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Super Time Force photo
Super Time Force

Super Time Force lands more PlayStation characters


Coming soon to PS4 and PS Vita with Cross-Buy
Apr 16
// Jordan Devore
Be honest: if you were putting together an intergalactic team of time travelers to help save the universe and also destroy it a little bit, you'd enlist Sony Worldwide Studios president Shuhei Yoshida. His Twitter game is tha...
Super Time Force photo
Super Time Force

Super Time Force on Xbox One will get a free Ultra Update


Live now
Apr 02
// Chris Carter
Despite the fact that it was announced yesterday, developer Capybara Games noted that Super Time Force would be getting the PC's Ultra update for free. It's actually available right now, and adds in 50 new challenge leve...
Games with Gold photo
Games with Gold

September Games with Gold: Super Time Force, Halo: Reach, and Monaco


Super Time Force is only free on Xbox One
Aug 28
// Jordan Devore
Next month's Games with Gold lineup is among the service's best yet. Xbox 360 owners who are subscribed to Xbox Live Gold can nab Monaco: What's Yours is Mine for free from September 1 - 15, followed by Halo: Reach from Septe...
Steam photo
Steam

Three Valve characters are playable in Super Time Force Ultra


Pyro, Saxton Hale, and Zoey
Aug 22
// Jordan Devore
Zoey. It was Zoey! I would have never guessed she was the third mystery character teased for Super Time Force Ultra following Pyro and Saxton Hale from Team Fortress 2, but it makes sense in retrospect. The Left 4 Dead star b...

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Some Team Fortress 2 characters join the Super Time Force Ultra team


Fisting powers activate!
Aug 19
// Hamza CTZ Aziz
Well, looks like I'll be playing Super Time Force all over again when it hits Steam. Why? Well aside from the new challenge levels and alternate-dimension powers, there's three new playable characters. Two of which are from ...
Steam photo
Steam

Super Time Force Ultra hits Steam this month with lots of new content


More characters, levels, and music
Aug 14
// Jordan Devore
Capy Games is bringing its previously Xbox-exclusive Super Time Force to PC on August 25, according to Joystiq, and this is far from a mere port. Extra content for this Ultra version of the time-traveling run-and-gun game was...
Capy photo
Capy

Super Time Force Ultra set for a summer Steam release


Also important: 6955's soundtrack is out now
Jul 02
// Jordan Devore
"STFU." Heh. Capybara implied that Super Time Force wouldn't remain an Xbox exclusive and it's true: a new and improved Super Time Force Ultra version will release on Steam this summer. There's promise of "some very cool (but...
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KOOKABUNGA!
Super Time Force is officially out today for the Xbox One and the Xbox 360. YES YES YES! We loved the game, it's a ton of fun, and you should just go buy it already what is wrong with you hurry up. Capybara is celebrating the launch by unleashing ALL the gifs. There's so many gifs that you can basically communicate in gifs to your friends. Also here's a brand new trailer. It's pretty messed up.

Review: Super Time Force

May 13 // Jordan Devore
Super Time Force (Xbox 360 [reviewed], Xbox One)Developer: Capybara GamesPublisher: Capybara GamesRelease date: May 14, 2014MSRP: $14.99 What sets Super Time Force apart is undoubtedly its time-travel theme and the ridiculous situations that ensue, but it also manages to pull off something many games struggle with: humor. Stages are all based on different time periods and your organization's reasons for altering history are often laughably selfish. You'll save dinosaurs from extinction "because an integrated human-dino society is cool, enough said"; travel to a Max Max-esque wasteland in which your boss' daughter is no longer a boring, unfun baby; and journey to the future to bring back all of the updates and plug-ins needed to view a "must-see" cat video. Dialog is similarly lighthearted and ranges from smile-inducing to laugh-out-loud humorous. Time travel can be a messy, confusing mechanic when poorly implemented but that's not at all the case here. Super Time Force plays like a traditional, well-made 2D shooter featuring a large cast of characters up until you get hit by a stray bullet, or you decide to press the B button. Enter time-out mode. The game pauses, and you're able to rewind all the way back to the beginning of a level, if you'd like, or to a few seconds prior. You'll then return to the action as a new "you," either playing as the same character or a fresh one better suited for your current situation. [embed]274740:53852:0[/embed] So, say you got hit, and you'd rather that fact didn't make it into the history books. Just rewind, and kill the enemy in question before it can fire off the shot. Your past self is saved! And now the two of you can combine to give your current self an extra hit point and an improved charge attack. Imagine this and similar scenarios playing out about twenty more times over the course of a single level. It sounds crazy on paper, and it is, but in practice the chaos is manageable while you're in the thick of it -- you're only ever actively controlling one character at a time. Past versions of yourself will go about their business, killing foes and collecting items as you did moments ago. The logic powering the game may not make perfect sense as far as time travel is concerned (does time travel ever truly make sense?) but this makes for a better, more enjoyable videogame. Long story short, Super Time Force's brand of time travel is there to benefit the player first and foremost, which is especially important when it comes to collectibles and the like. That said, you start off each level with 30 total rewinds (though more can be earned) and you're always racing against the clock to make it to the end, beat the boss, or both. This results in a game that feels fast-paced, but not nerve-wracking; challenging, but not unfair. As much as time manipulation is at the core of Super Time Force, it would be a waste without solid running-and-gunning action to go along with it. Thankfully, the game is also a blast in that regard. While you'll start off with only a few characters -- each with a normal and special charged attack -- there are a bunch more to earn. There's someone for everyone. My favorite can charge her sniper rifle for a concentrated blast that pierces through multiple enemies, often one-shotting them. Another starter has a shield, which is useful for protecting future versions of yourself. Others include a skateboarding dinosaur with acid spit, a random dude from the future who essentially wields a lightsaber, and "Dolphin Lundgren." Several of them aren't practical for most situations, meaning you'll likely fall back on using the same few characters over and over again, as the game rarely if ever forces you to do otherwise. Which is disappointing. Some of the collectibles require you to plan ahead, making sure you're standing in the right spot at the right moment, but other than that you're allowed to brute force your way past enemies to your heart's content, particularly when it comes to bosses. Even if you aren't required to go for the full cast, unlocking everyone will be an extra motivating force, all the same -- not that one is needed. At several hours in length, Super Time Force does not outstay its welcome and there's plenty of room for replayability built in, too.  A significant part of that lasting appeal is due to commendable art and sound design. The chiptunes by musician 6955 fit in nicely with Capy's wonderful pixel artwork. After beating each level, you'll get to see a replay and I often watched these to completion -- there's so much to take in while playing that you can't fully appreciate it all. In particular, Rick, the blue-skinned, purple-bearded god responsible for keeping Atlantis above water, deserves a shout out. A separate hardcore mode opens up after clearing the game for the first time and you're able to access it and vanilla Super Time Force from the main menu at any time without worrying about progress in one mode overwriting the other. In hardcore, once a character dies, you're locked out from playing as them again in that level unless you prevent their death from happening. You can't be reckless, in other words, which is a habit some players will have to learn to break. All told, Super Time Force is a satisfying run-and-gun game made even better with a fun (and funny!) take on time travel. It's as enjoyable to play as it is to look at. You'll likely be able to burn through the game in a few hours if you're not going for full completion, but it has such a winning personality that you'll find yourself coming back for more.
Super Time Force photo
Army of one
Capybara Games has been demoing Super Time Force at trade shows for years now, offering players a chance to become acquainted with its neat take on side-scrolling shooters but not enough time to truly dig in. The people hover...

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Super Time Force isn't just crazy shooty-shooty-bam-bam mayhem


It's also slow motion shooty-shooty-bam-bam mayhem
May 09
// Hamza CTZ Aziz
Capy released a new trailer for Super Time Force today, and it shows off some of the slow motion aspects of the game. Every level contains three mysterious inter-dimensional power-ups called Shards. Shoot them and time will ...
Capy photo
Capy

Super Time Force has a release date and it's soon


May 14 for Xbox 360 and Xbox One
May 02
// Jordan Devore
"Prepare To Die DIE DIE DIE DIE DIE DIE DIE DIEEEEEEEEEEEEEEEEEEEE!!!" It's true. There will be plenty of death when Super Time Force drops on May 14, 2014 for Xbox 360 and Xbox One. Capy Games has a shiny new trailer to acc...
Capy photo
Capy

Super Time Force screenshots to pass the time


All dinosaurs should spit acid while skateboarding
Apr 22
// Jordan Devore
I've run out of fresh things to say about the time-rewinding run-and-gun game Super Time Force, so apologies if this all sounds familiar and you find that bothersome. It still looks great! Capy doesn't have a clear release da...
DTOID News photo
Gaming news! Now with exciting motion graphics!
On today's hard-hitting debut episode of Tuesday Newsday, we cover some of the highlights from PAX East, like Cult of the Wind, where you run around pretending to be an airplane, or Rain World, where you're a big squishy slug...

Capy photo
Capy

Yup, Capy is also bringing Below to Steam


A chill new trailer to set the mood
Apr 10
// Jordan Devore
Capy never said its Xbox One roguelike Below would come to Steam -- but it also didn't deny that it might, noting back in August that the game was a timed exclusive on Microsoft's platform. Now, right before Below's first public showing at PAX East, it's been officially confirmed for Steam in an atmospheric new trailer. People attending the convention: go play this beautiful thing.
Dtoid Humble Bundle photo
Pay $6 or more and you'll also receive Critter Crunch, Hotline Miami, and PixelJunk Monsters Ultimate!
We've partnered up with the fine folks at Humble Bundle, along with a bunch of our indie pals, to present to you a very special Destructoid-curated Humble Bundle! Pay what you want and you'll get Little Inferno, Super Hexago...

Capy photo
Capy

Capy's Below, Super Time Force playable at PAX East


First public hands-on for the Xbox One roguelike
Apr 04
// Jordan Devore
Next weekend in Boston, PAX East attendees will have the opportunity to play Capy's roguelike Below for the first time. It'll be at the Capy x Double Fine booth, and another of the studio's titles, the rad run-and-gun Super T...
Super Time Force photo
"Dolphin Lundgren." SOLD.
Literally the first thing I did at GDC this year was sit down with Capy Games president Nathan Vella and talk about their upcoming games Super Time Force and Below, as well as his hosting duties at this year's IGF awards. Also, a woman in the background knocked over a lamp and broke it, which I thought was pretty funny.

Capy photo
Simultaneous 2014 release with Xbox 360 if all goes well
No, Xbox 360s haven't magically become irrelevant now that the Xbox One is out, but developers are starting to make the transition all the same. For a game like Super Time Force, it makes total sense that it would release ac...

Super Time Force photo
Super Time Force

Get educated in latest Super Time Force video


Learn to unload a fecal storm of hot violence
Nov 02
// Wesley Ruscher
Capybara Games' Super Time Force has been slated to hit Xbox Live Arcade for what feels like just about forever now. It's no wonder that wait has been long too. Since I first gazed upon its pixelated carnage and awesome...
Freebies photo
Freebies

Clash of Heroes will be free next week on Xbox Live


Games with Gold
Sep 24
// Jordan Devore
You should absolutely play Might & Magic: Clash of Heroes. It's one of Capybara's best games and among my favorite puzzle titles of the 2000s. But, don't get it just yet -- it's going to be free next week as part of Micro...

Dying leads to better things in Super Time Force

Sep 01 // Brett Makedonski
However, if you're able to dispose of that particular enemy before they can kill your recently deceased past self, you can save them and acquire their powers and health. Dying isn't so much a failure in Super Time Force, but more of an opportunity. The right combination of deaths and different characters played can lead to some scenarios where you're ridiculously powerful. But you don't need to play that way. Super Time Force lends itself well to a strategic style, but a brute force method also works, as I experienced. Simply dying, rewinding, and taking another go at the same bit with yet one more character providing firepower can work wonders. The only real criticism I have is that this can get so hectic and cluttered that it's near impossible to keep track of the person that you're actually controlling. Of course, there are limitations to ensure that you can't be overly sloppy. Each level has a maximum of 30 rewinds that can be used, and probably more importantly, 60 seconds to complete it. The minute-long restriction can be manipulated through the use of rewinds and icons that tack an extra ten seconds onto the clock. Theoretically, as you keep rewinding, you become more efficient and can save a ton of time. While the mechanics of the game are well thought-out, Capybara has no intention of presenting Super Time Force as an overtly serious game. One member of the team is a skateboarding dinosaur named "Zackasaurus". Another is a piece of poop whose special attack is farting gas on enemies. Not exactly a Peter Molyneux production. That type of silliness seems like it'll define the entire Super Time Force experience, and it's almost impossible not to fall in love with it on some level. Right now, Capybara has only announced it for Xbox Live Arcade, but Vella hinted that it's a timed exclusive. Regardless of what platforms it ends up on, you're probably going to want to do yourself a favor and try it out for yourself.
Super Time Force preview photo
Also, you can play as a piece of poop!
Super Time Force, in the state that it's being shown at PAX Prime, is a product that has been refined and shaped by player feedback along all steps of the development process. Capybara Games first showed the game at PAX East...

Capybara photo
Capybara

Capy's Below is a timed exclusive for Xbox One


You don't say...
Aug 08
// Jordan Devore
Amidst the hustle and bustle of E3 2013, Capybara Games' Below looked intriguing. The fact that it was announced as an Xbox One exclusive was -- how can I put this politely? -- not the most thrilling thing to hear. Turns out ...
Sword & Sworcery photo
Sword & Sworcery

Sword & Sworcery sells 1.5 million units


Capy has a revealing infographic on its site
Jul 26
// Alasdair Duncan
Superbrothers Sword & Sworcery EP was one of the first iOS games that got a lot of critical acclaim, including a 10/10 from Destructoid. Capybara Games has posted an interesting infographic on its website that reveals the...
Cheap PSN games photo
Cheap PSN games

Critter Crunch and other classic PSN games for a buck


Barfing rainbows has never been this cheap
Jul 23
// Darren Nakamura
When was the last time you barfed a rainbow? Has it been too long? Have you never barfed a rainbow? If you haven't, you should, and now you can without spending too much, because Critter Crunch is listed on PlayStation Networ...
Super Time Force photo
Super Time Force

Of course you want to watch this Super Time Force trailer


It's six minutes of pixel perfect, time-bending mayhem
Jul 16
// Alasdair Duncan
I played Super Time Force at PAX Prime 2012 and I felt it was a heady mix of old-school Contra mashed up with some time manipulation that reminded me of Braid and Half-Minute Hero. This new six-minute-long trailer will give ...
Clash of Heroes Android photo
Clash of Heroes Android

Rejoice! Might and Magic: Clash of Heroes on Android now


Clash into me, baby
Jun 27
// Darren Nakamura
Back in January, we heard that the fantastic puzzle/strategy/role-playing game Might and Magic: Clash of Heroes would be coming to mobile platforms, with the iOS versions showing up immediately after the announcement and the...
The next great indies photo
The next great indies

Broken Age, Below, and more: The games of HORIZON


A parade of indies
Jun 20
// Liz Rugg
As previously discussed, Venus Patrol and MOCAtv's "alternative E3 event" HORIZON was pretty interesting both conceptually and in how it was executed. But what about the games?! That's why we're even here, right!? A few of the larger announcements to come out of the event have already been covered here at Dtoid, but what about those smaller, beautiful indie games HORIZON promised?
HORIZON photo
HORIZON

Thoughts on HORIZON: An alternative E3 event


Notes on the Indie-focused event from an attendee
Jun 20
// Liz Rugg
Exactly one week ago, E3 was in full-swing in the bright city of Los Angles, California, and a brand new little event was quietly gearing up to happen. That lil' happening was HORIZON. Billed as an "alternative E3 event" and ...

Capybara's Below is a roguelike with permadeath

Jun 14 // Hamza CTZ Aziz
[embed]255860:49044:0[/embed] Below is all about exploration, and Capy has no intentions of babying players here. "As you explore your goal is really to survive," Nathan stated. "Use your sword and shield, other weapons, in "brutally fair combat" as we call it. We're not going to hold your hand, you make a mistake you're going to die, but it's going to be your mistake, not the game's mistake. You're not going to be put in scenarios where your skill cannot triumph. "It's a game that's about you as a small warrior exploring. One of the reasons why we have a small character, one of the reasons it mostly takes place in single screen dungeons is because it really almost makes movement about exploration." That feeling of being small and helpless will especially be executed well thanks to the tilt-shift-like perspective you'll be witnessing Below through. Plus, there's the whole permadeath angle. One small mistake and you will have to start all over again with a brand new character. "You're powerful if you're great, but really you're weak because you're a single warrior in this massive dungeon." As for the story, Nathan would rather not say as the game is about you figuring out what it is as you play through. And how much of that story you discover will depend on how much you explore. Plus, no two playthroughs will be the same as "a significant portion" of Below takes place in randomly generated dungeons. "If you manage to survive, that's when discovery happens. That's when you learn more about the story, that's when you delve deeper into the depths, that's when you have an opportunity to unravel or learn or experience or just go back and explore some more. It's kind of this cycle of exploring, surviving, discovering, exploring further. And combat is very like a game-y game in a lot of ways." Lastly, you may have noticed in the debut trailer that there was two people playing through a dungeon. We'll learn more about multiplayer at a later date, but the last thing Capy wants to do is create a multiplayer system where there's a lobby and you have to jump through those type of hoops to play with others. While Nathan wouldn't confirm anything to me, my thoughts went into thinking they'll take the seamless approach along the lines of Journey.
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The next big thing from the minds of Sword & Sworcery
Of all the Xbox One games that were revealed during Microsoft's E3 2013 press conference, it was Capybara's Below that had me the most excited for the next-gen system. How could I not be? After all, Capy has had a track recor...

Below photo
Below

Capybara's Xbox One game Below looks fantastic


I need to see more!
Jun 10
// Jordan Devore
Following its collaboration with Jim Guthrie on Sword & Sworcery, Capybara Games is once again teaming up with the composer for its new Xbox One title, Below. This short-but-sweet trailer debuted during Microsoft's E3 press conference and now you can watch it again and again to glean just a little bit more information from the intriguing new game.

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