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Street Fighter V photo
Street Fighter V

Don't expect the next Street Fighter V character reveal for a few months

Also here's a recap
Oct 13
// Chris Carter
Street Fighter V was one of my favorite games at TGS, and Laura Matsuda is looking like a really fun character to play based on her footage -- all in all, the months before launch have been kind to Capcom. But after a long st...
Mega Man Star Force photo
Mega Man Star Force

Check out the Mega Man Star Force kids all grown up

All Growed Up
Oct 12
// Chris Carter
Remember Mega Man Star Force? It was an insanely popular subseries that warranted multiple iterations and versions (a la Pokémon), but when Mega Man kind of did with the rest. If you never felt li...
Street Fighter V photo
Street Fighter V

Capcom's Ono on Alex's role in Street Fighter V

Just a wallflower for now
Oct 11
// Kyle MacGregor
Speaking at the Street Fighter V panel at this weekend's New York Comic Con, the title's producer Yoshiori Ono asked the audience if they had "noticed that Alex is standing in the background" of the recently-revealed "City in...
Street Fighter V photo
Street Fighter V

A closer look at Street Fighter V's new fighter

Laura Matsuda
Oct 08
// Jordan Devore
I don't understand what's going on with Laura's dual hairstyle and likely never will. But it doesn't even matter! She's still a cool addition to the Street Fighter V roster. We already showed you her debut trailer, so how abo...

Street Fighter V photo
Street Fighter V

Leaked trailer confirms Laura is my new favorite Street Fighter V character

Street Fighter's worst-kept secret
Oct 07
// Alissa McAloon
Just a few days after her accidental reveal, a trailer featuring Street Fighter V newcomer Laura has found its way to the Internet. The trailer was accidentally released a bit ahead of schedule by PlayStation and has since be...
Street Fighter V beta photo
Street Fighter V beta

Street Fighter V testing cross-platform play soon

Second global beta test starts Oct. 22
Oct 07
// Jordan Devore
Later this month, Capcom will beta test cross-platform matches in Street Fighter V. There are a lot of details to sift through, so let's get to it. The game's second global beta test is scheduled to take place from October 22...
Resident Evil photo
Resident Evil

Haha, the commentary in this Umbrella Corps video

Resident Evil spin-off
Oct 07
// Jordan Devore
Steven played a little Umbrella Corps at Tokyo Game Show and he was right -- the fast crawl does look ridiculous, and zombies aren't much of a threat in this competitive third-person shooter. With today's footage, Capcom tried its hand at eSports-style commentary. It does not go well.
Resident Evil photo
Resident Evil

Capcom: 'Stay tuned' for Resident Evil 7

'I believe we should produce titles that bring out the horror'
Oct 07
// Vikki Blake
Capcom producer Masachika Kawata has asked fans to "stay tuned" for more news about Resident Evil 7. Talking to Dengeki PlayStation magazine (via Siliconera), Kawata said, "We're currently not at a state to talk about it… but please stay tuned."
Ghost Trick photo
Ghost Trick

Ghost Trick's been pulled from iOS completely, even for those who bought it

How do we make 'to P.T.' a verb?
Oct 06
// Joe Parlock
Uh-oh, this is starting to become a trend. First the iOS port of BioShock was removed from the iOS app store and users’ purchase histories, meaning they couldn’t even download the game if they’d paid for it....
Monster Hunter 4 photo
Monster Hunter 4

Holy hell, Monster Hunter 4 is still getting free DLC

It ends next month though
Oct 02
// Chris Carter
Monster Hunter 4 launched all the way back in February in the US, and it's steadily been getting a ton of free DLC every month, ranging from missions to weapons, to sets of gear. It's pretty damn awesome, and not a typi...
Street Fighter V photo
Street Fighter V

Laura is Street Fighter V's newest challenger

Oct 01
// Zack Furniss
Earlier today, Capcom confirmed that Zangief would be returning to Street Fighter V with the standard introduction video. Now it looks like Famitsu may have jumped the gun and unveiled a new character before Capcom was r...
Street Fighter V photo
Street Fighter V

Zangief can't seem to keep his mouth closed

What a goof
Oct 01
// Jordan Devore
You saw Zangief's Street Fighter V introduction trailer. Now let's look at a bunch of pictures of him with his mouth agape and one incredible shot in which he has the flesh tone of a hotdog. This game makes for a pretty good gallery.
Zangief photo

Zangief is confirmed for Street Fighter V with an introduction trailer

That'd be a cute name for a kitten
Oct 01
// Brett Makedonski
Capcom's really picking its spots for Street Fighter V character announcements. Zangief has been officially revealed for the game at IgroMir Expo 2015 in, you guessed it, Russia. The man who may be more cyclone than mus...
Monster Hunter iOS photo
Monster Hunter iOS

Capcom likely won't fix Monster Hunter Freedom Unite for iOS 9

Beat it before you update
Sep 28
// Chris Carter
Monster Hunter Freedom Unite is a pretty great game on iOS. It's a shame then, to learn that Capcom probably isn't going to update the game to support the recently released iOS 9. According to the game's official iTunes ...
Mega Man photo
Mega Man

Mega Man joins the fray in the Street Fighter Battle Combination card game

Proto Man and Zero are in too
Sep 28
// Chris Carter
For those of you who have a Japanese mobile account, you can go ahead and grab Street Fighter Battle Combination, a card game from Capcom that features a number of different franchises and cameos. Starting this month until th...
Mega Man toy photo
Mega Man toy

This Comic-Con exclusive Mega Man toy is hnnngh

Sep 24
// Chris Carter
TruForce Collectibles has another Mega Man toy up its sleeve -- the X-Kai Mega Man X figure. It's billed as "X's evil counterpart" developed by a "mysterious man." It will feature 30 points of articulation, die-cast armo...
Street Fighter V photo
Street Fighter V

The minimum PC specs for Street Fighter V have been revealed

How much thrust do you need?
Sep 23
// Laura Kate Dale
While we still don't know an exact release date for Street Fighter V, the game's release is now one step closer with the announcement of the game's minimum specs on PC. Want to know if you're up for the challenge? Better chec...
Mega Man Legends photo
Mega Man Legends

Mega Man Legends heading to PSN next Tuesday

Take that, Red Ash?
Sep 22
// Mike Cosimano
Today, Capcom announced a PSN port for original PlayStation classic Mega Man Legends. It will be re-released next Tuesday for $9.99 and work on PlayStation 3 and PS Vita. PSP owners are out of luck, and not just because ...
Monster Hunter Spirits photo
Monster Hunter Spirits

Monster Hunter Spirits is housed in a really cool arcade cabinet

With premium 1000 yen lockets
Sep 19
// Chris Carter
One of the biggest reasons for wanting to visit Japan as a kid was the prospect of setting foot into a Japanese arcade. The flashing lights, the sounds emanating throughout the street, the cavalcade of new games fresh on the ...

Monster Hunter Diary contains pure silliness, with plenty of cats

Sep 18 // Chris Carter
Diary DX is very much like Animal Crossing, or in a more relevant but more obscure comparison, Disney's Magical World. It's part simulator in the sense that you can roam around talking to other Palicos in the Monster Hunter universe, but the end goal is to participate in a bunch of mini-games located within each micro hub. The hub itself is made of different spokes, with the ability to fast travel instantly with the tap of the bottom screen. Palicos are front and center here, inhabiting each realm and going along for the mini-game rides. During my time with the demo I was able to play two such micro-games -- a pig race, and a Patapon-like sidescrolling adventure sequence. The former sees players betting on pig-riding Palicos, with the power to control a single rider, jumping over logs and other obstacles in the race for first. It's simple, and not something I'd likely want to do more than a few times in total. The Patapon bit was a tad more enjoyable, as it provides options as you follow a set path, like the choice to eat a mushroom, ignore it, or harvest the ingredients -- likewise, enemies can be approached with a stealth or combat option. For the most part, this seems really geared towards Monster Hunter fans, and it's something that the younger audience would enjoy more than a seasoned veteran of the franchise. Monster Hunter Diary DX was recently released this past week in Japan, with Mario and Tom Nook costumes. There's still no word on a localization, but it might be possible if the series continues to sell like gangbusters in the US.
Monster Hunter Diary DX photo
Did I mention the cats?
Monster Hunter Diary DX for the Nintendo 3DS is a silly game. That much is evident from watching the series of commercials presented on a nearby TV screen at TGS, which shows a variety of cats in a variety of different k...

If you enjoyed Resident Evil HD, you'll probably like the Zero remake

Sep 18 // Chris Carter
As for my hands-on session with the game, I ended up coming away satisfied. As a whole it looked even more detailed than Resident Evil HD (the fur on spiders was particularly impressive, as were the flame and steam effects), and the action was incredibly smooth, especially when coupled with the updated control scheme. You're still going to brave the unknown with Rebecca and Billy, and in addition to a quick switching mechanic, you can also control the non-playable character with the right analog stick -- so, just like the original, there's no dumb, meandering AI that sits there while an enemy gets carte blanche to lay into them. Some people probably aren't going to take to a lot of the legacy features though. Like the last remaster there's still the same "door opening" sequences (originally built for tension, but are now admittedly a tad dated), there's still cheesy cutscenes done in the style of the original game (in other words, they aren't upgraded in any way), and although the controls have been given a makeover, it's still very much an old school Resident Evil game. According to Tsukasa Takenaka that's completely ok. When asked if he considered Resident Evil Zero an essential title in the series, he responded, "of course! The thing about Resident Evil is the more you play, the more you get out of it. So with Zero, you're really getting that whole backstory on the first game, such as Wesker's motivations, the story of the mansion, and more. It's unfortunately one of the less played games in the series, but I think it's really important and essential to the overall big picture." I went on to ask about Capcom's strategy to focus more on remasters and remakes, and how that was going for them. Takenaka noted that "overall yes it's been a positive move. We really want to respond to fan feedback, and those fans asked for more remasters. It's a priority for us to answer that call." I immediately followed that up with asking him what Resident Evil game would be his ideal remaster project, to which he replied, "Outbreak, definitely." Good man. As a fan of Wesker I definitely wanted to ask for more information on the upcoming Wesker Mode in Zero, and Takenaka had a few things to say on that front -- "yes, Wesker Mode is going to be the toy you play with after you're done with the game. It's a stress reliever, a lot like the rocket launcher or infinite ammo options in some of the other games. Here, Billy is replaced with Wesker. He has kinetic powers, and a powerful dash, but Rebecca is unchanged. He's kind of like a power-up, and he's based on the Resident Evil 5 version of the character, which is voiced by DC Douglas. Puzzled as to why the remakes haven't featured a full-on Mercenaries mode in the style of the newer entries, Takenaka said that he really wanted the team to add new features, and not tread on old ground again. Going on, he stated, "well if you remember, Zero had a mode called 'Leech Hunter,' and we're of course keeping that in with the remake. But we wanted to do something new too, so Wesker Mode was born. Also, the camera angles don't really work very well with Mercenaries, since we're going by the old game's camera." Takenaka then shared his vision for these remakes (with a reminder that Resident Evil 2 is being remade as well -- sadly, he wouldn't respond to my inquiry for details on that project), noting that his main motivation was to allow younger fans to "catch up" if they missed out on the older entries or didn't own the hardware necessary to play them. "This is not a signpost of a future direction" he added. Really, if every old Resident Evil game up to the fourth main iteration is remade, I'll be happy. I'd love to try out Resident Evil 3 in HD, and if Takenaka has his way, Outbreak HD on a modern online network. Capcom is trying a whole lot of things right now with mixed success, but this seems to be working, and the fans seem to want it.
Resident Evil Zero photo
Hands-on with producer Tsukasa Takenaka
Resident Evil HD was pretty freaking great. Finally, Capcom stopped fumbling around with the franchise (I liked some parts of 6 well enough, but could have done without it), and went back to its roots. It's a polari...

Phoenix Wright 6 photo
Phoenix Wright 6

Phoenix Wright 6's setting marks the biggest departure for the core series

Also, dead people vision
Sep 18
// Chris Carter
I'm pretty happy that Phoenix Wright has permeated throughout the gaming industry. He has a full-on combat appearance in Marvel vs. Capcom 3, his own live-action film, a crossover with Professor Layton, and now, as a summon i...
Street Fighter V Karin photo
Street Fighter V Karin

It'll take some time for me to warm up to Street Fighter V's Karin

I'm rusty since playing her in Alpha 3
Sep 18
// Chris Carter
I couldn't be happier with the injection of all things Alpha into Street Fighter V. I had the chance to talk to a Capcom representative about it lately, and they were in complete agreement, hinting that perhaps there will be more to come in terms of the Alpha comparisons. Excellent. Having said that, it took me a few rounds to acclimate to Karin. Hot damn am I rusty with her!

New Resident Evil is a fast-crawling, alright third-person shooter

Sep 17 // Steven Hansen
Until I actually played it, I was feeling Gears of War hints. There's the close, over-the-shoulder view (arguably equally established by Resident Evil 4, but the former gets the mental nod in the context of a third-person competitive shooter), the general griminess of the place, and the claustrophobic tightness of the map, and the "Brained," a rock climbing pick ax looking thing good for one-hit melee kills. And then I played the thing and there is none off that lumbering; it felt more like Counter-Strike speed. [embed]310837:60379:0[/embed] The regular walking speed is quick, sprint is quicker. Even the crawl is fast, which is incredibly strange looking. There's a cover system, too, which is a bit like Gears' run. If you're aiming at a structure that supports cover, it will be outlined blue. Pressing X will automatically send your character running for cover and then snap in. Zombies are kind of just milling about (I think they just kind of spawn from goopy puddles in the floor) and you do get points for killing them. They can kill you, too, but are non-threatening enough that you can run past them. I did get killed by one, though, while I was already hurt and trying to crawl-retreat from bullets. It clocked me in the face. So they add something to the matches. The one life, no respawn mode I played is "one of the main modes," which emphasizes the focus on small, quick games. We were playing 3-on-3 and the game will go up to 5-on-5 with more modes to be announced later. Umbrella Corps is a bit more fast and floaty than I expected, but that did give it a somewhat novel feel. I've always preferred smaller player count shooter multiplayer, too. The whole thing feels...fine. A bit faceless with the tactical, bug-eyed non-persons, but not completely bog standard boring, either.
TGS hands-on photo
Coming to PC, PS4 early 2016
Next year is the 20th anniversary of Resident Evil (Biohazard here in glorious Nippon) and the only Resident Evil game dated for 2016 at the moment is the newly announced Biohazard: Umbrella Corps. It is an online, competitiv...

Rashid is easily one of my favorite new Street Fighter characters

Sep 17 // Chris Carter
To my surprise, Rashid's command moves were actually simple to execute. He has a few abilities that are done with the simple touch of two buttons at once, and most of his other moves can be done with one directional movement. Maneuverability is key with Rashid, as he has the power to do a front flip (which can cancel into multiple moves, Vega style), a roll (that can dodge projectiles), and even a wall jump. He's the personification of "easy to learn, tough to master." For those who aren't aware, Street Fighter V features V-Triggers (triggered by HP + HK), which basically function as a unique ability of sorts that exemplifies the type of fighter each character is. For instance, Ryu is known for his projectiles, so his V-Trigger Denjin Renki boost his moves, including a boost to his Shinku Hadoken. Rashid's V-Trigger is "Ysaar," a whirlwind that moves slightly forward and blocks the screen. The key here is that Rashid can move through the wall, slightly boosting his movement speed and altering his attacks. Players will have to be lightning quick to take advantage of this, because the effect fades rather quickly. Similarly, his Critical Art (super) Altair is an anti-air whirlwind, which looks and feels like Ken's Shouryuu Reppa. When combined with his dodges and rolls, Rashid becomes a very technical character that has an answer to almost everything, but will take a great deal of skill to use. A Capcom rep informed me that Street Fighter V would be taking a MOBA-style approach to DLC, offering up new content on a monthly or bi-monthly basis. As previously announced, players can earn in-game currency to pay for the DLC without having to fork over real cash. When asked about how much work would have to go into buying a single character, Capcom noted that they were still "testing the waters." As for my general thoughts on Street Fighter V, they are still very much positive. Although I had fun fighting my friends in IV, it just didn't feel like it captured the essence of so many classic games in the series. I see a lot of Alpha in Street Fighter V, and that makes me very happy.
Street Fighter photo
Hands-on with Street Fighter V
Street Fighter V has been pretty well received by the fighting game community, and it's not even slated to come out until early 2016. I enjoyed my time with the beta, and now, I got my hands on the latest build here at TGS, which includes a playable Rashid. I certainly didn't expect it, but I may have found a new main.

Ace Attorney 6 photo
Ace Attorney 6

Ace Attorney 6 trailer is looking pretty feudal

Nice beard, judge
Sep 17
// Darren Nakamura
Capcom has a new Japanese trailer up for the recently announced Ace Attorney 6. Though I don't know what they're saying, it has all the desk-pounding and witness-badgering we have come to expect from the series. Also, check o...

Monster Hunter Stories takes the series in an entirely different direction

Sep 17 // Brett Makedonski
[embed]311169:60408:0[/embed] Because of the language barrier (the demo was entirely in Japanese), it was unclear to me if this is solely a random event or if there are patterns you can pick out. Fortunately, the rest was easy enough to figure out just from familiarity with turn-based games. Replenishing health was necessary a couple of times via healing potions; otherwise, attacking was the way to go. All that was training for the quest's final boss: some sort of giant, unhappy dragon. His health bar was obscured by question marks, so all I could do was fight on and hope that he was near death. It added a nice sense of tension. I fought alongside my humble looking monster in hopes of taking down this formidable-looking foe. We didn't stay side-by-side the entire time, though. Eventually, something called my Kizuna Stone filled up and I could hop on top of my monster for a particularly powerful group attack. This was accompanied by a slick animation to verify that, yes, whatever was happening was indeed special. A few of these, some solo attacks, and a couple rock, paper, scissors victories later and the dragon was defeated. We did it, monster buddy. It may be more Pokemon than Monster Hunter, but Stories is undoubtedly entertaining. It's breaking the series formula to try something new, but piggybacking on franchise popularity. At least it's thematically consistent. After all, piggybacking's kind of the entire point in Monster Hunter Stories.
Monster Hunter Stories photo
Ride or die
In a lot of ways, Monster Hunter Stories doesn't necessarily feel like Monster Hunter. It shouldn't; it's different. The Monster Hunter series that has grown an immense following basks in constant action and team-or...

Street Fighter V photo
Street Fighter V

Karin confirmed for Street Fighter V

Playable at TGS
Sep 17
// Chris Carter
Street Fighter V is looking more and more alpha every week, as I noted in my recent preview for Rashid. Capcom has just announced that Karin will be joining the cast, a character that fans have been wanting to return for quit...

Project X Zone 2 is more of the same, with new faces

Sep 16 // Chris Carter
To be clear, Project X Zone 2, so far, seems to be more of the same. Although Bandai Namco has promised advancements when it comes to the combat system, it's still very simplistic, and more style than substance. That's not to say that there's no strategic depth involved in general though, as the decision to employ defensive options at the cost of SP is alive and well, in addition to the general placement of your characters in each mission's grid. It just isn't nearly as nuanced as a lot of other SPRGs on the market. During my hands-on time with the game I was able to play a full level, which followed the mundane task of "killing all enemies," an objective typically found in the first iteration. Having completed the original it was an all-too familiar sight, albeit with the typical rush of playing as some of my favorite video game characters. During the demo I had access to Dante/Vergil, Chun-Li/Ling Xiaoyu, Strider Hiryu/Hotsuma, Kazuma Kiryu/Goro Majima teams, as well as the solo units of Captain Commando, Phoenix Wright, and and Ulala. As expected, the flair didn't disappoint. Dante/Vergil were a joy to play as, and the ninja team of Strider/Hotsuma (Shinobi) was just perfect. Seeing Captain Commando was also a treat, as he doesn't get nearly enough respect these days. Every single character is represented well, even the ones that can merely be called in by core units. It may be fanservice, but developer Monolith Soft is handling it in stride. Series producer Kensuke Tsukanaka was on-hand to talk about the game, and noted that in particular, they want people to know that this is a character-focused game, so the opening animation will not only feature every playable hero, but will clock in at just over two minutes in length. Tsukanaka went on to state, "We're aiming to look for new fans with an even bigger cast. We want people to see a new character and ask 'what game is this from?' We want them to become even more involved with the industry as a whole." The team is also stepping up the original animation with the sequel, as there will be more artwork than before both in and out of combat. I noticed this particularly during my demo session, as supers and abilities had a bit more visual flair than usual. When asked how this collaboration was even possible, Tsukanaka replied that "all of us have a mutual respect for each other. We've also collaborated for years with one another, so it wasn't too much of a stretch to create this project. The rivalry still exists, but it's a friendly one." Project X Zone 2 is still set for a November launch in Japan, and a February 16 date for the US was just announced.
Project X Zone 2 photo
Your mileage will vary
Based on the reception to Project X Zone 2, it's clear to see that it's a "hate it or love it" affair. Fans seemed to really take to the idea of playing as a cavalcade of heroes from some of their favorite franchises, but oth...

Project X Zone 2 dated photo
Project X Zone 2 dated

Project X Zone 2 will arrive overseas in February

2/16 for the US, 2/19 for EU
Sep 16
// Chris Carter
Today at TGS, Bandai Namco announced that Project X Zone 2 will arrive in the US on February 16, and in Europe on February 19. This isn't too far off from the Japanese release, which is still on track for November 12, 2015. I'll have my first hands-on impressions to share soon.

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