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Burnout Freestyle for Wii/DS was a thing, then canceled


Dec 31
// Nick Chester
[Update: Reader hatesyou points out, there was a Burnout title for the DS, called Burnout Legends. Oops! Sorry about the confusion.] The high-speed arcade racing franchise Burnout has found a home on nearly every platform ove...
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Criterion's Need for Speed shown off today for first time


Jan 27
// Nick Chester
Just not to you.  Burnout developer Criterion has tweeted that it will be revealing its upcoming Need for Speed title today for the first time. Here's the catch -- it's being shown off internally at Electronic Arts, whic...
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Criterion isn't working on new Burnout Paradise DLC


Jan 20
// Jordan Devore
As much as I hate being the messenger on this one, it's got to be said: Criterion Games is finished putting out post-launch content for Burnout Paradise. It's understandable if talk of the canned add-on ideas got you all fire...
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Criterion teases Need for Speed title in 2010


Dec 29
// Brad Nicholson
Soon weíll receive PR from Electronic Arts announcing that Burnout developer Criterion is working on a 2010-bound Need for Speed game. The blast wonít a surprise -- this isnít a secret pairing. EA COO John Pleasants and EA Ga...
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Time travel, boats, and other scrapped Burnout DLC ideas


Dec 18
// Jordan Devore
When it comes to downloadable content on consoles, Criterion Games is leading the way. Taking a fun game (Burnout Paradise) and then significantly expanding it to the point where the original concept is unrecognizable is not ...
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Here's a first look at the Burnout fanatic's car of choice


Jun 29
// Jordan Devore
Besides adding a fantastic new location to Burnout Paradise, the "Big Surf Island" add-on brought nine new vehicles, all of which are pretty rad for plenty of various reasons. But there's one car that I bet 99% of p...
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Burnout devs: If you've maxed out a system you suck


Jun 14
// Matthew Razak
I can just see Burnout's technical director, Richard Parr, reading EA's quote about the 360 being maxed out and rolling his eye to high heaven before slamming his face into his palm and muttering something about "idiots ...

Review: Burnout Paradise 'Big Surf Island' DLC

Jun 12 // Jordan Devore
"Big Surf Island" (Xbox LIVE [reviewed], PlayStation Network)Developer: Criterion GamesPublisher: Electronic ArtsReleased: June 11, 2009MSRP: 1000 Microsoft Points, $12.99 on PSNAfter finding all of the Smashes, Billboards, and Super Jumps in Burnout Paradise, I thought I was done. A few weeks later, I discovered the online Freeburn Challenges, and was sucked right back in. Many hours of gameplay later, I had gotten the ridiculous Achievement for completing 250 of the damn things, and then I truly became burned out (pun so intended) on the game. That was, of course, until "Big Surf Island" came out. If there was one thing that the disc-based content for Burnout Paradise lacked, it was more over-the-top locations full of insane ramps and obstacles for players to mess around on. There was the Airfield, and the Quarry; that was honestly it.Those two spots are easily the more popular locations for the exact reasons I described, but that's going to change now that the construction on the bridge to Big Surf Island is complete. Why? Because this add-on is like combining Paradise City's airfield with its quarry, and then multiplying that fusion by ten. It's nothing but crazy jumps in a super tight, visually-appealing package. Players who often find themselves worried about cost per hour of entertainment when it comes to videogames should note that this DLC will take five hours to complete. It shouldn't need to be said, but I'll say it anyway: "Big Surf Island," much like Burnout Paradise as a whole, isn't simply about getting all of the objectives finished. So, in that regard, you are really paying for a new locale that has replayability far beyond the five or so hours of guided gameplay.This add-on includes 15 Mega Jumps, 45 Billboards, 75 Smashes, 12 roads to rule, 10 Freeburn Challenges, and 15 Events. Like I said, unless there is one last gate that you cannot freaking find, you should have no trouble getting 100% completion of the island. Thankfully, these collectibles are much more manageable than ones found on the Burnout Paradise disc, due in part to their more vibrant color scheme.There is one new Event type, Island Tours, in which you race across Big Surf to hit various checkpoints in a certain amount of time. Nothing mind-blowing, I'll admit, but Criterion did a terrific job of putting some of the checkpoints in extremely weird and awesome places, which helps to differentiate the Event type from the more traditional racing. The other Events are just more of the same (Marked Man, Road Rage, etc.), but because they take place in a location as aesthetically pleasing as Big Surf Island is, they don't feel boring or rehashed in the least bit. As for the Freeburn Challenges, I wish there were more available; this is probably my only complaint with the DLC. But at the same time, I understand it's all about quality over quantity.The most memorable one involves up to eight players jumping off of the Crash TV Ski Jump, the single largest ramp in the game, simultaneously. The catch is that everyone must be in the air at the same time, and having to navigate back up to the jump is a huge pain in the ass. Let's just say my first attempt at beating this Challenge with seven other random Xbox LIVE players did not go so well. Beyond the incredible scenery, "Big Surf Island" brings another great thing to the table: a sweet line-up of vehicles. How I've managed to get this far into a review about a racing game without mentioning a single vehicle, I don't know, but that's not to say the new cars are bad. In fact, the Carson Dust Storm, a dune buggy, has replaced the Jansen 88 Special as my favorite Burnout Paradise vehicle. It's somewhat fragile, especially when going head-to-head with other cars, but it offers extremely satisfying control, and is small enough to zip around Big Surf Island's narrower areas.As a part of the DLC, there's also eight additional cars to unlock. One is a second dune buggy, another is more or less a Hummer, and then there's a hot rod. But, surprisingly enough, there are "toy" versions of the Legendary Cars. Yep, you get adorable, tiny versions of the Ecto-1, the DeLorean, and more. Considering their full-size counterparts are paid DLC, this offering makes "Big Surf Island" feel even more worth the $12.50 (or $12.99 on PS3, for whatever reason).  For once, gamers are getting DLC that actually "expands the experience." Burnout Paradise was and continues to be a fantastic game, but this new content adds the one thing it was really missing. If you are only able to get one premium downloadable pack, you'd be a fool not to make it "Big Surf Island."Whether you've done all there is to do in Paradise City, or you just recently purchased Burnout Paradise, "Big Surf Island" shouldn't be passed up. And, for the record, this thing totally did make me break out into my "giddy like a schoolgirl" routine.Score: 9 -- Superb (9s are a hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage to what is a supreme title.)
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With Criterion Games constantly providing such a steady stream of add-ons, Burnout Paradise seems to have more in common with a platform than an actual videogame.The core experience has evolved time and time again, and the ga...

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Burnout Paradise's Big Surf Island DLC gets a price tag


Jun 08
// Jordan Devore
With only a few short days until Burnout Paradise gets its next huge add-on, "Big Surf Island", it's about time we heard a little more about the DLC pricing- and content-wise. Thankfully, we have got those exact det...
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Criterion takes us on a tour of Big Surf Island


May 28
// Hamza CTZ Aziz
The latest episode of Crash TV is up and it's all about Burnout Paradise's Big Surf Island DLC. The Criterion folks show off the Carson Dust Storm and the guys drive it all over Big Surf Island showing off what makes the new ...

Preview: Burnout Paradise's Big Surf Island DLC

May 28 // Hamza CTZ Aziz
Burnout Paradise "Big Surf Island" DLC (PlayStation 3, Xbox 360)Developer: Criterion GamesPublisher: Electronic Arts To be released: June 11, 2009Once you've downloaded Big Surf Island, you won't just be magically dropped onto the island. The only way in or out of Big Surf Island is through the bridge connecting the main land to the island. Everything is bigger, better and faster on Big Surf and the bridge will immediately gives players an example of what to expect for the rest of the island as there are several jumps players can take on the bridge and one of the game's biggest jumps can be taken when leaving the island. Criterion has taken the best of what people love about Burnout Paradise and brought it all into this island. The island, by the way, is a little bigger than all of downtown Paradise City. There are a bunch of tall skyscrapers that players can get to the top of and do at least eight barrels rolls before hitting the ground.Nine new cars come with the Big Surf Island DLC and one of the cars is made available to players right from the start. The first new car is a dune buggy called the Carson Dust Storm. It's very light, has fast acceleration, is easy to handle and is great at performing stunts. The big flaw with the car though, is that it's a lot easier to wreck compared to other cars as the wheels at the front are completely exposed. You'll be losing your tires/axles a lot with the Dust Storm. I was able to unlock a second car in my play through, which looked exactly like the Dust Storm except it had more weight to it in comparison. The increase in weight affected the acceleration speed but it still handled pretty nicely. Still, the wheels were exposed like the Dust Storm and it could get totaled easily.As for the collectibles, you’ll have 45 billboards, 75 smashes, 15 mega jumps, 10 free burn challenges and 15 events. Some of the events are designed to take players around the island while others will see players leaving the island, going around the mainland and then returning back to Big Surf.All in all, Big Surf Island has a really different feel to it. It’s heavily focused on the stunt aspect and for people that like to get a lot of air time. I was cautious about buying the Cops and Robbers in my impressions for that DLC, but the Big Surf Island DLC is definitely worth getting. Criterion has once again done a bang up job with their continued support of Burnout Paradise.
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Construction on the bridge connecting downtown Paradise City to Big Surf Island is finally complete! Well, the bridge still has some construction going on but that's not going to stop anyone from heading into the island. Plus...

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Seagulls are obnoxious: Burnout 'Big Surf' DLC hits June 11


May 22
// Nick Chester
Criterion Games has just released the first trailer for the long-awaited Burnout Paradise downloadable content, “Big Surf Island,” which hits Xbox 360 and PlayStation 3 on June 11.Based on what I’m seeing he...
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Criterion to reveal Burnout Paradise island info tomorrow


May 21
// Nick Chester
Criterion Games is hinting that tomorrow it may reveal some solid details on its upcoming Burnout Paradise “Big Surf Island” expansion.“Almost time to spill the beans,” writes Criterion’s Pete La...
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Rumortoid: Criterion developing its own Need for Speed title


May 15
// Jordan Devore
Could a Criterion Games-developed Need for Speed be on the cards for a 2010 release? Seeing as how EA is currently overseeing the production of not one, but three separate NFS games, I'm willing to believe almost anything at ...

Impressions: Burnout Paradise's Cops and Robbers DLC

Apr 30 // Hamza CTZ Aziz
Burnout Paradise "Cops and Robbers" DLC (PlayStation 3, Xbox 360)Developer: Criterion GamesPublisher: Electronic Arts To be released: April 30, 2009MSRP: $9.99/800 MS Points 33 new cars come in the Cops and Robbers DLC pack. All the cars are cop cars and for the most part, they’re reskins of other cars from the game. All of the cop cars have different stats -- some have high speed but have a weak body, some are in the middle, and some have a strong body but are pretty slow. They all have different boost stats, too, but it’s not important, as all players lose the ability to boost when in Cops and Robbers mode. It’s an odd choice, and you really have to change up your strategy with the lack of boost. Up to eight players can play together in Cops and Robbers, with four players making up each team. Everyone needs a cop car in order to play Cops and Robbers mode. Once you’re engaged in the mode, the cars for the Robbers will change in design a little -- the sirens are removed, and the cars are all painted red. Both teams will start off together as a group an equal distance away from the first gold stash. When you're given the go, it’s a mad dash to get to the gold first. When someone gets the gold bars that are floating magically over the road, the gold bars will appear directly behind the vehicle and the car will lose half of its speed. Gold bars are heavy! I started off on the cops side in the very first round I played in. The robbers were able to get the gold before my team could, and were making a run back to their hideout located in the Naval Ward. In order to get the gold back, my team needed to take out the player with the gold. The driver with the gold is slower, but he has three buddies riding his six, trying to protect him at all costs. Once you take out the player with gold, you’ll automatically get the gold. If you crash while taking the gold player out, the gold will spawn near the wreck on the road. We weren’t successful in the first round, and the robbers were able to score. It was a three-round match, so my team still had a chance. After the first score, the gold will randomly respawn somewhere in Paradise City. It could be close by, or it could be clear across town. This time, it respawned on the far east end of the map. Luckily, one of my cop buddies was already heading in that direction and was able to get to it before the robbers. The cop got the gold and was heading back to the base located at the Country Club. The gold shifted hands a few times but we were able to score a point. We were now tied up with one last gold stash left to deterimine who the winner would be. Long story short, my team lost. It’s been a long time since I last played Burnout Paradise, so all of the roads and shortcuts I memorized have long left my head. That’s pretty much all there is to the DLC. One nice touch with this mode is that you can turn the traffic on or off. While it’s easier going through this mode with no traffic, I suggest always playing with traffic. It’s a lot more fun and traffic could play in your favor more times than not. My major complaint with the DLC is with the game’s notifications. Every time either team is getting close to their base with the gold, a large notification screen pops up telling you how far the team is away from their base. It’s very obtrusive and blocks a good deal of the screen. I got into a few wrecks because I couldn’t see where I was going. That mild complaint aside, Cops and Robbers is definitely worth picking up. It's a lot of money ($10) for just one mode, but I had a ton of fun with it. Plus, just look at how much fun these guys have with the game. [embed]129809:18891[/embed]The DLC is available now on both the Xbox 360 and PlayStation 3. 
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This past week, EA invited me out to give the new Cops and Robbers DLC for Burnout Paradise a test drive at their Redwood Shores studio. Can you believe that it’s been over year since Burnout Paradise launched, and the...

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The Burnout Paradise 'Cops and Robbers Pack' gets priced


Apr 28
// Jordan Devore
This is my last post about the "Cops and Robbers Pack" for Burnout Paradise, I swear! The downloadable content has been priced recently (and dated a while back, actually), which is kind of important.Look, I'm no ang...
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Watch Criterion play Burnout Paradise's Cops and Robbers DLC


Apr 24
// Jordan Devore
After a few weeks of showing literally everything about the Burnout Paradise "Cops and Robbers Pack" without actually revealing exactly how the new mode would play, Criterion has answered our cries for gameplay foot...
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More footage of Burnout Paradise's hot fuzz


Apr 17
// Jordan Devore
Because the recent teaser for the Burnout Paradise Cops and Robbers Pack wasn't nearly enough footage to satisfy the Burnout aficionados in the audience, we have got a second helping of video content for the premium DLC.On ep...
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Criterion teases the Burnout Paradise Cops and Robbers Pack


Apr 15
// Jordan Devore
Disclaimer: the screenshot above is not from Criterion Games' latest trailer for the Burnout Paradise Cops and Robbers Pack. Why? The better question is, why not? In all seriousness, the image has more pizazz, but the video (...
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Burnout Paradise "Toy Cars" downloadable content coming this Thursday


Mar 03
// Nick Chester
Criterion has revealed today that new content for Burnout Paradise, called the "Toys Pack," will be released for consoles this Thursday. Announced last year, the pack will feature nine new vehicles, including t...
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A more intimate look at Burnout Paradise's Legendary Cars


Feb 18
// Jordan Devore
 We told you about the Legendary Car Pack (available starting tomorrow) for Burnout Paradise the other day, and as expected, many of you ate it up. But, that was before we knew what the pricing for the DLC would be like....
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Burnout Paradise 'Legendary Car Pack' hits later this week


Feb 16
// Jordan Devore
I have heard many of you mention that you plan to support Criterion by purchasing premium downloadable content as a way of repaying the company for rocking on the free DLC front. But will you make good on that promise?Thankfu...
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Criterion announces still more Burnout Paradise DLC


Feb 09
// Conrad Zimmerman
If there's one game that has consistently managed to have great DLC released for it, Burnout Paradise would have to be my pick. Criterion is continuing to crank out new expansions, announcing a "Cops and Robbers Pack&quo...
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Watch Criterion demo the new Burnout Paradise Party Pack DLC


Feb 06
// Jordan Devore
 If your copy of Burnout Paradise has been rotting away on your game shelve for more than a few months now, you owe it to yourself to dust the case off and pop the game back into your system of choice. With the onsl...
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Burnout Paradise Ultimate Box trailer rocks hard


Jan 26
// Nick Chester
 OK, so it's official -- Burnout's theme music rocks harder than Metallica's Death Magnetic. There's no discussion here. So I'm glad to hear that it's continuing to be used in the marketing for the upcoming Burnout ...
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Criterion details upcoming Burnout Paradise update with store, restarts, more


Jan 23
// Nick Chester
On February 6, Criterion Games will be issuing a huge and free update to Burnout Paradise. The developer has just detailed all of the changes on the official Web site, and it's nothing short of ridiculously impressive. For in...
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Criterion rocks: The Ecto-1, General Lee and KITT are coming to Burnout Paradise


Jan 09
// Hamza CTZ Aziz
Alright, Criterion is f*cking awesome. This, THIS, is how developers need to support their games. This is the year of Burnout Paradise, as it's receiving a bunch of downloadable content. We’re getting toy cars, the Ex...
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Burnout Christmas card shows off the new hovering car


Dec 20
// Conrad Zimmerman
[video]115440:921[/video]As a little gift to gamers, the latest Crash TV podcast is delivering the first gameplay footage of the new Jansen 88 Special car coming to Burnout Paradise in 2009. As we reported previously, the Jan...
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Burnout Paradise PC demo will let you play the full game for a 'limited period'


Dec 08
// Jordan Devore
Continuing the trend of not completely screwing over its customers, Criterion Games is looking to give PC players a taste of the excellent Burnout Paradise, and a mighty fine taste at that.The company will be releasing a demo...
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Burnout DLC 'Big Surf Island' wonít be free, but looks cool anyway


Dec 02
// Brad Nicholson
Criterion’s Burnout Revenge is due for another big update in the form of a landscape, but it won’t be free. Recently, Criterion updated fans on Big Surf Island. The DLC is a new area designed specifically to quenc...

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