I have a stable of around 30 people I raid with in Destiny regularly, but yesterday I picked the five I play with the most and set a scheduled time for the brand new Crota's End Hard Mode. Everyone showed up, and te...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
Bungie is gearing up to release its last bit of major content before the next Destiny expansion, the Hard Mode version of the Crota's End raid. Before that, a quick hotfix was dropped that adjusts the bridge encounter, a...
Were you one of the many Destiny players taking advantage of exploits to run Crota's End over and over before Bungie inevitably intervened? If so, it's time to atone for those sins and actually earn your stripes.
Before the end of 2014, Bungie tweeted out that players would obtain a "small, but legendary" gift for their Destiny accounts. Most people presumed that it would be a Santa hat consumable of some sort, like the Halloween...
I have roughly seven days of playtime logged into Destiny. I have a level 31 Warlock, Titan, and Hunter who are all one piece away from level 32 -- the current cap. I've completed the new Crota's End raid roughly 20 times, 10 of which I ran the sword for our group. You could say that I've played a lot of Destiny.
Even still, I find myself disliking most of the design decisions Bungie has made, and my opinion of the company has really gone downhill in general. The game is not only a Skinner box style loot-treadmill, but it also has a bunch of mind-boggling issues, made worse by the lack of communication by Bungie. It is a textbook example of an overhyped AAA game that failed to meet said hype.
With any luck, the developer will learn from its mistakes, and the game will be worth picking up in 2015. But before that time, I've had a great time experiencing the phenomenon, warts and all.
Having basically played the new Destiny expansion The Dark Below nonstop since launch, I've experienced everything it has to offer. That in itself is an issue, because although I have played more than the average person, to exhaust the content this early isn't a good sign.
While Destiny feels just as great as ever, perhaps even more-so due to the design of a few mechanics herein, I can't help but feel underwhelmed just like I did back in September.
Destiny was released earlier this year, and like many hyped games, it failed to deliver on its promises. The good news? It was still a well crafted shooter, and practically everything involving the actual gameplay was excellent. In fact, I find it hard to go back to other shooters now -- that's how good Destiny feels.
Unfortunately, the folks over at Bungie made a number of design choices that prevent players from consistently having fun. There was also backpedaling over the past few months -- some of which led to changes to the raid -- that brought even more glitches alongside of the update.
So far in my testing, The Dark Below plays out similarly. The core of the game is still intact, but there's a lot of weird choices that prevent it from reaching its potential.
Many people have misunderstood the "$500 million" and "10 year plan" comments that Activision has made in the past in regards to Destiny. Those numbers encompass the entire franchise over time, not just one game.
That plan in...
After booting up the new Destiny expansion The Dark Below this morning, I completed the three new story missions. Upon finishing the questline I saw that the weekly Heroic and Nightfall missions were blacked out, telling me to "complete the new quests."
Utterly confused, I ended up doing a few more bounties for Eris, the new NPC, and found out how to unlock them. It's not straightforward, but here's how to do it!
We have known for a little while that the first expansion to Destiny would be called The Dark Below, and that it would add a healthy-sounding chunk of content. Bungie has now released a trailer showing off the moon excavatio...
Although Halo: Combat Evolved Anniversary was a noble effort to remaster the original game that brought first-person shooters on consoles into a post-Goldeneye era, I couldn't help but feel a bit underwhelmed by the overall package.
I enjoyed the idea of replaying the original, but there weren't enough bells and whistles to keep me interested for a lengthy period of time. Enter the Master Chief Collection, which not only gives you the remake of the first game, but a fully-featured remaster of Halo 2, as well as Halo 3 and 4.
I never thought I'd see the day when four major Halo games are under one roof [disc], but here we are. With promises of full 1080p support and 60 frames-per-second across every game, Halo: The Master Chief Collection follows through where it counts, and is now the new standard for remakes.
Activision has just sent some details our way for Destiny's first expansion, The Dark Below, which will be available December 9.
Dark Below will feature new weapons, armor, and gear, as well as more Legendary gear and Exotics...
Destiny was a functional game at launch, but a number of design choices were made that left all of us scratching our heads. The Cryptarch system in 1.0 was horrible in that it allowed players to earn legendary engrams (randomized items) only to consistently find out they were rares.
There were bounties that were active for playlists that weren't even available to play. The list goes on -- these are things that Bungie possibly didn't have time to test as it was rushed out of the door by Activision to ship on time.
All of Destiny's patches so far haven't been actual improvements to the game -- they've been backpedaling "we didn't intend for this to happen" or "oops this was bugged" fixes. There have been no meaningful quality of life changes like an "Orbit to Tower" function, more bank space, a better user interface, or anything that would make the game more enjoyable.
Bungie needs to start making actual improvements to the game -- before the DLC in December and before people need to pay for it.
Super Smash Bros. 3DS is selling as well as you would expect. According to NPD data, 705,000 units in its first two days in the United States, good for fourth best-selling in September. This is close to Pokemon X/Y's one...
Bungie rolled out a controversial patch recently (which wasn't even that big, honestly, as auto-rifles are still really effective in PVE), and some users are reporting issues with the game after picking up the download.
Here we go. The patch that fixes -- or, at least improves -- how loot works in Destiny.
Chris already detailed the patch, which is out now, at length. But the short of it is that Legendary (purple) engrams will now always awa...