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Brink


Did you grab your copy yet of Splash Damage's latest release, Brink? If so, stop by today and play online with your favorite least greatest but awesome duo, Carnage and Pico. If you are still trying to decide whether or not t...


Splash Damage has had a decent career working on various id Software properties over the years, but this is the first time that the lads from Bromley (respect) have struck out with an original IP of their own.  Brink has...


Brink hits North America tomorrow, and Bethesda's put out a final trailer in anticipation. It bigs up the game's civil war premise, and features loads of shooting and jumping. That's all you need, really.  We've been pl...


In this promotional video for Brink, we're shown the game's parkour mechanics as compared to how the activity looks as performed by one of it's best practitioners, freerunner Daniel Ilabaca.  Is it just me, or is this s...


Bethesda has been ramping up the Brink promotion ahead of next week's release, helped along with some insane statistics that the publisher has yanked out of its arse. The numbers are being used to show off how much variety is...


The final Brink video in its "Get SMART" series explains how command posts, turrets, mines, and disguises can be used for battlefield control. Turrets in particular can be very effective when placed in strategic positions, a...


It's been a long time since an in-game "pack" has been enough to get me to pre-order at one retailer over another, but the Doom Pack for Brink is calling my name. This brief video overviews the contents. For those unwilling ...


Brink is well on the way to looking like my idea of the perfect online shooter. The character customization, the range of abilities, and the focus on wearing badass masks speaks to me on every level. In other words -- Brink ...


Today's episode of The Destructoid Show burns hotter than a thousand barbecues in a million golden Hells, and it's all thanks to the valiant efforts of you, true believers! Sort of. We talked about some of the games peo...


While I am already pretty excited for Brink, I have to admit I was even more excited to hear that the UK pre-orders of Brink would be receiving DLC bonuses. However, it isn't all that simple; four different retaile...


I gathered from my conversation with Brink’s lead writer, Edward Stern, that the game’s developers at Splash Damage believe certain problems to be endemic to the shooter genre, and that they’re trying to pro...


Splash Damage’s upcoming first-person shooter, Brink, does away with the traditional videogame dichotomy between solo and multiplayer modes. “We’re used to there being a real difference between single-player...


Brink, the upcoming first-person shooter from Enemy Territory developer Splash Damage, is bringing a novel approach to a crowded market. It incorporates elements from a variety of popular genres, but does so in a way that mak...


[Editors note: Despite how hard cameraman and tech-guy Roy Malcomber tried we had several technology fails and apologise for sound quality]. Brink has a huge presence at Eurogamer Expo in London this...


[Editors note: Despite how hard cameraman and tech-guy Roy Malcomber tried we had several technology fails and apologise for sound quality]. Brink is awesome and I could spend all day trying to explain the game to you but that would be pointless. So, I am going to let the CEO of Splash Damage, Paul Wedgewood, do it instead. Enjoy! 


Brink, according to developer Splash Damage, is set to redefine what we think of when talking first-person shooters. In fact, in its latest developer diary called "The End of a Genre As We Know It," the developers thinks suc...


Brink is the latest first-person shooter from developer Splash Damage and I was able to get an impromptu interview with CEO Paul Wedgwood. Paul and I spend some time talking about Brink's interesting new appro...


One of the many games being shown at gamescom is Splash Damage’s Brink. If you're not familiar with Brink, it's an upcoming team-based co-operative first person shooter in development for the PlayStation 3, Xbox 360, & PC. I was able to get about 20 minutes of playtime while I spoke to the developers, so go ahead and check below for my hands-on impressions of Brink's multiplayer.






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