We're a day away from Senran Kagura: Estival Versus' Japanese release on PS4 and Vita. I stumbled upon this page of the series' website, which is to say someone linked to it, gobsmacked, on Twitter, where I clicked on it and...
Bladestorm: Nightmare is not a Dynasty Warriors game.
That bit of information might be good or bad news, depending which side of the fence one falls on with regard to Tecmo Koei's long-running brawler series.
At the same time, though, the game does manage to capture just enough of the essence of Dynasty Warriors to drive away those who dislike it, while disappointing those who come in hoping for a more conventional entry into the franchise.
Which is a shame, as despite being an almost eight-year-old design, Bladestorm still has a few tricks its more popular cousins could stand to crib.
Once upon a time, XSEED seemed pretty cagey about publishing the Senran Kagura games. Nowadays the plucky localization studio can't seem to bring the danged things over fast enough.
Yes, you probably read the headline where ...
For better or worse, sometimes you just have a hankerin’ to steal a goat. Those of us at PAX East with said craving headed over to Toto Temple Deluxe, which delivered goat-stealing gameplay in a fast-paced keep-away bra...
I've long been an admirer of the Warhammer franchise. While a lot of people seem to put more of their attention towards the 40K universe, the high-fantasy setting of the former is so rich and features such a breadth of potential. As such, I was surprised to hear last month that Fatshark is making a new Warhammer title.
During a special hands-on session at GDC, the folks behind Warhammer: End Times - Vermintide showed off their co-op title that'll seek to offer hardcore action within the high-fantasy universe, while giving loot hungry players the urge to explore the street and depths of Ubersreik.
As we all know, Fatal Fury started off as a traditional fighting game in 1991. But over the years the cast has seem some genre crossover, even into the shoot-'em-up arena with one of my personal favorites, KOF Sky ...
Destructoid has partnered with our friends at Blue Mammoth Games to give away a TON of closed beta keys for their upcoming brawler Brawlhalla!
Brawlhalla is a super fun, fast-paced, 2D platform brawler for the PC where champions from across history battle it out in an eternal tournament. Throw down in local or online play with up to four players and send your opponents flying off stage to claim victory! As a member of the closed beta, you'll help developers shape the game for launch!
To claim your code, just head on over to our code redemption page and click the big red button! (HUGE members, visit your HUGE perks page for your reserved codes!) Then just login to your Steam account, activate it, and you're ready to start downloading!
Have fun! And if you weren't quick enough to get a code, why not sign up for a HUGE membership? You'll get automatic entry into all contests (and double entries if you enter one manually), guaranteed beta code access, ad-free browsing, monthly newsletters from the staff, and more! And most of all, your $3 a month helps directly support the site you love!
Developer Rimlight Studios is hard at work at a new brawler that looks deliciously oldschool. It's called ZHeros (yep, not Heroes) and it has a futuristic theme as well as a neat looking visual style.
The announcement t...
One of the biggest surprises of 2014 had to be the announcement of a Legend of Korra game, published by Activision and developed by Platinum Games. Yes, that Platinum Games -- the current master of action titles.
It's only been a few months since the reveal of said Korra game, and already it's out on just about every platform imaginable outside of the Wii U. While the core result is indicative of Platinum's seal of quality, it feels rushed in many ways.
Croixleur Sigma is coming to PlayStation 4, Playism announced this week at Tokyo Game Show.
"We're hoping we can get a western release out as soon as possible," Playism marketing manager and localization editor Nay...
Risk of Rain was pretty cool, so anything that reminds me of that catches my attention. Warlocks looks to have a similar feel in some ways, bringing frantic 2D battles to a fantasy world. I typically shy away from fantasy in...
XSEED plans to release the PlayStation 4 version of Akiba's Trip: Undead & Undressed in North America this holiday season, the publisher confirmed today.
The PS3 and Vita iterations of the vampire-husking RPG brawler will launch on August 12.
[Update: Some of you are pretty upset about the article! Sorry about that.
Also, a few people pointed out a couple of mistakes I made. First, I wrote that you can block in the air in Smash Bros. Looks like I "tripped" up! I meant to say "dodge." Sometimes when you type too fast, you put down the wrong word, and it may not get caught in the proofread. My apologies.
Also, there is some dispute over if "L-canceling" is an "unintended abuse" of the game's system, or something intended by the developers. My guess is that it's both -- that "L-canceling" was intended by the developers, but players learned to exploit it to a degree that Sakurai and the gang didn't intend, which could be why it was removed from Brawl entirely. It's hard to say for sure though, as Sakurai hasn't made any comment on the subject that I know of. Either way, you should know that "L-canceling" may be an intended mechanic in Melee and Smash Bros on the N64. Hope that helps, and if you find any other mistakes, you can let me know on twitter- @tronknotts. Thanks everybody!]
There's a Smash Bros. tournament going on tonight at a local comic book store. The creator of Catlateral Damage and I were planning on attending, but they changed the game from Brawl to Melee at the last minute. We both backed out, resigned to the reality of the situation, but still disappointed. It's totally understandable that the majority of competitive Smash players prefer the increased level of fast and precise character control that Melee offers over Brawl, but as diehard Lucas, Olimar, and Squirtle fans, Melee isn't worth the $15 entry fee.
I figured I'd get over it by watching some Melee at EVO, and I quickly found myself feeling frowny. It seems like the longer the game is played, the less high level competitors try new things. Most of the matches were just a high-speed poke and fake contest. The only times things got really interesting was when a character is in the clutch, trying to recover from being knocked off the edge, but those mechanics are just as fun to watch in Brawl or even the original N64 Smash Bros.
I wondered how much more interesting it would be to watch some aggressive play in Brawl. Yes, even though it has tripping. Especially because it has tripping.
Marvelous is keeping its cheeky money-printing machine going strong with Senran Kagura 2: Deep Crimson. The latest effort from self-proclaimed "huge boob producer" Kenichiro Takaki is due to be unleashed in Japan starti...
Teddy Diefenbach is a busy guy. He's one of the developers on the high-profile indie title Hyper Light Drifter, but when he isn't doing that, he's making more games. Kyoto Wild is his side-project, and Diefenbach says he's been working on it for about a year, but only really started focusing on it within the past month or so.
Kyoto Wild is a four-player weapon brawler with an isometric viewpoint that can be simultaneously frantic and methodical, brutal yet beautiful. One-hit kills, projectile weapons, and small maps ensure that no one sit out too long once dead and no taste of victory is too prolonged.