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10:00 AM on 04.08.2014

Azure Striker: Gunvolt opens up official English site

Keiji Inafune and his superstar development collective are hard at work with creating Mighty No. 9 for every platform under the sun -- but who knows when it's actually coming out. As confirmed to us at BitSummit 2014, we...

Chris Carter


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Here are Destructoid's top ten games from BitSummit photo
Here are Destructoid's top ten games from BitSummit
by Brett Makedonski

It feels like no matter what show we go to, it's always the indie games that end up surprising and impressing us the most. There are just so many unique and ambitious ideas floating around in that community, it's hard to not come away completely endeared each time. The best part is that there's no shortage of talent out there, so it seems like a constant wealth of new names making their mark.

That's the case with everything on display at BitSummit -- a convention that was put together with the sole intention of giving indie developers the opportunity to show their games to a Japanese audience. We spent a couple days playing everything we could get our hands on, and, in no particular order, these were the ten games that we loved the most:

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7:00 AM on 03.08.2014

Project Life is kind of like a virtual reality Geometry Wars

Imagine playing a game like Geometry Wars from a first-person perspective through the magic of Oculus Rift. All the colors, all the frantic action, everything that makes it such a cathartic experience, but from a more immersi...

Brett Makedonski

11:00 AM on 03.07.2014

It's hard to get the swing of Monken, but that's the point

Of all the games that we’ve seen at BitSummit, few are more uncomplicated than Monken. Ultimately, Monken boils down to “knock buildings over quickly.” Don’t let its easy-going premise fool you, thoug...

Brett Makedonski

10:30 AM on 03.07.2014

Pavilion is a game presented in the fourth-person, in a way

You know how indie games always seem like they have to have some sort of hook – something unique to make them stick out from all the other games? Well, that’s what Visiontrick, a two-man development team, has wit...

Brett Makedonski

10:15 AM on 03.07.2014

Here's a weird one: Million Onion Hotel

A long, long time ago, there was a tiny country between that country over there and this counter over here. In this country was a strange hotel. This hotel’s speciality was “magical onion soup.” They say man...

Dale North



The Modern Zombie Taxi Driver uses Oculus Rift to chauffeur the undead photo
The Modern Zombie Taxi Driver uses Oculus Rift to chauffeur the undead
by Brett Makedonski

Do you share the same fondness of Crazy Taxi that millions of people do? Many remember it as one of the most enjoyable games of their childhood. Well, The Modern Zombie Taxi Driver might interest you, because at its roots, it’s Crazy Taxi with Oculus Rift support.

The premise is simple. Pick up zombies and take them where they want to be dropped off. Get extra cash for showing some hustle and destroying things along the way. We know that formula quite well. It’s the first-person viewpoint that makes The Modern Zombie Taxi Driver so fun.

I’ve tried a handful of games on Oculus Rift, and so far driving just seems like it translates the most naturally. The pace of The Modern Zombie Taxi Driver isn’t so frantic that it causes dizziness issues, but on the occasion that you flip your car over, it’s disorienting. Apart from that, it’s a joy just to look around and have a full range of view while driving.

That’s the extent of the demo that I saw – just five or so minutes of picking up and dropping off the undead while plowing into stuff. But, it takes a straightforward idea and makes it entertaining. That’s mostly thanks to it showing off what Oculus Rift holds for us in the future.

Unfortunately, that’s the exact reason we don’t know when this (or countless other titles) will see the light of day. Vitei doesn’t have any plans to make The Modern Zombie Taxi Driver available until Oculus Rifts are more widely owned than the developer kits are now. Regardless, this looks set to be a fine example of what virtual reality systems can do. 

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First details on Azure Striker: Gunvolt photo
First details on Azure Striker: Gunvolt
by Dale North

We were among the first to get our hands on Keiji Inafune's / Inti Creates' new 3DS side-scrolling action game, Azure Striker: Gunvolt here at BitSummit 2014 in Kyoto, Japan.

We now have the first details on the game's story, world, and characters, straight from the developers.

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Nova-111 has captured my heart in real-time photo
Nova-111 has captured my heart in real-time
by Brett Makedonski

BitSummit is under way in Kyoto, Japan, and some of the country’s finest independent developers are present to show off their games. One particularly strong showing comes from Funktronic Labs, a studio that’s native to the convention’s city. Funktronic’s game, Nova-111, blends turn-based and real-time action to make for a surprisingly thought-provoking affair.

Nova-111 is partially named after the game’s main objective. Lost in space are 111 scientists, and it’s up to a space crew to rescue them. What follows is a trek through level after level filled with alien enemies and secret items.

The most endearing aspect of Nova-111 is the way that it presents its hazards. Some of the earlier encounters may feature enemies that are simply turn-based attackers. These are easy enough to dispose of – back up when they’re ready to strike, and just run into them on your turn. Simple stuff.

However, the game quickly adds more elements to make everything feel so wonderfully cerebral. For example, spikes on the ceiling will drop in real-time after the ship flies under them, or some enemies will explode a few seconds after they’re first attacked. A smart player can engage an enemy and lure it to these spike traps, or perfectly time their movements to use an explosion to kill all nearby aliens.

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3:11 AM on 03.07.2014

Here's the first video for Azure Striker: Gunvolt

We will have more images and details coming from Keiji Inafune's / Inti Creates' new 3DS game later, but we wanted to be sure to share this band new trailer right away.Azure Striker: Gunvolt looks absolutely stunning in person. Don't get me wrong: this trailer looks great, but the real deal is wowowowoowow. Enjoy.

Dale North



Inafune's new game: Azure Striker: Gunvolt first hands-on photo
Inafune's new game: Azure Striker: Gunvolt first hands-on
by Dale North

At BitSummit today, Inti Creates and Keiji Inafune announced a brand new side-scrolling adventure called Azure Striker: Gunvolt. It's coming this summer to the 3DS via Nintendo's eShop.

Listen up, Mega Man fans: Keiji Inafune is the Executive Producer, and Yoshihisa Tsuda (Mega Man X2, Mega Man 7, 9, 10, and more) is the Game Director. Yoshitaka Hatakeyama (Mega Man 9) is on art, while Takuya Aizu (several Mega Man games, as well as Mighty No. 9) acts as Producer. Finally, Ippo Yamada is over music and sound effects.

Naturally, we ran over to see it immediately.

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