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5:30 PM on 06.09.2012

E3: Retro City Rampage in my hands! My dreams came true!

The final game I checked out at E3 was the PS Vita port of Retro City Rampage, the title I was most looking forward to playing. With the copious amounts of hands-on previews and the frustration of its seemingly endless develo...

Tony Ponce





10:05 PM on 06.07.2012

Gaijin Games announces Bit.Trip Runner 2 for the Wii U

Since wrapping up the Bit.Trip series with the sublime Bit.Trip Flux, Gaijin Games has broadened its horizons, re-releasing some of their more popular titles for PC and iOS. Spending the last few years inducing...

Kyle MacGregor

7:00 PM on 04.21.2012

Catch a fleeting glimpse of Runner 2's Unkle Dill

One of my great regrets of PAX East 2012 was not devoting more time to Unkle Dill from the upcoming Bit.Trip Presents: Runner 2 Future Legend of Rhythm Alien. Though we talked quite a bit to Gaijin Games about the many glori...

Jonathan Holmes

2:30 PM on 04.10.2012

Runner 2 presents: Whetfart Cheeseburger

Like a lot of Bit.Trip fans, I was unsure what to think when I first laid eyes on the direct sequel to the 4th (and most popular) game in the series. On the surface, Runner 2 looks a lot different than Bit.Trip Run...

Jonathan Holmes

11:15 AM on 04.10.2012

The DTOID Show: PAX East is over, have a recap!

I may not have been in attendance this year, but that doesn't mean we don't have plenty of news to recap from this year's wonderful-but-slightly-less-so-because-I-wasn't-there PAX East! First up, Gearbox announced a new char...

Tara Long

3:00 PM on 02.25.2012

Gaijin says kill Mega Man but give Revengeance a chance

Last week's Sup Holmes? was full of surprises. Our guests, Mike Roush and Alex Neuse from Gaijin Games were so overflowing with artistic integrity that it was actually leaking out of their nipples, in the form of a thick, ra...

Jonathan Holmes

7:00 PM on 02.21.2012

Bit.Trip devs on the $.99 app-ocalypse and making an RPG

[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called Sup Holmes so that Destructoid could later sell a t-shirt that says "Sup Holmes" on it. This is that show] On the latest episod...

Jonathan Holmes

11:00 PM on 02.18.2012

Bit.Trip Complete & Saga now releasing March 16th for EU

Bit.Trip Complete and Saga were released several months ago here in North America, but across the pond there are still plenty of fans eagerly awaiting their release. Fortunately, Europeans don't have much longer to wait,...

Kyle MacGregor

5:00 PM on 01.15.2012

Runner 2 secrets unlocked in this drunken video expose

Gaijin Games put together a video for their fans that works to both let them feel what it's like to hang out with the guys (and gals) at the studio's Holiday party, while simultaneously answering a multitude of que...

Jonathan Holmes

6:00 AM on 01.05.2012

New shot of Bit.Trip Runner 2 shows off new style

The folks at Gaijin Games are cranking away on Bit.Trip Runner 2 but paused long enough to give a little update over at the official blog. Along with some well wishes for the new year, Mike Roush also tossed up an image ...

Conrad Zimmerman

11:00 PM on 11.30.2011

Bit.Trip Runner 2 soundtrack teased, Wii U hinted

First off, yes people, I know it's not called Bit.Trip Runner 2. The game is called Bit.Trip presents: Runner 2 Future Legend of Rhythm Alien. I knew that without having to look at the official webpage as a reference (though ...

Jonathan Holmes



Exclusive: Bit.Trip and Homefront composer SPEAKS photo
Exclusive: Bit.Trip and Homefront composer SPEAKS
by Jonathan Holmes

There was a long time when no one knew who the composer for the critically acclaimed Bit.Trip series was. That pained me. I desperately wanted to know who the man or woman was who deftly fused dubstep with classical piano, chip tune, and multiple other styles of music to create one of my favorite game soundtracks ever. When I finally found out that the man behind the music was Matt Harwood, and that he had worked on the symphonic soundtrack for Homefront, as well as the indie classic Alien Hominid, I was pretty freaked out. Things only got more fun from there.

In this interview, Mr. Harwood lays out how a successful game composer and sound designer should approach their craft, while revealing secrets to creating the music for the award winning Bit.Trip titles, the differences and similarities between scoring a rhythm action game and a cinematic FPS, what Guitar Hero and Call of Duty have in in common, and much more. 

If you've ever wanted to compose music for a videogame, or want a closer look at how the under-appreciated craft of game music and sound creation affects the way you play, this interview is for you. 

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2:00 PM on 11.26.2011

Bit.Trip Runner 2 soundtrack is almost done, more details

We have a big video interview coming up tomorrow with the elusive composer and sound designer for the critically acclaimed Bit.Trip series. This is the first time for this composer to come out to the press and discu...

Jonathan Holmes

8:20 AM on 10.25.2011

A glimpse at the early progress of Bit.Trip Runner 2

Alex Neuse posted this new video to the Bit.Trip Runner 2 development blog that shows the editing tools Gaijin Games is using for level design. If you've never seen the crude basic elements that all your favorite games ...

Conrad Zimmerman

7:00 AM on 10.09.2011

Bit.Trip Runner is getting a strange-looking HD sequel

The Bit.Trip series proper may be over, but there is more in store for CommanderVideo. Taking a page out of the Square Enix playbook, Gaijin Games is prepping a direct sequel to the fourth installment, Runner, and it will be...

Tony Ponce



Nubageddon UPDATE: Gaijin Games feels bad about slide pad photo
Nubageddon UPDATE: Gaijin Games feels bad about slide pad
by Jonathan Holmes

The phenomena dubbed by prophets as "Nubageddon" continues to rock the videogame world. Foretold as bringer of the end of Nintendo's world sometime 2012, the 3DS slide pad attachment is perhaps the most controversial thing any videogame developer has ever done ever. Ever.

Now that we've actually played with the thing, heard some positive words from Activision about it, and gotten a fresh perspective from a totally random woman, it's looking more and more like the slide pad may not actually lead to the death and dismemberment of Nintendo and its fans. Our friends at Gaijin Games (creators of Bit.Trip Saga and Bit.Trip Complete) still aren't into it though. Company CEO Alex Neuse says that he "...think(s) it’s total crap. I’m very frustrated as a consumer. It seems obvious to me that it’s only a matter of time until Nintendo releases a new 3DS with a second Circle Pad on it, and then what am I going to do? I’m going to give them more of my money. Like I always do." As a developer, he has even more issues with the thing, stating that "... it’s a bummer whenever first parties come out with something like this. Whether it’s the Expansion Slide Pad, Wii Motion Plus, PlayStation Move, or Kinect, developers have a hard decision to make about whether they want to support the new features of the hardware."

Sounds like Mr. Neuse has some reasonable misgivings with the slide pad, but he isn't ruling out buying it or developing software for it either. His feelings make sense. I can imagine that if the 3DS had 2 nubs to start with, he may have been able to implement some local multi-player in the games on Bit.Trip SAGA, making the package an even better value for the consumer. Still, as long as the slide pad isn't a required purchase for any game, I don't see the harm in giving players the future option to shell out so extra dough for double nub. 

Tiny Q&A: Gaijin’s Alex Neuse on completing Bit.Trip’s saga [TinyCartridge]

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