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Bioshock

BioShock sweater photo
BioShock sweater

Hold on, that's what BioShock's protagonist looks like?!


(I skipped Burial at Sea ep. 2)
Jul 17
// Jordan Devore
I had this mental image of BioShock protagonist Jack as a normal, non-sweater-wearing guy. That's gone now, and it's never coming back.
Playstation Now UK photo
Playstation Now UK

PlayStation Now is finally available in the UK


The beta has begun
Jul 16
// Laura Kate Dale
Attention UK PS3 and PS4 owners with a fast internet connection, PlayStation Now is finally available for you to try. It's time to stream games over the Internet in what is likely to be lower than native quality and with addi...
BioShock photo
BioShock

BioShock's opening moments recreated in CryEngine 3


It doesn't go beyond the sea
Apr 06
// Jordan Devore
I was all ready to freak out when I saw this homage to BioShock's opening sequence created in CryEngine 3. I figured, perhaps naively, that it would go beyond the lighthouse and deep into the ocean, all the way down to Raptu...

Free BioShock photo
Free BioShock

Grab a free copy of BioShock Infinite on Xbox Live


At least play the opening sequence
Mar 16
// Jordan Devore
March is already half over (have you filed your taxes yet?), which means more free Xbox games. With an active Xbox Live Gold membership, you can now download BioShock Infinite for free on Xbox 360. Love it or hate it, there's...
Games with Gold photo
Games with Gold

March's Games with Gold are some of the best games


And bonus games in April!
Feb 25
// Brett Makedonski
In the recent past, Xbox Live's Games with Gold program has had mostly the same cadence every month: a standout title, an indie game, and a bit of filler. March breaks that mold with three superb games from 2013. March's Xbo...
Ken Levine's new game photo
Ken Levine's new game

BioShock creator working on a new sci-fi game


Smaller scale, player-created main character
Jan 28
// Steven Hansen
After BioShock Infinite, developer Irrational effectively closed down. About 70 folks lost their jobs while studio head Ken Levine formed a smaller team focused on highly-replayable narrative-driven games. Rece...
Black Glove PS4 photo
Black Glove PS4

The Black Glove slides onto PS4 with a real good park job


From BioShock and BioShock Infinite devs
Oct 28
// Steven Hansen
Look, it's an Ace Ventura reference is what I'm doing, okay? It makes sense. Don't hassle me. As much sense as every other "[game] [verbs] [onto]" headline. "Cagney and Lacey Golf tees off on Wii"? Step the heck off.   ...
Dim Bulb Games photo
Dim Bulb Games

Gone Home/BioShock dev teases first game from new studio


Poker playing wolf lady shows off her Ace
Oct 07
// Jonathan Holmes
Sorry if the headline misled you. The Gone Home/BioShock crossover does not exist. Not yet anyway. If it ever does, it'll probably come from Johnneman Nordhagen of Dim Bulb Games. Not only was he the lead programmer on G...
The Black Glove photo
The Black Glove

Former BioShock devs doing BioShock-looking The Black Glove


An 'eerie, surrealistic, first-person game'
Oct 06
// Steven Hansen
The Black Glove. Huh, I'm into this weird thing. It's obviously reminiscent of BioShock, but the whole manipulating artists to change things sort of brings to mind this year's Ether One. Could turn out neat. Good job so...
BioShock on iOS photo
BioShock on iOS

BioShock jolts iOS devices today for $14.99


Rapture in your pocket
Aug 27
// Brett Makedonski
It's a novel concept to take some of the most revered console and PC games from less than a decade ago and put them on phones. Seriously, how have we come this far this fast?! The devices that sit in our pockets and are prima...

That BioShock teaser was an iOS port and it plays well (sort of)

Aug 04 // Steven Hansen
Now that Apple has gone ahead with some controller support, you can play BioShock with any compatible unit. I did so as I waded through the intro (and waded through freezing plane crash water), but I figured playing with the touch controls might prove a bit more informative. Not everyone has one of those pricey controllers.   After getting through the lengthy establishing bits and exposition and finding a plumber's discarded wrench, I finally got to smash some Splicer faces. Virtual joysticks will appear wherever you rest either thumb. I still managed to drift too far off sometimes, but I only felt mildly hampered. I moved less smoothly than I might with a controller, but it worked well. It's an option, anyway, leaving you stuck between it and expensive controllers.  The interface is pretty slick. On the right side, there's a big virtual button to use either your equipped weapon or plasmid (no dual wielding yet, remember). You can also switch between plasmids and weapons and search through trash cans for cigarettes and bodies for money. It all works well enough, retooled as it is. The problem with the touch controls comes in combat. You might adapt and get better at them. You might already be better at them than I am. But I had some difficulty in my right thumb being needed to both a) line up the shooting reticle and b) tap the big old "shoot" button. That bit of time in between is troublesome. If this were all puzzle solving, exploration, and Pipe Mania hacking, the touch controls would be a completely viable option for the iOS port. However, in the hour I played, I struggled shooting things accurately, which is a big deal for a shooter. I killed things good, thanks in part to some bullet magnetism that took shots over the shoulder and counted them a couple inches left or right, but the precise tactility of first-person shooting is lost here. It just feels a little less good when the game rewards you for being in the vicinity. It's a necessary change, though, because otherwise you would line up shots and lose them in the split second you stopped aiming to tap "kill," assuming you didn't move the reticle in that motion. Good thing targets are generally running at you, too, because keeping up with lateral movement isn't easy.  The port is novel (it's on my phone!), it's perfunctory, it's a reminder that BioShock was pretty cool, and with a controller you can basically match the original experience. The touch controls work about as well as they could, but can't overcome losing the precision in first-person shooting.
BiOShock photo
BiOShock
That BioShock teaser from 2K? It's not a new BioShock game. It's the first one, but on Apple devices. Hence the apple in the tease. Clever. Who called it? This is basically a full port of the PC version of BioShock,...

Sup Holmes photo
Sup Holmes

Gone Home dev on the futility of defining the word 'game'


Get to know the people that make great videogames
Aug 03
// Jonathan Holmes
[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.] Last Sunday on Sup Holmes ...
BioShock photo
BioShock

It looks like 2K has some more BioShock up its sleeve


Yes, please
Jul 24
// Brett Makedonski
Many made the reasonable prediction that with the closing of Irrational Games earlier this year, we'd probably seen the last of the BioShock franchise, at least for a bit. That line of thought may prove to have been a bi...
BioShock photo
BioShock

These PlayStation demakes transport you to a simpler time


Someone get these artists jobs in the industry, y'all
Jul 23
// Brittany Vincent
It's never been all about the graphics for me. I can appreciate slick environments and the ability to watch sweat roll down my rugged protagonist's brow. But truth be told, I've always had a thing for PlayStation-era graphics...
ank of the Prophet  photo
ank of the Prophet

BioShock Infinite looks good as a LEGO monument


Bank of the Prophet
Jul 15
// Steven Hansen
Bank of the Prophet more like Bank of the Profit am I right? Financial institutions always be like "we're going to screw over the people and get rich doing it and pay little consequence," while religious institutions be like ...
Deals photo
Deals

Classic X-COM games join the Humble 2K Bundle


Beat the average price to unlock them
Jul 15
// Jordan Devore
2K said it would add more games to its ongoing Humble Bundle featuring the likes of BioShock, The Darkness II, and Spec Ops: The Line and indeed it has. Folks who pay more than the average (approximately $8) will gain access ...
Deals photo
Deals

BioShock, The Darkness II, and more in this Humble 2K Bundle


Morbid curiosity has me interested in The Bureau
Jul 08
// Jordan Devore
If you want to jump straight to the new 2K Humble Bundle, here's the link. It's a tremendous value. This one is offering pay-what-you-want pricing for The Darkness II, The Bureau: XCOM Declassified, and the original BioShock....
BioShock on Vita photo
BioShock on Vita

BioShock on Vita probably would have been like Final Fantasy Tactics


Key words here are 'would have been'
Jul 08
// Brett Makedonski
An installment in the BioShock series for the PlayStation Vita may be one of Ken Levine's only wishes for the franchise that will go unfulfilled. Levine's longing for one of his signature games on the handheld device is ...
Fox News photo
Fox News

Someone at Fox News is either a BioShock Infinite fan or a massive copycat


They could be both, too
Jul 03
// Brittany Vincent
I feel like I could have just presented the above image without context or explanation, and that would have been the entire news post. Really, any kind of commentary I could provide on this just writes itself.  Just take...
 photo

Former Irrational staff form new studio, announce their first game


What's the phrase about shutting up and taking money
Jun 03
// Abel Girmay
It's been about four months since we first got the news that Irrational Games would be shutting down, and as some expected, some former staff have regrouped in a new studio called Day for Night Games. The studio boasts some b...
Take-Two photo
Take-Two

Take-Two comments on future of Red Dead and BioShock


I'd be ok with either, done right
May 30
// Chris Carter
CEO Strauss Zelnick spoke recently at the Cowen and Company Analyst Conference about the future of the Red Dead and BioShock franchises. Speaking on their stable of IPs, Zelnick stated, "our selective approach, which we&...
Mega64 photo
Mega64

Eating food to heal in BioShock Infinite really was too much


I lost it at the part with the hoagie
May 12
// Jordan Devore
A city floating in the sky? Sure, I'll buy it. Alternate dimensions? Well, yeah. Nothing new. But eating any old random food scattered throughout town to recover health? You've gone too far, BioShock Infinite. I can no longe...
PlayStation Store photo
PlayStation Store

Plenty of great games for $5 during the PlayStation Store Flash Sale


There are great games, and some not-so-great as well
May 02
// Brittany Vincent
Looking for a new game to play well into the weekend while I hit up Chicago for the Queens of the Stone Age show? You are? Boy, do I have a sale for you! Hit up the PlayStation Store this weekend early for some sweet deals, i...
BioShock photo
BioShock

Somebody put BioShock assets in Unreal Engine 4


The end result is pretty good, all things considered
Apr 29
// Jordan Devore
The original BioShock ran on (a heavily modified version of) Unreal Engine. That was almost seven years ago. What would the game look like running on the newest iteration, Unreal Engine 4? Someone had that same thought and p...

Review: BioShock Infinite: Burial at Sea Episode Two

Mar 25 // Chris Carter
BioShock Infinite: Burial at Sea Episode Two (PC [reviewed], PlayStation 3, Xbox 360)Developer: Irrational GamesPublisher: 2K GamesReleased: March 25, 2013MSRP: $14.99 (included in Season Pass) After a fantastic opening that links the worlds of BioShock and Infinite, this episode of Burial at Sea picks up right after the prior DLC, but this time we're in control of Elizabeth. Elizabeth will find herself drawn into both the world of Rapture and Columbia, as she interacts with a variety of characters from both franchise worlds. She'll have to do this by way of stealth, and without the use of her magical "tearing" ability (which is explained by way of the narrative). Just in case you need a quick refresher, a "Previously on BioShock" video is very helpful for those of you who forgot the gist of the first game.  Simply put, the transition into Elizabeth not only works on a macro level, but the stealth ploy is actually fun, as well as unique. Instead of the same old "shoot everything" strategy typically employed by Jack and Booker before her, Elizabeth must instead rely on tools like sleeping darts and stealth knockouts to stand a chance. Irrational really took a chance with the switch to a lower-key approach, and it paid off. In a nutshell, Elizabeth's style is Thief-like, which is a good franchise to draw inspiration from. This dedication to stealth is seen through nearly every facet of her gameplay. When slinking around carpeted floors muffle her steps, and objects like broken glass or puddles can give her away. Through the use of a brand new Plasmid called the Peeping Tom, she can also see through walls and momentarily cloak herself, adding a new dimension to your approach should you wish to use it. I had a lot of fun coming up with new ways to utilize Elizabeth's style, and it felt like I was playing something utterly different -- which is an accomplishment for a DLC episode, in my mind. [embed]272421:53113:0[/embed] Although she might have less health than Booker she is still very much a formidable hero with a variety of weapons at her disposal like Noisemaker Darts to distract sentries, and gas darts to put multiple foes to sleep -- plus, she still has a few standard guns like the handcannon and shotgun. Her only real weakness is the inability to take out enemies with melee attacks if she's seen, but a quick cloak or a few moments of going into hiding will fix that. In addition to the uniquely improved gameplay, you'll also get a lot more big-picture story in Burial at Sea Episode Two. I'm talking tidbits fans really want to see, like more info on Big Daddies, Little Sisters, and a lot of the big personalities in the Bioshock universe. You'll also see a few appearances from the Lutece Twins, and characters you didn't necessarily get to hang out with in person in past games. If you were disappointed by the lack of new revelations presented in Episode One, you'll get them here. Although the length of a game doesn't typically bother me, the fact of the matter is you're getting more bang for your buck with Episode Two, as the core story will last you around five hours. The environments as a whole are also much larger than Episode One, so it's really easy to get lost as you look for secrets and experiment with Elizabeth's newfound tactics. Irrational also went above and beyond with the implementation of 1998 Mode -- a new difficulty level that challenges you to complete the entire DLC without killing a soul. I never thought the core game's 1999 setting really added anything significant as it was basically the exact same experience, but with even more emphasis on stealth, playing 1998 felt like a whole new game. It was so fun in fact that I was compelled to go back for a second playthrough of Episode Two immediately -- a feeling I didn't experience with the first DLC.BioShock Infinite: Burial at Sea Episode Two blows Episode One out of the water. It improves upon nearly every shortcoming of the first outing, and with all of the lore additions it's a must-play for fans of the series. It's worth picking up the Season Pass just to see this story through to the end.
BioShock DLC REVIEWED photo
Irrational's swan song
BioShock Infinite had an interesting run, with player reception all over the board. Some loved it, some hated it, others reveled in its celebration of violence, some disapproved. It's probably going to be a long time bef...

Deals photo
Deals

Thief, Tomb Raider, and more half price on Xbox Live


Deals for Xbox 360 and Xbox One
Mar 25
// Jordan Devore
Xbox One deals straight from the console's digital marketplace itself are a welcome sight indeed. This week's Xbox Live sales are available to Xbox 360 and Xbox One owners alike from March 28 - 30: Thief (50 percent off), Tom...
BioShock statue photo
BioShock statue

Is Elizabeth your spunky waifu? Why not buy a $250 statue?


Highway robbery at sea
Mar 11
// Steven Hansen
Here's a thing you can buy if you have too much money on your hands and don't want to give it to those in need: this limited run Noir Elizabeth BioShock Infinite statue is available for pre-order. It's $250, but only 400 were...
BioShock photo
BioShock

Irrational devs recall proudest moments from their last BioShock DLC


I'm getting a little veklempt
Mar 11
// Conrad Zimmerman
In this reflective look back at the soon-to-be released final DLC for BioShock Infinite, members of the team at Irrational Games talk about the elements of the experience they are most individually proud of. There are also l...
1998 Mode photo
1998 Mode

Irrational introduces 1998 Mode to BioShock Infinite DLC


Get your stealth on
Feb 27
// Brett Makedonski
One of the biggest and most widely-held criticisms of BioShock Infinite had to do with all the violence. Many thought that it did a disservice to the narrative by being too over-the-top. Irrational aims to make amends of...
Bioshock Vita photo
Bioshock Vita

So...whatever happened to Bioshock Vita?


Remember that?
Feb 21
// Chris Carter
Remember when Ken Levine went on stage at E3 in 2011 and held up a PlayStation Vita, championed the hardware, and noted that Bioshock would be coming to it? Well... he just disbanded Irrational Games. CVG reached out to ...

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