hot  /  reviews  /  video  /  blogs  /  forum

Avalanche

Just Cause 3 somehow makes explosions easier than ever before

Jun 16 // Brett Makedonski
Immediately after beginning, fellow editor Jordan Devore tethered three grapples to the crotch on a statue of an oppressive ruler, pulled it until the entire thing crumbled to pieces (dick tater, am I right?), hooked the statue's head to a helicopter, and flew it off a cliff to a fiery death. Yep, Just Cause 3 is pretty fucking wonderful. The third installment in Avalanche's over-the-top action thriller franchise has a plot, but you wouldn't know it from what we played. Now that he has a few kills under his belt, Rico's returned to the Mediterranean-inspired area that he left as a child to overthrow an evil dictator. Our sandbox was more concerned with defying physics with the parachute and grappling hook, and using the wingsuit to glide far over the land and sea alike. Ironically, the wingsuit moments provided a nice touch of tranquility as we floated over the gorgeous landscape. From that high up, everything looked so serene and peaceful -- it was almost impossible to believe it's the work of an oppressive regime. That was immediately cut short when the next thought was "this needs more explosions." Because Just Cause 3 prioritizes the ridiculous over the believable, Rico is a one-man demolition crew and his supply never wanes. Avalanche has equipped him with a never-ending supply of C4, meaning that explosions are never more than a second or two away. What's the best way to dismantle this factory or to put this bridge out of commission? Our good friend C4 does the trick nicely. A lot of the design decisions were seemingly made as a result of Avalanche shrugging its shoulders. Regarding infinite C4, a studio representative told us "Why not?" Likewise, a new helicopter stunt trick where you hang upside down from the bottom was implemented because "That's just cool." After playing Just Cause 3 for a half hour, it appears that the developer put anything in the game that would make for a good time. It's certainly not a bad direction to take. Another point of emphasis for Avalanche pertains to traversal. The developer wanted to create a world that's easy and fun to move around. That's why the wingsuit, grappling hook, and parachute seemingly offer an infinite amount of momentum -- because slowing to a crawl just isn't as thrilling. It's also the reason why cars can be saved in garages and then recalled anytime you're near one. Hey, if you're going to take the discreet way around Just Cause 3, you may as well do it in style. Regardless of method, getting around Just Cause 3 may take a bit longer than you'd think. Avalanche developers tell us that the world is at least as big as Just Cause 2, but the layout's inherently different. The third installment will feature lots of islands, archipelagos, and little towns (Just Cause 2 kind of did too, but we're just going with what we're told). Also, Avalanche says that all the towns feel varied from one another and have their own sense of culture, so to speak. We wouldn't know a ton about that, because we were restricted to the first area of the game. Zooming out on the map, we could see the other two regions. They were significantly larger, and, as we were assured, significantly more difficult. When that's all available, players will get to experience what might be the developer's biggest goal: To create a perfect flow through the world. When all is said and done, Avalanche wants you to be able to flawlessly travel anywhere you want, however you want, and have a blast doing it. While it was nice seeing first-hand that Just Cause 3 nails all the things you'd expect Just Cause to nail, it was almost disappointing that the demo was completely unstructured. Okay, the sandbox element works great, but what does it have to offer players who want a reason to press forward? We weren't given a glimpse at that. Hopefully it's as competent as the free reign component is. Really, the takeaway from our time with Just Cause 3 is blowing up a lot of stuff makes for an enthralling time. It's not a revelation necessarily, so much as it is a good reminder. As we concluded the demo by demolishing a water tower that towered over a military base, a rep for the developer told us with a half-grin on his face "we're not really into subtlety." That's great, Avalanche, because neither are we.
Just Cause preview photo
That's saying something
So many preview events obsess themselves with presenting a carefully crafted slice of game. Here's a chunk of gameplay that puts the title's best foot forward. Don't deviate too far off the path, stick to the rules, and a P...

Mad Max game photo
Mad Max game

Mad Max trailer is seriously missing some Furiosa


Warboy pale in comparison
May 26
// Steven Hansen
Oh, man. Look, I trust in Avalanche's (Just Cause) ability to make crazy, fun, open action games, even if I'm leery about the studio putting out two in one year (Mad Max and Just Cause 3).  But! And this is a honking 'o...
Mad Max photo
Mad Max

What happened to Fallout dev's cancelled Mad Max game?


Oh, to think what could have been!
May 19
// Vikki Blake
If Mad Max: Fury Road had been released twenty years ago, the accompanying video game - currently in development by Avalanche Studios and scheduled for release this coming September - might've been created by Fallout develope...

Just Cause 3 photo
Just Cause 3

First look at Just Cause 3 gameplay is appropriately explosive


Just 'cause
Apr 28
// Steven Hansen
Hey, the Just Cause 3 screenshots from last year were all well and good, but this series is all about motion. [Handsome man backflips off a car careening off an abruptly ending elevated highway] Ah, that's the stuff. The vid...
Just Cause 3 photo
Just Cause 3

The Just Cause 3 box art looks exactly how you'd expect the Just Cause 3 box art to look


Box art posts are the worst
Apr 24
// Brett Makedonski
"Playing it safe" is rarely regarded as hang-gliding through explosions while helicopters try to gun you down. But that perfect storm of circumstances aptly describes Just Cause 3's box art. How else could you explain Square ...
Mad max photo
Mad max

Mad Max looks at home in the Thunderdome


Two men enter, one man leaves
Apr 23
// Brett Makedonski
The post-apocalyptic wasteland is no place to mess around. Whoever isn't trying to kill you is probably trying to get you to kill someone else. Even then, there's a fair chance they just might end up trying to kill you. Thos...
Mad Max photo
Mad Max

These Mad Max screenshots are looking a bit hot and sweaty


Oh my stars look at the leather
Apr 21
// Joe Parlock
Here’s something to make you feel old and angry: I’ve never seen the Mad Max movies. The first one came out 15 years before I was born, so the hype surrounding them was never around in my lifetime. I know a little...
Just Cause 3 photo
Just Cause 3

The Just Cause 3 collector's edition is open to a vote


Choices inlude a grapple hook replica and RC copter
Mar 11
// Jordan Devore
It's rare that I buy collector's editions any more, but I'm also not above laughing at "9 inch Rico," so here we are. It's one of the items that, based on your vote, might end up in the Just Cause 3 CE. Other choices include ...
Just Cause 3 photo
Just Cause 3

It looks like Just Cause 3 will end 2015 on a high note


I want to set the world on fire
Feb 13
// Jordan Devore
Cool song! And it's nice to have a holiday 2015 release window locked in for Just Cause 3 (PC, PS4, Xbox One), but I'll take gameplay footage over a CG trailer any day. Where's that? Writing on the PlayStation Blog, Avalanch...
Just Cause 3 photo
Just Cause 3

Someone leaked more over-the-top Just Cause 3 screens


Explosive gallery action!
Feb 02
// Brett Makedonski
Rico Rodriguez's not a man that acts in moderation. We're not likely to see screenshots of him grabbing brunch at that great spot down the street, or hanging laundry to dry. He'd probably dry his laundry by blowing up the ent...
Just Cause 3 photo
Just Cause 3

Damn, these 20 Just Cause 3 screenshots are so wonderfully Just Cause


Just 'cuz
Dec 11
// Brett Makedonski
Twenty Just Cause 3 screenshots surfaced today, and they look like absolutely anything you could ever want from a Just Cause game. There are lots of explosions, gliding through the air tethered to various objects, and more than one instance of shooting atop a bus. Subtlety never was Just Cause's strong suit. [Via Videogamer]
Just Cause 3 photo
Just Cause 3

Just Cause 3 won't have in-game microtransactions, promises Avalanche


But it will have wingsuits
Nov 11
// Jordan Devore
Just Cause 3 is officially happening. If that confirmation doesn't brighten your day, you must have skipped the last installment, which was stupid, awesome, and one of the best videogame sandboxes ever created. Speaking of, J...
Just Cause 3 announced photo
Just Cause 3 announced

I guess that WAS Just Cause 3: Coming to Xbox, PS4, PC 2015


And set in the fake Mediterranean!
Nov 11
// Steven Hansen
We recently saw screenshots of something purporting to be Just Cause 3. Seems likely they were. You know what the first damn thing I noticed in the Game Informer Just Cause 3 cover announcement? It wasn't the hookshot or...
Just Cause 3 photo
Just Cause 3

If this is really Just Cause 3, it looks gorgeous


Mostly speculation, nothing confirmed yet
Nov 04
// Brett Makedonski
What's Avalanche Studios been up to lately? It's supposed to be making the videogame adaption of Mad Max, but everything's been quiet on that front for quite some time. Instead, it might have focused some of its attention to ...
 photo

Tuesday Newsday: Star Wars, Nintendo at E3, Mad Max & Wolfenmelons


Don't do coffee, kids.
Apr 29
// Max Scoville
Put on your current events helmets, everyone, because Tuesday Newsday is here. Because it’d just be an Ephant Mon in the room if I didn’t address it, the Star Wars Episode VII cast has been revealed, following t...
 photo

Actor Clark Gregg to reveal the Marvel addition in Disney Infinity 2.0


Agent Coulson LIVES!
Apr 29
// Hamza CTZ Aziz
Whoops! The Agents of Shield Twitter account accidentally let slip that actor Clark Gregg will be presenting at the Disney Infinity 2.0 reveal event taking place tomorrow. Why would Clark Gregg present at a game reveal? Becau...
Disney Infinity photo
Disney Infinity

Marvel teased for Disney Infinity 2.0 Edition


'Bring on the super heroes'
Apr 08
// Jordan Devore
It's been long expected that Marvel and Star Wars characters would make their way to Disney Infinity and we're finally getting a tease for the former property. Captain America -- or his iconic shield, at least -- is all but ...
Disney Infinity photo
Disney Infinity

Lightsaber weapon Easter egg uncovered in Disney Infinity


You need every character to unlock it
Feb 15
// Chris Carter
Although we've heard rumors that Star Wars and Marvel are a go in a current or future iteration of Disney Infinity, it appears as if a group of fans have uncovered a Skywalker-sized Easter egg in the existing game....
AAA Games photo
AAA Games

AAA game business unprofitable says Just Cause dev


Business is 'not healthy at the moment'
Feb 08
// Wesley Ruscher
Profitability in AAA titles nowadays is tricky business. We scoff when companies claim a game that sells 3.5 million copies is not a success, and perhaps rightfully so. Amidst the inflating development costs of the new consol...
Deals photo
Deals

If you don't own Just Cause 2, go scrounge up $3


Steam sale valid until December 19
Dec 17
// Jordan Devore
It's remarkable to think back on the joy Just Cause 2 has given me in light of its absurd sale price right now on Steam: $2.99. For that little money, it'd be a mistake not to add this to your library, plain and simple. Even ...
Just Cause 3? photo
Just Cause 3?

Avalanche visits a jungle for upcoming open-world games


Who says research can't be fun?
Dec 04
// Jordan Devore
Members of the team at Avalanche Studios visited Costa Rica's Braulio Carrillo National Park earlier this year to gather reference material. The trip was documented, which is neat to see in and of itself, but I'll also take ...
Mods photo
Mods

Just Cause 2 multiplayer mod hits Steam on December 16


But there will be one more beta test beforehand
Dec 03
// Jordan Devore
There's technically been nothing stopping me from trying the Just Cause 2 multiplayer mod, but I've managed to continually miss out on the public beta tests. It was wonderful to hear that it'll also be released for Steam -- o...
Rumors photo
Rumors

Mad Max game might be coming out in April 2014


Just Cause 3 could be out in 2015
Nov 07
// Joshua Derocher
All Games Beta shared a picture of a Linkedin profile for the founder and CEO of Avalanche Studios, most notably known for creating the Just Cause series. The last two entries on his profile are very interesting, and could be...
Disney Infinity photo
Disney Infinity

Disney Infinity releases iOS Toy Box app


Neat!
Sep 19
// Chris Carter
Fresh off of a solid launch, the folks over at Disney have released an iPad app for Disney Infinity. The app itself is Toy Box oriented, as it allows you to build and create worlds that can be put into the console version. Yo...

Very Quick Tips: A Disney Infinity Guide

Sep 08 // Chris Carter
How do I get started, and how much does everything cost? To play Disney Infinity you'll need to buy the starter pack for $74.99. It comes with the actual game disc, three toys/in-game characters (Sully, Jack Sparrow, and Mr. Incredible), the base to hold the toys, and one random power disc (which I'll explain in a second). Should you decide you want more, characters are $13 each, new campaigns (Play Sets) are $34.99 and come with two characters, and there are a select few triple character packs for $29.99. The cheapest way to own everything in Series 1 without deals is to buy the Starter Pack ($74.99), the Sidekicks pack ($29.99), the Villains Pack ($29.99), Dash ($12.99), Violet ($12.99), Francesco ($12.99), Mater ($12.99), the Cars Play Set ($34.99), and the Lone Ranger Play Set ($34.99). That's a grand total of $256.91 at retail for five campaigns that range from 5-10 hours each, and 17 toys to use in Toy box. Yowzers! On the base itself, there is room for two characters to fit into the circular grooves (left is player one, right is player two). If you want to play a multiplayer campaign (Play Set), both characters must be a part of the same franchise (meaning, you cannot play local campaign co-op with the starter kit). Toy Box eliminates this restriction, as all franchises can fully mix. On the top part of the base, you can place a Play Set piece (currently, one piece that contains Monsters/Pirates/Incredibles that comes in the starter pack, or separately sold pieces for Cars, and one for Lone Ranger -- $35 each) or a Power Disc in the hexagonal area on top. The Disney Infinity Fans forum periodically updates threads with information on events and specials. Amazon, Toys "R" Us, Target, and Walmart are your usual suspects for deals. How do Power Discs work? Power Discs come in blind packs of two (in the silver and gold pack variety) for roughly $5 per pack.  It's confusing at first, but once you understand the two fundamental types, it's not that hard. Those two types are: circular and hexagonal. There's no rhyme or reason as to the blind packaging of each type -- a pack could come with any combination of circular or hexagonal bases. The circular discs are placed under your character (up to two at a time) and grant you passive bonuses, such as 10% extra damage. The hexagonal discs can only be used in Toy Box mode, and grant you extra NPCs to play with (such as vehicles or weapons), as well as set pieces and themes (like an underwater Finding Nemo sky). If you're wondering how to change your set pieces after placing them on the base, you have to build the "Sky Changer" device and place it in your world. This isn't normally explained, and is really easy to miss. Toys "R" Us periodically holds in-store "trading events" for these discs, and Amazon/eBay sellers will put them up individually if you need specific discs. Here's a great online checklist tool for all available Series 1 discs. The two rarest discs are "Mike's Car" and "Tron User Control," which can run around $20 each from individual sellers. If you want to check and see what discs are in a blind pack before purchasing, simply place the sealed package on a demo kiosk base to check them. Unlocking the vaults (requirements): Vaults are giant doors that grant you a ton of extras if you unlock them. The only catch is, they require all characters within each set to interact with them before opening. Typically they give you a large number of Toy Box pieces, as well as a brand new Toy Box base level to mess around with. In the starter pack, once again you only get three characters (Mr. Incredible, Sully, and Jack Sparrow), so your cheapest franchise options in terms of unlocking vaults are Monsters and Pirates, who only require two toys each (at $13 a pop) in addition to the starter pack. The Lone Ranger is the only pack to require two toys to unlock the vault, but you need to buy the Play Set separately. Here's how many toys you'll need for each Play Set: Monsters University: Mike, Sully, Randy (3) Pirates of the Caribbean: Jack Sparrow, Davy Jones, Hector Barbosa (3) The Incredibles: Mr. Incredible, Mrs. Incredible, Dash, Violet, Syndrome (5) Cars: Lightning McQueen, Holly Shiftwell, Mater, Francesco (4) The Lone Ranger: Lone Ranger, Tonto (2) Vault locations: Monsters University: Progress with the story until you get to the clock tower (roughly northwest of the starting area) -- the vault is on the tower itself. You can get there by flinging yourself over the fence with a prank box. Pirates of the Caribbean: The vault is at the very beginning of the game. Do the first few tutorial quests until you get your ship, then go northeast of the ship's dock, facing away from the ship. The Incredibles: This one is in the main city. Go to the bridge that's near the north side, near your headquarters (the building with the giant statue). The vault is on top of a building slightly west if you're facing away from the HQ, across the bridge to the city. Cars: As soon as you start the map, you should be pointing towards a giant mountain range (one off to the right side -- not the big mountain in the center). Go under the mountain and into the caverns to find it. If you're lost, it's northeast of Luigi's in Radiator Springs. The Lone Ranger: This vault is near the town of Colby. Face the train station, then head directly west to find it attached to a mountain range wall. This is the only vault in the game that only needs two characters to open, and can be opened within the confines of one Play Set pack. It's also the most fun campaign in the game. Spinning for pieces in Toy Box: By completing tasks in Play Sets you'll earn "Infinity Tokens," which earn you spins in the Toy Box for more extras like Pride Rock or Scrooge McDuck's Money Bin. You can find this contraption at the Disney Infinity home base, under the yellow icon. My suggestion is to get at least 16 tokens, and shuffle the board until you find a piece you really want (like the Cave of Wonders for example) -- then, randomly spin until you get that piece, even if it takes you the entire board. As long as you don't shuffle the board, it won't switch the pieces around. General tips: In the Lone Ranger Play Set, make sure you find the five bone charm locations to unlock the ability to fly around the map at will as a crow. The last charm you'll typically find is the one on top of a large tower after building the second railroad track to unlock the third area. This is how you get those seemingly unobtainable power-ups flying in the sky. If you find yourself losing races in the Cars Play Set, buy all the turbo you can get your hands on. You'll need it to beat the last race in the game. To earn turbo, you can use tricks (the right analog stick) in the air, grind rails (powerslide on certain lips), and pick up gas cans. Typically, I use turbo as soon as I get it, until the last half of the last lap, where I save all my boosts to use at once. The best power discs to use to save time during Play Sets are the Tron disc (extra experience) and the Pirates disc (extra gold). Everything else is fairly superfluous. When using the hoverboard in the Incredibles Play Set, you won't be able to glide unless you "let it ride" into the air. If you attempt to jump beforehand you'll start falling. For maximum air, let it ride, then jump as soon as the board starts dipping. If you're wondering why you can't use all of your abilities in the Incredibles set, you have to unlock your HQ first, then go to the kung-fu trainer to learn your core power. If you're curious as to what the most effective abilities are, Dash is extremely useful for covering a lot of ground when vehicles aren't an option with his super speed. Some campaigns have repeatable missions that don't influence the core story. For instance, Cars has randomly generated objectives like "tow the speeder" or "rescue the tourist." You don't have to do these to beat the Play Set, but repeating them can earn you extra experience and cash. So what's coming next? The only Play Set that's currently confirmed is the "Toy Story in Space" set (which will most likely be priced at $34.99), which contains Buzz, Jesse, and the Toy Story campaign. You can buy Woody separately to use in this set. The "Frozen" pack is also coming later this year, and will contain the characters Anna and Elsa (no Play Set) as well as two unique Power Discs. Individual characters for Series 2 are coming from October on, including Jack Skellington, Rapunzel, Wreck-It Ralph, Vanellope von Schweetz, Phineas, Perry, and Sorcerer's Apprentice Mickey. As of the time of this writing, the individual characters for Series 2 will not have their own Play Sets/campaigns -- meaning, they have to be used in the Toy Box. You may have seen a Sorcerer's Apprentice Mickey toy floating around online for $200 -- this is a special character given out at Disney's 2013 D23 Expo. It will arrive eventually as a Series 2 or Series 3 figure in the future.
Disney Infinity Guide photo
A full overview of Series One
It's been a few weeks since Disney Infinity was released, and I've scoured every inch of content there is to offer. Since there's a ton of confusion as to what exactly needs to be purchased to unlock what piece of conten...

 photo

An easy way to level up your Disney Infinity character


Take advantage of it before it gets patched!
Aug 21
// Hamza CTZ Aziz
Pick up Disney Infinity? Well if you're impatient you can use this neat little trick to level up your Disney Infinity characters pretty fast. Just set down a fan, get in a car, and then get spun in the air like you just don'...
Disney Infinity photo
Disney Infinity

Disney has spent over $100M on Infinity development


Oh, they'll make it back, don't worry
Aug 16
// Hamza CTZ Aziz
Wall Street Journal has a report stating that Disney has spent well over $100 million on the development of Disney Infinity. That's for both the game, and all of the toys that can work for it. Disney has had a very rocky hist...
 photo

Mad Max gameplay, GTA's dogs & Dishonored's witch hunt


The Destructoid Show puts its pants on one leg at a time
Jul 16
// Max Scoville
Today's Destructoid Show is brought to you by vacation! Which I am going on, tomorrow. Because I feel like it. The News: Avalanche Studios' Mad Max will probably be cool, but I'm unimpressed, Dishonored's final DLC...
Mad Max photo
Mad Max

Avalanche confirms Mad Max will be voiced by an Aussie


Or at least someone that can nail an Australian accent
Jul 02
// Brett Makedonski
When I previewed Avalanche Studios' Mad Max last month, one of the overwhelming concerns in the comments was that un-Australian voice acting could ruin the entire experience. Today, the founder of Avalanche has spoken u...
Used games photo
Used games

Avalanche founder on trade-ins: Games are too short


Mad Max and Just Cause developer sounds off
Jun 17
// Jordan Devore
There are multiple good reasons for trading in a game once you have had enough, but in the eyes of Avalanche Studios founder Christofer Sundberg, length is the determining factor -- titles "have been too short,...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter?
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -