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Assassins Creed

More Amazon deals photo
More Amazon deals

A really cheap bundle of Assassin's Creed games highlights some decent Amazon deals


And a few other noteworthy items
Jan 05
// Brett Makedonski
Amazon must've had a bunch of download cards left over following Microsoft's holiday promotion featuring a reduced Xbox One bundle. Apart from several unsold Assassin's Creed packaged consoles, how else could you ex...
Panache photo
Panache

Assassin's Creed creative director has a new game


This sounds pretty familiar
Dec 19
// Laura Kate Dale
Patrice Désilets is a man whose name you may not know, but whose work you probably do. Patrice used to be the creative director on the Assassin's Creed series, before Ubisoft kicked him to the curb and held on to the r...
AC Unity photo
AC Unity

Come get your free game, Assassin's Creed Unity season pass owners


It's really easy
Dec 18
// Brett Makedonski
Ubisoft's offer for a free game for Assassin's Creed Unity season pass owners is now live, and it's extremely simple. In fact, it only took a few clicks before I was the proud new owner of Far Cry 4. Here's how to do it....
Xbox One contest photo
Merry Christmas, ya filthy animals
[Update: Contest over! Winner is Sam Butler1!] Our friends at Microsoft have bestowed upon us an Xbox One Assassin's Creed Unity bundle to give away to one lucky Dtoider! Included in the bundle is a standard Xbox One console ...

Unity patch photo
Unity patch

The latest Assassin's Creed Unity patch is a meager, tiny 40GB on Xbox One


Luckily, there's a work-around
Dec 17
// Brett Makedonski
The fourth Assassin's Creed Unity patch released yesterday, and Xbox One users found that it was substantially larger than advertised. The update, which was meant to be 6.7GB, clocks in at 40GB on the Microsoft console. ...
Free game photo
Free game

Assassin's Creed Unity season pass owners' free game is coming this week


Six to choose from
Dec 15
// Brett Makedonski
As an attempt to make amends for the flubbed Assassin's Creed Unity launch, Ubisoft announced last month that it'd grant the Dead Kings story add-on for free to all Unity players. This put out the season p...

The next Assassin's Creed reportedly takes place in Victorian London

Dec 02 // Brett Makedonski
Ubisoft responded to our inquiry for comment with a semi-confirmation of the title's legitimacy. The publisher's statement in full to Destructoid is: "It is always unfortunate when internal assets, not intended for public consumption, are leaked. And, while we certainly welcome anticipation for all of our upcoming titles, we're disappointed for our fans, and our development team, that this conceptual asset is now public. The team in our Quebec studio has been hard at work on the particular game in question for the past few years, and we're excited to officially unveil what the studio has been working on at a later date. In the meantime, our number one priority is enhancing the experience of Assassin's Creed Unity for players." In his piece on Kotaku, Jason Schreier states that he's seen a seven-minute "target gameplay" video that looks polished enough to be an E3 demonstration. It highlights some firsts for the series such as fighting on top of moving vehicles, and a grappling hook for speedy traversal. It also looks to have some new UI features, like the interface blending into gameplay -- something that was shown to us at an E3 demo of Unity, but never made it into the final game. We'll have to wait for Ubisoft's official reveal of this project, but this seems like a legitimate look. Some may be burned out on the annual iterations of the Assassin's Creed franchise, and that's perfectly understandable. Those who aren't can prepare for anarchy in the UK. Next Year's Big Assassin's Creed Is Set In Victorian London [Kotaku]
Next Assassin's Creed photo
That was quick
The Assassin's Creed franchise goes through a little routine each spring where someone leaks information about the next installment in the series before Ubisoft can properly make the announcement. Tradition's true to for...

Ubisoft removes Assassin's Creed Unity Season Pass from the marketplace

Nov 26 // Alessandro Fillari
"The launch of Assassin's Creed Unity was a highly-anticipated moment for me and for our development teams around the world who dedicated a tremendous amount of energy, passion and skill to the game's creation," said Mallat. "For us, it was the culmination of years of work on new technologies, the development of multiple innovations -- including an all-new game engine -- and an evolution of the Assassin's Creed franchise's core pillars. More importantly, we know that it was a highly-anticipated moment for many of you as well, as you looked forward to taking part in the first truly next generation Assassin's Creed game." As we all know, the state of Unity was in shambles, causing many game-breaking and unintentionally humorous bugs. With the recent patches having repaired the game, the publisher recognizes that there is still more work to be done. "We've been working hard to fix the problems players are reporting, and the patches we have released so far have resolved many of them," said the CEO. "Today, we're releasing our third patch, which fixes a variety of specific issues related to the game’s stability and performance, matchmaking and connectivity, gameplay and menus." This sort of move is rather unprecedented for a major publisher. With everything going on with Unity over the last month, we can all assume this decision was not made lightly. An Update on Assassin's Creed Unity from Yannis Mallat [Ubisoft]
AC Unity DLC update photo
The publisher seeks to regain trust by offering free content
Earlier this morning, several users on NeoGAF noticed that Steam, PlayStation Network, and other online stores had removed all pages for the Assassin's Creed Unity Season Pass, with German games site GamersGlobal claiming tha...

Assassin's Creed photo
Assassin's Creed

Ubisoft aims to draw kids into the Assassin's Creed brand


Kill 'em with cuteness
Nov 21
// Brett Makedonski
Ubisoft owns one of the most popular videogame properties in Assassin's Creed, but that's not stopping it from trying to extend the series' appeal to an audience that some might frown upon -- children. That's the publisher's ...
Assassin's Creed photo
"Oi, Guv! Did you nick my Vichyssoise?!"
Max and I are still working our way through the first hour of Assassin's Creed: Unity. I really like re-watching this part of our playthrough because every time I do, I see a new NPC twitching or jostling around. Also, we made jokes about reality television and stuff. 

Assassin's Creed Unity photo
Assassin's Creed Unity

Ubisoft outlines the bugs it's killing with third Assassin's Creed Unity patch


'Won't solve every problem, but we're expecting that it will dramatically improve your experience'
Nov 17
// Brett Makedonski
Less than a week after release, Ubisoft's already planning and detailing the third of Assassin's Creed Unity's patches. This update is said to be "larger in scope" than the previous patches, and will focus on several problema...
Cheap Xbox One photo
Cheap Xbox One

Get an Xbox One online, cheaper than Black Friday prices


Right now, from home, without murder and human contact
Nov 16
// Steven Hansen
Save for gift cards on top, there is parity among Xbox One options on "Black Friday," which actually starts Thursday. Toys 'R' Us, Walmart, Best Buy, Target. It's $330 for an Xbox One with the two new Assassin's Creed ga...
Assassin's Creed photo
What if AssCreed existed in a world were the developers could finish it
Max and I were fighting to stay awake through the beginning of Assassin's Creed Unity, and Max posited a theory that many Ubisoft published games exist in the same universe. Then we saw a fancy boy and a pig and at least had something to joke about for a while.

Assassin's Creed photo
From boring to broken in just 10 minutes
Oh boy... Max and I jumped into Assassin's Creed Unity. Max started out cautiously excited at what this new iteration might bring, while I have never been at all interested in the series. It's not long before both of our sentiments landed at the same astonished disappointment. Trust me, it only gets uglier from here.

Review: Assassin's Creed Rogue

Nov 13 // Brett Makedonski
Assassin's Creed Rogue (PlayStation 3, PC, Xbox 360 [reviewed])Developer: Ubisoft SofiaPublisher: UbisoftRelease: November 11, 2014 (PC in 2015)MSRP: $59.99 While it's loathsome to reference other games for detail in a review, it's near impossible not to in the case of Assassin's Creed Rogue. This is nothing more than a patchwork quilt of Black Flag's systems (right down to the interface and fonts) with other Assassin's Creed ideas sprinkled in liberally. It plays like a greatest hits album of the franchise, and while some might welcome that, it's difficult to heartily applaud the effort. An argument could be made that outlining Rogue's gameplay would be best served be republishing an original Black Flag review. It's nearly identical, after all. Heavy emphasis on sailing, counter-based combat, a lot of open sea naval combat, many small island or coastal locations to explore -- it's all there. Even most of the places feel eerily similar to those in Black Flag, just re-skinned with a bit of snow to suit the Northeastern setting. When it isn't copping Black Flag's style, Rogue's borrowing concepts from other Assassin's Creed games before it. Remember the reparation project introduced in Assassin's Creed II? Renovating various buildings around the three major locales is the means of earning passive income in Rogue. How about the task of liberating small Borgia-controlled areas in Brotherhood? That's here too, as "gangs" occupy various sections of the world. They're all present, like a family reunion made up of only the relatives that you don't mind. [embed]283665:56274:0[/embed] This isn't inherently a bad thing, just uninspiring. Black Flag was an enjoyable title, one that reversed course from the often dull Assassin's Creed III. But, would we heap praise upon Leonardo da Vinci if he painted a second Mona Lisa a year later but added a bush behind her? Rogue is derivative of the series' past works to a discouraging extent, and that's saying something given the culture of annual releases in the videogame industry. The little that Rogue does to innovate mostly falls flat and is inconsequential. A bit more than a third of the way through, the player's given access to a grenade launcher -- a device that needs to be used exactly once, and that's in the mission immediately following its introduction. The grenade launcher can be used to brute through some doors, but that's probably ill-advised when compared to the more subtle approach of lockpicking -- a feat that's accomplished by simply holding down a button. It's really too bad because the juxtaposition between the thought put into the narrative and the effort put into the gameplay is glaringly obvious. The presentation of protagonist Shay Patrick Cormac is one of the best in Assassin's Creed history, telling the tale of a man keenly aware and critical of his own actions, not just simply fighting for his side because it's "his side." Rogue's hook is that it's the first game in the franchise to put the player in Templar robes (apart from a short stint in Assassin's Creed III), and it can, at times, wonderfully drive home that there are two sides to any story. Shay leaves the Assassin brotherhood after embarking on a mission that went horribly awry and did untold destruction upon a city's populace. Believing that his superiors knew this would happen, Shay turns his back and fights for a more noble cause -- humanity. Finding that his interests align with those of the Templars, he joins their corner to prevent the Assassins from accomplishing their will and causing even more unnecessary death (an intention that's starkly dissonant from his actions when he sticks his blade in hundreds of soldiers that had the audacity to live in a different country, but I digress). What lends Shay such a sympathetic demeanor is that his story is properly established. It's not until several hours into Rogue that the major event takes place that gives way to his betrayal. In the time leading up to that, the audience is given a glimpse at who Shay is. He's more than just a killing machine. He's playful at times, but professional when he needs to be. Always though, Shay's a good-natured fellow, even if this means being too trusting of others. When Shay eventually turns his back on the Assassins, it doesn't at all feel like an unnatural transition from the shoes that Ubisoft's had us walking in for the six previous installments. Rather, it gives pause; it lets us reflect. Maybe the Templars aren't an entirely evil organization, and maybe the Assassins aren't so altruistic with their ways. Maybe things aren't as black and white as they've always seemed. There are certainly shades of grey, and Rogue expertly reminds us that that every story has another point of view. Surprisingly, this is nowhere more apparent than in the modern setting. As in Black Flag, the out-of-Animus actions take place inside Abstergo Entertainment -- a division of Templar-run Abstergo Industries and a cheeky meta nod at Ubisoft. The higher-ups are hellbent on extracting Shay's memories because they want to shove his side-switch in the Assassin's faces. Along the way, there's plenty of lore to rediscover. As menial tasks are prescribed, a wealth of information is made available to those willing to find it. By hacking -- erm, "repairing" -- computers through a never-changing mini-game, files are unlocked that profile notable Templars from past installments, painting them in a light that's far more redeeming than what was learned through the eyes of the Assassins. The "Inspiration" videos are especially rewarding, but there are other interesting files that cover the past, present, and future of Abstergo and Templar involvement. Hiding in one of these tablet entries is an aggressive wink at the root of the problem with Assassin's Creed Rogue. "...While I want to recycle assets to save money, the experience has to be totally fresh," reads an Abstergo note. Ubisoft's push to release two Assassin's Creed titles on the same day significantly hampered the potential of the last-gen release -- a borderline travesty given all that the protagonist and narrative do to shake-up the tried and true approach. Those who yearn for a return to Black Flag's sandbox will take comfort knowing this is "more of the same," as the clichéd review expression goes. But, Rogue's systems do nothing to move Assassin's Creed forward, leaving it fittingly stuck in the past like the last-generation consoles it graces. Anyone who expects more will be disappointed. Anyone who just wants another open-world adventure replete with sailing, exploration, and killing might find comfort in its familiar ways. The reception to Assassin's Creed Rogue's gameplay systems and mechanics will likely vary and mirror the sentiment that the game's narrative and tonal direction pride itself upon. It's all just a matter of perspective.
AC Rogue review photo
A matter of perspective
Ever since its 2007 debut, the Assassin's Creed franchise has been presented as a one-sided affair. Chronicling the persistent struggle between the Assassins and the Templars, Ubisoft has always framed the story casting ...

Ubisoft photo
Ubisoft

Ubisoft is well aware of Assassin's Creed Unity issues


Fixes are on the way
Nov 13
// Kyle MacGregor
Assassin's Creed Unity is a bit of a train wreck at the moment. The Parisian playground is plagued with a myriad of glitches, most of which aren't as fun or hilarious as the nightmare fuel pictured above. Understandably, many...
Fun with glitches photo
Fun with glitches

Let's watch Assassin's Creed Unity glitch out to the tune of 'Barbie Girl'


That's our Assassin's Creed
Nov 12
// Jordan Devore
Kyle sent me this compilation of Assassin's Creed Unity glitches and, six minutes later, I'm calling it: I've spent more time watching these games mess up than I have playing them. When they screw up, they tend to do so spectacularly. Best glitch happens at 4:26.
Assassin's Creed Unity photo
Assassin's Creed Unity

Assassin's Creed Unity really nails those next-gen glitches


I mean 'current-gen'
Nov 11
// Brett Makedonski
Or, maybe this guy's not a glitch. Maybe he's an assassin sent with a darker purpose. Maybe he's supposed to infiltrate your nightmares and make sure you never sleep soundly again. Kudos to you, Assassin Brotherhood; you've found a way to inflict a punishment more terrifying than death.

Review: Assassin's Creed Unity

Nov 11 // Chris Carter
Assassin's Creed Unity (PC, PS4, Xbox One [reviewed])Developer: Ubisoft MontrealPublisher: UbisoftRelease:  November 11, 2014MSRP: $59.99 Unity once again adapts entirely to an iconic period in world history: the French Revolution of the 18th century. Without delay you're reintroduced to the timeless battle of the Templars and Assassins, but this time, the former are on the defensive after a witch hunt from the ruling class. It's at this tenuous time that you'll meet Arno Dorian, the hero of the tale. Much like Ezio, Arno's father is killed right at the start, which leads him to the discovery of a conspiracy involving the two major groups, as well as the awakening of his true power as an assassin. Although his story and subsequent actions are mostly predictable, I was on board with Arno from the get-go. He's not quite as memorable as Ezio or as dashing as Edward, but he's likable, and believable in terms of how the team ties him into the narrative. Ubisoft is clearly getting better at drawing emotional performances out of its subjects, and the current-gen visuals help a lot of the characters come to life like never before -- even if what they're actually doing isn't all that exciting. About an hour into the game, you'll get to the actual revolution, and things kick off nicely. Although Ubisoft once again nails the time period, mirroring events with its own signature faction spin, it doesn't have as much charm as Black Flag did. Gone are the vast open-sea sections, the memorable sea shanties, and the sense that at every turn, some new bit of buried treasure or fortress may be there for the taking. Paris is a huge playground, though -- perhaps one of the biggest single-setting areas so far in the series. As long as you don't mind that many areas look similar to one another (there's not enough district variation as in other Assassin's Creed games), there's quite a bit of ground to cover here. The modern half of the story -- or should I say, the modern fraction -- is a lot less prevalent this time around. At the start you're billed as yet another employee of Abstergo Entertainment, the modern-day incarnation of the Templar order, and every three to four hours you'll be contacted by Desmond's crew for a quick briefing on what's going on in the current age as you're recruited into the Assassin order. It's basically more "Templars are bad, mmkay" dialog, and you'll quickly be ported back into Arno's tale after the short expositions. [embed]283448:56272:0[/embed] In fact, everything outside of the 18th-century Arno core is streamlined. There are only three bits of gameplay where you aren't exploring the revolution, which deal with three specific periods in time throughout France's history: the 1800s, Nazi-occupied Paris, and the Middle Ages. These sections are, for a lack of a better word, unified (and roughly 15 minutes long each), and for those of you who aren't fans of the overarching modern-day story, you'll be pleased to know that it's almost non-existent. If you dig it, you may want to look elsewhere to get your fix. I'm not a huge fan of the modern stuff, but I could have stood for a little more of it, much in the vein of Black Flag. Gameplay is relatively the same, with the completely new addition to free run "up or down" by holding the run trigger and a specific button. It's mostly the same as before with a couple of extra button taps to get used to, but the movement system thankfully prevents more accidents than in previous games; you'll rarely jump off cliffs to your doom now because you accidentally jimmied a direction in a way your character didn't like. The animations are also smoother, and I specifically noticed a lot more variation with Arno's parkouring like extra spin moves and tumbles, which were a neat surprise. Unity also adds a more RPG-like element to the game -- the ability to "level up" by doing more missions, gaining new powers in the process. These are things like more health, better lockpicking skills, abilities like restoring your ammo at will, and gaining new close-combat moves. I like this addition since it allows you to build your character the way you want from the start without getting into the minutiae of skill points or anything in-depth. You earn points by doing random actions out in the wild, which encourages you to start tussles and actively level-up. In terms of gear, everything is more streamlined this time around, and you won't be fumbling around gigantic menus to access different variations of smoke bombs. Instead, Ubisoft kept things simple with a few flashy pieces of gear, a sidearm, and the new Phantom Blade -- which is a fancy way of saying "powerful projectile" -- that can be used for long-range assassinations. Like the story, it's not elaborate or new, but it gets the job done and there's enough tools to have fun in multiple situations. Even better, you can fully customize Arno by purchasing new clothes, uniforms, and weapons all from a simple menu. It's a welcome addition, especially since you can switch up Arno's threads right from the start, changing his new blue look to the iconic white setup. There's over 100 different outfit combinations, including classic costumes with a few unlock requirements. The biggest upgrade in Unity has to be the bigger crowds as a result of the current-gen push, and it's noticeable from the start. It's unreal to see a couple hundred citizens rage in what feels like a real revolution, and it feels like a real struggle at points, which is unique to Unity. The draw distance is also greatly improved. You can see the Parisian countryside in the background at nearly all times. Indoor settings are also a sight to behold, as my jaw actually dropped after seeing the interior of the Notre-Dame Cathedral for the first time. Unfortunately, Ubisoft seems to have had some issues adapting the series to current-gen systems; I encountered a number of nasty glitches on the Xbox One. For starters, the most common ones were constantly repeating dialog during key story parts, issues with the close-combat animations, some freezing while climbing tall structures, and falling through the floor during the start of certain missions. Since Unity offers checkpoints constantly it wasn't really a game-breaking affair, but I encountered at least one small glitch every two missions or so. Enough for the technical issues to get annoying. The actual mission types don't stray too far from the classic formula, but there are occasionally more open-ended events that are less structured. I wouldn't say they're necessarily "organic" as described by the developer, since they just add a few optional objectives that make the mission slightly easier, but they're a nice way to jazz up assassination missions, as they make you think of ways to solve a problem other than "get to the target and kill him." If you're a completionist, you'll enjoy the murder mystery optional missions, which allow you to gather evidence and accuse citizens of a crime, netting a "first try" bonus if you get it right. The crowds are also more dynamic this time around; there are thieves to tackle and criminals to stop randomly throughout the town, signified by miniature missions that can just pop up on your map. It's not a new idea, but it's nice to see something happen out in the world that helps those mesmerizing crowds seem more life-like. There's also "Paris Stories" to complete (involving iconic figures in French history), the aforementioned three extra time periods to explore in the form of additional obstacle courses, and of course, funny database entries by Shaun the Assassin. Multiplayer this time around is stripped down in favor of a streamlined co-op experience. There's no competitive element in Unity, no second disc to insert or menu option to select -- it's all built into the campaign in one giant mode. It's the same world as the core story, but with certain missions you can use matchmaking or partner up with three friends to tackle them as a team. It's inoffensive at its worst, as there are some exclusive co-op missions you can play that can't be done solo, and it all fits nicely into Unity without feeling forced. I'm fine with the removal of the competitive gametype, because almost every single game since Brotherhood has included it. It's time to try something different, and although co-op didn't set my world on fire, it does have potential that can be better realized down the line. My lack of enthusiasm for the multiplayer is mirrored by my experience with the rest of the game. Unity does take a few extra strides towards advancing the series, but in many ways it feels like a step back from Black Flag. It was fun to roam around Paris looking for trouble and ogle at the power of current-gen consoles, but the game lacks that grand sense of roaming the uncharted seas in Assassin's Creed IV, or even the open-ended feel of the wilderness in Assassin's Creed III. In other words, it struggles to make its own mark on the franchise outside of the new French Revolution setting. If Ubisoft fixes the glitches, Assassin's Creed: Unity will be a much stronger game, even if the ceiling is a bit lower in general. Unity's potential is not as strong as some of the better entries in the series, but it's good enough for existing fans to continue the journey.
Assassin's Creed review photo
Liberty, equality, fraternity, or death
Assassin's Creed IV was a turning point for the series. While a lot of fans were disappointed by the pointless Revelations and the polarizing Assassin's Creed III, Black Flag delivered everything you could possibly ...

Conan photo
Conan

Conan O'Brien wants to send AC Unity's assassin right to the orphanage


Another Clueless Gamer segment
Nov 11
// Brett Makedonski
It sure seems like Conan O'Brien's pumping out a fair number of Clueless Gamer segments lately. I suppose that's what happens in the midst of the madness of the holiday release season and publishers trip over themselves to h...
Far Cry 4 et al photo
Far Cry 4 et al

Ubisoft's upcoming releases back on Steam (except in the UK)


F4r Cry, Assassin's Creed Unity, and The Crew
Nov 10
// Steven Hansen
Last week, Ubisoft pulled its upcoming games--F4r Cry, Assassin's Creed Unity, and The Crew--from Steam. This allowed me to roll with a headline, "Going hard in the Uplaynt," a play on "going hard in the paint" and ...
Assassin's Creed Rogue photo
Assassin's Creed Rogue

Where's our Assassin's Creed Rogue review?


We found a new Rogue trailer, though
Nov 10
// Brett Makedonski
[Update: It's right here!] At Destructoid, we believe that transparency in consumer advocacy is of the utmost importance. When a review isn't going to be timely, we like to keep everyone apprised of the situation. We ma...
Deals photo
Deals

Assassin's Creed Unity pre-order deals from PC to console


Uplay keys and eight-gen deals
Nov 07
// Dealzon
Deals brought to you by the crew at Dealzon. FYI: sales from certain retailers go toward supporting Destructoid. Those in the UK are probably keenly aware of the fact, but Assassin's Creed Unity is no longer available fo...
Hard in the Uplay-nt photo
Hard in the Uplay-nt

Hard in the Uplay-nt: Ubisoft pulls upcoming PC games from Steam


Going hard in the Uplay-nt
Nov 06
// Steven Hansen
Ubisoft's biggest three upcoming releases, F4r Cry, Assassin's Creed Unity, and The Crew have been pulled from Steam, the place where a lot of people buy and play their PC games.  PCGamesN got this statement from Ub...
Assassin's Creed: Unity photo
Assassin's Creed: Unity

Assassin's Creed: Unity gets a shaving cream promotion


Haha I felt so ridiculous typing that
Nov 05
// Chris Carter
Limited edition shaving gels. That's where we've progressed as a society. For a "limited time" you can get a can of Edge shaving gel at your local retailer and unlock special items for Assassin's Creed: Unity. All in all, you...
Assassin's Creed Unity photo
Assassin's Creed Unity

What the hell, Assassin's Creed? Time-travel isn't part of the deal


This throws a monkey wrench into things
Oct 30
// Brett Makedonski
Well, this changes things up. Assassin's Creed Unity is going where no ancestral assassin has gone before -- the future. This trailer shows the Animus simulation collapsing, forcing the protagonist -- still acting and d...
Phantom Blade photo
Phantom Blade

You'll probably end up putting an eye out with this Assassin's Creed blade


This isn't going to end well, is it?
Oct 28
// Brett Makedonski
Do you have delusions of grandeur, the likes of which lead you to fancy yourself a great assassin among the likes of Ezio Auditore da Firenze or Arno Dorian? A mere $60 will put you significantly closer to assassin authentic...
Assassin's Creed Unity photo
Assassin's Creed Unity

There are just too many assassins in the new AC Unity TV ad


The brochure said there'd only be a few
Oct 24
// Brett Makedonski
The new Assassin's Creed Unity television spot sheds a few tears, but it sheds way more blood. That's what happens when it figuratively rains assassins in the streets, from the roofs, and through the windows. Sometimes it takes a flood to spark a revolution.
Assassin's Creed bundle photo
Assassin's Creed bundle

Microsoft takes a stab at moving more Xbox Ones with Assassin's Creed bundle


Comes with two games instead of just one
Oct 15
// Brett Makedonski
Microsoft's current strategy for selling as many Xbox Ones as it possibly can is largely to offer a bundle for almost every major release. Sunset Overdrive, Madden, Call of Duty -- the list goes on and on. Now, Assassin'...
AC Rogue photo
AC Rogue

This Assassin's Creed Rogue story trailer is actually important


Not just because he kicks a guy off a ledge
Oct 13
// Brett Makedonski
Every major videogame these days is accompanied by a seemingly endless barrage of trailers prior to release. That's just how things work now. A lot of it is little more than filler to keep the audience constantly reminded th...

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