hot  /  reviews  /  video  /  blogs  /  forum

Assassins Creed

Asassin's Creed titles hit new low price as PC Summer Sale continues

Jul 24 // Dealzon
Top Deals Games Planet 2015 Summer Sale<- new low on lots of titles Dark Souls II: Scholar of the First Sin (Steam) — $20.99  (list price $50) Borderlands: The Pre-Sequel (Steam) — $13.99  (list price $60) NBA 2K15 (Steam) — $11.62  (list price $60) Act of Aggression (Steam) — $29.45  (list price $45) <- access to multi-player beta PlayStation 4 Batman: Arkham Knight Bundle — $369.99  (list price $450) Dead: Xbox One 1TB Halo: MCC Bundle + $50 Gift Card — $399.99  (list price $400)** Xbox One Halo: MCC 500GB Bundle + $50 Gift Card — $349.99  (list price $400)** Recent Releases 07/23: Better Late Than DEAD (Steam) — $4.31  <- yep another open-world survival 07/21: F1 2015 (Steam) — $39.49  (list price $55) 07/20: Breach & Clear: Deadline (Steam) — $10.32  (list price $20) Upcoming Releases 09/29: NBA 2K16 (Steam) — $46.20  (list price $60) 09/30: Blood Bowl 2 (Steam) — $34.65  (list price $45) 11/10: Fallout 4 (Steam) — $46.20  (list price $60) <- 23% off returns PC Game Deals Games Planet 2015 Summer Sale Assassin's Creed Rogue (Uplay) — $25.19  (list price $50) Assassin's Creed Unity (Uplay) — $21.70  (list price $60) Football Manager 2015 (Steam) — $15.49  (list price $50) Castlevania: Lords of Shadow 2 (Steam) — $8.90  (list price $40) Assassin's Creed IV Black Flag (Uplay) — $6.19  (list price $30) GOG EA Catalog Sale SimCity 4 Deluxe Edition (DRM-Free) — $7.99  (list price $20) Jade Empire Special Edition (DRM-Free) — $5.99  (list price $15) Lands of Lore 3 (DRM-Free) — $2.39  (list price $6) Populous (DRM-Free) — $2.39  (list price $6) Ultima Underworld 1 + 2 (DRM-Free) — $2.39  (list price $6) Theme Park (DRM-Free) — $2.39  (list price $6) Sid Meier's Alpha Centauri Planetary Pack (DRM-Free) — $2.39  (list price $6) SimCity 2000 Special Edition (DRM-Free) — $2.39  (list price $6) Theme Hospital (DRM-Free) — $2.39  (list price $6) Dungeon Keeper 2 (DRM-Free) — $2.39  (list price $6) More PC Deals The Witcher III: Wild Hunt (DRM-Free) — $29.99  (list price $60) Dying Light (Steam) — $29.99  (list price $50) Pillars of Eternity Hero Edition (Steam) — $18.95  (list price $45) Blackguards Franchise Pack (Steam) — $15  (list price $55) Sid Meier's Civilization V: Complete Edition (Steam) — $12.50  (list price $50) Console Game Deals Disney Infinity: Marvel 2.0 Starter (XOne.360, PS4/3, Wii U) — $34.99  (list $75)** Skylanders Trap Team Starter Kit (PS4/3, XOne/360,) — $29.99  (list $60)** Disney Infinity: Toy Box Starter 2.0 (PS4/3, XOne/360) — $29.99  (list $60)** Madden NFL 15 (PS4/3, XOne/360) — $19.99  (list $30)** The Evil Within (PS4, Xbox One) — $19.99  (list $60) Yaiba: Ninja Gaiden Z (PS3, Xbox 360) — $5.99  (list $10) Borderlands 2 (PS3) — $3.99  (list $15) PS4 Dynasty Warriors 8 Xtreme Legends Complete (PS4) — $29.99  (list price $60)** Duck Dynasty (PS4) — $27.99  (list price $40)** Trials Fusion (PS4) — $19.99  (list price $40) Killzone: Shadow Fall (PS4) — $15.99  (list price $40) Xbox One Xbox One + Kinect + $50 Gift Card (Refurbished) — $379.99  (list price $380)** Xbox Live Gold 12 Month Gold (Physical Card) — $35.99  (list price $60) Xbox Live 12 Month Gold (Digital Code) — $34.95  (list price $60) Disney Fantasia: Music Evolved (Xbox One) — $9.99  (list price $40)** Titanfall (Xbox One) — $7.99  (list price $20)** Xbox 360 The Voice + Microphone (Xbox 360) — $29.99  (list price $40)** Ultimate Stealth Pack (Xbox 360) — $14.99  (list price $30) Assassin's Creed IV Black Flag (Xbox 360) — $9.99  (list price $20) Disney Fantasia: Music Evolved (Xbox 360) — $7.99  (list price $30)** PS3 Metal Gear Solid: The Legacy Collection (PS3) — $29.90  (list price $50) The Awakened Fate: Ultimatum (PS3) — $27.99  (list price $40) Alien: Isolation Nostromo Edition (PS3) — $19.99  (list price $30) Dark Souls II (Xbox 360) — $11.99  (list price $30) Escape Dead Island (PS3) — $8.99  (list price $30) Michael Jackson The Experience (PS3) — $3.99  (list price $20) Just Dance 2014 (PS3) — $2.99  (list price $40) Wii U Mario Party 10 + Mario Amiibo (Wii U) — $39.99  (list price $50) Zombie U (Wii U) — $8.99  (list price $30) 3DS Super Smash Bros. (Nintendo 3DS) — $29.99  (list price $40) Mario Kart 7 (Nintendo 3DS) — $19.99  (list price $30) Skylanders Giants Portal Owners Pack (Nintendo 3DS) — $9.99  (list price $60) Laptop Deals 17.3" MSI Stealth Pro i7-4710HQ, 16GB, GTX 970M — $1,499.99  (list $1,850) 17.3" Asus ROG i7-4720HQ, 16GB, 512GB, GTX 960M, 4K — $1,399.99  (list $1,699) 15.6" Lenovo Z51 i7-5500U, 8GB, Radeon R9 M375 — $669  (list $1,080) HDTV Deals 55" Sharp 2160p 4K Ultra HD LED TV — $899.99  (list price $1,000)** 60" Westinghouse 1080p Smart LED HDTV — $649.99  (list price $700)** 50" Seiki 2160p 4K Ultra HD LED TV — $399.99  (list price $1,000) Game deals from Dealzon. Sales help support Destructoid.
Weekend deals photo
Come grab the 18th or whatever # title
Where GMG's Summer Sale ends, Games Planet picks up the baton to take a stab at your wallet. The retailer's sale has been going fairly well in terms of the variety of titles at historic low prices. Fri/Sat batch inc...

Assassin's Creed photo
Assassin's Creed

Here's more Assassin's Creed: Syndicate for you


Now with more "being a jerk"
Jul 21
// Vikki Blake
As some of us weren't overly impressed with the first-hour playthrough of Assassin's Creed: Syndicate we saw yesterday, here - take a look at another video released by Ubisoft. This teaser may be less than five minutes long, ...
Hour of Ass photo
Hour of Ass

Assassin's Creed: Syndicate looks a little empty


Horse battles, though
Jul 17
// Jordan Devore
Ordinarily, Brett would be the one to tell you about this nearly hour-long Assassin's Creed: Syndicate video, but he's out of town for a wedding. He doesn't typically keep up with the site day to day. That means we could say ...
Toy Soldiers photo
Toy Soldiers

Cobra Commander and Assassin's Creed, together at last


They're both in Toy Soldiers: War Chest
Jul 09
// Jordan Devore
After showing He-Man and G.I. Joe in Toy Soldiers: War Chest, Ubisoft noted that it would announce two more licensed armies for Signal Studio's latest tower defense/action game. We dreamed big, as you do. That was a mistake. ...

Assassin's Creed photo
Assassin's Creed

Want to play Assassin's Creed at SDCC? You have to write a short essay first


Compose to be chose
Jul 07
// Brett Makedonski
Are your writing skills as sharp as your hidden blade? They'll need to be if you want to play Assassin's Creed Syndicate at San Diego Comic-Con. It's a jam-packed show, and only the most qualified of assassins get a chan...
Comic-Con photo
Comic-Con

Ubisoft's Comic-Con plans include you jumping off a tall structure


If you want, of course
Jul 01
// Brett Makedonski
For the second straight year, Ubisoft's giving people an opportunity to showcase their assassin prowess. Equipped with a Ninja Warrior-like course, the French publisher is promoting Assassin's Creed Syndicate with a ser...

It's truly fun traversing Assassin's Creed Syndicate's London

Jun 16 // Brett Makedonski
As these things go, our E3 demo was free of any sort of missteps that would hint at a repeat performance. No surprise there; these showings are almost always incredibly polished even though they're all in "pre-alpha." What is worth noting is that Ubisoft actually let us have hands-on time this year. In 2014, it was a one-on-one hands-off session while a developer played. That could be a small indicator that the publisher has more faith in this year's iteration. I was turned loose in a very small section of London, and I immediately felt a knowing comfort. Assassin's Creed isn't going to change that much, after all. Having just walked out of a pub, protagonist Jacob was on the ground and surrounded by three story (or so) buildings. Rooftops are the much preferred method of getting around, so it's time to start ascending. This is where Syndicate made its open-world pacing apparent. Rather than climbing the face of every structure, Jacob can shoot a grappling hook that will almost instantaneously transport him to any summit. It may seem like it wouldn't be all that noteworthy, as several titles have implemented the same feature in recent years. But, it does such a great job of opening up the Assassin's Creed traversal, it's impossible to ignore its significance here. [embed]294140:59097:0[/embed] Once on the rooftops, it was simple to shoot ziplines across to even further destinations. It's no longer necessary to go from roof to ground and back up when trying to cross a city. Now, pathfinding is incredibly simple because it just requires a quick tap of a button to fire across the chasm. These ziplines serve another purpose too, though. Partway between two points, Jacob can decide that whatever's underneath him needs a quick blade in the back of the neck. Performing air assassinations while gliding along proves to be quite satisfying, not to mention efficient. This particular demo tasked me with clearing out a relatively small compound, which was a great opportunity to test out the only new weapon I was shown. Jacob has hallucinogenic darts at his disposal, which make enemies easy to deal with. What's more, shooting them into a fire gives them an area-of-effect radius instead of only harming one target. I took out three people with one dart and then threw a knife to drop some cargo on the head of a fourth. It was a pretty great way to quickly and creatively dispatch a handful of enemies. That's when the faction leader began fleeing, necessitating commandeering someone's buggy to chase them down. With a terrified horse pulling me around with all the grace you'd expect from a panicked animal, I eventually caught up. This initiated a "gang war" where I fought alongside approximately ten others to kill those on the other side, which concluded the demo. For the few takeaways I had, I was left with more questions. What role would Evie play opposite of Jacob? Will either be playable under any circumstance, or do they each have scenes dedicated to them? How will gameplay differ between the two? What are Ubisoft's plans for the modern story? How will the boroughs of London seem unique? I had a lot of inquiries, but the developers were tight-lipped about almost everything, simply stating that oft-repeated line "We're going to be talking about that later." Frustrating as it is, it's par for the course. Information's always locked down until the publisher's ready to reveal. From what we saw, everything about Syndicate is very Assassin's Creed. That's not much of a revelatory statement, but it is what it is. The grappling hook -- the one thing that isn't very Assassin's Creed -- was undoubtedly the finest feature. It's not the type of change that will be at the forefront of someone's mind when they think about the game, but it's an improvement that will keep traversal from becoming too much of a slog. That's a welcome addition if I've ever heard of one.
AC Syndicate preview photo
And a whole lot quicker
Ubisoft finally had all the perils that come with annual franchise installments come crashing down on it last year with Assassin's Creed Unity. It was the most ambitious Assassin's Creed title to date -- with its insanel...

 photo

Assassin's Creed Syndicate gets PS4 exclusive missions, Dreadful Crimes


DON'T MESS WITH EVIE
Jun 15
// Nic Rowen
The PS4 is getting some exclusive Assassin's Creed Syndicate missions based on the works of some of Victorian England’s most famous authors (although curiously, they didn't name which ones). The Dreadful Crimes exclusi...
Assassin's Creed photo
Assassin's Creed

Assassin's Creed: Syndicate is mean to horses


Neigh!
Jun 15
// Kyle MacGregor
Assassin's Creed: Syndicate made an appearance at Ubisoft's E3 press conference (Shocker, I know!). And one of the big additions to this year's game involves vehicle combat, some of which involves horses getting caught in the crossfire. Which makes me real sad. Go crash some trains or something, you monsters. Leave the poor ponies alone.
Assassin's Creed E3 photo
Assassin's Creed E3

Ubisoft scrambling to make Assassin's Creed E3 demo more playable than final game


Disappearing face epidemic under control
Jun 12
// CJ Andriessen
With just a few days until the start of E3, sources within Ubisoft say the company is doing everything possible to make the E3 demo of Assassin’s Creed: Syndicate the ultimate gaming experience -- unlike the broken, bug...
AC Syndicate photo
AC Syndicate

Ubisoft: No second screen experience for Assassin's Creed Syndicate


Getting further and further from Unity
May 28
// Brett Makedonski
Plenty of publishers are high on the second screen experience, but Ubisoft's coming down from that -- well, at least a little. The next installment in the Assassin's Creed franchise won't come paired with a companion app...
Syndicate photo
Syndicate

First historical inaccuracies spotted in Assassin's Creed: Syndicate


Only likely to bother train enthusiasts
May 18
// Laura Kate Dale
Eagle eyed Reddit users have been pouring over last week's Assassin's Creed: Syndicate trailer with a fine tooth comb and have started spotting some of the game's first historical inaccuracies over the weekend. Perhaps the mo...
Assassin's Creed photo
Assassin's Creed

Is that Brock Lesnar in Assassin's Creed Syndicate?


Bloody well looks like it
May 13
// Vikki Blake
An eagle-eyed Kotaku reader has spotted a familiar - if unexpected - figure in the recent Assassin's Creed Syndicate stream: wrestler and all-round I-kick-asses-for-a-living-dude, Brock Lesnar.  To check it out for yours...
Assassin's Creed photo
Assassin's Creed

Ubisoft: Assassin's Creed: Syndicate coming October 23


It's officially official
May 12
// Kyle MacGregor
After months of leaks and speculation, Ubisoft has finally unveiled the next entry in its annualized cash cow. As expected, it's called Assassin's Creed: Syndicate and takes place in Victorian London. It seems Ubisoft has tak...
Assassin's Creed photo
Assassin's Creed

The next Assassin's Creed will reportedly have a playable female protagonist


Said to be splitting screen time
May 11
// Brett Makedonski
Assassin's Creed Unity encountered its fair share of controversy last year. It mired in post-release difficulties for a significant amount of time. However, months before that, it was the source of public outcry over the...
Assassin's Creed photo
Assassin's Creed

We found hidden clues about the next Assassin's Creed


We'll find out for sure on May 12
May 07
// Brett Makedonski
Six months ago, a rumor surfaced that the next Assassin's Creed would be set in Victorian London. Although the report looked extremely credible, we hadn't ever received anything in the way of confirmation from Ubisoft th...
Assassin's Creed movie photo
Assassin's Creed movie

Michael Fassbender's Assassin's Creed movie will start filming in September


It's still happening?
May 05
// Chris Carter
If there's one thing that would get me interested in an Assassin's Creed movie, it's the attachment of Michael Fassbender to the project. While I have very little hope for the film, Fassbender (and his penis)&n...
Ancestors: The Humankind photo
Ancestors: The Humankind

Assassin's Creed creator unveils Ancestors: The Humankind Odyssey


It's episodic
Apr 23
// Chris Carter
In 2010, Patrice Desilets decided to leave Ubisoft, and thus, his creation, Assassin's Creed. He returned in 2011 with THQ, then in 2013 his studio was sold back to Ubisoft. Then he was fired. He had quite a ride, but he...

Review: Assassin's Creed Chronicles: China

Apr 21 // Chris Carter
Assassin's Creed Chronicles: China (PC, PS4, Xbox One [reviewed]) Developer: UbisoftPublisher: UbisoftReleased: April 21, 2015MSRP: $9.99 (China is part of the Assassin's Creed Unity Season Pass) Assassin's Creed Chronicles: China isn't a new concept, as Assassin's Creed II: Discovery basically built upon the older Prince of Persia games, which Ubisoft even took a crack at last generation with a remaster. Nonetheless it's a welcome one on paper if we get to see other parts of the world beyond western civilizations, even if it does feel rushed in many aspects. The story this time around follows Shao Jun, one of the lone assassins left in her order after Zhang Yong of the Tigers (Templars) wiped them out. It takes place after the events of Assassin's Creed: Embers, which ties her into the core storyline by way of a chance encounter with Ezio Auditore. Fans will enjoy the connection for sure, but most of you out there can completely ignore it as yet another wacky "Assassins versus Templars" adventure and just enjoy this as a 2D platformer. You might want to ignore the story anyway, because it's not very good. Framed as a standard revenge tale, Shao Jun will hobble across various landscapes killing whoever gets in her way to the top. The dialog is particularly terrible and not in a funny B-movie way, and no one that turns up is memorable. I know a lot of people didn't dig the meta-narrative fluff in the core series, but at least it was something worth talking about. In many ways it feels like a missed opportunity to flesh out the brotherhood in China, but hot damn if the setting itself isn't beautiful. [embed]290711:58237:0[/embed] In fact, the first thing I noticed about the game was the killer art style. The lazy slideshow cutscenes aren't that big of a deal when everything looks like a living painting, especially Shao's flowing red cape. In-game the art is still wonderful, but the environments themselves often lack detail, with washed-out backgrounds making a frequent appearance. That feeling of disappointment will pass quickly though once you reach another vibrant setpiece. Fans of the core series will find it easy to acclimate, as the controls are very similar. There's a button to hold down to run and initiate reckless mode, a button to go all stealthy, and your standard light and heavy attacks. While the narrative isn't all that slick, Shao Jun controls like a master assassin, and I had very few issues getting her to go anywhere I needed her to be. Grabbing ledges, crawling about, and avoiding guards was a breeze. All of this action will be navigated around awareness cones for enemies, which are visible front and center on-screen. Enemies are fairly observant of their surroundings, with clear "sound" circles and other nuances influencing their movements, but sadly they don't follow you to the ends of the earth like past games -- if you're in a tricky spot, they'll just sit there for about 10 seconds before returning to their patrol route. It reminds me of the camp of the original Tenchu, with mixed results. Non-lethal force is preferred, but Shao has access to a whistle ability for distractions, in addition to firecrackers, daggers, and a noisemaker tool. Every power feels roughly the same which makes for some dull variations early on, but every level will unlock newer, cooler abilities that mix things up much more than her basic skillset. I'm talking grappling hooks, more options for hiding places (like that "quick switch" leap Sam Fischer is so good at), and sliding assassinations. Melee combat is run-of-the-mill but it looks sexy, especially when coupled with Shao's unique animations. Backwards blocks and bullet dodges are fluid and responsive, which is key as you'll be doing both of those things a lot. You won't fight many interesting enemies, but even the meat grinder of foes the game throws at you is fun with this system. Once you're done with the five-to-six-hour adventure there's two New Game+ options to replay with slightly different mechanics, which do just enough to justify another playthrough or two. Assassin's Creed Chronicles: China has the makings of a good 2D Prince of Persia re-awakening, but it lacks a lot of character both aesthetically and mechanically. Still, there's very little actually wrong with it if you're looking for another platformer to add to your pile. Hopefully future iterations of the Chronicles subseries can build upon the foundation that China has provided. [This review is based on a retail build of the game provided by the publisher.]
Assassin's Creed review photo
Shao Jun gettin' it done
Just last week I asked readers if they were into the idea of 2D Assassin's Creed games. Roughly 41% were on board, 33% preferred the 3D iterations, and 26% have checked out of the series entirely. Ubisoft doesn't really care what you think, though. As long as they sell, those assassins will keep on stabbin'.

AC Chronicles photo
AC Chronicles

Assassin's Creed has a new perspective, but a familiar thirst for blood


We go to China first
Apr 20
// Brett Makedonski
A cursory glance at the launch trailer for Assassin's Creed Chronicles: China, and you might think that the franchise is moving in an entirely different direction. A stylized aesthetic, wonderful ploofs of color, and a focus...
Assassin's Creed photo
Assassin's Creed

Are you interested in Assassin's Creed Chronicles?


Or do you wish these settings had proper 3D games?
Apr 15
// Chris Carter
Assassin's Creed Chronicles will take the series to China, India, and Russia over the coming months. All three (in addition to Japan and Egypt) were among the highest requested settings for the series, leading to a certain de...
Assassin's Creed photo
Assassin's Creed

Travel to India and Russia in future episodes of Assassin's Creed Chronicles this fall


Fan-favorite Assasins finally have their time to shine
Mar 31
// Alessandro Fillari
Recently, I got to go hands-on with Assassin's Creed Chronicles: China. For this downloadable title, Ubisoft redesigned the AC experience to fit within a 2.5D perspective. With China releasing next month, players will finally...

Assassin's Creed Chronicles: China gives the series a fresh perspective

Mar 31 // Alessandro Fillari
Assassin's Creed Chronicles (PC, PS4, Xbox One [previewed])Developer: Climax StudiosPublisher: Ubisoft Release date: April 21, 2015 (Episode One) / Fall 2015 (Episodes Two and Three) "It's a very exciting and very challenging project to work on," said lead game designer Xavier Penin. "[Ubisoft] had a pretty [sizable] pitch for the project and wanted them to be short, episodic, and each of the stories would have their own specific artstyles that fit the character and time period. We knew we had to focus our efforts on making something that didn't just feel like a smaller Assassin's Creed." For the first episode, Assassin's Creed Chronicles: China, players take on the role of female assassin Shao Jun, who fans might recognize from the animated film Assassin's Creed Embers. Picking up some time after the events of Embers in 1526, Shao Jun returns to China after her training with Ezio Auditore and seeks revenge against Emporer Jiajing of the Ming Dynasty after the massacre of the Chinese Assassin Brotherhood. During her exploits, she'll acquire new abilities and contacts that will help in her quest, and revitalize the Assassin presence in 16th-century China. China has been a top requested location from fans, along with a playable Shao Jun, and seeing it come to pass is exciting. In the three levels I played, set in The Forbidden City and Fujian Province, we got to experience a starkly different setting and visual palette not seen from the series. Moreover, the brief taste of the India and Russia episodes we saw also feature their own art styles and aesthetic. Granted, the nature of this downloadable title allows them to try different settings, but I was blown away by the potential AC has in such lush environments. This enthusiasm was also shared by the folks behind the title. [embed]289710:57987:0[/embed] "When we were going to do this game with [Shao Jun], I was really excited about it and wanted to get all the information about background and her story, but it was actually pretty thin," said Penin. "So eventually we decided to come up with new ideas and settings, beyond Embers, and we came up with a story that AC fans will enjoy." Understandably, the switch from 3D to 2.5D has brought some changes to the action-stealth gameplay. For the most part, players will still traverse the environment with free-running maneuvers while avoiding detection, and only using combat as a last resort. Players will run and leap across obstacles in the environment and move between the foreground and background during traversal. I was impressed with the depth shown in the environments, and I was quite surprised that areas shown off were largely interactive. In one section during a prison escape, I had to find my gear before making an exit, which meant having to search for a guard's keys. After traveling through a hallway, I entered a large cavern housing dozens of prison cells. Off in the distance in the background, there were several guards making their rounds near a number of prisoners. From the foreground, I jumped onto a fallen pillar, which allowed me seamlessly run across to the background of the environment, which had its own unique layout and design. It was neat to be able to see how much depth the levels have, and the later levels show off much more intuitive and clever design. The stealth gameplay has had a bit of change, however, and the assassins now have to rely more on shadows and darkness to slip past their foes. Instead of the line-of-sight design from past titles, Chronicles utilizes a vision cone system. Similar to Mark of the Ninja's gameplay, all enemies can see and hear only a certain distance ahead of them, which gives you the means to figure out the best way around them. While it's still very much AC, the new design feels different. The lead designer elaborated a little further with how they went about re-designing AC stealth for 2.5D. "We had a lot of work to find the right recipe because this is the type of gameplay that require precise signs of feedback," said Penin. "We experimented a lot with the detection system, which focuses on cones of vision that work really well because it shows accurately in the 2D perspective. While some people initially thought [the visual representation of enemy line of sight] got in the way of the art style, ultimately the function allowed for us to design the stealth for players to be more interesting." Though you can easily avoid all conflicts by sticking in the shadows or hiding inside doorways or off the sides of ledges, there are a whole assortment of gadgets that Shao Jun has at her disposal, such as the rope dart which can sling enemies and help her traverse to new heights. The action and pace of the stealth from past games is present, though there seems to be much more thought put into it. Some sections felt like actual puzzles more than action-stealth gameplay, and I mean that as a good thing. The narrowing of the perspective put a lot more depth into this facet of gameplay, and it was refreshing to have a more refined approach to it. I'm also quite impressed with the visual aesthetic of Chronicles. The developers have stated that each episode will have a unique look to it, and China's style is stunning in its representation of perpetual autumn and uses of inkblot-style visuals and palettes. The colors are vibrant and lush, and the shadows and darkness show a certain roughness, as if it's a place that only the Assassins, history's wet-workers, can venture to. These still-images do not do this title justice -- it's quite gorgeous in action. While I was enjoying myself throughout the China setting, a part of me wished this was a fully 3D title rather than a downloadable side story. Nothing against this game, as it's really solid and makes some clever choices in regards to approach to stealth in a limited perspective, however I feel that such rich settings would be better used for full-fledged 3D Assassin's Creed titles. In any case, Assassin's Creed Chronicles is looking to be a nice surprise for the franchise. Though we can undoubtedly expect to see another main entry in the series this year, Chronicles will serve to be a nice change of pace for those looking for a different take on the series. For those who bit on the Unity season pass, you'll get the first episode on day one. The bite-sized nature of these titles will make them easy to get into, but they're sure to surprise players with how much depth is present.
2.5D Assassin's Creed photo
Stabbin' necks through history in 2.5D
It's not often we see a major player in the big leagues of yearly releases reinvent itself in a more modest and distinct way. With Assassin's Creed titles expected every year, it's been a bit of a challenge for Ubisoft to kee...

SteelSeries Sentry photo
SteelSeries Sentry

I couldn't trick the eye-tracking tech in Assassin's Creed Rogue


Say 'trick the eye-tracking tech' five times fast
Mar 06
// Brett Makedonski
Whenever I get my hands on new technology, my first inclination is to try to break it. Well, not the way Fred Durst likes to break stuff, but to see if I can expose any hiccups in the design. Going into a demo for the SteelSe...
Ass Creed modernity photo
Ass Creed modernity

Assassin's Creed will feature more modern day segments in the future


Twenty more years of Assassin's Creed
Feb 27
// Steven Hansen
The amusing glitch-fest that was Assassin's Creed Unity didn't intentionally eschew the series' whacked out modern day narrative. In fact, more dalliances into now-time were planned for Unity, Assassin's Creed lead writer Dar...
Assassin's Creed science photo
Assassin's Creed science

Scientists: Don't jump off buildings into haystacks like an assassin


'If the jumper is willing to suffer severe injuries...'
Feb 25
// Darren Nakamura
Everybody knows that people who play videogames are impressionable. After playing Pac-Man, we invariably binge eat. After a session with Call of Duty, we all joined the military. But science says that maybe we shouldn't do ev...
Assassin's Creed photo
Assassin's Creed

Assassin's Creed movie is in production, is actually happening


Still one week away from Star Wars
Feb 13
// Chris Carter
Say what you will about recent Star Wars films, but the franchise is still a juggernaut in just about every facet of the market. People are hopeful about the new wave of Disney movies, and that includes the spinoff relea...
Ubisoft photo
Ubisoft

Ubisoft had a good quarter despite mediocre showing from Assassin's Creeds


No year-over-year change
Feb 12
// Brett Makedonski
Ubisoft didn't have a disappointing holiday season, as it posted financial reports today indicating that the publisher exceeded its quarterly sales expectations by approximately €80 million. More surprising, it did ...
AC Rogue on PC photo
AC Rogue on PC

Assassin's Creed Rogue's PC port will be first triple-A game to use eye-tracking


Made possible by SteelSeries Sentry
Feb 05
// Brett Makedonski
When Assassin's Creed Rogue comes to PC later this spring, players will be able to take advantage of some optional tech that, in a sense, won't restrict their field of vision to the confines of their screen; in fact, it...
AC Rogue PC date photo
AC Rogue PC date

Assassin's Creed Rogue sneaks over to PC on March 10


Stabs a thing or two along the way
Feb 05
// Brett Makedonski
For more than three months, Assassin's Creed Rogue has been an exclusive to legacy consoles. That'll change on March 10, as the PC version finally has a release date that's set in stone. Strangely, the word doesn't come...

  Around the web (login to improve these)




Back to Top


We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -