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Pixels movie photo
Pixels movie

Arcade icons wreck Earth in the first trailer for Pixels


Warning: Adam Sandler and Kevin James
Mar 17
// Jordan Devore
In Pixels, aliens have invaded Earth with classic arcade characters like Donkey Kong and Pac-Man and it's up to Adam Sandler and friends to save the world. What could possibly go wrong? The basic concept originated years ago...
More Geometry Wars photo
More Geometry Wars

Geometry Wars 3 is evolving with 40 new stages and Hardcore Mode


Somehow this is a free update
Mar 17
// Jordan Devore
This is unexpected. Geometry Wars 3: Dimensions is rolling out a free update across all platforms (PS3, PS4, Xbox 360, Xbox One, PC) on March 31, 2015 that's large enough to warrant a name change. Going forward, the game wil...

Sega brings back OutRun with style for the 3D Classics Series

Mar 11 // Alessandro Fillari
For those not quite familiar, OutRun is an arcade-style racing game that tasks players with racing their shiny Ferrari Testarossa across a stretch of land. At several points, you'll be able to choose which path you'd like to take, which will take you to a brand new setting that you'd likely not see in previous playthroughs. This nonlinear gameplay was rather unconventional for a racing title, which made it quite popular with arcade goers who wished for repeat plays. Over the years, it's developed quite a legacy for Sega, and it has even inspired musicians like Kavinsky for its portrayal of style in high-speed. It was a rather seminal title for Sega, earning a lot praise and finding much success in the arcades. Developed by Yu Suzuki, the creator of Shenmue, Virtua Fighter, and After Burner, it focused on fast gameplay while giving players a soothing and equally pulsing soundtrack to listen to. It even got several followups over the years. But with this remaster of OutRun, the folks at Sega had to put in extra work to retain the the original's style and feel without watering down the experience. "OutRun and After Burner II are two games that were the most important games in Sega’s history through the 1980s. However, due to a number of reasons, there was a time when there were no opportunities to port these two titles to other platforms," said producer Yosuke Okunari. "The most important thing for these kinds of games, and this is apparent from a video of the game you may have seen, is not to take these important games and try to remake them completely from scratch, but rather to recreate the playstyle as faithful to the original as you possibly can. And because the game preserves the feeling of the era it was made in, that history and the memories of those times can be communicated to everyone." During my playthrough, I immediately noticed how much smoother it felt. I played a bit of game when I younger in the arcades, so seeing this in action on a handheld was kind of a trip. And with the 3D enabled, the game doesn't lose performance one bit. It was impressive to see that a super fast racing game like OutRun would be able to make the transition so well. Honestly, it felt a bit hypnotic going over 200 km an hour. Once you're in the zone, you're kinda in a trance. Okunari-san explained that with the success of the previous titles on 3D Classics, they were able to tackle the necessary hurdles porting OutRun would take. "The 3DS is a notable piece of hardware, but it’s not a console that’s particularly well suited for creating faithful ports," he explained. "And so we were not able to include these two titles when we first began the development for the Sega 3D Classics. Only through the success of the first batch were we able to obtain the technical know-how and development budget to work on these two titles. It’s because of all the fans’ support." Often times, the 3DS tends to have some trouble with handling ports of classic or even recent titles. Which made porting the game, despite its age, somewhat of a challenge. One of the techniques that titles like After Burner and Space Harrier use is a way of presenting 2D sprites as pseudo-3D visuals, which is done with unique sprite-scaling designs. But in order to keep it consistent with other titles, the developers had to double the performance on OutRun, upgrading it from thirty frames per second to sixty. "Tying to get squeeze out more performance that the original title supported was a very difficult undertaking," said the producer. "Simply straight porting the game as is would prove to be a challenge in and of itself, but we had to optimize and improve the programming so it would run twice the speed as the original. Also, we added two new songs to the game, and made a point that they had to blend naturally and feel completely natural in the game, which was also a great challenge. Essentially using the same sound sources as the original, while ensuring that they would sound different and unique compared to the original three songs. New songs in the style and feel of the era when the game was originally released, back in the '80s." It's certainly eye-opening to see the amount of work that goes into remasters for classic titles. I supposed with the technology we have now, it's easy to think of products and software from the past as easy to make, or even easy to transition onto current hardware. Given the limitations they had and parameters they had to work within, I'm very impressed with what I played. I spent a good amount of time with OutRun on the 3DS, and it played like a dream. I highly recommend giving it a shot, especially if you're a first-timer. The sense of speed is just as sharp as it was back in the arcade days and experiencing it within the palms of your hands is real rush.
Sega 3D Classics photo
Race with flair on March 12
One of the great things about Sega's ongoing 3DS Classics series is that it allows retro games from the publisher's past to find a new audience. And given its rich and diverse history of quirky and fan-favorite titles, there'...

Pokkén Tournament photo
Pokkén Tournament

Flex those muscles, Machamp


Did it for the headline
Feb 18
// Jordan Devore
This is vaguely the same footage of Pokkén Tournament we've seen over the past couple weeks, but it's a direct capture of the game, so what the hell. Good recap of the current roster, though do note that the voice over and text are in Japanese. Long way to go before this'll get localized. What's going on with Pikachu (starting at 1:25)? That expression is Kirby-in-the-USA angry.
Dissidia Final Fantasy photo
Dissidia Final Fantasy

Square Enix reveals new Dissidia Final Fantasy


...for arcades!
Feb 14
// Kyle MacGregor
Square Enix has a new Dissidia Final Fantasy in the works, the publisher revealed today at the Japan Amusement Expo in Chiba. It's a three-on-three fighting game currently only announced for arcades. You have to figure ...
New Attack on Titan game photo
New Attack on Titan game

Capcom is making an Attack on Titan arcade game


HNNNNNNNNG!
Feb 13
// Kyle MacGregor
Capcom is developing an Attack on Titan arcade game, the publisher revealed today at the Japan Amusement Expo in Chiba. Details are scarce at present, but we'll learn more this summer. Attack on Titan is a dark fant...
Pokkén Tournament photo
Pokkén Tournament

Pokken strikes Japanese arcades this summer


Love that outfit, Harada
Feb 12
// Kyle MacGregor
Pokkén Tournament launches in arcades across Japan this summer, Bandai Namco revealed today at the Japan Amusement Expo in Chiba. The studio is showcasing the fighter this weekend at the event, giving attendees an...
Arcade heaven photo
Arcade heaven

Housemarque is making a game with Robotron designer Eugene Jarvis


What a match
Feb 12
// Jordan Devore
Designer Eugene Jarvis (Defender, Robotron: 2084, Smash TV, Cruis'n) and Housemarque (Super Stardust, Outland, Resogun) are collaborating on a game. Is this real life? It can't be! "When I saw Resogun I couldn't believe how t...
Pokkén Tournament photo
Pokkén Tournament

Off-screen Pokkén Tournament footage has Gardevoir-on-Gardevoir action


Give the people what they want
Feb 11
// Jordan Devore
As a man of simple tastes, my big takeaway from Pokkén Tournament's location test in Japanese arcades was Pikachu wearing shorts, but, I get it: game mechanics are important too. This off-screen video from seadraDS ha...
Q*Bert photo
Q*Bert

Kids just won't understand how jaggy Q*Bert used to be


Missed opportunity to call it 'Q*Bert Reberted'
Feb 06
// Brett Makedonski
When Q*Bert Rebooted does a weird little hop thing over to PS4, PS3, and Vita, it'll evoke two different thoughts from its prospective audience. Old-timers won't be able to recall everything looking so smooth. Youngins ...

Review: Pix the Cat

Feb 03 // Steven Hansen
Pix the Cat (PC [reviewed], PS Vita, PS4 ) Developer: Pastagames Publisher: Focus Home InteractiveReleased: January 29, 2015 MSRP: $9.99 The main attraction is the arcade mode and its Main Grid. Pix is always moving, you pick the direction. You start on level one, collect eggs, gain a trail of duckling, deposit them into targeted holes without crashing into them or a wall. Once the plane is egg-free, you tunnel deeper and repeat until time runs out.  The rest is arcade perfectionism. If you pick up all the ducklings before depositing them into the holes, you get a combo bonus. More points. Stringing together planes of Perfects is the key to topping leaderboards. Impeding that is the occasional puzzle-like design of some levels, that organically encourage you to snake in on yourself unless you exercise on the fly route correction. You also pick up speed as you play -- you even get a speed bonus by grinding on walls if you make your turns well in advance -- which is the pure reflex-testing part. Going faster ensures you go deeper and have more opportunity to score but it's harder to keep from running into a spike, or your own tail, breaking your combo and the remaining eggs on the board.    [embed]287131:57148:0[/embed] That's about it. The Main board changes slightly every time you play -- the board will be flipped upside down, egg placement slightly offset -- just so the game can't be machine-memorized, but it's all about incremental improvement. And it's a heck of a lot of frantic, neon fun. You can also choose your announcer voice (Doctor Doom is great, but Lady Bot sounds like an older Beemo), turn various ghosts on or off (friends' best, your best, global best). My only real complaint is that this is the sort of game that begs for an arcade joystick. Playing with the Xbox 360 analog feels much looser than I'd like, while I couldn't be quick enough with three fingers on the keypad. Let's not talk about the 360 d-pad. Maybe those of you who picked it up free on PS4 or Vita have better luck in that regard.  Pix comes with three other modes as well. Nostalgia, with its 1920s animation aesthetic, is all about speed, with you picking up a board (or a few) worth of eggs within the time limit, no drop off needed. Laboratory slows things down and emphasizes the puzzle portion. You move in whatever direction you choose until you run into something that stops you, like a lot of games with icy floor puzzles, all the while collecting eggs to deposit only once you've nabbed them all. You're graded based on how many moves you make on the board. There's also an amusing two- to four-player competitive multiplayer mode that pits robot Pixs against once another. You collect eggs to use as single-shot ammo to stun your opponents and make a point by dashing into them. The Arena rounds out a varied package that, some looseness to the controls aside, manages to be fun in a few different ways.
Pix the Cat reviewed photo
Infinite nest
Pix is a mix of the two most saccharine basic emoticons, :3 and ^_^, a face for the forgotten mascot age. Just too cute, and not in a way that ever betrays the fiendish score-chaser underneath. Sincere cuteness. A real testam...

Nitroplus Blasters photo
Nitroplus Blasters

Nitroplus Blasters adds four new faces to its extensive roster


Saya x another video game = my OTP
Feb 02
// Brittany Vincent
Nitroplus Blasters: Heroines Infinite Duel has added some new faces to its roster, and they're pretty awesome. Saber of Fate/Zero and Ethica Kibanohara of Tokyo Necro have been announced as playable characters in the upc...
Pokkén Tournament photo
Pokkén Tournament

Pokkén arcade controller resembles Wii U GamePad


Suspicious, very suspicious
Feb 02
// Kyle MacGregor
Well, maybe not exactly. It's certainly no fightstick, but it's also wider than your standard controller. Even still, the setups at the Pokkén Tournament location tests are giving me serious Wii U vibes. They may ...
Pokkén Tournament photo
Pokkén Tournament

Pokkén looks hot: Shorts-wearing Pikachu and red Lucario


Location test underway in Japanese arcades
Jan 30
// Jordan Devore
Now that Bandai Namco has begun testing Pokkén Tournament in Japanese arcades, the photos are flooding in -- and they're scrumptious. The Pokémon fighting game offers alternate colors for its combatants, includi...
Like Dissidia photo
Like Dissidia

School of Ragnarok is Square Enix's 1-on-1 arcade fighter


'Exclusive title for arcades around Japan'
Jan 29
// Steven Hansen
If you are in Japan or going sometime this year (and want to take me with you!), you can play Square Enix's newest title, School of Ragnarok. The one-versus-one fighter is more of a Gundam VS (or maybe Square's own Diss...
Pokkén Tournament  photo
Pokkén Tournament

The return of news on Dtoid's YouTube channel? Let's start with Pokkén Tournament


Do you want news in video form? Pog form?
Jan 24
// Jonathan Holmes
Today was a pretty huge day for Destructoid. One of the founding fathers of the website returned to the fold and swiftly kicked NBA2K15 in the nuts. We reviewed the New 3DS with lukewarm appreciation, tempered with the ...

Pikachu, Suicune, and Gardevoir announced for Pokkén Tournament

Jan 23 // Jonathan Holmes
[embed]286573:57003:0[/embed] [embed]286573:57000:0[/embed] [embed]286573:57002:0[/embed] [embed]286573:57001:0[/embed]
Pokkén Tournament photo
Snivy, Emolga, Fennekin, and Lapras are support characters
[Update: Embedded the full stream below. Also, GoNintendo rounded up more info on how the game plays, including details on how the 3-Axis movement works, how you can guard attacks from any height with the same button, and mo...

Pixel art gifs photo
Pixel art gifs

It's time for some Paul Robertson gifs


Nom nom nom
Jan 19
// Jordan Devore
This ghost, Mister Specter, comes from Curses 'N Chaos, an upcoming co-op arcade action title about smashing monsters. Developer Tribute Games (Mercenary Kings, Wizorb) has shared gifs of the first three bosses designed by Justin Cyr and animated by Paul Robertson. This was one of the first emails I saw this morning and now I wish every day began with gifs.
Pix or it didn't happen photo
Pix or it didn't happen

PlayStation-exclusive Pix the Cat comes to PC this month


'Like an infinite, mind-bending Pac-Man'
Jan 13
// Steven Hansen
Pix the Cat has been downloaded over a million times on PS4 and Vita, likely thanks to it being a free PlayStation Plus game. If you don't own one of those two things, Pix the Cat is coming to Steam at the end of January. Nostalgia mode, four player local multiplayer. Fun stuff. 
Guile's birthday photo
Guile's birthday

Happy birthday, Guile


Looking good!
Dec 23
// Jordan Devore
You thought we forgot? Not a chance. Happy birthday, Guile! Rock-solid abs, a full head of hair, that sprightly glimmer in your eye -- you're looking fabulous. Destructoid is home to plenty of adoring fans who post daily trib...
OutRun photo
OutRun

I think we've found the ultimate OutRun machine


Shake the street
Dec 22
// Jordan Devore
I hadn't heard of Force Dynamics' crazy-looking 401cr motion platform before today but I'm already convinced: it is the coolest way to play Sega's arcade classic OutRun.* "This is the original arcade OutRun from 1986, ported...
Hahahahaha photo
Hahahahaha

Tekken 7 lead annoyed you don't like the catgirl so she's Asia/Europe-exclusive


'Hello small world. I'll make muscular & skinhead character for you'
Dec 09
// Steven Hansen
Yesterday, Tekken 7 revealed a new character with cat ears and a Japanese pop idol aesthetic designed by Fire Emblem: Awakening and No More Heroes character artist Yusuke Kozaki. Our own Destructoid's...
KAWAII~~~ photo
KAWAII~~~

Nya! Good god, Tekken 7's Lucky Chloe is anime as hell


Kawaii new character
Dec 08
// Steven Hansen
I have a strong urge to get very, very good at Tekken 7 and just piss off (mostly western) players by beating them endlessly with this stupid cat girl. 
Neo Geo photo
Neo Geo

SNK asks which Neo Geo games we want ported to PlayStation


Mark of the Wolves and The Last Blade 2 are leading
Dec 04
// Jordan Devore
Despite never owning a Neo Geo (I was mad jealous of my friend who had a Neo Geo Pocket back in the day), I've played many of the system's best games thanks to digitally-distributed ports and compilation discs. SNK shows no s...

I never thought Super Mario Bros. would make me so angry

Nov 25 // Kyle MacGregor
I first happened upon this thing years and years ago, strolling down the sun-drenched Santa Monica Pier and into its dingy oceanfront arcade. That's where I discovered this wolf in sheep's clothing, the place I shall return to time and again until I slay the dragon. The affair all started so innocently. "An old Mario arcade cabinet!" I exclaimed, probably, darting over and feeding quarters into the machine. What a thrill it was, playing a game I (seemingly) had played a thousand times before. Experiencing it on something other than a home console felt so new and novel. Oh, little did I know... And then it happened. As I leapt over a familiar goomba, Shigeru Miyamoto reached out from the screen and smacked me right in the face. Mario collided with an invisible block, and was sent careening into the very thing he sought to avoid. It was at that moment I realized this wasn't my Super Mario Bros., but something else entirely. You see, I know this game like the back of my hand. That block wasn't supposed to be there. That subtle difference tipped me off. The arcade version must have been some sort of devilish doppelganger cooked up by the masterminds at Nintendo, a device designed to punish cocky shits like me and extract quarters from wide-eyed souls. As many quarters as possible. Over the years, I've pumped a lot of quarters into that machine, learned its tricks, let it lull me into a false sense of security only to find everything I thought I ever knew flipped on its head. That invisible block was just the canary in the coal mine. Many more surprises awaited me, most notably, changes to the game's warp zones. The Super Mario Bros. I was raised on lets players skip from the the first world to the fourth, and, from there, the eighth and final. This isn't the case in Vs. Super Mario Bros., though. The furthest these well-known secrets will take you is world six. Then things just start getting plain weird. The arcade version poaches levels wholesale from Super Mario Bros.: The Lost Levels, a game renowned for its extreme difficulty. As you might imagine, this makes finishing it an incredible challenge. One level, in particular, gets me every time. Its massive chasms and springs are difficult to surmount at the best of times, much less playing on some decrepit machine that's been decomposing there for three decades. I've never beaten the game, a sad reality that frustrates me to no end. Sure, I can finish it at home in eight minutes flat, but that blasted arcade machine bests me every time. Maybe one day I'll make an afternoon of it, being patient and frivolous, finding the will to try and try again instead of storming off in disgust upon seeing the words "game over" scroll across the screen. Maybe. I'll definitely keep working at it, though. It's an obsession, something I have to do.
Vs. Super Mario Bros. photo
The arcade port from Hell
In a cramped beachside arcade, sandwiched between Galaga and Mortal Kombat 3, sits my white whale. It's surrounded by restaurants, a roller coaster, churro vendors, and a carousel, this sad little Super Mario Bros. arcade cab...

Arcade games photo
Arcade games

Well, you can rent an arcade cabinet for your house for $75 per month


If you live in the Bay Area or Sacramento
Nov 25
// Brett Makedonski
Oh, San Francisco. You always have the coolest/wackiest/weirdest business ideas. Like this start-up that's offering an arcade cabinet delivered to your house for $75/month. That's just San Francisco enough to work! All You Ca...
Taito mashup photo
Taito mashup

Arkanoid vs. Space Invaders should have happened years ago


Mobile game announced for Japan
Nov 14
// Jordan Devore
I was too young to get into Space Invaders, influential as it was, but Arkanoid is my jam. Taito is working on a mobile game for iOS and Android that combines the two properties, according to Game Watch, and I'm loving the so...
Geometry Wars photo
Geometry Wars

Reminder: Geometry Wars 3 is out in two weeks


There's been, what, two trailers for this game?
Nov 12
// Jordan Devore
I'm unsure what your plans are for Thanksgiving but if you're looking to kill time before your big meal is prepared, allow me to point out that Geometry Wars 3: Dimensions will be released. It's coming first to Steam, PS3, a...
Tekken 7 photo
Tekken 7

Tekken 7 shows off Claudio and Katarina


Arcade opening
Nov 12
// Chris Carter
I've always had a soft spot for Tekken. Although the name doesn't carry as much weight these days, I still get excited at the prospect of playing as Yoshimitsu or another classic character while I pick up the new systems. Ba...
Arcade games photo
Arcade games

How does 900 classic arcade games in your browser sound?


Sounds pretty darn a-okay to me
Nov 04
// Brett Makedonski
Fancy the greatest classic gaming selection of all time? It's not at some fabled arcade where the sound of dropping quarters and eight-bit music drowns out the dimmed oldies rock station playing over the worn out speakers. No...

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