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Tekken 7 photo
Tekken 7

Yoshimitsu is coming to Tekken 7


Wow, really? I'd never have guessed
May 08
// Joe Parlock
Yoshimitsu’s turned into a weird mix of Cthulhu, a Xenomorph, NiGHTS, and Frieza from Dragonball for his appearance in Tekken 7. The video released by Namco shows him in all of his swordy, hovery, self-stabby glory; a...
Tony Hawk photo
Tony Hawk

Tony Hawk confirms new Tony Hawk game on Tony Hawk's Instagram


Tony Hawk has talons of steel and a beak that can pierce souls
Apr 22
// Joe Parlock
Remember when Tony Hawk’s catering guy screwed up and accidentally announced a new Tony Hawk game on Instagram? Unsurprisingly, the game’s been officially confirmed by Tony Hawk himself now via Instagram. The post...
Joe Montana Football 16 photo
Joe Montana Football 16

Joe Montana Football 16: 49ers legend making a Madden competitor


Runs in Unreal Engine 4
Mar 17
// Steven Hansen
After 20 years, Joe Montana Football is back, this time with a lot of direct involvement from its titular star. In fact, the storied 49ers quarterback -- on Twitter, uncannily, as Joseph Montana -- seems to be the only one ta...

Rock Band 4 is coming, and it's bringing the party back

Mar 05 // Brett Makedonski
While it's important to look forward, fans also can't help but look back. After all, there are some pretty hefty investments there -- both with regard to instrument peripherals and downloadable tracks. Harmonix acknowledges this and is doing its best to make sure that there's continuity across the Rock Band brand, even if it has jumped to new consoles. With regard to instruments, Sussman says that the team's doing its best to ensure that legacy peripherals will be compatible with Rock Band 4. He couldn't definitively say that it'd happen, but Harmonix is working with Sony and Microsoft to try to work something out. Sussman said that he was confident in the chances those conversations would yield positive results. The other big concern, previously purchased downloadable songs, has an even better outlook. Harmonix is tackling the engineering issue, something that Sony and Microsoft are fully supporting. The only problem is that it'll require a lot of man-hours to essentially recreate every song in the library. It's going to eventually happen, but Harmonix can't say how long it'll take to get there. But, players definitely aren't going to be required to buy tracks a second time or anything in that vein. Of course, alongside Rock Band 4's release will be a set of brand new instruments manufactured by Mad Catz. However, that's not the extent of its involvement. Mad Catz is cooperatively publishing the game with Harmonix. This'll likely mark the largest software publishing deal in Mad Catz's history. [embed]288538:57603:0[/embed] Despite Mad Catz's involvement, Rock Band 4 won't release with a flurry of optional equipment like Rock Band 3 did. Because Harmonix is putting focus on the social aspect, it's mostly doing away with Pro mode. Drums will still be supported because the base instrument is all that's needed. Gone are Pro Guitar and Pro Bass. Also nixed are all forms of keyboard. Sussman said that through data collection, Harmonix saw that keys were played a very small percentage of the time relative to other instruments. Although this is the first time in a half-decade that Rock Band's making a return, there's also the well-founded rumor that Guitar Hero will throw its hat back into the ring this year. When asked if the studio was at all disappointed that it'd face immediate competition, Sussman seemed upbeat about Rock Band 4's chances against Activision's property. "We're focused on things we can control. However, I think our pedigree speaks for itself," he said. He's right; Harmonix has a history that's rooted in quality. However, maybe none of that really matters if the general audience just isn't ready to go back to Rock Band. When we pressed Sussman about the idea that most people from his audience seven years ago are likely in very different places in life now, he was unflinching. "While I realize that people move on, a love for music is all that's needed for Rock Band to be appealing to you. That's something that no one grows out of," he commented. Again, Sussman's right. Even if Harmonix stayed mum on a lot about Rock Band 4, it tipped its hand on what might be the most important facet: the game's tone. Rock Band 4 is all about the unique social experience that comes from playing music together. It wants to be a party, a constant source of good times. Basically, Harmonix is doing everything it can to make sure you want to get the band back together.
Rock Band 4 photo
Releasing in 2015, coming to PS4 and Xbox One
Five years after the latest installment in the seminal music/rhythm franchise, Harmonix is going on a proverbial reunion tour. Rock Band 4 is in development for PlayStation 4 and Xbox One, and it's currently scheduled fo...

Oxenfree photo
Oxenfree

Oxenfree is bringing some flair to new-school adventure games


Waiting for the OlliOlli crossover...
Mar 03
// Darren Nakamura
Last year a group of former Telltale and Disney employees came together to form Night School Studio. At GDC this morning, the indie developer unveiled its first project, "supernatural teen thriller" Oxenfree. The studio's Te...
The Swindle console ports photo
The Swindle console ports

Dan Marshall's The Swindle coming to 'all major consoles'


Why yes, they ARE bringing it to the Wii U!
Feb 12
// Rob Morrow
Size Five Games is bringing its gorgeous steampunk cybercrime caper The Swindle to consoles alongside the previously announced Steam release sometime around summer 2015. Planned systems include Wii U, PS3, PS4, PS ...
Devolver picks up Noct photo
Devolver picks up Noct

Noct joins Devolver's ever-expanding roster of amazing indie games


c3sk's top-down shooter is in good company
Jan 22
// Rob Morrow
Chris "c3sk" Eskins is an independent developer with a vision. To be more specific, Chris' vision is a high-contrast thermal camera's point of view, looking down from the sky on a...
RONIN Reveal Trailer photo
RONIN Reveal Trailer

Devolver's latest murderfest RONIN slices into PAX South


Tomasz Waclawek's nimble assassin has all the right moves
Jan 22
// Rob Morrow
In what seems like an unrelenting torrent of tantalizing announcements preceding PAX South, Devolver Digital has cranked the hype dial up another notch by announcing that it will publish RONIN, a new blood-soaked action...
Pillars of Eternity photo
Pillars of Eternity

Pillars of Eternity set to release on March 26


New game content livestreaming today on Twitch
Jan 15
// Rob Morrow
Obsidian Entertainment's massively successful crowdfunded role-playing game Pillars of Eternity has been given a worldwide release date of March 26. Weighing in at around $4.5 million raised in backer pledges and pre-purchase...
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Destructoid's Twitch channel is ready to come back and get the diamond skull


The dawn of a dumb new era
Oct 03
// Bill Zoeker
As some of you may recall, we took a break from streaming on Twitch.TV. There was a lot of reasons for the temporary halt in production, but we're ready to make a comeback.  We've had some time to mourn our trail-blazing...
TMNT: Danger of the Ooze photo
TMNT: Danger of the Ooze

Activision announces sidescroller Teenage Mutant Ninja Turtles: Danger of the Ooze


Donatello has a gap in his teeth now I guess
Sep 04
// Darren Nakamura
If you are like me, you have not really followed the Teenage Mutant Ninja Turtles in a couple decades. The last thing I really remember was 1991's The Secret of the Ooze and Turtles in Time on the Super NES. Sure, I have hear...
New Romero FPS photo
New Romero FPS

Doom & Daikatana's John Romero working on new first-person shooter


John Romero's gonna...hope you enjoy his new game
Aug 11
// Steven Hansen
John Romero, co-founder of id Software (Doom, Quake), is working on his first first-person shooter since Daikatana, he announced on Joystiq's podcast.  "I'm working on several games at once right now," Romero said. "But ...
Walking Dead S3 photo
Walking Dead S3

Telltale is making a season 3 for The Walking Dead


Game of Thrones, Tales from the Borderlands, Walking Dead S3 -- so busy!
Jul 26
// Steven Hansen
While we wait for the last episode in season two of The Walking Dead adventure game, Telltale president Kevin Bruner and Walking Dead writer Robert Kirkman have gone ahead and confirmed at Comic-Con (and on Twitter) that there will be a third season.   I wonder if that gives clues on how the last episode might play out. 
New sexual Vita RPG photo
New sexual Vita RPG

NIS doing another erotic Vita RPG, Great Edo Blacksmith


Ecchi the Kisser
Jul 22
// Steven Hansen
Nippon Ichi Software's new PS Vita title is Great Edo Blacksmith. It's coming to Japan on November 27. Gematsu reports, "players spend the remaining one year of their life as a blacksmith, with the goal of earning both a livi...
Paradox Interactive photo
Paradox Interactive

Paradox Interactive will have Magicka 2, Hearts of Iron IV available at Gamescom 2014


Victoria will always have my Heart of Iron
Jul 09
// Brittany Vincent
Paradox Interactive will have quite the lineup at Gamescom 2014. Hearts of Iron IV and the new RPG IP Runemaster, along with several "secret projects," will be among the in-house developed titles shown this year. Joinin...
omg censhorshop!!!! photo
omg censhorshop!!!!

Sexual punishment probably scrubbed from Criminal Girls western release


Maybe just don't localize it?
Jul 04
// Steven Hansen
Criminal Girls: Invite Only, a touched up version of the 2010 PSP game Criminal Girls, is coming to Vita in North America and Europe next year, NIS America announced. Criminal Girls involves guiding seven girls through ...
Zelda Williams photo
Zelda Williams

Zelda Williams likely teasing Majora's Mask 3DS for 'surprise' announcement


What else would she be holding that mask for?
Jun 11
// Brittany Vincent
Zelda Williams has had an interesting presence at E3 2014, and given her namesake it's not surprising to see her hanging around. But regarding her "extra special" surprise at E3 that we touched upon late in May, she may have ...
Rainbow Six: Siege photo
Holy destructible environments
Ubisoft closed off its E3 press conference with the announcement of a brand-new game, Rainbow Six Siege. The demo shown featured a 5v5 multiplayer session that had one team holding a citizen hostage and barricading the house...

New game photo
New game

Remember Me developer working with Square on new game


'Remember me?' - Dontnod
Jun 06
// Steven Hansen
Look at Dontnod, going from denying bankruptcy claims to working on a new game in partnership with Square Enix. We know little else. "We're very excited to be working with Square Enix on our new game," Dontnod CEO Oskar Guilb...
Night in the Woods photo
Death and pizza parties
Night in the Woods is real cool. I've played it and loved what I've played, from the writing to the art style to the pierogi. I just want to curl up with it on the couch and now that's going to be easier than even because it...

 photo

Former Irrational staff form new studio, announce their first game


What's the phrase about shutting up and taking money
Jun 03
// Abel Girmay
It's been about four months since we first got the news that Irrational Games would be shutting down, and as some expected, some former staff have regrouped in a new studio called Day for Night Games. The studio boasts some b...
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Natural Doctrine will have cross-play & cross-save on PS4, PS3, and Vita


Plus a brand new trailer
May 16
// Hamza CTZ Aziz
Kadokawa Game Studio's inaugural title, Natural Doctrine, is coming to the west thanks to NIS. The SRPG from Patapon director Atsushi li looks pretty interesting, though you can't really judge the game based on a CG trailer....
Running with the devil photo
Running with the devil

Space Run is a hexagonal Planet Express sim


But without lobster doctors and potty mouthed robots
May 02
// Steven Hansen
Videogames like to get highfalutin with their space concepts. Everyone's a bounty hunter or ace pilot of magic jedi planet saver or whatever. What about the folks just trying to get by that make space the place for all those...
Uncanny Valley photo
And it looks good and spooky
I got a bit of a The Shining (stylistically crossed with Gods Will Be Watching) vibe in this trailer for Uncanny Valley, but that quickly jumped to more overtly terrifying fare. Still impressive when a pixel art, 2D game can...

Madden NFL 15 photo
Madden NFL 15

Madden 15's overly serious teaser to remind you it's coming


I bet you saw that coming
Apr 28
// Steven Hansen
So, last year was Madden NFL 25, and this year is Madden NFL 15? I can't wait for Madden NFL -5. Integers are fun, kids. Anyway, here's a self-important trailer. Reminder: this is a game. It's a game of a game. Madden 15 is coming to PS4, Xbox One, PS3, and 360 on August 26 in North America, August 29 in Europe. Voting for the next cover player begins May 8.
New pac-Man photo
New pac-Man

Namco has made another Pac-Man and the Ghostly Adventures


Pac it in, man
Apr 22
// Steven Hansen
Coming to PS3, 360, Wii U, and 3DS this fall, a sequel to "an emotionless venture that's devoid of any soul or effort." I guess Pac-Man and the Ghostly Adventures, which is based on the new Pac-Man television series, did well enough to warrant a sequel.

Namco takes Gundam Vs gameplay west with F2P Rise of Incarnates

Apr 22 // Steven Hansen
Rise of Incarnates (PC)Developers: Bandai NamcoPublisher: Bandai NamcoRelease: 2014 Rise of Incarnates will feature more than four at launch, but we were shown Mephistopheles (a transforming character), Ares (a summoner), Lilith (an agile transformer), and Grim Reaper. The latter is the best because he summons zombies and can ride on a tidal wave of them. These character designs come from Soul Calibur and Tekken veterans who have teamed up with Gundam Vs. veterans for Rise of Incarnates. It's going the fighting game route of having its four payer battle arenas staged in famous cities -- London, Paris -- so hopefully we get a little less gray throughout the rest of post apocalyptia.  [embed]273576:53529:0[/embed] "We've been developing this game for some years now and we've done a lot of market research as well. Some of the gameplay mechanics we found were still viable to western audiences, we kept and refined, but a lot of times we discarded them for something completely new. A large portion of the game is quite different from Gundam," Rise  and Gundam Vs. producer Ryuichiro Baba explained.  It also runs in a different engine. Because it's a "new game for a new audience," there will be some general streamlining of more technical aspects of Gundam Vs. "The depth is still there, but it's more accessible." A familiar promise.  "Fans who played the Gundam Vs. series, they'll be able to pick it up and they'll get it pretty quickly," but the simplicity of the controls, standard across the characters, should allow anyone to try it out. "It's not like fighting games where you have to spend quite a bit of time learning the moves and such [for each individual character]." Rise of Incarnates has been in development for several years. Namco Bandai sees itself as a late comer to the free-to-play market and, because of this, it has seen and learned from the missteps of its peers, explaining it was, "very sensitive about what users want," and would continue to iterate based on player feedback. The first step was the most obvious: the monetization is largely cosmetic (buying outfits), side-stepping the "pay to win" stigma. But messing up that one at this point is like stepping on a rake. The real question will be if Rise of Incarnates can avoid an entire obstacle course worth of rakes. You can get some idea when it enters alpha testing.
Namco's new F2P IP photo
But leaves the Gundams
The 2 on 2 Gundam vs. Gundam series is as big in Japan as that full-scale Gundam model in Tokyo. It's also big on the Destructoid Forum, in that one Gundam fan keeps explaining how it's the best fighting game and tries to get...

Preview: Grid Autosport's San Francisco needs steeper hills

Apr 22 // Steven Hansen
Grid Autosport (PlayStation 3, Xbox 360)Developers: CodemastersPublisher: Bandai NamcoRelease: June 24, 2014 I don't know a lot about the finer points of racing games. That's Dale's wheelhouse. Har har. But I do know San Francisco, so I had to put the San Francisco street course through its paces. What you have is an admirable representation of downtown -- specifically, the Ferry Building and the Bay Bridge -- that bleeds into a more forced, inaccurate version of Chinatown with race-appropriate wide streets. And San Francisco's endless hills are represented, but they are not as steep as they should be. The result is what Grid Autosport is going for in being "not an arcade racer," but not a "clinical" sim racer, either. The landmark-pocked pastiche of San Francisco is a fun course to race on in a racing game. It's homage without being slavishly realistic. [embed]273531:53534:0[/embed] Grid Autosport's menu is minimal, mostly black and white. There are five race styles to partake in. Touring Cars is a battle with aggressive AI on typical racetrack. Street Racing plops you down in places like San Francisco and Washington D.C. Endurance Competitions are long (around 10 minutes) night races where you have to weigh things like tire wear into your play style decisions. Tuner has drifting and time attacks. Open-wheel puts you behind powerful, delicate machines that will see you fishtail if you take corners badly. In career mode, you choose a discipline to race in, which can be changed at the end of each season. You join a team and worry about hitting objectives while your team AI handles things like car upgrades and your racing partner (though you can set their AI in-race). The idea is to race well and get picked up by better teams. If you decide to try (and do well in) all the disciplines, you'll be invited to a lengthy competition that includes them all together. This is a pared down departure from Grid 2, but "without ripping the fun out of the experience." There are difficulty settings (if you are capable of playing at higher difficulty, you get more rewards and can advance through the career faster) and the Flashback rewind button for taking a mulligan on mistakes. If only that was a thing in real life. I had to use it a lot when I played. I kept taking corners just too fast or accidentally barreling into other cars while trying out Touring. I don't think I placed in the top five once. But it didn't feel insurmountable, and I think I would, as someone not well-versed, still enjoy playing and feeling out the finer points of handling and other race strategies. All the jostling was a pain when I was getting knocked about, but when I got a good handle at jostling back, it felt darn good. I'll definitely need more practice at finding the right speeds to take different corners in open-wheel racing. I was fishtailing like crazy. Autosport, which came about from a lot of dedicated fan feedback and collaboration with professional racers, is also doing a lot of community-focused things with Codemasters' RaceNet site. Social clubs are clan equivalents and clubs gain experience from member performance, ranking up collectively, along with custom livery and their own pages to check out the club's collective stats. In online play, your cars earn experience used to unlock tuning options, but they also accumulate wear and tear. The cars you've been racing well with are better, but maintaining a newer car not put through its paces costs less. To go with the 12 player online play, there's also 2 player local splitscreen. Now I'm going to go drive my real car like a real man to a real grocery store to buy some real cookies. 
Autosport preview photo
Be a good autosport and fetch daddy's carburetor so he can make his joke
Hot on the heels of last year's GRID 2, Codemasters is coming back with GRID Autosport, a "celebration of pure, unadulterated motorsport." This is going to be less of an arcade racer than GRID 2 ended up being, but without d...

A head in the poles: Project Totem is platforming fun

Apr 11 // Steven Hansen
Project Totem (Xbox 360, Xbox One)Developers: Press PlayPublisher: Microsoft StudiosRelease: Fall 2014 Project Totem is called Project Totem because you play as severed rungs in a totem pole. Simple enough. But you plays as rungs, plural, with an 's.' That's how plurals are made. In some languages. Anyway. That's where there's a nice twist, as you control two totems simultaneously. The minimalist style doesn't default to pixel art or faux 8-bit. Rather, the inspiration stems from graphic design, so expect menus full pleasing colors and nice triangles. I hear blue is calming. The gameplay, on the other hand, owes itself to some classic design and a few contemporaries; for example, doing what Super Meat Boy still deserves credit for, it gets you back into the action fast post death. And unless you're super talented and handsome and great at cooking like me, you may be dying often. Sometimes you're meant to as fast paced portions are designed to mess with you and trip you up on routine movements. It's not broken or malicious. It just plays on how we can get psyched out in platformers before muscle memory helps us breeze through.Anticipate jumps that aren't there. In that sense, Project Totem is a bit like two different games. Much of the first run through involves learning how to work the puzzles. You start with consistent movement on your totems, making jumps in time, but alternating terrain occasionally loses perfect reflection and you have to be aware of where they both are. It only gets more complex. There are colored gates that only the same colored totem can get through requiring a button press to swap spots, sometimes quick and often. There are also bits of magnetism that will attract or repel totems, which go beyond walking on the ceiling. Often you have to jump large gaps with momentum, repel the totem away, and attract it back before you're carried into a hazard. Sometimes you're oscillating back and forth for a while. You'll also get stackable totems of the same color, double jumps, and a couple other abilities. Once you can nail the levels as puzzles, you can work on the equally satisfying prospect of speed running and time trials to propel yourself on the leaderboards. All runs earn you totems that stack on your personal, growing pole. And you can compare your pole to all your friends' and see whose is bigger. But it's not just whose is bigger. The better the run -- faster times and fewer deaths -- the better your totem reward. It's the difference between a blinging totem and a piece of plywood. There will also be a daily challenge wherein one winner takes home a special totem piece. The team also hopes to implement ghost data to race against directly, but doesn't want to spoil puzzles. Leaderboards will be there at the least. There's a separate co-op mode -- local only -- available at the onset where you'll both control a couple totems and have to work together to get through levels. Communication and coordination is key. Or telepathy.   I fell into Project Totem's rhythm quickly and happily. All those years of ill-advised multitasking and split attention paid off. Who says you can't text and drive?
Preview: Totem photo
Can't beat that headline
Press Play proved it can make a platformer with Max and the Curse of Brotherhood, but it wasn't meant to test your muscle memory and invite speed running. It was a colorful adventure with some charm and plenty of stopping for...

Natty Doc photo
Natty Doc

SRPG Natural Doctrine coming to North America, Europe


Valkyria Chronicles-esque PS3/PS4/Vita SRPG from Patapon director
Apr 02
// Steven Hansen
Natural Doctrine -- Natty Doc to its friends -- is getting a digital and physical western release after its release in Japan today. The PS4, PS3, and Vita strategy RPG from Patapon director Atsushi Ii is coming courtesy of N...






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