Dragon's Dogma: Dark Arisen is coming to our shores next month. Thus Capcom has decided to remind us of that fact by showing off this flashy trailer, illustrating the various powers and tricks a sorcerer can unleash in battl...
Unlock new "adventurers" from iconic Final Fantasy character designer Yoshitaka Amano and a new scenario from Yasumi Matsuno, designer of Final Fantasy XII. Also, Terra Battle received the highly anticipated online co-op mode update that allows players to work together to clear stages and adds summons to the battlefield.
Dark Cloud was an interesting action/RPG and one that I purchased not long after acquiring a PlayStation 2. It suffered from some design choices, such as permanent weapon breakage, which made it utterly intolerable to play at...
I had more or less forgotten completely that the PS1 RPG Jade Cocoon existed until a recent cblog post from Dtoid community member Ckarasu. One look at the cover, and a literal flood of memories came spilling back about how much time I spent on this game. I also played it long before I ever saw a Hayao Miyazaki film, and I remember later recognizing Katsuya Kondō's work in Kiki's Delivery Service and thinking "That reminds me of those characters from Jade Cocoon..."
It wasn't only the art I found memorable, though. Jade Cocoon also presented a very unique story, placing you in the role of a Cocoon Master with the task of capturing creatures and purifying them to put them to good use. With its lush setting of overgrown forests, it quickly captured my attention when it was released back in 1999, but would this one be worth going back to? Hit the jump and I'll tell you what I think.
Alundra is a game which I have purchased on no less than four separate occasions. It seems that nearly every time I have felt the urge to pop it back into my PlayStation, the disc is nowhere to be found and the impulse to play becomes an uncontrollable obsession.
This pressing and urgent need to play this game at the very moment the mood strikes should be apparent to anyone who has had the experience before. It is a finely crafted action/RPG with a plot the likes of which I had never seen before in the genre. Come with me as I explain why this is among my favorite games of all time.
The Nintendo Entertainment System had the great advantage of being easy to develop for, resulting in a lot of very unique titles for gamers to explore. I remember staring with intense fascination at the cover of The Magic of Scheherazade in the aisle of my local videogame store, more than slightly fascinated at the prospect of interacting in a world that had even a tenuous relationship to the tales I knew from One Thousand and One Nights.
A glance at this game from a person who missed it back in the day will likely result in comments somewhat along of the lines of "wow, that looks dated", and I can't disagree. However, there's a reason Ihave fond memories of this game beyond the distorted vision of retrogoggles, and if you follow me past the jump I'll be glad to share that with you.
If you are already a fan of the other games in the series, there's no question why the excitement is so great for the English translation of Mother 3. Maybe you haven't discussed or even heard of the game, and reading all these fervent declarations of rapture is a little confusing for you: why is this game such a big deal anyway?
I could tell you that I've played them all, and pretend like I am incredibly knowledgeable, but I'm not going to even attempt to fool you: that just isn't true. All I can share is that I've spent a lot of time wandering around the Japanese original wishing I knew what was going on. Therefore, what you are about to read is very much my first real journey through the world of Mother 3; a handbook on the hype, if you will.
To find out what all the fuss is about, hit the jump.
Summer, 1989. I was twelve years old and would basically play anything given to me in the shape of a Nintendo cartridge (I feel lucky now that some cunning bully didn't find this out and craft my demise cleverely concealed in...
Although most RPGs aim to provide an epic storyline for gamers to lose themselves in, very few succeed in such a complete way that they engrave the adventure on your memories. Whether it was my childhood dreams of being a pirate (I thought pirates were both tremendously brave and awesomely sexy) or my affinity for games with a touch of steampunk influence (airships!), Skies of Arcadia did the job right.
Painting adorable, quirky characters against the backdrop of an adventure in the clouds, Skies had style, substance and fun, and easily ranked among my favorite Dreamcast titles. Hit the jump to find out what Skies is all about, how deftly the characters sneak into your heart, and how a game can transition with ease from being just a story to a true adventure.