8 days ago on Sup Holmes (now on iTunes) we welcomed Michael Molinari to the program. Michael has been developing games since high school, starting the the Team Fortress fan games T.F. Larry: Guard Duty and its seq...
This week on Sup Holmes we continue Adult Swimember with Justing Woodward of Interabang Entertainment. Justin's worked in the industry for years, but it probably best known for Super Comboman, the 2D action platformer with be...
Today on Sup Holmes we kick off Adult Swimember with Soundodger+ and Basketbelle's Michael Mollinari. Rumor has it that Michael also on the iOS version of Bit.Trip BEAT, which is one of my favorite games ever.
Volgarr the Viking is a hardcore-focused throwback to classic 2D action titles of the past. Released last month, it has already pleased many gamers looking for a challenge. After a successful Kickstarter and getting picked up...
[Update: Contest over! Winners have been PM'd their codes.]
Our friends at Adult Swim Games have just given us 20 codes for Soundodger+ to hand out to the Dtoid community!
An updated version of the original flash game Soundodger, Soundodger+ released on Steam last week and brought with it a bunch of new tracks from the likes of Austin Wintory (Monaco), Danny Baranowsky (Super Meat Boy), Disasterpiece (Fez), and Lifeformed (Dustforce). Awesome!
To win a code to try the game for yourself, just leave a comment below telling us the song you're most looking forward to playing! Limit one entry per person, and the contest is open to anyone in the world who can redeem a Steam code. You have until this Sunday, October 20 at 11:59pm Pacific to enter.
Soundodger is a free online game that released on Adult Swim earlier this year. In it, you control a small white circle, trying to avoid a deluge of shapes spilling at you from all angles, set to music by a handful of great ...
Let's talk about fake difficulty in games. In the olden days, often times due to the limitations of the hardware, developers would create certain portions of games that forced you to resort to trial-and-error tactics, often creating cheap deaths and frustration.
But of course, to say every retro game resorted to this is a complete fallacy, as I could name a large number of great platformers that did not enforce to this limitation -- namely Chip 'n Dale Rescue Rangers by Capcom, which allowed for a failsafe "box shield" mechanic to avoid unnecessary cheap deaths.
Volgarr the Viking is another fair game that can be described more as "challenging" than cheap. So to help you out a bit with the challenging part, I've created a small list of tips to nudge you to the finish line.
I'm not going to cite any specific examples, but I've read more than a handful of reviews that knocked Remastered down for being a bit too "classic" in the difficulty department. Some people had such a rough time that it actually soured their opinion of the original -- I guess DuckTales was just more flawed than we dared to admit, and it took this remake to finally bring the truth to light.
I am very disappointed in those people.
It's f*cking DuckTales, one of the easier games in the NES library! Are you so spoiled by modern design leniency that you spout tired labels like "cheap" and "unfair" whenever a game punishes you for your failure to learn and adapt? Or is it that you'll only accept above-average challenge when offset by a safety net -- like checkpoints seemingly every two steps -- to spare you the horror of having to exercise caution and restraint? Heaven forbid a game asks you to plan ahead before plunging headlong into uncharted territory.
If that's you, you need to play Volgarr the Viking and gain some goddamn perspective.
Do you remember Tower of Heaven? If the answer is yes, skip ahead to the next paragraph. If the answer is "no" because you never played it back in 2009, then you can (and should) rectify that immediately. It's not very long; ...
Doc Hammer and Jackson Publick, creators of The Venture Bros. series, gave their usual unprepared Q&A panel at San Diego Comic-Con this year. At the 15:00 mark here, a fan asked the duo of the possibility of a full on Ve...
There are few things quite as cathartic as punching a nigh-endless horde of villains in their ugly mugs. I'm all for highfalutin, emotionally charged, wordy games where you are meant to care about people, but sometimes I just need to hit nasty people really hard in quick succession.
Fist Puncher dutifully scratches that itch, providing many hours of of retro, River City Ransom-inspired cartoon violence. The 8-bit aesthetic, somewhat juvenile premise, and the simple mechanics are all throwbacks to the age of the side-scrolling brawler -- it's a nostalgic homage, and Team2Bit certainly hasn't made any bones about this.
Nostalgia alone does not a good game make, however, but Fist Puncher also oozes character, with its absurd humor and ridiculous villains. There's a lot of charm amid the flailing of limbs and slaying of bullies, so it's unfortunate that a lot of enjoyment I stole from the experience was marred by egregious flaws. It's a game I desperately want to love, but often I found myself mildly frustrated.
It has become somewhat of a running joke that indie developers only ever make puzzle platformers, with famous titles like Braid, Limbo, and The Misadventures of P.B. Winterbottom on the list of the most successful independently developed games. Super Puzzle Platformer Deluxe may sound like it wants to join the ranks of those titles, but it actually takes the "puzzle" and the "platformer" in its moniker quite literally.
Rather than presenting the player with a series of mind-bending tasks, Super Puzzle Platformer Deluxe drops the player directly into an old-school falling-block puzzle, arming them with a laser pistol and a cape, and assigning only the following instructions:
Cartoon Network hasn't been doing a very good job with its videogame adaptations of Adventure Time and Regular Show. Barring one decent (but very brief) romp on the DS and 3DS, the two properties have disappointed fans left and right on the iOS platform, only to leave them wanting more.
Next up on the chopping block is the beat-'em-up Best Park In the Universe - Regular Show, which seeks to marry one of the oldest genres in the business with the magical tandem of Mordecai and Rigby.
Robot Unicorn Attack will forever hold a special place in my heart. I remember PAX East 2010, meeting many Dtoiders for the first time, and joining a rousing drunken chorus of Erasure's "Always" in the late hours of the evening. I have an auto-runner Flash game featuring the heavenly music of a British synthpop band to thank for that.
Publisher Adult Swim Games knew it had a hit on its hand and did what any company in possession of a deliriously hot property would do: rehash the mother-loving piss out of it. There are no less than five variants of Robot Unicorn Attack on the Adult Swim game portal, each identical to the original aside from a graphical re-skin and other infinitesimal changes. It became the Oreo cookie of browser games, re-surfacing every few months with a different seasonal creme filling color (yeah, I know distinct Oreo creme flavors exist, but I'm trying to make a point here).
Robot Unicorn Attack 2 takes that famous Oreo flavor and makes a slamming Oreo milkshake, a concoction far greater than the sum of its parts. All the fun, all the magic, all the sugary sweetness, all the dolphins, now as a frosty beverage!
Planet Punch sees you as this mass of energy that steals the planet Earth, beats up our Sun, then goes around the galaxy punching the shit out of everything with the Earth. Yup, you guessed it, this is totally an Adult Swim g...
I'll talk about Robot Unicorn Attack any chance I can get. I do have to say though, I'm surprised it's taken this long for a retro version of the hit runner game to happen. Still, it's as a fun as ever with you collecting fai...