In my review of Hyrule Warriors, I noted that during the course of the experience I got a free update -- an additional mode that added extra levels. It looks like the free DLC parade isn't done yet, as an upcoming update will...
Maybe it shouldn't come as much of a surprise, but the beings hanging out in the Tokyo Game Show showing of Bloodborne weren't exactly enamored by my presence. That's putting it lightly. Cautiously trekking through the village that the demo thrust me into, I quickly found out that none of them wanted to be my friend, and all of them just wanted me dead.
Some of them succeeded in their mission.
Able to select from a few different characters for the demo, I toggled between a fairly well-balanced build and one that favored agility. Rolling, blocking, and backward jumping to my heart's content, I disposed of these neighborhood crime watch suspicious suspects with relative ease. That is until they decided that group efforts would be more effective. Turns out these freaks of the night know a thing or two about efficiency and teamwork.
It's tough to get a real feel for a title like Bloodborne from a 20-minute demo without time to flesh out a unique character. I mean, it was Souls-esque with more fluid feeling controls in a setting that actually sets itself apart from the Souls series. That's grand; I'm all in. Given that it was my proper introduction to the game (I just kept missing it at other shows), what a fine first impression. But, a cheery visit and maybe a useless housewarming gift would've been a bit more inviting than death ad nauseam. I guess that's just how From Software rolls.
Disney Infinity was quite the ambitious project, but it fell flat in a few key areas. This was mostly due to a lack of even game worlds, with a few of the universes overshadowing others that felt more rushed. The other aspect of the game that didn't fully deliver was the Toy Box mode -- a take on LittleBigPlanet's "create your own" levels mechanic.
With Disney Infinity 2.0, Avalanche Software is poised to rectify both of those issues, combined with free reign of the Marvel license. While 2.0 is still primarily targeted towards the younger audience, the overall package is much more enticing the second time around.
We never could have imagined this mash-up in our wildest dreams.
Nintendo, Team Ninja, and Omega Force together, co-developing a game based on the Legend of Zelda and Dynasty Warriors series. Few stranger things have happened, and fans of both franchises have been eagerly awaiting this all-star combination for months on end.
While the typical Warriors trappings are still present in Hyrule Warriors, Nintendo has injected more than enough charm to make this collaboration something special.
Shark Punch, a four-person studio operating out of San Fransisco, California and Helsinki, Finland has recently launched its lovely looking 2D tactical-action heist game on Steam Early Access.
The Masterplan is said to draw ...
Seeing the words "Bloodborne" and "alpha" together instantly cured my morning grogginess, but the feeling was fleeting: the "small-scale test" is only meant for European gamers, currently.
Sony Computer Entertainment Europe h...
Torn Banner Studios is bringing its first-person medieval combat multiplayer game Chivalry to Xbox 360 and PlayStation 3 this fall by way of publisher Activision.
While it's nice to have this sort of title available on conso...
In the latest skills-focused trailer for Styx: Master of Shadows, Cyanide Studios sheds some light on the clone-barfing ability we mentioned back in July.
Your clone is one of four Amber-fueled powers that you will...
BioWare had my attention with those live-action teasers building up to Shadow Realms, but I've not kept up with the four-versus-one "modern" fantasy role-playing game since it was proper unveiled. If you're in a similar boat, here's Max Scoville and Mike Cosimano talking about it at length.
My general reaction so far is "Huh. That could be cool." I'm not sold on the episodic nature of the game, but a guy in a suit fighting fantasy creatures? Yeah, that's all right.
If you're anxious to get an early start on Motiga's stunning new online team action game Gigantic, then I've got good news for you. The alpha testing phase has begun and the company is actively recruiting play...
Disney Infinity 2.0 is getting yet another set of figures it seems -- Yondu from Guardians of the Galaxy and Falcon from Captain America: The Winter Soldier. Of course these are mostly tie-ins with the films, but both di...
After checking out The Binding of Isaac: Rebirth at PAX Prime, I spent a decent chunk of time with another upcoming Nicalis project, Castle in the Darkness. It's a challenging platform-adventure PC game that feels all too appropriate given the company's prior involvement with 1001 Spikes.
Admittedly, words like "challenging" and "difficult" get thrown around often -- too often -- when describing games that aren't afraid to test players. But good lord, Castle in the Darkness was tough. I must have died 50 times during my playthrough, and that's being conservative.
Part of that has to do with your limited health -- a few hits is enough to do you in, at least early on -- and your knight's movement, which takes getting used to. He's quick, super quick, and his initial sword attack doesn't extend very far. It was frustrating at first to come to terms with all of this, but I suspect the fast pace will feel great with sufficient practice and muscle memory.
The game's structure is exploration-based in that you'll hit switches and acquire items that will allow you to reach previously inaccessible areas. There's also going to be a ton of bosses, based on what I played. That damn owl from the trailer gave me hell. Expect gear upgrades, too.
Castle in the Darknessis rather clearly inspired by NES classics in the genre, particularly Castlevania, which I don't consider to be a negative. Maybe you do. Either way, I'd suggest getting your hands on it before casting any final judgments. Could be pretty cool at the right price.
[Update: the Steam listing page is live right now.]
Joylancer has been on my radar for quite a while now. It's an independent production that seeks to recreate the great feeling of the Game Boy era, with a solid platforming ...
When Epic first announced Fortnite, I was on board based on the premise of defending player-made forts from monsters. But that was a couple of years ago. Things change.
My interest had been waning up until recently, when I got to spend two hours with the "action building" game during PAX Prime. Mechanically, it's like a mix of the third-person shooting and trap-laying defense of Orcs Must Die! with the scavenging and construction of Minecraft.
I get such a kick out of seeing how things are made, especially when the people making said things are having a blast. This behind-the-scenes footage for The Evil Within is exactly what I'm talking about.
We're given a glimp...
Bloodborne producer Masaaki Yamagiwa tweeted, translation via Dual Shockers, "Let's prepare a prize for those that beat the boss in the demo of Bloodborne at Tokyo Game Show! Now that I selfishly said this, Kitaon w...