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8:30 PM on 04.20.2015

Slow Down, Bull is a strange one for Insomniac Games

When I think of Insomniac Games, a few titles come to mind: Ratchet and Clank, Spyro the (pre-Skylanders) Dragon, and Sunset Overdrive. The studio's new game, Slow Down, Bull, is not like those -- it's a smaller project for S...

Jordan Devore



Devil May Cry 4: Special Edition is ridiculous and over the top in all the right ways photo
Devil May Cry 4: Special Edition is ridiculous and over the top in all the right ways
by Alessandro Fillari

The Devil May Cry franchise has experienced some strange happenings in recent years. After the release of Ninja Theory's reboot and many debates among fans about what direction it should go next, the future of the franchise felt uncertain. Thankfully before the end of 2014, Capcom announced plans for a one-two punch of releases for its much-loved and hotly debated action franchise, with each one representing different ends of the DMC spectrum. Now just a month after the release of the excellent DmC: Definitive Edition, Capcom is readying its next hit with a revisit to the flawed but super fun Devil May Cry 4.

As the first DMC title on seventh-generation consoles (PS3 and Xbox 360), 2008's Devil May Cry 4 had a lot of expectations to live up to following its amazing predecessor (DMC3: Special Edition). Initially, fans of the series weren't too fond of the new central character Nero, along with the move to multiplatform, but in the end they were largely pleased with how the final game turned out.

Unfortunately, there was a sense that it felt a bit unfinished given the severe amount of recycled content and backtracking throughout. Despite this, many of the hardcore DMC fans still view it favorably and yearned for a continuation of this style of combat. Capcom seeks to do just that with the Special Edition for DMC4, which features the largest roster of characters ever in a DMC title.

With the release of Devil May Cry 4: Special Edition set for this summer, Capcom invited me out to a special hands-on session, and I got to experience just what the new roster brings to the table. With the same team behind Devil May Cry 4 returning, including director Hideaki Itsuno, they plan to reinvigorate DMC4 with some serious style and a sizable upgrade. And with fans still hoping for a brand new installment, this release will no doubt be the next best thing.

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5:00 PM on 04.17.2015

Dark Souls II weapon durability fix on the way

In Dark Souls II, the speed with which weapons degrade is tied to the frame rate. That system wasn't an issue for those of us who played the sequel on last-generation consoles, but it has been an annoyance for PC, PS4, and Xb...

Jordan Devore

1:00 PM on 04.17.2015

Trine 3 will use Steam Early Access to nail its new 3D gameplay

There are certain games I wouldn't expect to appear on Steam Early Access. Trine is one of them. The puzzle-platformer series has done tremendously well for itself on PC and consoles, and from what we've seen of the third tit...

Jordan Devore




The original Kickstarter game, High Strangeness, is set for release on May 6 photo
The original Kickstarter game, High Strangeness, is set for release on May 6
by Alessandro Fillari

Ever since the big Kickstarter boom of 2012, there's never been a short supply of developers looking to get their next title going through crowdfunding. From metroidvania action-RPG titles referencing the golden years of games, to epic adventures games seeking to redefine a genre, there's certainly no shortage of creativity despite the volume. But while people often look at 2012 as the year crowdfunding really took off, there have been many successes before that. 

Back in 2009, a couple of guys decided to take some advice from a friend and use a neat little website called Kickstarter to fund their project. That title was High Strangeness, a 12-bit action adventure title (yes, you read that right) referencing the 8 and 16-bit eras of gaming. With their final funds reaching over $1500, they ended up becoming the first successfully funded videogame project on Kickstarter.

And now after nearly six years, the folks at Barnyard Intelligence Games have teamed with Midnight City to get their quirky, and very clever throwback title out for fans.

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Dystopian steampunk mini-golf is now a thing in Vertiginous Golf photo
Dystopian steampunk mini-golf is now a thing in Vertiginous Golf
by Alessandro Fillari

What happens when you get the developers of those old Nabisco mini-golf Flash games and have them make a new type of mini-golf title? Well evidently, you get something completely off-the-wall and bizarre, which feels more like a high-concept take on mini-golf that somewhat borders on existentialism in the industrial-era before the dawn of the 20th century. This sounds a bit heavy, but I assure you it's not.

To go from Flash games on Nabisco.com to making a steampunk-style mini-golf game focusing on the trials of classism is a pretty awesome jump, I'd say. But don't think of this as an ultra-serious title. In Vertiginous Golf, you get to experience mini-golf in a more arcade style, over-the-top way. And that's certainly saying a lot, as the purpose of mini-golf is take make things interesting for non-golfers.

After a year in Early Access, the developers have been steadily releasing updates to the game while listening to the community in preparation for their upcoming release. And it looks as though they've got a lot in store for its existentialist mini-golf title.

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1:00 PM on 04.15.2015

Batman comic will provide the Arkham Knight's origin story

If the headline sounded like "Arkham Origins," don't be frightened. Rocksteady is back and WB can't hurt you any more. Except with delays into late June. But that's a "it's for your own good" hurt, like forcing you to eat you...

Steven Hansen



What would a Daredevil game 'look' like? photo
What would a Daredevil game 'look' like?
by Nic Rowen

I've been watching the Netflix Daredevil series and so far it's good. It's so good in fact, it's made me rethink my entire opinion on Daredevil -- which prior to this last week had been an exaggerated shrug with maybe a sarcastic yawn thrown in for effect. It's not that I particularly disliked Daredevil or anything, I just never read or saw anything about the character that would make me like him either (the abysmal 2003 Ben Affleck movie probably didn't do much for Matt Murdock's case).

However, the surprisingly dark and well made Netflix series has sparked a new interest in the character in me, and like everything else I'm interested in, that eventually translates to me wondering what a game based around it would be like. The obvious answer is you make Arkham: Hell's Kitchen. Take a Batman game, paint the costume red, swap the Joker and Two-Face out with Bullseye and Stilt-Man (or whatever B-listers Daredevil usually fights), change the batarangs to those weird baton sticks, and call it a day. But let's try to reach higher.

Daredevil is blind. He lives in a different world than most of us, one made up of sound, scents, and vibrations. He's the man without fear, leaping over rooftops but never quite sure of his surroundings, there is always a chance he'll miss his next jump and end up on the pavement. There has to be something that a brilliant game designer could do to give us a (forgive me) glimpse of how Matt sees his world.

I'm no game designer (let alone a brilliant one), but I do love to spitball completely unmarketable, unreproducible game ideas. So I took my best crack at it and came up with a few ways to step into the shoes of New York's fifth or sixth most well known superhero.

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3:30 PM on 04.14.2015

Snappier Bloodborne load times coming this month

How much time have we spent staring at that damned Bloodborne logo during the game's long loading screens? Actually, I'm not so sure I want to know. With save files totaling 50+ hours of play, my number would be gross. From S...

Jordan Devore

9:45 AM on 04.14.2015

Bloodborne sells over one million, Sony has announced

With the tough-as-nails approach, cryptic story, and ethereal aesthetic, Souls games are a tough sell. But the quality of each game (and the talent of director Hidetaka Miyazaki) shines through, and Bloodborne is th...

Chris Carter

6:30 PM on 04.13.2015

Development on Kickstarter-funded Midora paused

[Update: So this is odd. "After much debate and thinking, Midora's development will resume soon. A Kickstarter update explaining why and Early Access news are coming soon."] Midora, a crisp-looking action-adventure title fr...

Jordan Devore





12:45 PM on 04.13.2015

Galahad's Tinder profile just got better, because The Order just got a photo mode

Left swipe, left swipe, left swipe. That's what scores of Victorian-era London ladies did when they saw Galahad on Tinder. His profile was so boring -- just a bunch of pictures of the back of his head. Also, his bio said he ...

Brett Makedonski

1:30 PM on 04.10.2015

Mars: War Logs studio reveals The Technomancer

The folks behind Mars: War Logs, Of Orcs and Men, and Bound by Flame are working with Focus Home Interactive on yet another action role-playing game. When it releases next year for PC, PS4, and Xbox One, The Technomancer will...

Jordan Devore

12:00 PM on 04.10.2015

This Witcher 3 overview trailer is cut well, also funny

In this overview for The Witcher 3: Wild Hunt, protagonist Geralt and a woman sit on a unicorn in just their underwear and she uses "breathtaking magic" to dissolve her bra (quick, cut away!). It was at that point I shed som...

Jordan Devore

5:00 PM on 04.09.2015

Save our souls by rating notes 'fine' in Bloodborne

[Spoilers for one of the main bosses in Bloodborne.] The next time you see a note left by another player in Bloodborne, consider rating it "fine" even if it's not all that insightful. As shown in this clip from Chief023, you...

Jordan Devore

3:00 PM on 04.08.2015

Colorful action RPG Izle planned for all current-gen systems

This showed up a few days ago in the ol' Destructoid inbox, and it sure has a look to it. I'm picking up a lot of Zelda in the above Kickstarter trailer, but also hints of Fable and Minecraft too. It's got floating islands (...

Darren Nakamura