When they announced that the next Scribblenauts game would include characters and settings from the DC Comics Universe, I was excited. That's a lot of history to pull from, and with Scribblenauts' reputation of including tons...
The father of Final Fantasy, Hironobu Sakaguchi, has announced his PAX Prime 2014 panel where he will discuss his history developing role-playing games, along with revealing more about his new RPG, Terra Battle. Find out more info at PAX Prime website.
I took a break from the crowded show floor of San Diego Comic-Con to relax for a bit with the latest build of 5th Cell's upcoming game, Scribblenauts Unmasked: A DC Comics Adventure. Scribblenauts has always been one of those games that's easy to pick up but hard to break away from, but the new superhero twist in this latest game gives us even more to get lost in.
Maxwell and Lily's next Scribblenauts adventure sees the pair venturing into the DC Comics universe through the power of their magic notebook. The siblings love comics, and the whole reason they even want to enter DC's universe is to see who's better between Batman and Superman. The Scribblenauts heroes quickly learn that there's a far greater issue at hand and they'll need to help all the DC's heroes out in this new adventure.
While this is all very heavily focused on the DC universe, the same Scribblenauts mechanics and gameplay systems are in place. DC Comics fans are especially going to like this one as it's not just The New 52 characters featured in Unmasked. This is a giant sandbox featuring over 2,000 DC characters, vehicles, locations, and more that ranges back to even obscure stuff from 1976.
Warner Bros. and 5th Cell are being slapped with a lawsuit (story via NeoGAF) over the inclusion of a pair of Internet memes in Scribblenauts Unlimited. Both the infamous Keyboard Cat and Nyan Cat can be summoned into th...
The next Scribblenauts, tentatively titled Scribblenauts Unmasked, will take place in the universe of DC Comics, including characters like Batman and locations like the Batcave, IGN reports. The title is for PC, Wii U, and 3D...
When assessing a publisher's impact on the industry, we tend to focus on the highs rather than consistency. THQ was anything but consistent, putting out Nintendo DS shovelware, rushed licensed games, and taking part in one of the absolute worst games of all time with Mohawk & Headphone Jack. And yet, THQ occupies a warm place in our hearts. Those three letters represent some of the best times we had with games of the past decade, bringing unknown studios like Volition and Relic into the limelight.
Once we scraped off all the Bratz games and pet sims, we had a hard time determining THQ's top ten best.
The problem with a game like Scribblenauts is that the promise of boundless freedom comes with strict boundaries. A game that promises you can conjure any item in existence to solve puzzles can be broken pretty simply in a world without rules, since electronic ninjas could theoretically solve any and all problems. Thus, rules are contrived, fences erected, and you find yourself not quite free as the bird you just created out of thin air.
Not to mention, a game that tries to do so much has to cut corners somewhere to fit it all in. So it is that you end up with no distinction between a dragon and a wyvern, as items share models and traits, and ultimately you find that the limitless potential just got a hell of lot more limited in the journey from premise to practice.
Scribblenauts Unlimited even promises infinite freedom in its name. As you might have already guessed, that promise is not fulfilled ... and perhaps even falls shorter than previous games in the series.
Judging from the opening, it looked like Shawn somehow already owned Scribblenauts Unlimited on 3DS, so 5th Cell co-founder and Scribblenauts creator Jeremiah Slaczka was just wasting his time. Either way, it's always fun to...
Exclusive to the Wii U version of Scribblenauts Unlimited are characters and items from Mario and The Legend of Zelda, as shown above. But you already knew that, didn't you? Either way, the fun is in seeing these characters d...
Want a free download of 5TH Cell's Scribblenauts REMIX for your iOS device? Head to Starbucks and pick up one of the free promo cards there to download this week's Pick of the Week. Scribblenauts REMIX is normally $5, so maybe you could that that money into one of the bomb-ass Pumpkin Spice Latte drinks. And you might as well go Venti (470 calories) on that sh*t.
Above and in our gallery you'll see the 5TH Cell team at Starbucks with Rooster Hats on to celebrate Scribblenauts REMIX being the Pick of the Week.
Third-person shooters are a dime a dozen. From games like Gears of War to the recent Spec Ops: The Line, cover tends to play heavily into the combat, but you'd be hard pressed to find one that fully revolves around cover as not only the tactic but the main focus of gameplay. That is, until Hybrid came along.
Offering a unique spin on the third-person shooter genre with a persistent world map and online-only play, Hybrid is an unexpected surprise in the Summer of Arcade line-up.
That's not to say it's a perfect game, but it's certainly a surprising one.
[Update: 5th Cell dropped us a line to let us know that the server problems have now been resolved and Hybrid will be available again on Xbox Live Arcade tonight stating that they, "expect a smooth gameplay experien...
5th Cell CEO Jeremiah Slaczka is frustrated with the console war and the way in which systems are ranked according to power. Nevertheless, he has stated that the Wii U is definitely more powerful than either the Xbox 360...
Here's a quick look a Scribblenauts Unlimited. It feels like the game will truly let you create whatever you want, however you want. There is an object editor, a huge array of recognized adjectives and nouns, and a handy aut...
[Update: Contest over! Check your PMs in the next hour if you were one of the first 50!]
We got to play 5th Cell's new XBLA game Hybrid earlier this week, and what we saw really impressed us! The sci-fi shooter features a unique blend of jetpacking and cover-based-warfare -- including the ability to take cover on the ceiling and even on walls! -- and everything flowed so smoothly I'm still astounded at how they managed to pull it all off. But don't take my word for it! Click here to read the full preview and get Casey's impressions!
But before you do that, we're giving away Hybrid beta codes to the first 50 people who comment! The closed beta goes live on XBLA today, so what are you waiting for? Get commenting! (And be sure to check your PMs as that's how we'll be sending out the codes!)
Historically, 5th Cell is a company known for fun and incredibly innovative games that skew towards a younger audience, such as the surprisingly deep Lock's Quest and the award-winning and beloved Super Scribblenauts (both for the Nintendo DS). When the company decided to develop an Xbox Live Arcade game, it almost seems kind of uninspired and dare I say -- lazy -- that the company would develop a third person cover-based shooter for a console that serves as a haven for games of this exact genre.
Hybrid adds a new twist to the old formula by prohibiting player movement to different areas of cover. In concept, this idea seems almost counter-intuitive as confinement to covered sections would possibly slow down player movement and make for a frustrating game of whack-a-mole with other players.
Yet with 5th Cell, "intuitive" is exactly what the company seems to specialize in, and from everything we were shown at our hands-on session, it looks like Hybrid will be serving up a nice fresh dose of intuitive gameplay design.