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2:00 PM on 03.13.2014

Fantasy Zone is skyrocketing to the 3DS Classics line

I'm in love with the 3D Classics line. Not only are they usually superb 3D ports, but they're not just lazily emulated like the Virtual Console releases -- they're actually reworked from the ground up with tons of extra ...

Chris Carter


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Mistwalker Announces Upcoming Terra Battle Concert

Terra Battle concert planning is now underway as the popular mobile-RPG surpasses 1 million downloads in less than a month. For more information on upcoming milestones and recently unlocked milestones, please visit Terra Battle's Download Starter.




8:15 AM on 08.09.2013

Streets of Rage 3D Classic will come with a new mode

Sega is keeping the 3DS Classic train rolling, and in Japan, Streets of Rage will hit the 3DS on August 21st. This isn't a straight port though, as it'll add a "One hit Deathblow Mode" to the game, which allows players to kil...

Chris Carter

3:00 PM on 05.12.2013

3D Sonic The Hedgehog coming to 3DS eShop in Japan

It's been a while since any region outside of Japan received a new 3D Classics touch-up on the 3DS eShop. You may think that the only difference between the originals and their 3D remakes is the added stereoscopic effect, but...

Tony Ponce

3:00 PM on 01.28.2012

Pre-order Kid Icarus: Uprising, get 3D Classics original

Still on the fence on whether or not you'll be getting Kid Icarus: Uprising for 3DS when it's released this March? The fact that it comes with a stand not enough for you? How about a free download of the original NES classic,...

Ian Bonds

8:40 AM on 10.21.2011

Kid Icarus coming to 3D Classics

Kid Icarus is the next game confirmed to hit the 3DS' "3D Classics" range, and at least it's a classic this time. A classic that people have tricked themselves into thinking is good despite it being a bit rubbish, but a class...

Jim Sterling



Review: 3D Classics: Urban Champion photo
Review: 3D Classics: Urban Champion
by Jonathan Holmes

A 3D update of Urban Champion? How did this happen? Here's how I think it went down...

Nintendo President Satoru Iwata (the responsible one) heads over to the house of Nintendo creative mastermind Shigeru Miyamoto (the rambunctious one) on a bright and sunny Saturday, toting a briefcase. It's filled with notes and suggestions on all the aspects of the company that need to be assessed if Nintendo is to survive into the next era of gaming. Stuff like beefing up the online experience on Nintendo consoles, developing portable games that are competitive with smartphone games in both price and quality, creating new IP that captures the imagination of gamers brought up on Mass Effect and Halo, and a myriad of other things that gamers have been begging Nintendo to look at for years.

Cut to twelve hours later. The briefcase remains unopened. Miyamoto and Iwata are both in fuzzy pajamas, eating brownie ice cream, listening to Beatles records, lying on their bellies, staring up at a SD TV, playing old Famicom games on their original cartridges. After spending hours replaying Clu Clu Land and Gyromite, they finally hit upon Urban Champion.

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8:00 AM on 08.03.2011

Twinbee coming to 3DS as a '3D Classic'

Nintendo has revealed that Twinbee will become the next game after Urban Champion to get the "3D Classic" treatment on the 3DS. It's a top-down shooter that some of you might have even heard of.  Rather than alter the as...

Jim Sterling



Review: 3D Classics: Xevious photo
Review: 3D Classics: Xevious
by Jonathan Holmes

To many, the name 3D Classics: Xevious is itself an oxymoron. Space Invaders, Galaga, Defender, and Gradius are considered by most as shoot 'em up classics. However, Xevious never quite reached that level of prestige, at least not in the US. Japan is a different story (one that will have to wait for another time).

As for me, I've always considered Xevious to be a classic. Originally released in 1981, it's widely considered to be the first game to ever feature a "last boss," a game design staple that's made its way into thousands of games and even a few movies. Xevious was also the first game I ever played that had action going on in not one but two fields of play. Bombing artillery units on the ground while simultaneously exchanging gunfire with fighters in the air is Xevious's primary gameplay hook. This focus on depth was revolutionary for its day. It's also a perfect fit for the 3DS's glasses-free 3D display.

Now that we've established all that, lets get on to the real question. Is this bare-bones 3D port of a classic arcade title worth your money?

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