Sunday, Sunday, Sunday. Church, football, monster truck rallies. That's what popular convention says the back-half of the weekend's all about, right? No one thinks there's any room for Steam sales.
That's why you should proba...
This has been an unusual year for me. In previous years, coming up with my favorite games has amounted to listing the ten games I played and then ranking them. In 2014 I took on many more reviews than I have in the past, so now I have some actual trimming to do. For the first time, there are games I enjoyed that did not make the cut.
A more striking aspect I noticed after building my list is that my preferred platform has shifted. Where my favorite games in previous years mostly released on major consoles, this year it is almost all PC and 3DS. Heck, I moved across the country in September, and while my PC was the first thing I set up in the new place, I still have not hooked my Xbox 360 up.
I've long been of the opinion that the relationship between a person and a videogame is similar to the relationship between a person and another living being. It's part of why you see people fiercely defend their favorite games, like they would their friends or family. It's undeniable -- we form two way relationships with these things. I first picked up on that back when Little Computer People launched on the Commadore 64, though the idea didn't really solidify in my mind until Nintendogs was released on the Nintendo DS.
The idea of reviewing a videogame like it is a static, concrete product is similar to the idea of reviewing a person via some testing method or other wholly "objective" assessment tool. It can't ever be totally accurate. There will always be some subjectivity in there. More so, trying to diminish the importance of the personal relationship between two things, be they a game and person or a person and a person, causes you to bypass the most interesting stuff. We can't ever completely separate our unique perspectives from out assessment of videogames, so why not embrace them?
That's what we did with this year's Game of the Year Awards. While we worked to do a some analysis on why the world design, multiplayer design, mechanics, and narrative design of various games were particularly impressive in 2014, the truth is we don't really understand why we love certain games, just like we don't always understand why we love certain people. We just do. They fit with our brains and make us feel right.
Here are some of the games we loved the most in 2014. Don't forget to vote for yours!
My first waking thought this morning was "What if the next Wii U Mario game stars Peach, Daisy, Rosalina and Toadette as they giant sentient broccoli people who reluctantly eat children because they are nutritious?" The ...
2014 was the most hectic twelve months of my life. Up until late September, I'm fairly certain I spent more of the year on the road than at home. I did so much travelling that I honestly considered eschewing a top five games of the year list in favor of the top five conventions.
While I definitely love the jet-set life, it unfortunately meant that I played fewer games than ever before. I previewed way more titles than I ever saw the final build of. That's why you only get five games from me, because I didn't get a chance to play all that many in 2014. Still, I believe each of the titles on this list is incredibly important in its own right.
Radio Destructoid is our official community-focused podcast! Join hosts Conor Elsea (US Community Manager), Bill Platt (Community Playdate Manager), Kyle MacGregor (Associate Editor), Occams Electric Toothbrush (Community Blo...
The Captain Falcon amiibo is apparently pretty hard of get a hold of right now. Through a strange series of events, I ended up with one last night. Without getting into all the details, I'll let you know that I ended up standing beside a local Pokémonchampion at nearby Target store. He influenced the clerks behind the counter to look in their backroom for Captain Falcon amiibos. The clerks were sure they didn't have any in stock. The Pokémon champion was sure that they did. Somehow, he was sure.
Guess who was right?
To be clear, I don't entirely approve of the amiibo craze. Seeing so many people spend their time and money on all these ornamental plastic statues while they ignore great Wii U games like Stealth Inc 2, Lone Survivor, 1001 Spikes, and Thomas Was Alonemakes me a little blue. That said, the Captain Falcon amiibo is a charmer worth squawking about, which is why it won my personal butt of the year award.
Despite what people may say, I thought 2014 was an excellent year. Heck, nearly every year is great for gaming. I played over 300 titles across all platforms, a little more than last year -- but mostly that's because of my promotion to Reviews Director at Destructoid.
It took me weeks to narrow down my top selections, a process I started in earnest in November. There was so much to play this year, with offerings all across the spectrum of gaming.
If we are the world, then technically this award is for all of us. Pat yourselves on the back. Only 12 games are being nominated, though, and only 1 will be winning the award. But it's an honor just to be nominated.
Creating worlds, interactive digital spaces for us to dive into, is one of the strength of games, tying back to that good old feeling, "immersion." These nominees created coherent or otherwise arresting virtual realities. Alien tension. Sweeping scope. Hot Topic's vision of punk rock. Southern Gothic magical realism.
Just in time for the holidays, indie gaming's veritable babe in the manger Devolver Digital has wormed its way down your virtual chimney and stuffed your hopeful little stocking to capacity with free...
Far Cry 4 was a pretty restrained game by comparison to Far Cry 3. Sure you could command an elephant into battle, but the game's hero Ajay Ghale never got himself into enough truly bizarre situations.
Thankfully, there's a n...
For those PC gamers who aren't yet broke from all the holiday shopping, this week Steam, GMG, GameStop, and heck -- even Uplay, launched PC games winter sales to tug at your wallet.
Steam's winter sale went live Thursday at the usual 10:00 AM time slot, filled with some nice surprise such as the appearance of Microsoft Flight Simulator X Steam Edition. Over at GMG, they're attempting to price match Steam and tossing in a coupon for an additional 20% off for good measure.
GameStop's winter sale, while not as large as others, does have EA titles such as Battlefield 4 and C&C Ultimate Collection for only five bucks. Meanwhile, everyone's favorite DRM Uplay has its catalog on sale too: the excellent Valiant Hearts and Child of Light are only $6 a piece. Heck, even Steam keys of Stick of Truth are available at $13.
If you're looking for a last-minute gift on a console system, a few retailers are having some decent sales. For instance, the Xbox One Assassin's Creed Unity Bundle is $349.99 at Target with a bonus $70 Gift Card today while the 32GB Wii U Deluxe clocks in at $249.99. Not bad.
Game deals brought to by the crew at Dealzon. FYI: Sales from certain retailers help support Destructoid.
Earlier this year Respawn Entertainment graced the world with the arrival of Titanfall, a flawed but impressive first-person shooter full of high speed vertical traversal and super cool giant robot suits. Today brings the new...
Jump Festa is happening today in Chiba, Japan. What does that mean for us? Well, a stunning new trailer for Final Fantasy XV for one thing. It feels good to be excited about Final Fantasy again.
The reel also gives us our first peek at Final Fantasy XV's incarnation of Cid, a recurring figure in the franchise. Actually, it's Cindy, in this case. (Or perhaps Cidney -- there seems to be some disagreement over this on account of how folks at Square Enix pronounce the name.)
She's a mechanic, of course, which fits nicely along with the road trip motif and Cids having a proclivity for engineering. Her gender is a point of distinction among characters that bear the moniker, though, as she'll be the first female Cid in the series.
This is the first trailer for Theatrhythm Dragon Quest. Marvel at its majestic beauty. It's a JRPG-shaped swizzle stick here to stir up your emotions. You feel that? Yeah, that's a double shot of nostalgia clinking up against your heart like rocks in a glass. Or something. Feels good, baby.
Patrice Désilets is a man whose name you may not know, but whose work you probably do. Patrice used to be the creative director on the Assassin's Creed series, before Ubisoft kicked him to the curb and held on to the r...