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3:30 PM on 11.19.2014

Mario Kart 8's take on Mute City recreated in F-Zero X

Mute City is my favorite DLC track in Mario Kart 8. Like, it's not even close. Nintendo doesn't seem all that interested in making a new F-Zero, but at least we have dedicated fans out there keeping the series alive. Take th...

Jordan Devore





3:00 PM on 11.19.2014

Holy summoned triceratops, Lost Ark looks fantastic

The video above is a little on the long side, but it is worth watching. It usually takes a lot to get me interested in anything fantasy-themed (more like Bored of the Rings, right?), but Lost Ark looks like it might be the e...

Darren Nakamura

2:30 PM on 11.19.2014

No Man's Sky planning 'something different' at PlayStation Experience

I've been excited for No Man's Sky for almost a years' time now, but it has become a passive excitement as I wait patiently for it to release. This video, what with some footage I haven't seen and it generally looking a...

Steven Hansen



Did Blizzard kill my dreams for a City of Heroes successor? photo
Did Blizzard kill my dreams for a City of Heroes successor?
by Nic Rowen

Spending the last week hearing how great Warlords of Draenor is has put me in a funk. I fondly remember my MMO days, but I've never been able to love another one since City of Heroes was shut down. It left a death-ray-shaped hole in my heart that Orcs, wizards, and dragons just can't fill. Hearing about people exploring new content, experimenting with balance changes, and re-energizing their old guild networks just rubs it in that my rooftop-jumping, spandex-wearing days are over.

Already feeling glum and jealous, I came to a dark realization. If Overwatch was made with re-used assets from Blizzard's scrapped Titan project, and it's all about cartoony-looking superheroes mixing it up in a Pixar-esque world, does that mean Blizzard was working on its own superhero MMO? And they killed it?

My funk just nosedived into full-blown depression.

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1:45 PM on 11.19.2014

Metal Gear Solid V: Ground Zeroes' minimum PC specs

Metal Gear Solid V: Ground Zeroes, the prequel bit to Phantom Pain, is coming to Steam next month, December 18. Will you be able to play it? Appears I'd just be able to, according to the specs here, if my computer wasn't...

Steven Hansen

1:30 PM on 11.19.2014

Why didn't anyone tell me you can become a cat in Grand Theft Auto V?

Yesterday, I saw that Grand Theft Auto V video of Franklin consuming a peyote plant and hallucinating he was a chicken which, because this is a videogame, meant the player got to actually control a chicken. Hah. Nice one, Ro...

Jordan Devore

1:00 PM on 11.19.2014

Titanfall drops an all-inclusive Deluxe edition from the sky

Surely there will soon be some new pilots in the Titanfall arena looking to rodeo ride some massive mechs. Today, Respawn announced the Deluxe edition of its innovative shooter, which is functionally similar to "game of...

Brett Makedonski



Here's how you unlock everything in Smash Bros. Wii U photo
Here's how you unlock everything in Smash Bros. Wii U
by Chris Carter

Just like Super Smash Bros. 3DS, the unlock conditions are fairly relaxed in the Wii U version. Of course there is at least one stage that's hidden behind a specific unlock condition, and most of the stage unlocks aren't apparent at first.

Although this doesn't spoil any stage specifically, I'd refrain from reading the comments if you want to be surprised.

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Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros. photo
Here's how Nintendo's amiibo figures work, and how they interact with Smash Bros.
by Chris Carter

Nintendo's long awaited foray into the toy market is here: the amiibo are ready for purchase, and the flagship game, Super Smash Bros., is right on the horizon.

While the toys look great in person and the setup is painless, so far the actual interactivity is underwhelming. Collector itch aside, I'd definitely recommend waiting until more compatible games are out before committing to any purchases.

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Review: Super Smash Bros. for Wii U photo
Review: Super Smash Bros. for Wii U
by Chris Carter

Super Smash Bros. for the 3DS was everything I hoped it would be. It rekindled my love for the franchise after my group of friends and I lost interest due to Brawl, and I'm playing online more often than I would with most fighting games. In pretty much every aspect, the game is a success in my eyes, and it seems that sales agree.

But of course the main event is one that can be seen on a glorious television, with four (now eight) players all clamoring over some drinks and having a great time. In that regard, Super Smash Bros. for the Wii U might be the best iteration yet.

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10:00 AM on 11.19.2014

The Jackbox Party Pack looks like it'll be fun with friends over

Jackbox Games (formerly Jellyvision Games) was responsible for my favorite quizshow videogame of all time -- You Don't Know Jack -- so I'm always anxious to see what they can do in the current era. Recently they've ...

Chris Carter

9:00 AM on 11.19.2014

This Splatoon 60fps trailer is just hnnngh

Splatoon came out of nowhere, and it shot into my most anticipated list of 2015. As an unconventional shooter it looks pretty great, and the constant morphing from human to squid looks like it has a lot of value on a tactical level. Although this trailer isn't new, Nintendo has uploaded another version of it that runs at 60fps, so give it a go!

Chris Carter





8:00 AM on 11.19.2014

Giana Sisters: Twisted Dreams is coming to the PS4 and Xbox One

In an expected move, Giana Sisters: Twisted Dreams was released in 2009, and it actually did quite well critically. Since then the game was released on the 360, PS3, and Wii U, and now it's gearing up for an Xbox One and...

Chris Carter



The Firefly Diary flies to PS Vita in February, 2015 photo
The Firefly Diary flies to PS Vita in February, 2015
by Kyle MacGregor

Nippon Ichi Software's htoL#NiQ: The Firefly Diary (yes, that's seriously the title) will launch on February 24, 2015 in North America and in Europe the very next day.

The PlayStation Vita puzzler follows a pair of fireflies helping guide a young girl through a maze of ruins. NIS president Sohei Niikawa has compared the title to an indie game in the past, it being an experimental project developed by a small team at the Disgaea studio.

The game will get a physical release via NISA's online shop exclusively in the United States.

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Lucasfilm Games creative team reunites for Thimbleweed Park photo
Lucasfilm Games creative team reunites for Thimbleweed Park
by Jonathan Holmes

We were lucky enough to have Ron Gilbert (Maniac Mansion, Monkey Island) on Sup Holmes a few weeks back. Looking back, it looks like Ron may have been utilizing the show for a little pre-kickstarter promotion. Explains why he did the whole show in pixel-face. Fine by me. I'd have his pixel-faced puss on the show every week if I could. 

Ron hinted that he may be working with original Maniac Mansion artist Gary Winnick again soon, but I didn't think it would be this soon. But here we are, looking at a new SCUMM-style game from the creators of term "cut scene" and the fathers of an entire genre. As a longtime fan of Maniac Mansion, Zak McKracken, and the first two Monkey Island games, I'm feeling like this all over again

It's a murder mystery that contain hundreds of locations and puzzles, all centered around Thumbleweed Park, a town that "...once boasted an opulent hotel, a vibrant business district and the state’s largest pillow factory, but now teeters on the edge of oblivion and continues to exist for no real reason." Sounds like a cross between Twin Peaks and Waiting for Guffman. Outside of Ron getting the rights to make a new Monkey Island game, this is about as close to perfect as it gets for fans of classic Lucasfilm Games.

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Idol RPG Omega Quintet hits PS4 in spring 2015 photo
Idol RPG Omega Quintet hits PS4 in spring 2015
by Kyle MacGregor

Omega Quintet is coming to North America and Europe next spring, publisher Idea Factory International announced today. The PlayStation 4 role-playing game stars a group of idols who must save the world from darkness with their sonic weapons.

The title is both Compile Heart's first foray into the new generation and the first PS4 title to take advantage of PlayStation Move. It released in Japan this October, selling in excess of 9,000 copies in its opening week.

Idea Factory International [Twitter, Omega Quintet]

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