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Contest: Win a code for Cannon Brawl! photo
Contest: Win a code for Cannon Brawl!
by Mr Andy Dixon

Destructoid has 10 codes for the recently-released Cannon Brawl on Steam, and we're going to be giving them out to the Dtoid community!

To win, just leave a comment below! You have until this Sunday, September 21 at 11:59pm Pacific to enter. Limit one entry per person, and the contest is open to everyone in the known universe.

Good luck! And remember, our Huge members get automatic entry into all contests (as well as a bunch of other awesome perks). Try us out!

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5:00 PM on 09.19.2014

How long do you wait before replaying games?

When I was younger, I would spend months -- and in some cases years, on and off -- completing the same videogames repeatedly. Forget new game plus. I didn't need extra motivation. This was back when I could only afford to buy...

Jordan Devore

4:30 PM on 09.19.2014

Square Enix establishes cloud gaming firm Shinra

Square Enix has announced the establishment of Shinra Technologies, a cloud gaming company spearheaded by erstwhile Square Enix president Yoichi Wada. The subsidiary, which takes its moniker from the organization in Final Fan...

Kyle MacGregor

4:00 PM on 09.19.2014

Doujin brawler Croixleur Sigma coming to PS4

Croixleur Sigma is coming to PlayStation 4, Playism announced this week at Tokyo Game Show.  "We're hoping we can get a western release out as soon as possible," Playism marketing manager and localization editor Nay...

Kyle MacGregor

3:30 PM on 09.19.2014

Friday Night Fights: Videogames are fun!

Man, it's been a long time since I was able to just kick back and relax with a videogame. I mean sure, I sneak in an hour or so here and there, but I can't remember the last time I didn't have a care in the world and was able...

Mr Andy Dixon

3:00 PM on 09.19.2014

Console owners should keep an eye on Nova-111

Funktronic Labs' cool turn-based/real-time hybrid adventure game Nova-111 was originally slated for PC/Mac/Linux first, followed by consoles at a later date, but that's no longer the case. The studio is partnering with Curve ...

Jordan Devore



A quick guide to all four Borderlands: The Pre-Sequel skill trees photo
A quick guide to all four Borderlands: The Pre-Sequel skill trees
by Darren Nakamura

In case you have not yet heard, the full, interactive skill trees for all four of the Vault Hunters in the upcoming Borderlands: The Pre-Sequel have been released for public consumption.

Some of the mathematics governing the skill trees has been tweaked for the Pre-Sequel, so in contrast with Borderlands 2, these new Vault Hunters will be able to reach the end of two of their three skill trees before hitting the initial level cap of 50.

Most people looking forward to the title had already decided on which character to main, but now we can all make more educated decisions. In my case, I am sure I will eventually play them all. So after reading every skill carefully, imagining how it will all play out on the battlefield, and spending far too much time tweaking skill points, I have come up with proposed builds for how I expect to play each of the new characters.

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1:00 PM on 09.19.2014

Nice! Housemarque's Outland is coming to Steam

Back in 2011, Super Stardust HD and Resogun developer Housemarque released an action-platformer called Outland for Xbox Live Arcade and PlayStation Network. It's coming to Steam on September 29, priced at $9.99/£6,99, ...

Jordan Devore

12:30 PM on 09.19.2014

Thomas Was Alone hopping on over to PlayStation 4

Thomas Was Alone is making the leap to PS4 later this year, Curve Studios announced this week. The PS4 version will feature cross-buy compatibility with the PS3 and Vita iterations, so veterans will be able to upgrade at...

Kyle MacGregor



Tales of Zestiria's combat is fast and furious photo
Tales of Zestiria's combat is fast and furious
by Elliot Gay

Ask most Tales fans what game has their absolute favorite version of the Linear Motion Battle System (LMBS), and you're likely to get a wide variety of answers. Some prefer the 2D combat from the Tales of Destiny PS2 remake and its sequel, while others hold up Tales of Graces F as representative of the direction the system should go. While I wasn't a huge fan of the latter game, I adored its fast paced, technical combat, and was let down when I eventually played through Tales of Xillia. It wasn't necessarily bad, it just wasn't what I wanted from the series.

I had heard that Tales of Zestiria would be borrowing major elements from Graces' combat, and after ten minutes of time with the TGS demo, I can definitely see the similarities. 

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11:00 AM on 09.19.2014

Turn-based JRPG Zodiac's MMO-inspired multiplayer explained

Once you get past the beautiful artwork and big names -- Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) -- Zodiac does start to ...

Steven Hansen

10:45 AM on 09.19.2014

Sega to publish Persona 4 Ultimax in Europe

Persona 4 Arena Ultimax is coming to Europe this November, courtesy of Sega. The fighter's release will mark the first occasion Sega acts as a distributor for Atlus since the publisher acquired the Shin Megami Tensei&nbs...

Kyle MacGregor





10:30 AM on 09.19.2014

Destiny's vehicle heavy 'Combined Arms' playlist starts today

If you're looking to play Destiny this weekend, you can take part in a limited time multiplayer playlist in The Crucible called "Combined Arms." It basically features increased heavy ammo drops as well as extra vehicles....

Chris Carter



Senran Kagura: Shinovi Versus hits Vita next month photo
Senran Kagura: Shinovi Versus hits Vita next month
by Kyle MacGregor

Senran Kagura: Shinovi Versus is cutting a trail to North America on October 14, XSEED Games announced today. The PlayStation Vita brawler will strike Europe the very next day.

The story is a continuation of Senran Kagura Burst, wherein groups of teenage ninja girls fight one another with stuff like giant frogs and huge stacks of pancakes. You know, because reasons.

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Project Morpheus seems to be lagging behind Oculus Rift a bit photo
Project Morpheus seems to be lagging behind Oculus Rift a bit
by Brett Makedonski

As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certainly unique in their own right, it’s tough not to feel as if Oculus is a bit ahead of Sony’s project.

The first game that we played was The Deep – a shark attack simulator. Ascending from the depths of the ocean in a deep sea cage, I had a first-person view of an angry shark as he tried relentlessly to rip the vessel apart and feast. I’m sure I’m delicious, but I didn’t want it to find out.

I was equipped with a gun that fired flare-like projectiles, which could be aimed based on the positioning of the DualShock 4. Unfortunately, I don’t think these shots were actually effective in any way, and were only included to make the experience interactive. Still, it was fairly incredible to watch the shark lurk, circling the cage and slowly ripping it apart.

By the end of the ride, I made it to the surface intact. The finale held one last, grand attack in which I was sure the demo would end grimly. It didn’t, as the shark gave up and went back to the deep unknown to terrorize other unlucky creatures.

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9:30 AM on 09.19.2014

Explaining 4th dimension mechanics in translation is probably hard

Tokyo Game Show held its annual Sense of Wonder Night, an awards show for unique sorts of games, typically indie. Ten games were up for the prestige of being the most wonderful (in the less casual sense of the word).  W...

Steven Hansen