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5:00 PM on 12.17.2014

It's almost 2015, and I just beat my first Metal Gear Solid

As much as wish it weren't true, it is: I've never completed a Metal Gear Solid until now. This is a series plenty of you adore playing, thinking, and talking about and that affection has rubbed off on me over the years. It's...

Jordan Devore



GOTY 2014: Best musical photo
GOTY 2014: Best musical
by Steven Hansen

What a dismal showing this year. Last year had Frozen, which tailed into this year, world without end, amen, with a long icy tail like Halley's comet. When are we going to have the "Let it Go" of videogames? We'll never have made it as an artform until games can produce a number with such virality and ubiquity that I start to wonder, "Wouldn't my life be better without a son," and "Remember the end of Ichi the Killer, with the sewing needles? That movie had some good ideas." 

Here are some of the so-called "big musicals" of 2014 that failed to register a single musical number: Alien: Isolation. Dragon Age: Inquisition. The trailer for the new Star Wars film. Bayonetta 2. Dark Souls II. Embarrassing. 

While no one put their bach into it to interrupt all sense of tone and pacing with a barrage of gaudy sung intermissions, I hereby award Kentucky Route Zero Steven Hansen's Destructoid's GOTY 2014 for Best musical, namely for its one stirring musical number in Act 3. This is quality over quantity folks. Kentucky Route Zero's first two parts are enough to make it one of the best games of last year, and the lone Act 3 enough to make it one of this year's best--and the best musical. 

First, the number pop ups organically, at a place you might expect song singing to happen, rather than in a prison or a dementia care home or the post office or just generally a place where you might not expect synchronized singing of thoughts and emotions by patrons. Oh, also a hair enhancement clinic. That's another one where a musical number feels out of place. Anyways, the sensibility of the time and place clashes beautifully with the levels of mediation inherent to the genre and toyed with in the mechanics. Just play the damn thing, the whole of it. 

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3:30 PM on 12.17.2014

The latest Assassin's Creed Unity patch is a meager, tiny 40GB on Xbox One

The fourth Assassin's Creed Unity patch released yesterday, and Xbox One users found that it was substantially larger than advertised. The update, which was meant to be 6.7GB, clocks in at 40GB on the Microsoft console. ...

Brett Makedonski



Nominees for Destructoid's Best Multiplayer Design of 2014 photo
Nominees for Destructoid's Best Multiplayer Design of 2014
by Chris Carter

[Image credit: Mike Lambert]

Friends can make any game worth playing. Growing up, couch play was a staple in my household. I would often have videogame themed birthday parties, inviting all of my buddies over to have fighting game tournaments and, one time, a Tenchu II level editor challenge.

While a great single-player game can always elicit strong emotional reactions within oneself, a great multiplayer game lets you share those emotions with your loved ones. These are the games that made us feel special this year. The ones that had an impact on our lives as we gamed into the late night hours with the best of company.

These nominees have mechanics specifically designed to facilitate engaging interactions with others, which inherently differs from the design choices found in solo experiences.

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2:30 PM on 12.17.2014

Life is Strange releases its pent up teenage angst next month

The introductory episode of Dontnod's Life is Strange is scheduled to bend time and break the rules on January 30. The indie-tinged five-part adventure game about all the mixed emotions of being a teen is coming to PC, ...

Brett Makedonski



GOTY 2014: Best willful misspelling in a title  photo
GOTY 2014: Best willful misspelling in a title
by Steven Hansen

Might be your taste makers on this webpage made a Huge™ boner and left Samurai Gunn out of its 2014 game of the year plans. Because of its mid-December 2013 release, it was left out last year, too, and should have had 2014 eligibility. And there certainly isn't a multiplayer game I've had more fun with over the course of the year than the only game trying to carry Bushido Blade's torch. 

And there ain't a game that makes better use of a superfluous double consonant neither, so I am hereby awarding Samurai Gunn the Steven Hansen's Destructoid's 2014 GOTY award for Best willful misspelling in a title.  

Like a real gun or a decorative katana beneath your anime tits wall scroll, the second 'n' just makes you look cooler. This is how you name a game folks (incidentally, this is how you don't name a game, for the love of my Rouroni Kenshin reverse blade replica katana).

Do you see a lazy, '90s raditude 'z' slapped on the end there? Oh hell no. You may get three bullets per life, but there ain't no god damn, highfalutin pluralization nonsense happening here on the part of developer Teknopants. No. They doubled downn. That shows grit. Character. "You pronounce every god damnn letter," it screams. And you have to, or else you're pronouncing it wrong, like when you pronounce anno (year) as ano (anus). This isn't Samurai Ass. It's Samurai Gunn. Though I wouldn't mind seeing the former. Hit me up. 

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1:30 PM on 12.17.2014

Hollow Knight has about a day left to hit some stretch goals

Hollow Knight's Kickstarter enjoyed a healthy beginning, keeping up a pace to hit the base funding goal of $35,000 AUD well within its run. For the final week of the campaign, developer Team Cherry has released the above tra...

Darren Nakamura



A game like X-Files and True Detective? Just don't go Normcore photo
A game like X-Files and True Detective? Just don't go Normcore
by Jonathan Holmes

Oh no! It's the end of our three part interview with Ron Gilbert and Gary Winnick, creators of Maniac Mansion and the masterminds behind Thimbleweed Park, a game that has currently raised over $500K on Kickstarter. We didn't learn that David Fox, the creator of Zak McKracken and the Alien Mindbenders, was on the team until after this interview was over. Otherwise we would have included him in this interview too. Sadly, it's too darn late for that, as the Kickstarter has less than 24 hours to go until it's all over

The campaign recently hit the stretch goal for full voice acting, but it's still far off from the iOS/Android goals. It'd be a big deal if they got there, as it would open up their potential audience by at least a few hundred people, maybe more if Apple could just figure out how to properly market the iPhone. C'mon Apple, when are you going to learn how to properly promote your brand?

We talked to Ron and Gary about why those smart phone stretch goals are important to them, the potential for console ports, fetishes, being otherwise unemployable, Joe Flaherty, and a lot more. Thanks again for the interview gentleman, and for returning to the style of game design that helped me to fall in love with the medium all those years ago. I've been waiting for you two to get the band back together since I was 12 years old. Now let's just cross our fingers and hope that you can live up to 25 years of built-up expectations.

No pressure.

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MechWarrior Online's Community Warfare has taught me what it feels like to be the frustrated parent photo
MechWarrior Online's Community Warfare has taught me what it feels like to be the frustrated parent
by Nic Rowen

In the land of MechWarrior Online, Christmas came early last week. Or severely, massively late depending on your perspective. Much like my relationship status with MWO in general: it's complicated.

Community Warfare, the long-, long-awaited “core pillar” of the game finally debuted (in beta form at least) last Thursday. A week ahead of the scheduled patch that was intended to usher in a new golden age of stompy robot combat, and roughly three years behind schedule otherwise. It's finally arrived, the holy guts of the game; the real MechWarrior starts here.

The idea behind Community Warfare has always been to have players recreate and rewrite the history of the Battletech franchise. To combine the qualities of a largely player-run MMO like EVE with a mech combat simulator. The chance to pick a side and become either a noble Inner Sphere pilot fighting to defend your home, or a member of the crusading Clans, deep-space warlords who left the known solar system centuries ago and have returned as almost alien invaders; humanity's past sins come back to haunt them.

You narrow that allegiance down further, pledge yourself to a particular Great House or tribal Clan, seize home-worlds from the others, foster relations you will inevitably betray, engage in a deadly dance of political and steel warfare. Like Game of Thrones in space, but with giant mechs and laser cannons instead of a bunch of creepy dudes on horseback.

If you're already guessing that what's been released has failed to live up to the hype, give yourself a gold star.

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11:00 AM on 12.17.2014

Dragon Age: Inquisition gets a multiplayer update, it has wolves in it

Most of the people I know who bought Dragon Age: Inquisition are still playing it. Proof positive that the lengthy single-player experience isn't dead, and not every game needs to be multiplayer. Wait a minute, Inqu...

Chris Carter

10:00 AM on 12.17.2014

Go grab SSX for free on Xbox Live if you're a gold member

Once upon a time EA rebooted the SSX series in 2012. You can grab that reboot now on the Xbox 360 for free, provided that you have an Xbox Live Gold account. It's not the best game in the series by any means, but it's st...

Chris Carter

9:00 AM on 12.17.2014

Disgaea 5 will come to North America and Europe in 2015

'Dis guy, ehhh? At the Tokyo Game Show we learned Disgaea 5: Alliance of Vengeance (awful subtitle*) was coming to PS4 in 2015. NIS America has confirmed it will be available in North America and Europe in the fall of 20...

Steven Hansen

8:00 AM on 12.17.2014

Destiny patch ups base stats of Crota raid gear, adds a mission back

It's only a week out from Destiny's Dark Below expansion, and a small patch is upon us. The biggest change is definitely the buff to Crota raid gear, including the base light stat of +30 to all raid armor and 300 attack to al...

Chris Carter

1:30 AM on 12.17.2014

Well I'll be sucked, Tak Fujii has left Konami

Metal Gear Solid, Pro Evolution, and literally nothing else developer Konami has lost its brightest star aside from the one that goes around wearing a Drive jacket and hanging out with Kiefer Sutherland.  Tak "...

Steven Hansen

10:04 PM on 12.16.2014

Bandai Namco formally changes name, hints at future of company

Bandai Namco Games is changing its name to reflect the broader scope of operations that the company intends to move its focus to in the near future. Come April 1, 2015 (the start of the new fiscal year), it'll become Bandai N...

Brett Makedonski

8:00 PM on 12.16.2014

Jonathan Holmes’ face broadcast to entirety of China

[A wild Holmes appears! --Mr Andy Dixon] After rising up the ranks at Destructoid and becoming Editor-in-Chief, Jonathan Holmes sets his eyes on China. The country is growing in both economy and power, but what Mr. Holmes' real goal is is currently unconfirmed. His recent appearance on the Chinese news channel CCTV 13 opens up room for speculation.

arkane9