Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 



Will Wright is about to speak here at South by Southwest and I'm sitting right here ready to give you all the goods he's about to drop. Hit the jump for the live blogging action ... sexy.

Talking after: Confirmed for second half of 2007 and the reason things looked a bit early is because some features were turned off. 

2:07: They are just now introducing Will. Talking about how cool he is. Some guy that looks like Tucker Carlson is doing it.

2:09: Will Wright comes to the stage. He broke his arm or something. It's in a cast and he's got a sleeveless T. Just said he broke it skiing. 

2:10: Said he's going to talk about storytelling and then about Spore. 

2:11: Will said he hates stories that computers try to tell him. Will looks at the world as a simulation. 

2:12: Story is all about causal change. Games primarily interactive. Once you take control away from gamer, then the video game loses its meaning. Games are inherently branching trees. 

2:14: Empathy is most important to Will in a story. Game appeal to the reptilian brain, he says. Things he feels in games that he doesn't feel in a movie, like pride, accomplishment, guilt and expression. The appeal is empathy, he says. Games is more agency, that he's causing things happening. 

2:16: Will is a hella fast talker. He wasn't kidding when he said he had a lot of coffee. 

2:18: Still going on about story. Relating things to movies like Star Wars and Indiana Jones. He showed this hilarious slide with Darth Vader and coming up with the Death Star. *note to self: must find this picture somewhere* 

2:20: Says linearity hurts story telling, more or less. Now talking about multi-thread stories and such and causal chains.

2:21: Talking about differences in movies like The Matrix and Fight Club and their ways of storytelling and the story chain. Brings up Memento and the causal chain.

2:22: Groundhog Day is one of his favorite movies. He says that movie is more like a video game. He said basically it was a game. Film maker was able to use your imagination and that's something we should be doing in games, Will says. Why don't we just let players skip a level?

2:24: Now talking about game and player stories. Bringing up adventure games and branching stories -- choose your adventure, etc. Gated story is more common. Open-ended. It's open ended, then you have to find something, then open ended again. Brings up Zelda and topology and different branches and gates. He says they are throwing data at the problem. Downfall of story approaches.  

2:26: Stroy fragments have more potential. Moving and flowing options. Maneki Neko is one of Will's most favorite stories, it's by Bruce Sterling. 

2:28: Talking about this generation of YouTube, MySpace and molding our media. Technology is player centered now. Masses are empowered to make own cool stuff and share it. More interesting for Will to watch people play games and make up stories about what they did in the game -- basically something not scripted. He likes unintentional story -- brings up the Sims and the bugs in it.  

2:30: Will is more excited about what people do with a game, not what a game does to the person.

2:31: Talking about the Sims and how people shared their stories. The game became like a musical instrument and a story telling tool. People were writing stories about their experience in Sims and fictional stories within Sims.  

2:32: More interesting to think about listening to a story instead of telling. It'd be better if the computer listened to our story and not vice versa. Want to look at story on different levels and have the computer understand where it is going. The computer figures out the epic struggle. If that happens, we can change the presentation of the story -- lighting, even events. Rather than random events, the computer drives the story to bring clarity.

2:34: Says all that basically describes how The Truman Show was. He says Groundhog Day and Truman Show are the best examples of linear entertainment and relating to video games.  

2:35: Talking about the video game rule, the "magic circle" and how there are boundaries that try not to get crossed. Will is spitting hot fire at such a rapid rate. I'm really trying to keep up. The guy is a genius. 

2:36: Games are diversifying across time and space. Video games are in a cultural overtake process. Rather than games just be about story, they are evolving to hobby as well. Because of tools, we are fulfilling aspirations a lot easier. 

2:38: We found that players love making content. There's a quality vs. quantity issue here. Some good, a little is great, but with better and better tools then quality can increase. He just flashed a slide of Spore. 

2:40: Showing various slides of social interaction figures. Now going to talk about Spore -- collection of all these ideas he's been talking about. Take assetts and collect them on a server. How do we close this loop and allow people to distribute them. Wants the player to be like George Lucas, the creator, not Luke Skywalker. 

2:42: Now going to show Spore more. Dick McVengence just tried to call me. Bastard, doesn't he know I'm live blogging.

2:43: He's starting up Spore. Opening screen is a galaxy. You can name your planet. Genesis of Life is first menu. Showing beginning creature. Going around eating food pellets. Creature growing as he eats. Looks like simple clear good stuff that he's swimming in. Looks really cool actually. Never seen this before. There's little enemy creatures he's running from. There's crystals and such in there. He just got eaten. 

2:45: Moving on to Develop Intelligence. Skipping ahead. Now on land. Game looks very early, choppy. Plants are just popping up. Wow, this is how far along it is? 2008 anybody? I'm so disappointed right now, I thought the game would be further along. Maybe he's holding out on us. 

2:46: Will's character just died again. In that level, textures just kept popping up randomly, like they were taking a long time to load. Showing character creation now. Same thing we basically saw at E3. Not a whole lot has changed, though the UI does look a tad more polished, of course. 

2:47: He put mouths on his character's arms and put an eye in place of the face. Parts have little morph handles. Each part represents hundreds of potential states. I'm not joking, this game looks far from complete. I'm thinking this is some sort of curveball or we're not seeing this till next year. 

2:48: Computer analyzes everything and every creature will move uniquely. You can test it all out before you go in the world. Your creature can dance and do a pose for snapshots. Can keep a photo album and email to a friend. 

2:49: We are closing the loop. The player is creating their world. Game is still cute and I want this damn thing. I just hope it comes out this year. Textures are taking FOREVER to load. He's basically now just showing off what he showed at E3 -- it actually looked better at E3, graphics and performance wise.

2:50: Now moving on to Space Age. Wants to bring up issues with the world. Said he wants kids to build not be taught.  

2:51: Now showing a more advanced planet. Kind of empty and very simple. Brings up UFO editor that has a Star Trek ship in it. Flying around with Star Trek ship. He wants interstellar wars between Care Bears and Klingons. Wants a toy planet people can mess around with -- climate change, etc. Planet is a lump of clay. He is changing planet with his ship. Frame rate is kinda bad. But looks neat. He's now putting in greenhouse gas and such. Very cool. People will get divorced because of this game. 

2:53: He is melting the ocean and planet. Species are all about to die. He just melted the entire planet. Looks really really cool. Long term dynamics over the short term. He said humans have a hard time with long term thinking. Wants to use this as a tool to calibrate imagination and think long term. Pulls back to show solar system and flies to another planet. There is some primitive life on this planet. He wants game to be focused on landmarks. The UI menu system looks really complicated. He just dropped a monolith from 2001 onto the planet to get the creatures to gather around it. He says you come across a monolith much later in the game. He's looking at favorite Sci Fi movies and the landmarks there are. Creatures worship around monolith and evolve faster. He can try to get creatures to worship him as a god as a result.  

2:56: He can scan the creatures and enter it in encyclopedia -- Sporepedia he calls it. Running database of every single thing you see and do in game. Wants trading card games as a result.  

2:58: Now in interstellar space. Wow this game is huge. He's moving from galaxy to galaxy. Simply incredible. Wants a simple environment where player can go around, kind of like a zoo and see things. Wants people to have context. Showing how some systems are still being born and such, incredible. 

3:00: Basically, that is Spore. He is going to be wrapping up now. Back to the Power Point presentation. 

3:02: Computers extend our imagination. Technology is leading to more paradigm shifts. We have more coming our way. Games have perception of being simple toys, but they can be more than that. They can have deep changes. They allow us to build more accurate models of the world around us. 

3:03: Fin. 


LAUNCH GALLERY (3 IMAGES)
Photo Photo Photo
 

Continue: More SXSW stories





prev next

35 comments | showing # 1 to 35

bhive01's Avatar - Comment posted on 03/13/2007 14:11
bhive01
Looks like it's for real this time. Yeah for teh internets.
bhive01's Avatar - Comment posted on 03/13/2007 14:12
bhive01
I hate stories that the voices in my head tell me.
miilovewii's Avatar - Comment posted on 03/13/2007 14:13
miilovewii
Can't wait for Spore.
Hipple's Avatar - Comment posted on 03/13/2007 14:13
Hipple
woohoo, it's working
dorock's Avatar - Comment posted on 03/13/2007 14:14
dorock
You and everyone else that has ever masturbated.
bhive01's Avatar - Comment posted on 03/13/2007 14:18
bhive01
I don't get the "story" analogy. None of his games had a "story" to my recollection.
Sim(anything)
Spore
dorock's Avatar - Comment posted on 03/13/2007 14:23
dorock
In his games, your the one that makes the story, your actions or inaction determines the end result. Take the Sims no matter what you think your emulating life and life is full of stories even if its just going on a date or whatever.. In Sim city your creating the story of a city, and how is survives or gets destroy by a giant salamander.


Maybe I'm way off...
Niero's Avatar - Comment posted on 03/13/2007 14:24
Niero
Austin just went up a notch
phenrix's Avatar - Comment posted on 03/13/2007 14:27
phenrix
Bhive, they don't have a predetermined story no.

but that's what he's talking about i believe, something that allows you to use your imagination and fill in the gaps (like with groundhog day) you can guess at things and draw conclusions based upon your own expereicnes rather than ones delivered on a platter to you via your character's "background" like in games such as silent hill, GTA, etc etc
bhive01's Avatar - Comment posted on 03/13/2007 14:29
bhive01
@Phenrix and dorock,

I see your points. Makes sense now.
BlindsideDork's Avatar - Comment posted on 03/13/2007 14:37
BlindsideDork
wow...it is actually some liveblogging! *gasp*
bhive01's Avatar - Comment posted on 03/13/2007 14:47
bhive01
You're probably gonna need a supercomputer to really enjoy Spore Will intends it.
GodLen's Avatar - Comment posted on 03/13/2007 14:54
GodLen
japanator will fail because of this game.
phenrix's Avatar - Comment posted on 03/13/2007 14:59
phenrix
"people will get divorced because of this game"

sounds like my kind of thang, count me in.
MYL0R's Avatar - Comment posted on 03/13/2007 15:02
MYL0R
Wow, this guy is my dad's age. I wish my dad made awesome video games.
Rockvillian's Avatar - Comment posted on 03/13/2007 15:11
Rockvillian
I already have my creature realized - a race of carnivorous Toads (smb) with sharp teeth. All lifeforms will perish under my iron toadstool fist. Can't wait.
SixSider's Avatar - Comment posted on 03/13/2007 15:18
SixSider
Does anyone else get the idea that Spore is on the infinite development curve? Because of its scope and aspirations, it will always be in complete. by the time it approaches completion, technology will have progressed that there will be a push to add more. I hope this is not the case, but hearing about frame rate issues and texture popping at this point... Maybe they are just spending all of their energy on the underlying game and the graphics will come last. Hope this is the case. And I don't need this game to be the most beautifu thing graphically. Make it simple... since so much else is over the top.
Niero's Avatar - Comment posted on 03/13/2007 15:23
Niero
You mean like Microsoft operating systems?
deanhatescoffee's Avatar - Comment posted on 03/13/2007 15:24
deanhatescoffee
I wonder if this game would be worth getting for Wii, or if I should just get it for my PC?
deanhatescoffee's Avatar - Comment posted on 03/13/2007 15:25
deanhatescoffee
n1 Niero ;)
bhive01's Avatar - Comment posted on 03/13/2007 15:26
bhive01
Oh snap!
Niero's Avatar - Comment posted on 03/13/2007 15:30
Niero
What's wrong with his arm?
Pepillou2's Avatar - Comment posted on 03/13/2007 15:31
Pepillou2
Summa! What did you do to poor Will Wright? >:(
phenrix's Avatar - Comment posted on 03/13/2007 15:37
phenrix
Wright said "playstation" and not "PLAYSTATION"
FireofEvil's Avatar - Comment posted on 03/13/2007 15:38
FireofEvil
http://www.penny-arcade.com/comic/2005/05/27
this pretty much sums up every Will Wright talk ever (yes, it's old, but still true).
xBBx's Avatar - Comment posted on 03/13/2007 15:47
xBBx
@Niero, I'm surprised nobody asked about his arm yet... I think under that cast is either brittle bones or one hell of a tattoo
donkeykong's Avatar - Comment posted on 03/13/2007 15:56
donkeykong
This is coming out for the Wii? That's way cheaper than upgrading my computer to the point that it could handle this game...
dprime's Avatar - Comment posted on 03/13/2007 16:20
dprime
Tell that moron Darth Vader didn't think of the Death Star. Episode II clearly shows that the idea existed before Anakin even considered going to the dark side.

But seriously. Spore looks fucking terrific. It'll be bigger than The Sims.

Brad Rice's Avatar - Comment posted on 03/13/2007 16:20
Brad Rice
God damn me for calling Summa.
World Famous's Avatar - Comment posted on 03/13/2007 16:26
World Famous
Yeah, I think Spore will be huge. It will appeal to the casual people that loved the Sims and the hardcore that love RTS games. Spore will be printing money.
BahamutZero's Avatar - Comment posted on 03/13/2007 16:43
BahamutZero
that is like the saddest picture I have ever seen. you both look close to tears
Lezbro's Avatar - Comment posted on 03/13/2007 16:44
Lezbro
>> What's wrong with his arm?

Wii.
Maclintok's Avatar - Comment posted on 03/13/2007 19:32
Maclintok
Thanks FireofEvil, got a good chuckle out of that comic.
Shipley's Avatar - Comment posted on 03/13/2007 20:26
Shipley
Summa broke Will Wrights arm to play spore, didn't he?
c--b's Avatar - Comment posted on 04/09/2007 16:38
c--b
I hope will has considered using time travel as on of the future technologies that you can earn, I think it's actually possible to do given the features already in Spore.

The developers could use the AI that's gathered using your play-style to extrapolate what decisions you might make in the future (Just as they said they would use it for other peoples computers to create the massively single player portion of the game). Going into the past, you could witness your own species climbing onto land (Don't kill it though), and genetically engineer it right there to change your entire species!

I really hope he's thought of this already.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 

   Got news?   tips@destructoid.com   |   Dtoid Twitter

New Videos

more videos


Reviews & Previews
BioShock 2 review
Dante's Inferno review
Chime review
Hustle Kings review
iPhone Review Round-up: January review
more reviews
Dawn of War II Chaos Rising
Metro 2033
A trip to the racetracks Days of Thunder Arcade
Double the pleasure, double the fun with Darwinia+
Wizarding world in plastic Lego Harry Potter Years 1-4
more previews


- The Dtoid Army is 56753 strong -

Showing Cblogs with 3+ faps   show all

Call for entries: the Areas of my Expertise

New to Dtoid? Read the survival guide


 Originals
Jim Sterling: How Aliens are blatantly better than Predators





















More Destructoid Originals




We are Destructoid   tips@destructoid.com
Nick Chester
Editor-in-Chief
Niero
Founder, Big Boss
Jim Sterling
Reviews Editor
Hamza Aziz
Community Manager
Dale North
News Editor
Rey Gutierrez
Destructoid Video EIC
Anthony Burch
Features Editor
Brad Nicholson
Managing Editor
Tom Fronczak Colette Bennett
Ashley Davis Ben Perlee
Conrad
Zimmerman
Chad Concelmo
Jonathan Holmes Jonathan Ross
Brad Rice Jordan Devore
Will Maddock Matthew Razak
Josh Tolentino
Joseph Leray
Topher Cantler Samit Sarkar
     
  Adam Dork
Daniel Lingen
Hollie Bennett
Joe Burling
Mikey Turvey






 
 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006