8:00 AM on 01.09.2012 | Jim Sterling
Star Wars: The Old Republic is getting its first major patch very soon, bringing fresh content and the long-awaited support for official anti-aliasing options. The update was recently unleashed on test servers, so we know all the juicy details.
Aside from AA support, Swoahtor is soon to get four brand new bosses in Operation: Karagga's Palace, as well as a new level 50 Flashpoint mission, Kaon Under Siege.
Naturally, a lot of fixes are on the way as well. Several class abilities have been improved, a range of bugs have been altered and those f*cking companion droids now shut the f*ck up instead of f*cking repeating the same phrases over and over again in combat. Thank Christ.
Hopefully this update hits the live servers soon, as it seems full of good stuff. Check out the extensive patch notes below, as found on the SWTOR forums.
General
- Anti-aliasing is now available and can be enabled in the preferences menu.
Classes and Combat
General
- Healing caused by crowd control abilities no longer generates threat.
- Tooltips for abilities modified by skill points now display correct damage values.
GuardTaunt
- This ability now transfers to a new friendly target without requiring deactivation on the previous target.
- Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.
- A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.
- A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.
Jedi Consular
- Project: This ability no longer shakes the screen of onlookers.
Shadow
- Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.
- Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
- Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.
Jedi Knight
- Force Leap: This ability no longer functions on Portable Holo Dancers.
Sith Inquisitor
Assassin
- Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.
- Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.
- Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.
Sith Warrior
- Intercede: This ability no longer functions on Portable Holo Dancers.
- Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.
Imperial Agent
Bug Fixes
- Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.
Bounty Hunter
General
- Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.
Companion Characters
General
- C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.
- The Carbonized Stream companion ability no longer breaks prematurely.
Companions
Kira Carsen
- Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.
Bug Fixes
- Companions will now sell trash items when requested, regardless of group size.
- Companion healing abilities no longer apply a permanent green effect on the character.
- Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.
Crew Skills
Bug Fixes
- Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.
- Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.
- Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.
Flashpoints and Operations
General
- A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!
- The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.
- The difficulty of some non-boss enemies in Flashpoints has been adjusted.
- Enemies now drop credits more frequently in Flashpoints.
Flashpoints
Cademimu
- General Ortol’s rocket fire damage no longer occurs when the rocket is not active.
The Black Talon
- Some enemies in this Flashpoint are no longer invisible.
The Foundry
- Corrected an issue that could cause the final boss to become stuck at 10% health.
The Battle of Ilum
- Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.
The False Emperor
- The Sith Entity’s affliction ability now properly deals damage in Hard Mode.
- HK-47 now has the correct amount of health in Normal Mode.
Operations
Eternity Vault
- Players are now able to successfully loot the chest after defeating the Infernal Council.
- Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.
- Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.
- Ball lightning enemies summoned by Soa deal damage in a smaller radius.
- The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.
- Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.
Karagga’s Palace
- Four new bosses can now be battled by players in Karagga’s Palace!
- Players no longer get stuck attempting to exit the Karagga’s Palace phase.
Bug Fixes
Flashpoints
- Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.
- The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.
- Flashpoint gateways no longer display as orange in incorrect circumstances.
- Fixed an issue that prevented Flashpoint difficulty from being set properly.
- Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.
- Corrected map issues that made locating mission objectives on the Gav Daragon difficult.
- Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.
Items
General
- An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.
PvP
- Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.
- Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.
Missions and NPCs
General
- All Bonus Series missions and their required missions can now be abandoned.
- Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.
Missions
Imperial
- Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.
- Geroya be Haran: Objectives related to this mission now glow when selected.
- In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.
- Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.
- Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.
Republic
- Climbing the Ladder: A conversation related to this mission no longer ends prematurely.
- Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.
- The Summit: The difficulty of the encounter with Sidone has been reduced.
- Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”
NPCs
Bug Fixes
- Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.
- The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.
- The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.
PvP
General
- The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.
- Ka on Voss is now a PvP Sanctuary.
Warzones
- Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
Ilum
- The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.
- Players now gain increased Valor from player kills in Ilum.
- Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.
- Increased bonus Valor is now granted for player kills when defending an objective your faction owns.
- A notification is now displayed when a player gains Valor.
- Three new respawn points have been added for each faction.
- Companions are now restricted from the PvP objective area on Ilum.
- Notifications are now displayed when enemy players are close to an objective.
Bug Fixes
General
- The scoreboard value for “Highest Protection Per Single Life” now functions correctly.
- Players who have left a Warzone can no longer receive an MVP vote from teammates.
- Your PvP status will now be toggled automatically upon leaving a PvP region.
- Additional feedback is now provided when a player attempts to toggle their PvP flag.
- The Bolster tooltip now more accurately represents the buff’s effects.
Huttball
- Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.
Ilum
- Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.
- Turrets no longer immediately dismount the player after use.
UI
Maps
- Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.
- Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.
Items
- Item hyperlinks now display stats for crafted research items properly.
- Item hyperlinks no longer display erroneous additional information relating to schematics when examined.
- Attempting to place a non-mission item into the mission inventory now displays an error message.
- Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.
- Item set bonuses now appear on the tooltip when viewing an item on a vendor.
- Items that can be modified now display with the correct loot color in the loot roll window.
- Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.
Bug Fixes
- Fixed the tooltip display for ability cooldowns over one hour in length.
- The interface for splitting stacks of items now displays correctly.
- Servers that are online now always display on top of servers that are offline in the Server Select screen.
- Corrected a typographical error in the “Additional Commands” context menu option.
- Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.
- Legacy name display preferences now persist when travelling between planets.
- A new confirmation dialogue now appears when submitting spam reports in game.
- Sorting now works correctly in the Guilds tab.
Miscellaneous Bug Fixes
- The owner of a holocall conversation is no longer shown in the last frame of the cinematic.
- The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.
- Additional issues that could impact performance on Taris have been addressed.
- Vanity pets can no longer be considered targets for any abilities.
- Corrected an issue that could cause some preferences to reset to defaults upon area transitions.
- An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.
- A Datacron on Coruscant is no longer blocked by unintentional collision.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize. Likes PS2, iPod Touch, Silent Hill 2, Metal Gear Solid, Dynasty Warriors 3 Meet the rest of the team
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This could either be absurdly good or bad. Meaning, I often get 10+ minute warzone queues, and they could be epically long now. But on the flipside, at least you won't get steamrolled by 50s with sick expertise ratings and all of their cc skills.
This is what happens when you sell your independence to a big publisher. A once great studio starts churning out rushed shit.
People are excusing it because other MMOs do it in later years, but forget to remember that WoW, Everquest, Final Fantasy XI and numbers of others were pretty huge games before they started doing small add-ons rather than expansions. They had entire continents to poke around before going that way.
EA wasted their time here. Instead of giving us a proper KOTOR game, they give us a half-baked MMORPG. Well MORPG, really, the "massive" part is missing.
Wow... U Mad...
Rushed shit? There hasn't been any game-breaking bugs anywhere I can see. This was a starting point, and a very GOOD stable starting point IMO. Perhaps you should unwind those knickers of yours and remember that this game isn't even a month old. Expansions will come, additions will be made.
Or... maybe you should just stop playing. I have a feeling the game will be just fine without you.
The one thing I agree with out of your rant is "more planets". Once you hit around 30 the game gets infinitely more boring, because you're doing a few planets 5 levels at a time for ages, and the story slows down (it eases up around 37 and gives you some variety, but 25-37 is excruciating).
Additionally, on a high volume server, I've only seen 50 total people any one of those later planets at any time of day. I've done world PVP a grand total of 2 times. The later worlds all feel barren compared to pretty much every other MMO I've played.
You wanna wear blinders go ahead, me i'll keep on seeing the big picture and calling bullshit when I see it.
It's not like this is the first time Bioware has had this problem since being bought. To review, dragon age 2, much less than DA:O, same for ME 2 vs. ME1, which leaves little optimism for ME3. Do keep making those excuses though if it makes you feel better.
Star Wars: Galaxies was my first MMO and it is the one MMO that I hold others to in terms of quality. It was the only MMO to ever offer true freedom with their gameplay, "class" system and player housing/economy/politics(you could make a player-town, and become the mayor and run said town) and crafting system(where the best craftables were made by people who used the best farmed materials and even became server-famous because of their weapons/items/armor.
I knew expecting SW:ToR to be even HALF the game SW:G was would be a big mistake but it's hard not to do that when the perfect Star Wars MMO was already made (and then shut down so it's userbase would be forced to adopt a new, lesser model).
I was tired of the Online RPG(I say this because it really ISN'T massively at all) after 10 days. I even bought the $150 version fully expecting to be enthralled. But instead I got a Singleplayer KOTOR masked as a Starwars MMO. Who's to blame here? Bioware? EA? Nope. Me for buying it.
Also, World of Warcraft would never get a FULL patch-notes post on destructoid. And certainly not one by James Sterling. Just sayin'.
****, cocks!
Jedi Knights who are basically useless until 25, and they don't get anything?
WHAT SORCERY IS THIS?
I was thinking the same.
Jim, you could do some coverage of Guild Wars 2. You know, a MMO that isn't doing the same old shit we've seen 10 years ago. But we don't want to start with JURNALIZM when we can copy&paste some fucking patch notes, am I right?
Agreed that more MMOs could be covered at Destructoid, but have you seen every other patch note post on every other website ever? At least Jim commented on the game - do you want him to post a link to the patch notes and force you to go elsewhere?
Also, Guild Wars 2 has fuck all information about it. We get it - it doesn't have a subscription, and every class can heal. It's a beginner's MMO. Will it be good? We have no idea until it comes out. I'm assuming some random intern will be playing the game and provide a preview.
Also; Anyone remember "That's so MMO!" a Destructoid Original focusing on MMO coverage?
Me neither.
Are you seriously trying to say that ME1 is better than ME2, or has more content? You lost me there... I'm not sure what your expectations are, but they're clearly not on par with most other gamers.
Let's compare TOR with WoW in the beginning, shall we? WoW had nine classes at launch; TOR has 16 advanced classes. WoW had eight races to choose from; TOR has eight if you omit cyborgs. WoW had four continents with 24 zones; TOR has 4 galaxy regions with 17 planets, 2 fleets, and various stations.
The starting content is fine... if you're bored after only a month, you're playing it wrong.
I liked that series - it's a shame it was abandoned by the cycle of interns that seem to come and go before you know their name. David Moore kind of packed up in the middle of the night and left in a cold dark day in October.
In other news, it will be nice to get some MMO coverage after Jim gets bored of TOR.
Help us J Ro, you are our only hope.
I'd take on the responsibility myself but alas, I've no writing experience to speak of(which is why I never applied in the first place) and well, I only actively play WoW, (and now) SWToR and couldn't speak for Guild Wars or any other game(s) unless tasked with doing so..
My theory is that since MMO's are largely a PC Gaming staple and the site's coverage is mostly of the console variety (aside from a few posts) that it's just not very high a priority. It's Samit/Sports all over again!
@Enzi
My feelings about Guild Wars 2 are really conflicted right now. While the game looks good, I'm pretty bored of fantasy MMOs.
It's not a new Op: it's adding bosses to the unfinished Op.
This game is fine. If you don't like it, don't fucking play it. Go play SWG. Oh wait, you can't. HAHA!
Oooo so sorry masa! See, isa thought that in this here comment thingamajig, we could talk about things all rational like and not just bend over and hand over our brown eyes to Electronic Arts without question!
There I go thinkin agin!
I was forced to use one early in the game when I first got my lightsaber, but ever since I've never been required to use one to upgrade any of my items...
It was a beta thing that they never took out - you used to have to use mod tables. Now you can just CTRL+Right Click.
Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.
oh thank GOD!
I don't think its all that rushed. When you look at the massive size and try to fathom the enormous amount of variables and systems that need to be created and maintained, it really is quite a feat to behold. The core systems are pretty stable and there is a fair amount of good content. That is a great start, certainly better than many MMOs had to begin with.
The bottom line is the game is fun. I have some things I'd like them to change/correct and Bioware seems on track to do so. As long as I'm having fun and the updates and fixes keep rolling out at a steady rate, then I am good.
If you try to scrutinize any game you can find problems. If you stop having fun, play something else. You can always try again after an update or three.
@quiotu
16 advanced classes? more like 8 advanced classes that are mirrored for the opposing faction. As for the races, each one in WoW had way more customization options. Twilek cant customize their tentacles? stupid. Zabrak/human/cyborg have the same hairstyles, but only humans have facial hair?? pretty fucking dumb.
I agree, it'd just be a matter of people reading it. I don't think the MMO articles get all that many views unless they're these TOR ones by Jim. At least, every time I comment in an MMO article it seems like theres only about 2 or 3 other people who care all that much (like I said, aside from these)
Also would need someone to write them that might be able to stick with it.
I personally can write loads about MMO's, past and present, but as my self esteem dictates "why would any one want to read an actual article by me??" I did almost have a gig at WoWInsider as their Elemental Shaman writer over a year ago (one of the EJ guys got picked, which is to say it was no contest, then -I guess- got canned or left it pretty soon after, then there was another writer who was really good but I think that writer left too, I'm not sure).
Either way, its not like its impossible to throw out news bits every day (or every other- either way, MMO news happens everyday, not just a handful of things written every week, like "That's So.." was, or even the very loose DCUO coverage Fraser was giving us for a while) and write the odd editorial or original column, depending on what the sites focus is (Like, WoWInsider was obviously very WoW focused, D-toid wouldn't be focused on just ONE game and wouldn't need a huge amount of content focus for a load of games). Only impossible part, I guess, would be fitting that into your day if your not making it your full time thing.
Idk, if hiring/paying one person isn't an option maybe since MMO's are so community generated, and because theres so many of them, and so little time in a persons life, maybe we can urge D-toid to allow for MMO articles promoted from C-Blogs at a regular basis.. I don't know.. theres a way to solve this gap, it'll just take some doing.
@Smo5000
Twileck headtail customization is limited because the headtails already interfere with the way helmets work on those characters. It'd be a huge mess to screw with them further just people want to wrap them around their neck or something. Theres customization of patterns, and I will decree that they should separate that from the section they've got it jammed into, because limiting one thing just because you want a funky pattern on your tails is kinda stupid.
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