Anyway, the threat level of exploits must be weird to gauge. I wonder if devs have a coloured charts that explain the threat level. Okay, they probably don't, but there must be a bulletpoint memo floating around; one I'd love to read.
Rockpapershotgun explained it a hell of a lot better than I did.
Should that say 'before'?
The terms of service people signed to play has them agree to not use exploits like this, so it's nothing like in an SP game where you don't agree to that.
I know that, "Most people don't read the TOS" is seen as an excuse by some, but many don't, and it's hard to think you've broken rules when you're working well within the parameters of what a game says you can do. The easiest answer for EVERYBODY is to stop people from doing it outright, rather than leaving that door open and simply expecting people not to use it.
I don't have this game so this is all speculation on my part.
Jim, with all due respect, MMOs and single player games are COMPLETELY different in these regards. In an MMO, your actions don't just affect your experience, but others' as well. Their point about the game economy is a sound one. I played EQ1 for a few years, and then EQ2 for a few years, and people that "'sploit" can really ruin the game.
The banning does sound harsh, but these players are repeat offenders and know exactly what they are doing. I would bet that they've played other MMOs and have a track record of finding these 'sploits and... well... exploiting them. It IS Bioware's responsibility to patch it, but patches need to be thoroughly tested because they can break shit real bad, so it will take them some time.
On a slightly unrelated note, I hit 50 last night (well, technically early this morning). Yay.
In persist of story they have removed freedom and variety, both of which are expectations of the genre. For example: WoW has 6 starting areas, with at least 2-3 areas for contet and leveling available per level range thereafter until the endgame level ranges. This game doesn't. You are on a straight line, visiting the same set prices and filling the mandatory story arc.
I think the big design flaw is they made a single player game and tacked multiplayer into it in the form of an MMO. I play on Sith Wyrm, very high pop, supposedly and I say that cause I rarely see more than the occasional person here or there. There's no massively multiplayer in the game, it's basically Kotor 3 / subscription money grab.
Also from what I've read of the issue, it often/always coexists with people having friends on both sides and exploiting mechanic that respawns chests when zone changes sides, using the fact, that there is not enough high level players to create competitive environment for mechanic to be unexploitable.
This totally misses the point. First, this is not a single player game, it's an MMO where the economics of the world affect many, not just one.
Secondly, if the behavior of the players is dishonest in nature and causes ill effects on other players, then I think you can find some culpability there.
True that BioWare should fix the problem, but a temporary ban gets the message out that dishonest game behavior is unacceptable and affords them time to fix the problem.
Just put a level restriction on it and move on.
Do you expect them to patch it out? Have they said they are not going to patch it out?
I think they will fix it. And they should take responsibility for it being there in the first place. But the fastest way to make a stand is to do what they did. And the bans may have the added value of protecting in some fashion the next exploit.
2: It's not for you to decide what is an exploit or not. To anyone that's actually playing the game around the level of Ilium, it's rather clear why it would be considered an exploit. Maybe you should get there before you take hearsay as gold. But again, that wouldn't work as well for your sensationalistic crusade.
They were exploiting, intentionally, not "playing the game wrong".
But Again, "SWTOR suspends players for exploiting the game" wouldn't sound as sensationalistic, right Jim?
Both the headline and article are built more to exact emotional response than to inform readers of the transpirings.
Why does this still surprise me every time? Perhaps one day I'll learn.
Also, for anyone that is surprised about this, most MMOs do this. Not sure why it's news that it's happening here, other than the fact that some people are looking for reasons to shit on SWTOR.
That being said, I haven't tried this game out yet, but hope to at some point this year.
Bioware - put more high level 50 mobs in Ilum around chests. Put a level limit on chest. Do something, other than being lazy as hell and banning players for this. If you could 100% prove all players were doing this to exploit the system and farm gold to sell to players for cash, that's one thing, but I know for a fact many people didn't see the harm in it. Next thing you know people will be banned for running guildies through Flashpoints for loot because "you weren't supposed to be there".
"True that BioWare should fix the problem, but a temporary ban gets the message out that dishonest game behavior is unacceptable and affords them time to fix the problem."
No - an email/warning gets the message out just fine when the TOS is so obscurely related to the suspension. Blizzard does this.
@Ralazar
What MMO has ever done this? If you're talking about Ultima banning for people using trainers/macros - that's different. That's using algorithms/coding to exploit the game outside of the game's infrastructure. Going to a planet using the game's haphazard ship transport system isn't an exploit.
Anbaraen is 100% right - most MMOs do not allow this to happen, and if they do, they patch it out.
Although I do agree that things like this can easily ruin the entire game's economy and do irreperable damage to it, the honus is not on the player to fix it, or deal with Bioware's shortcomings on their first MMO.
While disruption of an in-game economy is a valid concern, clearly Bioware and EA are at fault for not addressing it moreso than the players. Banning players for your fuck up is not a valid solution and, again, disrespectful of the player and their time investment in SWTOR. EA and Bioware would do will to own up o their mistake and let these players back in with a free month.
You want to keep the game fair and balanced so that everyone can enjoy it. They established a Terms of Service, and it's player duty to try to play by the rules. It's just like any service based industry.
Restaurants reserve the right to refuse service to anyone. Hotels can refuse to make your reservation at their discretion. I worked at a hotel that had a money back guarantee if you weren't happy with your stay, but rest assured we kept tabs on people that took advantage of the system. We weren't going to give away free service to people just because they manipulated our system.
If they don't do things like this to keep people in check, it turns into what FFXI almost became. Cheating was rampant for a long time, but due to their incredibly lax cheating policies and investigation methods, people got away with murder. It drove away a ton of business and turned it into a niche game for a while, where the only way to get anything done was accept the fact you'll never get anything done or cheat yourself.
SW:TOR is better off for doing this in the long run.
Echoing what Silent said, if the economy is hurt by significant exploits (not this one, which can be easily hotfixed in an afternoon), it almost always will never recover until a significant expansion hits, which alters the market with hundreds of new items. By then, you may have lost a significant amount of your player base.
Economy surges can significantly ruin the game for all future potential players. If every other player is running around with the best items in the game because they had 1 billion credits to spend, you would be less inclined to have fun getting better gear, or everyone you grouped with would just easily one shot other players in PVP, or in PVE Dungeons - it would suck all the fun out of the game in just about every facet of it, and affects pretty much everything involving player interaction - in short, it can take the entire MMO part out of the MMO.
While I do not agree with Bioware/EA's handling of the situation, it is a real thing, and I think way too many people don't take the time to research even a bit about MMOs before dismissing the entire genre.
Should they ban gold farmers? If yes you agree with the bans. If no your first statement doesn't make sense.
They banned those who were selling gold to other players. How they got the gold happened to be this exploit but really shouldn't factor in.
As Reid correctly said in the forum post (that Sterling sourced): "They also warned and temporarily suspended - but did not ban - a smaller number of accounts for activities on Ilum that were decided to be game exploits."
Funny how he sources someone but changes the terms around to sound more sensationalistic, isn't it?
They are.
"Some adjustments will be made to Ilum in the near future to discourage future exploits. However, the planet is still open to anyone who wishes to travel there."
-Stephen Reid | Senior Online Community Manager
The article says:
"If a player does this too many times (and I should point out in fairness that the banned parties do this a lot), they will get their account suspended for potentially damaging the game's economy".
Nothing about selling gold. Just the act of looting. "Threatening" the economy, as Bioware put it, in the original article.
Solution - issue a warning via email (like Blizzard), and hotfix the issue.

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