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Swords and Soldiers  



Swords and Soldiers 3D is a thing


8:00 AM on 05.06.2013



Swords and Soldiers is one of my favorite time wasters ever. As a castle defense game, you're basically tasked with building units, sending them off in a straight line to fight, and hoping your enemy doesn't counter or outwit you as they do the same. It's a tug of war of sorts, with spells, crazy units (I am Catman!) and general charm.

If you haven't experienced it yet, Ronimo Games is bringing a 3DS port to the eShop this year by way of developer Circle Entertainment, and you can get a look at the game in action above. It's looking pretty good so far, and the dual screens really help keep the screen less cluttered than the iOS version. If you don't have a 3DS or an iOS device though, you can also pick it up on PC, the PSN and WiiWare.








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timeline following:
Swords and Soldiers



9:00 AM on 03.28.2014
Swords and Soldiers HD is coming to the Wii U

Ronimo Games is hard at work with Swords and Soldiers II, but that doesn't mean they're done with its predecessor. The developer has just announced that in collaboration with fellow Dutch developer Two Tribes, that they'...more



2:00 PM on 10.07.2010
Review: Swords and Soldiers (PSN)

I've noticed a trend with the Playstation Network. Sony brings a lot of special titles to it. PixelJunk Eden, Flow, and Flower are all examples of great pieces of software I've had the pleasure of experiencing. Swords and ...more



6:00 PM on 06.24.2009
Review: Swords & Soldiers

Swords & Soldiers came out for WiiWare last week and I had no idea it even existed (I should probably read Destructoid more often). Frankly, the idea of a 2D side-scrolling RTS was something that I had not even considered...more




reviews

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Resident Evil is in a weird place. After the middling Resident Evil 6 and the public flogging of Operation Raccoon City, I'm sure Capcom got the message that it needed to go back to basics. It did just that with Revelati...more



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Iridium Studios started out as a tiny developer with a humble Kickstarter for its rhythm role-playing game Sequence. It saw enough success that lead designer Jason Wishnov was able to fill out his team and spend more time tak...more



10:00 AM on 02.23.2015
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I’ve really been delving into the indie scene lately. There’s a huge amount of games coming from smaller development studios, and I’ve found a few that really impressed me. When I heard that a “crime n...more



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