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Svensson responds to lack of passwords in SF X MM - Destructoid




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Street Fighter X Mega Man  



Svensson responds to lack of passwords in SF X MM


2:30 PM on 12.19.2012
Svensson responds to lack of passwords in SF X MM photo



Street Fighter X Mega Man just launched, and fans already have a number of criticisms ready: chiefly, the complete lack of a save or password option. Naturally, some fans were fairly confused at this oversight, and Capcom Senior VP Christian Svensson had this to say:

We talked about adding passwords or saves but folks here (and Zong Hui) felt that the game, like MM1,  could be played through in about 40 minutes and that it wasn't necessary. If you had to step away in the middle of a session, just leave it running. Maybe we'll do an update and add it, but it was a deliberate decision.

Adding in an elaborate password system probably isn't necessary for this short fan game -- I agree on that. But why not allow a limited system (possibly just to allow access to the final levels) for people who may have lost their progress due to hardware issues, or other obligations?

Just make the password screen pay homage to the fans and call it a day -- seems like a win/win to me. In the meantime, stay tuned for Tony's full review very soon!

Is this some kind of joke? [Capcom]








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