Hamish Todd is a journalist and playwright. His work has appeared on Kotaku, Insert Credit, and Action Button. It is his ambition to write about level design with all the seriousness that it deserves.
Sushi Bar Samurai was a game about making sushi for ghosts caught between worlds. It was made by one man, Casey Muratori, who had saved up enough money that he was able to work on the project for three and a half years.
I don’t like the idea of three years of a person’s life going to waste on any level, so I contacted him to try and find out what was going through his head.
You’re friends with Chris Hecker, Jon Blow, and Sean Barret, three people who did the same thing as you: worked programming software and graphics for a long time, but then decided to make your own games. Why did you all do that?
|3:30 PM on 05.23.2013|
Super Splatters will be out on Steam in late June
SpikySnail Games is targeting a June release on Steam for its enhanced-for-Windows/Mac/Linux Super Splatters. The physics-based puzzler provided a good deal of fun in its original Xbox Live Arcade incarnation, and this new In...more
|3:00 PM on 05.23.2013|
Spot all the new stuff in this Terraria 1.2 preview video
Early last year, Terraria developer Redigit released a statement that there would be no more major updates to the 2D open-world phenomenon, citing fatherhood as the main reason for moving on. Fortunately for fans of the game...more
|10:30 PM on 05.22.2013|
Raise your badger children in Might and Delight's Shelter
Life as a mother badger doesn't strike me as something that would be particularly easy, but conflict sure does make for an interesting story. Pid developer Might and Magic is going where no one to my knowledge has gone befor...more