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Surviving the haste and chaos of Resident Evil: ORC photo

The name Resident Evil conjures up a lot of fond memories for most of us gamers. For me, it was my very first experience with the original PlayStation -- as it was for many other people. This slowly paced and macabre series spearheaded a genre that exposed the medium as something that could actually invoke a specific emotion from players: pure f*ckin' dread. So when the different, however much-praised Resident Evil 4 was release in all its action-packed glory, fans of the series split into two categories: The first loved the change, and thought it breathed new life into a franchise they were slowly growing distant with. The second enjoyed the game for the same reasons, but also felt the original identity of this beloved franchise (and genre) had been lost in the crowd of mainstream appeal.

So now we're facing the release of Resident Evil: Operation Raccoon City, a game that makes no excuses for what it is -- quick and chaotic to the very end. I had the chance to sit down and play it amidst numerous other outlets and publications, and although my reaction to the game was exactly how I'd predicted, everyone else's was not.

It seems that more and more people are beginning to miss those good ol' days when ammo didn't come by the bucket-load and one zombie was actually considered a legitimate threat.

Resident Evil: Operation Raccoon City (PC, PlayStation 3, Xbox 360 [previewed])
Developer: Slant Six Games

Publisher: Capcom
Release: March 20, 2012

The action

It's all over the place. From the start of each mode, you're thrust into the middle of zombie-infested locales -- streets, labs, random complexes. Of the three modes I played, the brainless baddies were never the main focus, but more of an obstacle in between main objectives. I won't lie, gunning down an enemy opponent while he's occupied with a group of flesh-eaters is very, very satisfying ... not to mention incredibly messed up.

The zombies were insignificant compared to the real threats during each round, dropped from the sky via Umbrella Inc. helicopters. Deathly fast Hunters and even the infamous Tyrant (Type T-103) make their way into the fray. Let me tell you, the moment that big overcoat-wearing brute appeared, it didn't matter what team you were on; everyone laid every last round they had into him until he went down like a sack of potatoes...then they started shooting each other again. Not only did seeing these gigantic B.O.W.s bring back some fond memories, they also changed the gameplay dynamic significantly. Once this game is released, I can tell that plenty of people are going to take advantage of others during such moments.

The modes themselves were a mix of stuff you can find in any shooter these days, just with a dash of Resident Evil flavor. A capture-the-flag variant known as "Biohazard" (creative, I know) has players collecting different samples of the G-Virus and transporting them to designated points. In "Survivors," you have to ... survive, fighting off hordes of zombies and B.O.W.s until a rescue helicopter arrives. "Heroes Mode" is basically the expected team deathmatch, however with iconic Resident Evil characters (Leon, Claire, Jill, etc.).

Nothing about the multiplayer features that I saw really stood out to me, but the gameplay is indeed fun and engaging. Anyone who has enjoyed the over-the-shoulder shooting introduced in Resident Evil 4 will certainly enjoy Operation Raccoon City. Also, if you've dreamed about playing as S.T.A.R.S. or Umbrella forces, then this really is your game.

The reaction

Resident Evil: Operation Raccoon City is indeed fun. Then again, a lot of games are "fun" these days. It's difficult to pick up one of these action-packed games of the series and then put it back down, but for the sake of pure adrenaline-inducing fun, we've sacrificed the one thing that made the series a gem: horror. These games just aren't scary anymore, and while one can find tension aplenty in Operation Raccoon City, a large distinction can be made between "What's around that corner?" and "Holy sh*t, lots of things are running at me from around that corner!"

Within the small room where Operation Raccoon City was presented, I had the chance to mingle and chat with fellow press members about their impressions of the game. A fellow Destructoid lackey (who shall remain Max Scoville) said to me, "The game has become so convoluted over the years. I lost track of what's going on a long time ago." I couldn't agree more. Since Umbrella was eighty-sixed from the series' canon, I don't really know or care about what's happening. I asked others at the demo if they knew who the new "evil company" was in the series now, and they just shrugged. I looked it up; they're called Tricell. Yeah, f*ck if I know who they are too.

An associate of mine, Vincent Ingenito from totalplaystation.com, mentioned that he was never too thrilled about the series' changes. "It was one of the few games that really had its own identity," he said. "Not many games really took from it directly. Now we have a plethora of over-the-shoulder action shooters, so [Resident Evil] has become just another game in the pile." These were pretty profound words coming from someone who actually liked the game.

Pretty much everyone I spoke with at the demo made similar comments. People's feelings towards this franchise are an odd case; they enjoy the games and find them fun, however they can't get over the fact that they just aren't the same ... sort of like the Star Wars prequels, but less zombies on screen.

Dawn of the dying genre?

Really, it's tough to argue that survival horror has lost the popularity it once had. Oh, the appeal is still there, as plenty of horror titles make their way into homes, but the genre has definitely lost some steam. If anything, the life of horror titles is a bipolar one -- full of ups and downs, highs and lows.

Resident Evil: Operation Raccoon City is a prime example of some of the lengths that a publisher will go to keep a sinking franchise afloat. This isn't a really a full Resident Evil game, to be honest, but rather a half of one. If you feel like taking a trip down memory lane, then you really can't go wrong with this game. It's got Umbrella, S.T.A.R.S. members, Raccoon City, Tyrants, the G-virus, and numerous other pieces of Resident Evil flare.

If you feel like being terrified, then look elsewhere. Games like these that allow you to karate chop zombies just don't have that. Still, if you don't give a damn and crave more non-stop action, then be sure to keep tabs on this one.

LAUNCH GALLERY (7 IMAGES)
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55 comments | showing # 1 to 50
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Jawmuncher's Avatar - Comment posted on 02/16/2012 17:05
Jawmuncher
Can't wait to play this. I love all the resident evil games for what each brings to the table.

You won't see me bitching about "why it no scary".
The Cast's Avatar - Comment posted on 02/16/2012 17:12
The Cast
Holy shit, minus the magazine, that looks like the same Shotty Leon used in 2.
N-effect-human's Avatar - Comment posted on 02/16/2012 17:13
N-effect-human
You can karate chop them? Moving on.
Mysterious-G's Avatar - Comment posted on 02/16/2012 17:20
Mysterious-G
You can karate chop them?! I'M GAME!
Arttemis's Avatar - Comment posted on 02/16/2012 17:23
Arttemis
I hope it's at least as fun as you said, because those conversations were very somber. Resident Evil games have assimilated so much action that they're not even recognizable anymore. I truly wish RE4 had been called something else and Resident Evil could have remained a series about surviving the man made zombie apocalypse - because it's definitely not about that anymore.

As for this game, it's finally a RE game filled with zombies and it's set in a completely relatable locale, thank god! If the series has to bend over to the action populous, at least it's going down with it's iconic and sensible roots. I'll consider the game completely non-cannon, but damn, I'm excited to see a zombie-filled Raccoon City again!
BomberJacket's Avatar - Comment posted on 02/16/2012 17:27
BomberJacket
Guns?
Multiplayer?
Karate?
Yawn.
trueb7ue's Avatar - Comment posted on 02/16/2012 17:28
trueb7ue
This game, a guilty pleasure for sure.
VicYoungblood's Avatar - Comment posted on 02/16/2012 17:30
VicYoungblood
Pfft. It's not a main entry, it's a spin-off. They've made that pretty clear. And as a spin-off, I'll be avoiding this like the plaque. I love everything RE, but this is too off the beaten path. And because it's not really canon, it's no skin off my teeth to skip it.
Visitor9x's Avatar - Comment posted on 02/16/2012 17:34
Visitor9x
This article obviously written from the perspective of someone in an alternate dimension where Resident Evil: Revelations never existed.

Seriously, this game isn't even being made by the guys who make Resident Evil. It's clearly a spin-off. It's not even canon. Enough of the fear-mongering.

Revelations proved that Capcom can still make a classic RE game.
joetenac's Avatar - Comment posted on 02/16/2012 17:36
joetenac
If Resident Evil stayed like it was before RE4, there would be just as many people complaining that the series never changes.
mix's Avatar - Comment posted on 02/16/2012 17:37
mix
Sounds promising and I am glad that it is somewhat of a trip down memory lane as I have the special edition pre-ordered.

I am scared to death of Resident Evil has become, Gears of War basically. What was once a system selling game to me (Resident Evil made me buy a PlayStation and a GameCube) is now a Call of Duty action roller coaster. Now that "zombies" can drive cars/bikes and shoot guns I have pretty much lost faith for what was one Resident Evil. I am sure I will get RE6 after a price drop but it will not be a day one purchase for me.
Visitor9x's Avatar - Comment posted on 02/16/2012 17:41
Visitor9x
Am I the only one living on the planet where Revelations came out?

If you guys were actually fans of this series you'd know about it by now.

Glad to know all the haters are wannabes anyway.
joetenac's Avatar - Comment posted on 02/16/2012 17:44
joetenac
Can't we just have fun play a video game even if its not scary?
joetenac's Avatar - Comment posted on 02/16/2012 17:48
joetenac
*playing
Fugly Duckling's Avatar - Comment posted on 02/16/2012 17:49
Fugly Duckling
Don't really care if it's not the same RE as fifteen years ago. If it's fun, I'll play it. I'd be crazy not to play a good game just because it doesn't have the same sensibilities as its predecessors.
Foggle's Avatar - Comment posted on 02/16/2012 17:50
Foggle
Heroes mode looks badass. The gameplay I saw of the campaign, though... Yeah, there's no way I'm paying full price for this.
Arttemis's Avatar - Comment posted on 02/16/2012 17:52
Arttemis
@joe - Can't we just have fun playing a Gram Turismo cart racer even if it's not realistic simulation racing?

@Travis - In what world is Revelations not relegated to a handheld, but is a full console experience? Furthermore, it's not like Revelations still doesn't feature invincible AI partner sections and bucket loads of ammo.
Foggle's Avatar - Comment posted on 02/16/2012 17:53
Foggle
To expand on my previous comment, I don't really give a shit that this series isn't "scary" anymore. It's just that the gameplay I saw of the campaign mode made it look like an extremely shoddy and dreadfully boring version of Left 4 Dead/Killing Floor + SOCOM. The AI (both enemy and friendly) was actually painful to witness.
joetenac's Avatar - Comment posted on 02/16/2012 17:59
joetenac
@Arttemis- I don't play Gran Turismo. I am just saying if its fun play it. Games evolve over time. I played RE:Zero-Code Veronica. There was little change between these games. I was very happy when RE4 came out because it was so different from the rest. It was a welcome change of pace. It may not have been as scary as previous entries but it was really fun. I will say that RE5 wasn't the best of the series by any means, but I also had fun playing that as well.
Revuhlooshun's Avatar - Comment posted on 02/16/2012 18:03
Revuhlooshun
I approach this much like I do Dynasty Warriors: Gundam:

I loathe Dynasty Warriors. I do love Gundam though. So...here's my money.
Fugly Duckling's Avatar - Comment posted on 02/16/2012 18:09
Fugly Duckling
@Arttemis

As Capcom loves selling the same thing over and over, I don't expect Revelations to stay a 3DS exclusive for long, especially considering how much money a game like that would take to make.
BoomingEchoes's Avatar - Comment posted on 02/16/2012 18:10
BoomingEchoes
"It seems that more and more people are beginning to miss those good ol' days when ammo didn't come by the bucket-load and one zombie was actually considered a legitimate threat."

See, and this could just be my pack rat ways, which I tend to carry into gaming, but I never really lacked ammo in any Resident Evil game, no matter the setting. And, even though there was never an XP system, I never ran from Zombies, choosing to kill them all for some weird, destructive, reason. As if I REALLY needed to stop this outbreak.

So, idk, maybe I wish there was even less ammo in some of these games. Even in RE: Revelations I'm finding myself swimming in it.
icromaholic's Avatar - Comment posted on 02/16/2012 18:12
icromaholic
How, exactly, is the Resident Evil franchise a sinking ship? Wasn't 5 the best selling in the series?
MadExponent's Avatar - Comment posted on 02/16/2012 18:15
MadExponent
Gas is $1.15...thats how you know it's 1998. Oh yeah.
BoomingEchoes's Avatar - Comment posted on 02/16/2012 18:17
BoomingEchoes
@MadExponent

lol, good catch
Winterheart's Avatar - Comment posted on 02/16/2012 18:17
Winterheart
Lulz. So little knowledge of the RE lore. It's fine if you don't follow it, but it's ridiculous you actually mock it without knowing a damn thing.
PhilK3nS3bb3n's Avatar - Comment posted on 02/16/2012 18:26
PhilK3nS3bb3n
Wait....what....this was always an offshoot action game. Not canon, not horror, just action. Why is everyone pissed and hating? Go play 4/5 or Revelations.
BrowneyeWinkin's Avatar - Comment posted on 02/16/2012 18:29
BrowneyeWinkin
This is looking like a glorified RE mod for SOCOM :/

I dont think slant six has played any of the old RE games. Nemesis isnt the kind of guy to stand still around explosive barrels while missing every shot he takes.

Nemesis is more of a run right up to you and falcon punch you in the fuckin face with a rocket launcher kind of guy.
tvirusgetz's Avatar - Comment posted on 02/16/2012 18:40
tvirusgetz
@Travis McMechan
I love the RE series (LOL who woulda thought) and I love Revelations. I also hate where the series is heading. But to say Revelations is "classic RE" is just wrong. Very, very wrong.
PrinceHeir's Avatar - Comment posted on 02/16/2012 18:43
PrinceHeir
i was hoping they would have gone with the Mercenaries Style play but with tons of modes and multiplayer.

this seems more in Socom series which isn't bad but it's not RE.

oh well the game should be price around $39.99 since RE6 is already coming out this year(they could delay it though)
Maximilian Joao Arias's Avatar - Comment posted on 02/16/2012 18:47
Maximilian Joao Arias
Very well written, but I have to disagree. I don't think a series is dyin because it wants to re invent itself or make spin off titles. Then again i never fell in love with resident evil until 4
bulletcurtain's Avatar - Comment posted on 02/16/2012 18:47
bulletcurtain
As someone who has beat very mainline RE game, I wouldn't describe RE games as scary, but instead as "tense". What the new games lack is the strategizing and puzzle solving found in the originals. As far as scares go, the newer RE games (including revelations) are just as tense for me as any of the orginals.
Anaris82's Avatar - Comment posted on 02/16/2012 18:50
Anaris82
Non canon Res Evil games = crap. Slant 6 games = crap. They'd have to pay me to play this, and then I'd just rubber band the sticks together and play Res Evil 2 on my PSP.
Laharl Krichevskoy's Avatar - Comment posted on 02/16/2012 19:01
Laharl Krichevskoy
"An associate of mine, Vincent Ingenito from totalplaystation.com, mentioned that he was never too thrilled about the series' changes. "It was one of the few games that really had its own identity," he said. "Not many games really took from it directly. Now we have a plethora of over-the-shoulder action shooters, so [Resident Evil] has become just another game in the pile." These were pretty profound words coming from someone who actually liked the game."

So RE was "Unique" when it just an Alone in the Dark clone...

But "Just another game in the pile" when it inspired an entire generation of games?
Ryan Perez's Avatar - Comment posted on 02/16/2012 19:39
Ryan Perez
@BoomingEchoes
I was very much the same way, minus shooting every zombie. I think the distinction between the old RE games and the new ones is that, while a game like RE 2 did provide a good amount of ammo if you were frugal enough, it was finite. You could waste every bullet and be fucked for the rest of the game. RE 4 and on provides a bartering system for you to buy and sell shit, so that frugal instinct wasn't really there...for me, anyhow.

@MadExponent
Wow, I totally glanced over that. You gotta hand it to the artist who looked up that year's gas prices before making that texture.
Arttemis's Avatar - Comment posted on 02/16/2012 19:42
Arttemis
Quoted from the RE forum thread:

RE 0123CV were about zombie outbreaks in and around small towns and the facilities/mansions from which they originated. The games were filled with atmosphere that you could relate to, files of first hand accounts of people changing, and occasional survivors. They were actual zombie outbreaks. Bullets were scarce, found scattered around the area, and had to be conserved. Regardless of controls and camera angles, it was a zombie game.

RE4 was a game set in Spain(?) with a bunch of mutant villagers, a fucked up pope, and a crazy midget. Bullets materialized out of dissolving, decomposing corpses, and you collected gems to sell to a man in a robe. WTF is that? Sure, they modernized the camera and controls, but did they have to completely change the enemy, setting, ambiance, and story?!

RE4 could have starred anyone and been called anything else and, aside from the obligatory Wesker cameo, no one would have known it was supposed to be a Resident Evil game. They eliminated the series's identity, and they keep people tethered with recurring protagonists.
_____________________
/quote

Why can't the series retain its identity. It's obvious that people can't enjoy the games without a third person shooter perspective, but did we have to completely drop zombies, relatable settings, ammo conservation, and the like?
Kanten's Avatar - Comment posted on 02/16/2012 19:47
Kanten
The genre didn't lose steam, Capcom just doesn't seem to give a fuck about making RE the way we remember it.
PhilK3nS3bb3n's Avatar - Comment posted on 02/16/2012 19:57
PhilK3nS3bb3n
@tvirus: I wouldn't call it classic at all myself, but I found it both more scary and more tense than 4 and 5. The action parts I enjoyed, but would have preferred more ship, since it has raid mode (which I'm addicted to).
Kanten's Avatar - Comment posted on 02/16/2012 20:10
Kanten
@PhilK3nS3bb3n

It could be because we're getting *three* "derp shoot stuff in the face" Resident Evil games in *one year* when we haven't gotten a good sensible RE game in about *eight years*.
BomberJacket's Avatar - Comment posted on 02/16/2012 20:13
BomberJacket
@Ryan Perez
True, but if you recall, the one thing you couldn't buy in 4 was ammo, and health items could only be bought in the form of expensive first aid sprays. You also had to strategize somewhat by rotating your weapons so you had ammo for a specialized one should the situation arise. And I pretty much saved every magnum bullet for bosses (not that I ended up needing them all).
BomberJacket's Avatar - Comment posted on 02/16/2012 20:16
BomberJacket
I'd also like to point out that while I'm an RE purist, I don't dislike Resident Evil 4. I think it should have been the start of a reboot, or a new series, but it really blended third person shooting, mild exploration, and slight RPG elements in very interesting ways. Kind of like a Zelda game almost in some respects. That's very different from what Operation Raccoon City appears to be.
Steel Squirrel's Avatar - Comment posted on 02/16/2012 20:51
Steel Squirrel
I might be in the minority here, but as a little spin-off diversion, I think this looks awesome! It's like having a box full of Resident Evil action figures and making them all fight each other. Get over it. It's gonna be fun in a mindless way.
Arttemis's Avatar - Comment posted on 02/16/2012 21:06
Arttemis
For the record, I think this is the most Resident Evil-esque game released since Code Veronica. I'm generally excited aside from the AI issues and potential bullet-sponge human enemies. I'm just glad it's finally a zombie game
EKGProd's Avatar - Comment posted on 02/16/2012 21:28
EKGProd
I don't get this game. Is it single player or multiplayer? Is there a campaign? Is it just coop? Is it just pvp? If there is a single player, is it just multiplayer with bots?

I really don't understand this game at all. Capcom has done a terrible job explaining it clearly since not a single person I know, even those who work in the games industry, can answer this question.
Kennydee's Avatar - Comment posted on 02/16/2012 21:40
Kennydee
@Travis McMechan
"Revelations proved that Capcom can still make a classic RE game."

Revelations also proved that Capcom can ruin a classic RE game with invincible, useless partners who say the kind of shit like
"MY SWEET ASS IS ON THE WAY"
"THEY'RE COMING FOR YOU BECAUSE YOU'RE A FLIRT!"

Yes, very scary and tense.
Laharl Krichevskoy's Avatar - Comment posted on 02/16/2012 21:41
Laharl Krichevskoy
@EKGProd

It has a singleplayer campaign that supports online co-op

It also has a series of PvP games for online play.
PhilK3nS3bb3n's Avatar - Comment posted on 02/16/2012 21:48
PhilK3nS3bb3n
@kanden: I feel ya.

@steel: it looks like it could be fun, controls and ai are my biggest worries (slant6 I'm looking at you).

@kenny: she's stupid, but she's in the game so little man. Plus in the ending...
PhilK3nS3bb3n's Avatar - Comment posted on 02/16/2012 21:49
PhilK3nS3bb3n
Shit, Kanten not kanden, sorry.
vance almighty's Avatar - Comment posted on 02/16/2012 21:54
vance almighty
@Ryan Perez

"Resident Evil: Operation Raccoon City is a prime example of some of the lengths that a publisher will go to keep a sinking franchise afloat."

Resident Evil is NOT a sinking franchise.
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