The name Resident Evil conjures up a lot of fond memories for most of us gamers. For me, it was my very first experience with the original PlayStation -- as it was for many other people. This slowly paced and macabre series spearheaded a genre that exposed the medium as something that could actually invoke a specific emotion from players: pure f*ckin' dread. So when the different, however much-praised Resident Evil 4 was release in all its action-packed glory, fans of the series split into two categories: The first loved the change, and thought it breathed new life into a franchise they were slowly growing distant with. The second enjoyed the game for the same reasons, but also felt the original identity of this beloved franchise (and genre) had been lost in the crowd of mainstream appeal.
So now we're facing the release of Resident Evil: Operation Raccoon City, a game that makes no excuses for what it is -- quick and chaotic to the very end. I had the chance to sit down and play it amidst numerous other outlets and publications, and although my reaction to the game was exactly how I'd predicted, everyone else's was not.
It seems that more and more people are beginning to miss those good ol' days when ammo didn't come by the bucket-load and one zombie was actually considered a legitimate threat.

Resident Evil: Operation Raccoon City (PC, PlayStation 3, Xbox 360 [previewed])
Developer: Slant Six Games
Publisher: Capcom
Release: March 20, 2012
The action
It's all over the place. From the start of each mode, you're thrust into the middle of zombie-infested locales -- streets, labs, random complexes. Of the three modes I played, the brainless baddies were never the main focus, but more of an obstacle in between main objectives. I won't lie, gunning down an enemy opponent while he's occupied with a group of flesh-eaters is very, very satisfying ... not to mention incredibly messed up.
The zombies were insignificant compared to the real threats during each round, dropped from the sky via Umbrella Inc. helicopters. Deathly fast Hunters and even the infamous Tyrant (Type T-103) make their way into the fray. Let me tell you, the moment that big overcoat-wearing brute appeared, it didn't matter what team you were on; everyone laid every last round they had into him until he went down like a sack of potatoes...then they started shooting each other again. Not only did seeing these gigantic B.O.W.s bring back some fond memories, they also changed the gameplay dynamic significantly. Once this game is released, I can tell that plenty of people are going to take advantage of others during such moments.
The modes themselves were a mix of stuff you can find in any shooter these days, just with a dash of Resident Evil flavor. A capture-the-flag variant known as "Biohazard" (creative, I know) has players collecting different samples of the G-Virus and transporting them to designated points. In "Survivors," you have to ... survive, fighting off hordes of zombies and B.O.W.s until a rescue helicopter arrives. "Heroes Mode" is basically the expected team deathmatch, however with iconic Resident Evil characters (Leon, Claire, Jill, etc.).
Nothing about the multiplayer features that I saw really stood out to me, but the gameplay is indeed fun and engaging. Anyone who has enjoyed the over-the-shoulder shooting introduced in Resident Evil 4 will certainly enjoy Operation Raccoon City. Also, if you've dreamed about playing as S.T.A.R.S. or Umbrella forces, then this really is your game.

The reaction
Resident Evil: Operation Raccoon City is indeed fun. Then again, a lot of games are "fun" these days. It's difficult to pick up one of these action-packed games of the series and then put it back down, but for the sake of pure adrenaline-inducing fun, we've sacrificed the one thing that made the series a gem: horror. These games just aren't scary anymore, and while one can find tension aplenty in Operation Raccoon City, a large distinction can be made between "What's around that corner?" and "Holy sh*t, lots of things are running at me from around that corner!"
Within the small room where Operation Raccoon City was presented, I had the chance to mingle and chat with fellow press members about their impressions of the game. A fellow Destructoid lackey (who shall remain Max Scoville) said to me, "The game has become so convoluted over the years. I lost track of what's going on a long time ago." I couldn't agree more. Since Umbrella was eighty-sixed from the series' canon, I don't really know or care about what's happening. I asked others at the demo if they knew who the new "evil company" was in the series now, and they just shrugged. I looked it up; they're called Tricell. Yeah, f*ck if I know who they are too.
An associate of mine, Vincent Ingenito from totalplaystation.com, mentioned that he was never too thrilled about the series' changes. "It was one of the few games that really had its own identity," he said. "Not many games really took from it directly. Now we have a plethora of over-the-shoulder action shooters, so [Resident Evil] has become just another game in the pile." These were pretty profound words coming from someone who actually liked the game.
Pretty much everyone I spoke with at the demo made similar comments. People's feelings towards this franchise are an odd case; they enjoy the games and find them fun, however they can't get over the fact that they just aren't the same ... sort of like the Star Wars prequels, but less zombies on screen.

Dawn of the dying genre?
Really, it's tough to argue that survival horror has lost the popularity it once had. Oh, the appeal is still there, as plenty of horror titles make their way into homes, but the genre has definitely lost some steam. If anything, the life of horror titles is a bipolar one -- full of ups and downs, highs and lows.
Resident Evil: Operation Raccoon City is a prime example of some of the lengths that a publisher will go to keep a sinking franchise afloat. This isn't a really a full Resident Evil game, to be honest, but rather a half of one. If you feel like taking a trip down memory lane, then you really can't go wrong with this game. It's got Umbrella, S.T.A.R.S. members, Raccoon City, Tyrants, the G-virus, and numerous other pieces of Resident Evil flare.
If you feel like being terrified, then look elsewhere. Games like these that allow you to karate chop zombies just don't have that. Still, if you don't give a damn and crave more non-stop action, then be sure to keep tabs on this one.
You won't see me bitching about "why it no scary".
As for this game, it's finally a RE game filled with zombies and it's set in a completely relatable locale, thank god! If the series has to bend over to the action populous, at least it's going down with it's iconic and sensible roots. I'll consider the game completely non-cannon, but damn, I'm excited to see a zombie-filled Raccoon City again!
Multiplayer?
Karate?
Yawn.
Seriously, this game isn't even being made by the guys who make Resident Evil. It's clearly a spin-off. It's not even canon. Enough of the fear-mongering.
Revelations proved that Capcom can still make a classic RE game.
I am scared to death of Resident Evil has become, Gears of War basically. What was once a system selling game to me (Resident Evil made me buy a PlayStation and a GameCube) is now a Call of Duty action roller coaster. Now that "zombies" can drive cars/bikes and shoot guns I have pretty much lost faith for what was one Resident Evil. I am sure I will get RE6 after a price drop but it will not be a day one purchase for me.
If you guys were actually fans of this series you'd know about it by now.
Glad to know all the haters are wannabes anyway.
@Travis - In what world is Revelations not relegated to a handheld, but is a full console experience? Furthermore, it's not like Revelations still doesn't feature invincible AI partner sections and bucket loads of ammo.
I loathe Dynasty Warriors. I do love Gundam though. So...here's my money.
As Capcom loves selling the same thing over and over, I don't expect Revelations to stay a 3DS exclusive for long, especially considering how much money a game like that would take to make.
See, and this could just be my pack rat ways, which I tend to carry into gaming, but I never really lacked ammo in any Resident Evil game, no matter the setting. And, even though there was never an XP system, I never ran from Zombies, choosing to kill them all for some weird, destructive, reason. As if I REALLY needed to stop this outbreak.
So, idk, maybe I wish there was even less ammo in some of these games. Even in RE: Revelations I'm finding myself swimming in it.
lol, good catch
I dont think slant six has played any of the old RE games. Nemesis isnt the kind of guy to stand still around explosive barrels while missing every shot he takes.
Nemesis is more of a run right up to you and falcon punch you in the fuckin face with a rocket launcher kind of guy.
I love the RE series (LOL who woulda thought) and I love Revelations. I also hate where the series is heading. But to say Revelations is "classic RE" is just wrong. Very, very wrong.
this seems more in Socom series which isn't bad but it's not RE.
oh well the game should be price around $39.99 since RE6 is already coming out this year(they could delay it though)
So RE was "Unique" when it just an Alone in the Dark clone...
But "Just another game in the pile" when it inspired an entire generation of games?
I was very much the same way, minus shooting every zombie. I think the distinction between the old RE games and the new ones is that, while a game like RE 2 did provide a good amount of ammo if you were frugal enough, it was finite. You could waste every bullet and be fucked for the rest of the game. RE 4 and on provides a bartering system for you to buy and sell shit, so that frugal instinct wasn't really there...for me, anyhow.
@MadExponent
Wow, I totally glanced over that. You gotta hand it to the artist who looked up that year's gas prices before making that texture.
RE 0123CV were about zombie outbreaks in and around small towns and the facilities/mansions from which they originated. The games were filled with atmosphere that you could relate to, files of first hand accounts of people changing, and occasional survivors. They were actual zombie outbreaks. Bullets were scarce, found scattered around the area, and had to be conserved. Regardless of controls and camera angles, it was a zombie game.
RE4 was a game set in Spain(?) with a bunch of mutant villagers, a fucked up pope, and a crazy midget. Bullets materialized out of dissolving, decomposing corpses, and you collected gems to sell to a man in a robe. WTF is that? Sure, they modernized the camera and controls, but did they have to completely change the enemy, setting, ambiance, and story?!
RE4 could have starred anyone and been called anything else and, aside from the obligatory Wesker cameo, no one would have known it was supposed to be a Resident Evil game. They eliminated the series's identity, and they keep people tethered with recurring protagonists.
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Why can't the series retain its identity. It's obvious that people can't enjoy the games without a third person shooter perspective, but did we have to completely drop zombies, relatable settings, ammo conservation, and the like?
It could be because we're getting *three* "derp shoot stuff in the face" Resident Evil games in *one year* when we haven't gotten a good sensible RE game in about *eight years*.
True, but if you recall, the one thing you couldn't buy in 4 was ammo, and health items could only be bought in the form of expensive first aid sprays. You also had to strategize somewhat by rotating your weapons so you had ammo for a specialized one should the situation arise. And I pretty much saved every magnum bullet for bosses (not that I ended up needing them all).
I really don't understand this game at all. Capcom has done a terrible job explaining it clearly since not a single person I know, even those who work in the games industry, can answer this question.
"Revelations proved that Capcom can still make a classic RE game."
Revelations also proved that Capcom can ruin a classic RE game with invincible, useless partners who say the kind of shit like
"MY SWEET ASS IS ON THE WAY"
"THEY'RE COMING FOR YOU BECAUSE YOU'RE A FLIRT!"
Yes, very scary and tense.
It has a singleplayer campaign that supports online co-op
It also has a series of PvP games for online play.
@steel: it looks like it could be fun, controls and ai are my biggest worries (slant6 I'm looking at you).
@kenny: she's stupid, but she's in the game so little man. Plus in the ending...
"Resident Evil: Operation Raccoon City is a prime example of some of the lengths that a publisher will go to keep a sinking franchise afloat."
Resident Evil is NOT a sinking franchise.