You won't see me bitching about "why it no scary".
As for this game, it's finally a RE game filled with zombies and it's set in a completely relatable locale, thank god! If the series has to bend over to the action populous, at least it's going down with it's iconic and sensible roots. I'll consider the game completely non-cannon, but damn, I'm excited to see a zombie-filled Raccoon City again!
Seriously, this game isn't even being made by the guys who make Resident Evil. It's clearly a spin-off. It's not even canon. Enough of the fear-mongering.
Revelations proved that Capcom can still make a classic RE game.
I am scared to death of Resident Evil has become, Gears of War basically. What was once a system selling game to me (Resident Evil made me buy a PlayStation and a GameCube) is now a Call of Duty action roller coaster. Now that "zombies" can drive cars/bikes and shoot guns I have pretty much lost faith for what was one Resident Evil. I am sure I will get RE6 after a price drop but it will not be a day one purchase for me.
If you guys were actually fans of this series you'd know about it by now.
Glad to know all the haters are wannabes anyway.
@Travis - In what world is Revelations not relegated to a handheld, but is a full console experience? Furthermore, it's not like Revelations still doesn't feature invincible AI partner sections and bucket loads of ammo.
I loathe Dynasty Warriors. I do love Gundam though. So...here's my money.
As Capcom loves selling the same thing over and over, I don't expect Revelations to stay a 3DS exclusive for long, especially considering how much money a game like that would take to make.
See, and this could just be my pack rat ways, which I tend to carry into gaming, but I never really lacked ammo in any Resident Evil game, no matter the setting. And, even though there was never an XP system, I never ran from Zombies, choosing to kill them all for some weird, destructive, reason. As if I REALLY needed to stop this outbreak.
So, idk, maybe I wish there was even less ammo in some of these games. Even in RE: Revelations I'm finding myself swimming in it.
I dont think slant six has played any of the old RE games. Nemesis isnt the kind of guy to stand still around explosive barrels while missing every shot he takes.
Nemesis is more of a run right up to you and falcon punch you in the fuckin face with a rocket launcher kind of guy.
I love the RE series (LOL who woulda thought) and I love Revelations. I also hate where the series is heading. But to say Revelations is "classic RE" is just wrong. Very, very wrong.
this seems more in Socom series which isn't bad but it's not RE.
oh well the game should be price around $39.99 since RE6 is already coming out this year(they could delay it though)
So RE was "Unique" when it just an Alone in the Dark clone...
But "Just another game in the pile" when it inspired an entire generation of games?
I was very much the same way, minus shooting every zombie. I think the distinction between the old RE games and the new ones is that, while a game like RE 2 did provide a good amount of ammo if you were frugal enough, it was finite. You could waste every bullet and be fucked for the rest of the game. RE 4 and on provides a bartering system for you to buy and sell shit, so that frugal instinct wasn't really there...for me, anyhow.
@MadExponent
Wow, I totally glanced over that. You gotta hand it to the artist who looked up that year's gas prices before making that texture.
RE 0123CV were about zombie outbreaks in and around small towns and the facilities/mansions from which they originated. The games were filled with atmosphere that you could relate to, files of first hand accounts of people changing, and occasional survivors. They were actual zombie outbreaks. Bullets were scarce, found scattered around the area, and had to be conserved. Regardless of controls and camera angles, it was a zombie game.
RE4 was a game set in Spain(?) with a bunch of mutant villagers, a fucked up pope, and a crazy midget. Bullets materialized out of dissolving, decomposing corpses, and you collected gems to sell to a man in a robe. WTF is that? Sure, they modernized the camera and controls, but did they have to completely change the enemy, setting, ambiance, and story?!
RE4 could have starred anyone and been called anything else and, aside from the obligatory Wesker cameo, no one would have known it was supposed to be a Resident Evil game. They eliminated the series's identity, and they keep people tethered with recurring protagonists.
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/quote
Why can't the series retain its identity. It's obvious that people can't enjoy the games without a third person shooter perspective, but did we have to completely drop zombies, relatable settings, ammo conservation, and the like?
It could be because we're getting *three* "derp shoot stuff in the face" Resident Evil games in *one year* when we haven't gotten a good sensible RE game in about *eight years*.
True, but if you recall, the one thing you couldn't buy in 4 was ammo, and health items could only be bought in the form of expensive first aid sprays. You also had to strategize somewhat by rotating your weapons so you had ammo for a specialized one should the situation arise. And I pretty much saved every magnum bullet for bosses (not that I ended up needing them all).
I really don't understand this game at all. Capcom has done a terrible job explaining it clearly since not a single person I know, even those who work in the games industry, can answer this question.
"Revelations proved that Capcom can still make a classic RE game."
Revelations also proved that Capcom can ruin a classic RE game with invincible, useless partners who say the kind of shit like
"MY SWEET ASS IS ON THE WAY"
"THEY'RE COMING FOR YOU BECAUSE YOU'RE A FLIRT!"
Yes, very scary and tense.
It has a singleplayer campaign that supports online co-op
It also has a series of PvP games for online play.
@steel: it looks like it could be fun, controls and ai are my biggest worries (slant6 I'm looking at you).
@kenny: she's stupid, but she's in the game so little man. Plus in the ending...
"Resident Evil: Operation Raccoon City is a prime example of some of the lengths that a publisher will go to keep a sinking franchise afloat."
Resident Evil is NOT a sinking franchise.

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