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The Long Dark

Survival sim The Long Dark sounds too good to be true

9:00 PM on 09.17.2013 // Steven Hansen
  @dtoidsteven

I guess there were more of Us

Is "the long dark" a euphemism for the color grey? Because this new indie game developed by industry vets reads a lot like the surprisingly excellent Liam Neeson film The Grey. Post plane crash, the protagonist must survive the coolly indifferent Pacific Northwest and not be eaten by wolves. That's just the appetizer. The plane went down in a mystical event that rendered all of our technology useless, so The Long Dark becomes not about survival until rescue, but plain survival.

Simulations require a greater degree of investment and determination on the part of a player than, say, a more scripted linear experience. We're asking you to think. The Long Dark will not spoon-feed you content. You will have to go out into the world and to a large degree, figure it out. There is no manual. But, our goal is to create a compelling environment to be in so that investing time and energy into the game will return the reward of player mastery and a sense of accomplishment.

This is a lot of high-concept being bandied about in the Kickstarter video, but it's my kind of high-concept. Add in the fact that the team is comprised of talent that has worked on some of the industry's biggest games (God of War, Mass Effect, Far Cry 3, League of Legends, etc), I'm willing to expect the team to deliver. We certainly won't be left in the dark. A recent update delves deeper into the survival sim systems.

The Kickstarter notes, "combat is rare, and highly lethal," calling The Long Dark "a game of careful exploration." It seems a bit like The Last of Us with less cinematic flair and no monsters; or, an expanded version of The Grey. I've long asked for cool survival games and recent years have been surprisingly good about delivering -- I still need to play Sir, You Are Being Hunted. I'm excited about this project. Are you?



Steven Hansen, Features Editor
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Steven watches anime & sports, buys meat out of trucks, dates a Muppet, and is only good at cooking. He stands before you bereft of solace and well on the road to perdition. ('^ω^) more   |   staff directory

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kolten2 avatarkolten2
https://www.youtube.com/channel/UCJCiF5dBSpweeStTjOqu-uA/videos
TheAngriestCarp avatarTheAngriestCarp
I'm pretty sure you guys know what game I'll be playing tomorrow. One of THE hottest games of the season. That's right, I'm talking about Lunch Truck Tychoon. Kojima ain't got shit on me, mukkas!
Flegma avatarFlegma
Playing Project Zero 2 on Wii. One should hope PZ5 got more sensible controls - twisting the Wiimote left/right to turn the camera does not make sense.
Barry Kelly avatarBarry Kelly
"When you are not playing the game or choose not to join the defense, your FOB will be defended automatically by your Security Team and security devices." Yeah, I think I'll just avoid the FOB functionality in MGS V
Snaveage avatarSnaveage
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VeryImportantQuestion avatarVeryImportantQuestion
Just read that SquareEnix have applied some weird mutation of crowdfunding mechanics to the Deus Ex: Mankind Divided preorder. I know the last blog I wrote mentioned how big publishers try to pervert these systems, but to think it's already this far gone.
Cosmonstropolis avatarCosmonstropolis
First in line to grab MGS V tomorrow. Close to my house, so it looks like I can eat and sleep comfortably. No one else seems to be waiting at my mailbox. Neighbors are getting suspicious.
The Travisionist avatarThe Travisionist
[img]https://pbs.twimg.com/media/CNwHpCTVAAA0jLp.png[/img] Sometimes, life is good as a ghost.
Mike Wallace avatarMike Wallace
You know what, I'm just gonna come out and say it. I hope MGSV fails. It won't train wreck by any means, but I hope it's a huge financial failure. Nothing against Kojima, but #fuckonami
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MGS V unlocks for me tomorrow at noon.
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destructoid's previous coverage:
The Long Dark


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