I thought the same thing. I'll bet that number was a much higher just a few years ago. This shows that digital distribution is gaining ground, which will certainly make publishers happy.
1. DRM: While in a network-connected console world, this can still be done with physical media, it seems like less so. When I buy something, I want to do what I want with it.
2. Bandwidth/Storage: I don't want to download a 25 GB game, and I don't want to have to delete another to make room, only to have to re-download that second 25 GB game when I want to play it on a whim.
The commonality between these two things is that I don't want my games to be difficult. This is what I like: Turn on console. Put game in slot. Enjoy.
I don't like paying for digital chunks of code that have absolutely no value outside of the game itself. Especially when said code is the same price as a physical copy that has a nice case, book and the like.
And especially especially when said game has a physical release that includes a bunch of physical extras that I'd otherwise be unable to obtain.
To be fair when you're buying a game 99% of what you're paying for is that code. Very little is actually for that physical aspect like the disc, case, and booklet.
If I am going to throw 60$ at a game, I want it on my shelf. I don't want to be reliant on some internet connection to be playing it. Even if I put a 500gb HDD in my PS3, it could have a ton of games on it, but I won't. If the HDD fails, I'll have to download everything again, do not want.
Also, my internet connection is slow, so downloading stuff takes too much time.
There will be no shops competing to sell their copies, if you want a game you'll have to pay whatever the publishers wants.
PC has steam and gog - two wonderful services you can trust. And if the publisher doesn;t act like an asshole (like rockstar or 2k), you can get steam games from everywhere without problems.
I'm surprised the number isn't higher, though. Out of the people I talk to it's more like 80% prefer physical media.
I download my fair share of great XBLA and WiiWare titles so I realize there is still room for both. That reminds me; I need to go download Risk: Factions!
I greatly favor boxed releases. I like having a physically imposing game collection.
Given how most gamers treat their physical copies of games like shit, I do get ever-so-tired of sorting through used bins or the pages of Amazon for a copy with a proper box and instructions - sometimes its just easier to have the digital version.
Seriously, if people have such a raging hard-on for physical media the least they can do is not treat the box and instructions like the wrapper of a fucking candy bar.
As for the newspaper statistic, I'm going to assume that part was a joke.
My, I will always prefer physical when it comes to games and movies. I like the whiole experince cover art, phisical manuals etc.
1. Developers/Publishers/etc. should stop being the greedy pigs they are.
2. They should get into their heads that gamers aren't idiots (not all of them at least) and will not willingly pay the same price for a digital game when they're surrendering the benefit of selling it once they're done with it/lending it, etc. That's one important reason for a price drop.
3. This is just another way of distribution, not another kind of product. They should leave any hope of making MORE money behind. Making the same profit should suffice.
4. Pass the savings to the gamers. This is what it all comes down to, this method of distribution brings the opportunity of serious savings for companies. A total reevaluation of the price point of games and every transaction implied in bringing a game from developers to gamers is in order.
Basically it depends on whether or not developers have the disposition to charge what would be decent of them to.
PS: If it isn't obvious I'm just sick of all the recent greedy schemes where companies invent products to charge more, deprive gamers of games because some part of the product/service doesn't comply with their robber baron standars of profit, or gives us crap and expect us to not realize it is after all the brainwashing of their advertising campaigns.
Games and films (an yes, even music)? I want to be damned sure I own them.
Kind of a deal breaker.
it's because steam is just so great its a hassle to deal with any other way to play pc games, and they frequently sell the games cheap enough to negate the need to resell them later.
digital games on consoles are still generally relegated to 2 year titles selling for twice as much as i can snag a copy on ebay.
But yeah, I'll never support an only digital platform (iPhone doesn't count).
I like collecting things, and I like the memories I associate with my SNES carts and the instruction book that came with Final Fantasy Tactics. Digital media can be convenient, but 80+% of the games I buy are physical copies. And I like it that way.
For citizens of countries of the north is easy to prefer physical media. Just cross the street and buy your copy.
If they had to pay fees and taxes, taxes and fees and wait weeks or months to put his hand in a game. Maybe the result would be different.
Look at DSi ware. If you upgrade to the DSi XL, you can't even play the games you paid for on it. Digital copies take any power you have over your purchase away from you, and certainly don't do things to your advantage. It's all about how they can get the most money out of the consumer. Screw that. I'll just play my NES games until I'm 100.
I like Steam but sometimes they are overpriced (i guess if they figure no one else is selling the game) like Stalker: Call of Pipyat is $30 on their and at wal-mart its $20. Well unless you have a copy of Stalker clear skys or shadows of Chernobyl registered to your steam account, then its $20. Or Divinity 2: Ego Dragones is $50 which wal-mart had for $30, should have picked up a copy before they either sent them back or sold out for good.

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