Linger in Shadows was/is not a game. It was a pseudo interactive demoscene project playing with the PS3 hardware, hence all the shoutouts to demoscene groups. Pretty much ALL demoscene projects are like that - totally abstract but interesting from a programming perspective.
http://en.wikipedia.org/wiki/Demoscene
Linger in Shadows was/is not a game. It was a pseudo interactive demoscene project playing with the PS3 hardware, hence all the shoutouts to demoscene groups. Pretty much ALL demoscene projects are like that - totally abstract but interesting from a programming perspective.
http://en.wikipedia.org/wiki/Demoscene
@ Datura,
I'm expecting something visually interesting but flawed in terms of interactivity. Either way I'm in, Plastic are/were a great demo group.
http://en.wikipedia.org/wiki/Datura
http://taimapedia.org/index.php?title=Datura
I'm 95% convinced that it's a game where the protagonist has taken datura and is deliriously wandering about the woods. Especially because of the scene where you're in the back of the ambulance, the crazy shit all over the walls, and the random pig.
The whole "It's not a videogame, it's interactive art" angle they tried to spin on the game was obnoxious. It was just a way to dodge criticism. It was a game, you had to do certain things to pass a level, and could fail, hence it's a game.
It was a game with zero artistic value, they just put a bunch of random crap together and tried to pass it off as deep. As someone who went to art school, things like this is insulting. Journey was a damn fine game, and I'm all for "interactive art."
But that "interactive art" was complete garbage. Things like that should be ridiculed. It irritates me that people were hesitant to pu negative criticism against the game for fear of being called "uncultured." Shit is shit, don't be afraid to call it out.
Not all "art" is created equal. To say so is insulting to good art, and gives bad art too much credit.
I can't comment on this game as I haven't played it, but if this game is anything like that diseased, diarrhea, horse vomit, rotting, disgrace that was Linger In Shadows then I want no part in it. I'm not one to get angry at a videogame, because that's just stupid, but Linger In Shadows is the epitome of everything that's wrong with "art games."
My main point is that people shouldn't be scared to criticize "art." If my teachers and classmates hadn't told me how bad my early stuff was I would have never pushed myself to make better art. Because of their criticism I learned to stop forcing fake meaning into my creations and to just let it bleed out of me organically.
Bad art is bad art.
But isn't the whole point of art that it's subjective, i.e. no definitive 'good' or 'bad'?
TL;DR: Art school isn't about being good at art, it's about job training.

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