Last we heard, the standalone alpha release of DayZ had passed 800,000 copies sold. It's only been about a week since and the game has reached an important milestone: one million sales. If you were wondering what kind of numbers a title would need to maintain a position at the top of the Steam charts, that's it -- a million purchases in its first month. Impressive.
Designer Dean Hall, who broke the news, said "The best part about DayZ's success, for me, is that I can now make all the games I've always wanted but that everyone said was too niche. (After this is done, of course.) And, really, that's the dream right there.
How has your experience with DayZ been so far? I've decided to hold off, having opted to play Rustwhich, as it turns out, is for the best -- I don't think I could handle playing both at the same time. Not while both titles are in such early states.
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.