Forty billion years ago, Sony Computer Entertainment’s Kaz Hirai told the world that it could take developers up to nine years to figure out how to maximize the hardware of the PlayStation 3. His statement was an exaggeration, of course, but it’s interesting to note that Crytek has supposedly pushed the shiny black machine to its limits with Crysis 2. At least, they have according to Crytek’s Cevat Yerli.
"The interesting thing is we did run a performance analysis on the PS3 devkit, and you know the funny thing is the occupation on all the CPUs, the Cell and the GPUs, is pretty much –- the needle is at the limit,” the executive told Gamasutra.
Yerli would later mention this hardware “breakthrough” happened recently, and his studio would have had to develop a “compromised strategy” for the console releases of Crysis 2 if the limit hadn’t been reached.
This is a win-win for console owners. We get a rocking, beautiful game AND we don’t have to pay ridiculous amounts of money for ROMs and RAMs (or whatever).
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That was a strange comment but I LOL'd.
Stating you've "maxed out" a particular piece of hardware says almost nothing about your coding techniques and optimizations.
Of course the definition of limit is what's at question here in my mind, if they fired up all the cell processors while filling a 100gb blu-ray disk while using code efficiently, then yes they pushed the limits.
For some reason I get the feeling that didn't happen.Blu-ray and the cell are new tech, the limits aren't even visible yet nor can they be touched yet.it takes years of experience before you can actually hit the limit, and that only applies to the truely talented.
Their pushing their limits of their engine, but what they consider the limit today will be broken by someone tomorrow.
If they are pushing the PS3 to it's limits, and the game is coming to 360 too. Will the PS3 version be superior to the 360 version then? Or is he trying to say the 3650 is just as powerful? Or maybe it's all bullshit...
hmm..
But come on, you can't say you are pushing it to its limits just because of some needle. If the game is poorly coded (Crysis 1), then the game will require much more resources than if it had a good code.
It's not just pushing the needle, it's pushing the needle in a responsible and smart way, kinda, meh...
Pancakes!!
I'm pretty sure the versions are very similar. The consoles each have weak points and strong points that balance each other out.
If anything, the Xbox will have superior textures, yet only the internet with its all seeing thousand eyes will notice.
And I can believe that this is pushing the PS3 to its limits ,in terms of the fact this is a PC game primarily, all they have to do is adjust the graphics slider until the PS3 can't take any more. Maybe not ALL of its limits are maxed though, for example, the GPU might be maxed out, but not the CPUs or RAM?
Either way it's a redundant statement, since "pushing to the limit" is useless if the game is not enjoyable. And that's what games are about. Right?
Although
They need to better optimize their programs for efficiency as most "limits" shouldn't be pushed 24/7 and where's this "needle" at?
I don't sit in my car and rev it to red line in 1st gear and claim to be "pushing my car to it's limits" as only a certain speed can be reached.
Where 2nd a 3rd gear at?
"Dude, Crysis makes my PS3 smell like fire"
print("I'm using 100% of CPU POWA! w000t!!!!");
}
OMG i can use 100% of the CPU of the ps3 t00!!1!ONE!!!
Hey, its a win for mid-high-end PC owners too, knowing Crytek they'll optimize the shit out of their engine to get the best possible performance for the consoles, means the engine will finally run well for us too.
This. The engine should bhe pretty effin' good.
Plus, I imagine it's not all that difficult to "max out" 2 or 3 year old hardware.
Not going to argue with the guy, but Crysis is hardly an optimised engine in the first place.
Of all the fuss on how beautiful it looks, the reason I moved from PC gaming was because I was fed up of beautiful, vapid, shooters. PS3, Wii, 360 all provide something lacking on PC in abundance: Fun.
Come on. So what if they *have* maxed out the PS3? For all we know they might have created the most beautiful fucking piece of graphical rendering known to the mighty God of pixel. Or not. Get over it Sony girls.