Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Supreme Commander 2 PC patch 1.11 is a big one

4:40 PM on 04.16.2010 // Jordan Devore

Gas Powered Games hasn't been vacationing after the somewhat recent completion of Supreme Commander 2. And if they have, well, those cats know how to mix business with pleasure. Following last week's release of a hefty patch centered on ranked matches, the studio put out an equally impressive patch yesterday.

Patch 1.11, as it's so lovingly called, is all about tweaking Supreme Commander 2's AI. You'll want to read up on everything that's been tampered with by catching the patch notes after the break. I'm not currently playing the game, so I couldn't begin to explain what it all means.

Bless the man who invented patch notes.

New Features:

  • New AI categories are now available via the Skirmish or Multi-player lobby menu:
    • Air: Focuses on Air units.
    • Land: Focuses on Land units.
    • Rush: Focuses on large amounts of land units and less on defense.
    • Balanced: Balanced between Land and Air.
    • Naval: Focuses on Naval units.
    • Turtle: Focuses on defenses and Experimentals.
    • Random: Chooses one of the above based on various factors.
  • Added the Steam avatar for each player on the multiplayer summary screen:  This will let players click on the avatar image and access that player's Steam profile. From there, they can add that player to their friends list if they've had a good match
  • Added Mic Icons display in game when bringing up the in game score menu (F2) allowing players to mute individual players


  • Added anti-cheating code that will detect modified lua files and prevent playing with unmodified users. This also prevents achievement and leaderboard updates. Still permits playing with others who have identically modified their games.
  • Disconnections in Ranked: The game now tracks the number of disconnects a player has during Ranked 1v1 matches. If you exceed a certain percentage of disconnects to games played, they will count as losses instead of wins.
  • AI Improvements:
    • The AI will no longer get stuck in its startup build sequence if rushed or if there are build restrictions in place.
    • The AI will choose an appropriate archetype based on unit restrictions.
    • If a unit type is restricted the AI will act as though the unit does not exist in the game.
    • AI will now group units based on their target enemy's threat.
    • AI will now group experimentals based on their target enemy's threat.
    • If the victory condition is Assassination we are artificially inflating the Neural Net data to make attacking the ACU more desirable for both Land and Air units.
    • AI can now respond to being attacked my Nukes or Artillery, even if it cannot see where it is coming from.
    • Fixed a bug where threat build conditions were not being used.
    • The AI should no longer attempt to send attack platoons to unpathable areas.
    • The AI will hold back units until it thinks it has enough to make a push based on defensive intelligence.
    • Fixed an issue where the AI would constantly pull units back to attack an expansion base instead of pushing forward.
    • The AI will no longer build more than 3 transports unless it has land units and it is not a land map.
    • Added AI response to make a land AI get land unit AA upgrades if the enemy has air units.
    • The Naval AI will not build more than 3 subs unless the enemy has Naval.
    • If Research is disabled the AI will not build research facilities.
    • The AI will add a small amount of threat to all enemy start locations so it knows where to find them.
    • Platoons will try to only attack areas where they think they can do enough damage before dying.
    • The AI will react to enemy TML, artillery, or Experimentals by building more shields and placing them closer together.
    • The AI should send a more appropriate number of units based on enemy threat.
    • AI will build and use Mass Convertors.
    • If the closest enemy to the AI is a lot weaker than the other enemies the AI will focus on the weak enemy.
    • The AI's air units will wait longer before re-evaluating which target to attack.
    • The AI's NUC will now check for pathability before firing units.
    • The AI's Nuke Launcher will now check for pathability before firing.
    • You can now select which AI type you would like to play against from the dropdown in the game lobby (random is still an option).
    • AI will build factory shield upgrades more often, not just when the enemy has air.
    • Factory upgrades now have a threat value.
    • AI should react better to an enemy having nukes.
    • AI will not build research stations if it already has everything researched.
    • AI will not build a mass convertor until it has enough energy to convert.
    • Added bigger Air and Land platoons.
    • When a build item has a resource type of All the AI will use Slush first.
    • Added build conditions to check for current target enemy threat.
    • AI air scout platoons will now path around threat as much as possible.
    • Mass convertor research is now a higher priority for the Turtle AI.
    • Changed some threat evaluation when deciding where to attack.
    • AI will build fewer MMLs and Mobile Artillery.
    • Added a new function to store the victory condition for the AI.
    • When an AI unit dies it will add threat to the instigator's location to warn other units.
    • Added some anti-turtle measures.
    • Fix for units that were built outside of the AIs base not being used.
    • Fix for AI not using its full base radius.
    • Land AIs on Island maps should build Air factories to build transports.
    • AI should send platoons when it is at unit cap, no matter what.
    • AI will space out naval factories more to prevent blockage.

The Ranked maps have been updated to:

  • Markon Bridge
  • Clark Training Center
  • Coalition Ship Yard
  • Arctic Refuge
  • Open Palms
  • Finn’s Revenge


  • Fixed units arriving from Space Temple teleport immunity to Magnetron effects
  • Fixed Engineer pathfinding in crowded conditions
  • Fixes for occasional crash if Client disconnects at the same moment Host launches Ranked game
  • Fix for Crash / Soft Locked: Players can get soft-locked in the 'Starting Game' screen if other players disconnect when matchmaking begins 'Starting Game'
  • Backspace will reveal all characters in the edit box when you have more characters than the visible section

Tuning and Balancing:

  • Capturing units now provides the same experience as killing them

Jordan Devore, Managing Editor
 Follow Blog + disclosure DtoidJordan Tips
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

Status updates from C-bloggers

The Dyslexic Laywer avatarThe Dyslexic Laywer
I really hope Xenoblade become it's own franchise, it has way too much potential to simply being reduced to 2 games.
Sotanaht avatarSotanaht
Touchable Holograms? When this eventually matures and hits market, almost all our regulars will vanish for weeks.
Serethyn avatarSerethyn
Xenoblade Chronicles Wii for €10? Sure, Nintendo, don't mind if I do!
KnickKnackMyWack avatarKnickKnackMyWack
Super Smash Bros. 4 has too much content. So much so I almost don't want a sequel. I honestly hope that NX gets a "Super Smash Bros. For NX" port rather than a new installment. It could be a GOTY edition and come with all of the DLC.
Batthink avatarBatthink
Flegma avatarFlegma
Bought my first full-priced physical 3DS game ever - New Style Boutique 2: Fashion Forward. I'll try to write a post on the previous game at some point before doing the same with NSB2.
Terry 309 avatarTerry 309
How do you guys manage to buy all these games at day 1 with such huge backlogs?
FlanxLycanth avatarFlanxLycanth
Guys if I were to do a thing, how many of you would watch my thing because I was thinking of doing a thing but I dunno if people really like that kinda thing so I just wanted to know if you liked that thing because I'm thinking of doing a thing, you know?
Atleastimhousebroken avatarAtleastimhousebroken
Bayonetta 2 is 40% off in the EU Nintendo eShop today. If you have a WiiU and don't have this game you are a horrible person and I want nothing to do with you. You can amend your errors by buying it. Xenoblade Wii is also 50% off as well.
El Dango avatarEl Dango
SeymourDuncan17 avatarSeymourDuncan17
Protag shipping is best shipping. [img][/img]
El Dango avatarEl Dango
My dreams are really weird and scary, so I hope it's okay if I let them be dreams.
Fenriff avatarFenriff
Finally played the last two Shantae games. Risky's Revenge wasn't bad, but Pirate's Curse was damn good.
Flegma avatarFlegma
Memo to self: spend your time cleaning before wasting ten or so hours on a cblog you'll end up just scrapping because you're incompetent and incapable of writing on the subject.
Is there an occupation out there for people who want to give up and not worry about shit for a while until they can recompose themselves before going back into society?
Parismio avatarParismio
That test was pretty raw. Some decisions cut deep, some I didnt care for at all. But im satisified with the end result.
Lawman avatarLawman
Torchman avatarTorchman
MeanderBot avatarMeanderBot
People are having serious anthropological discussions about video games and here I am reminding people that they have one more day to get a dumb card I painted:
Sr Churros avatarSr Churros
I just finished this thing here: I'm mostly happy with my results, altough it lacks some stuff like Skyward Sword or Sonic & Knuckles [img][/img]
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -