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Super Time Force

Super Time Force was rebuilt to make time travel awesome

7:45 PM on 03.28.2013 // Jonathan Holmes

Chronology is your playground in ten minutes of footage

At last year's PAX East, Super Time Force impressed many with its humor, art direction, and nifty time travel gameplay hook. Should you die, you can travel back in time to the point right before you died to team up with your prior self, potentially working to save your prior life in the process. 

According to Capy's Nathan Vella, it was a great concept in theory, but in practice it made for serious balance issues, with difficulty spiking and flattening out in ways under-conducive to player fun. It was hard news to break to the team, but they took it in stride, and worked to re-think the time travel elements to make them both more variable and less over-powered. They implemented a flexible timeline system. Now there a lot more ways to choreograph exactly when, where, and what characters pop up in a level, and less obvious ways to exploit the time travel trickery to reduce legitimate challenge. 

They also added a fat jedi and a radical sunglasses lizard man, so that's pretty good too. If I die before Super Time Force comes out, I really hope future me comes back in time to save me so I can play through the game at least once. Then I can die I guess. 



Jonathan Holmes, Bad Joke Uncle
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destructoid's previous coverage:
Super Time Force


  Jul 02

Super Time Force Ultra set for a summer Steam release

Also important: 6955's soundtrack is out now


  May 09

Super Time Force isn't just crazy shooty-shooty-bam-bam mayhem

It's also slow motion shooty-shooty-bam-bam mayhem


  Apr 22

Super Time Force screenshots to pass the time

All dinosaurs should spit acid while skateboarding


  Apr 04

Capy's Below, Super Time Force playable at PAX East

First public hands-on for the Xbox One roguelike


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