Note: iOS 9 + Facebook users w/ trouble scrolling: #super sorry# we hope to fix it asap. In the meantime Chrome Mobile is a reach around
hot  /  reviews  /  videos  /  cblogs  /  qposts

Super Time Force

Super Time Force makes you a Mega Man Time Lord

5:00 PM on 04.02.2013 // Hamza CTZ Aziz

Play as a group of badass time-traveling crazy dudes

We've seen Capybara's Super Time Force at the last three PAXs in a row, and every time there have been some major updates that improved the overall quality of the experience. This past PAX East saw the biggest change as players now have full control over how they control time.

Under the old system, once you died the game would automatically rewind back to the very beginning, forcing players to sit and wait until they can start again. Now, players at any point -- alive or dead -- can press a button and rewind to any point they so desire.

It was far easier for the team at Capy to make sense of the time-traveling elements prior to this change. Now "it makes the game infinitely more complicated to make," Nathan Vella, co-founder and president of Capybara told me. "We're f*cking ourselves over in a way, but it's fun, it's crazy.

"It breaks our brains! We end up in these crazy Back to the Future moments where we're like 'Holy crap, our mom is trying to kiss us!' It's creepy, and you know, butterfly effect, somebody dies, etc. That shit happens when we're talking about, like, 'Why don't we just have the door open?' and we're like 'Ah, the door can't be open because if it opens for the first character what if you get there first and then it closes after you and then the other characters technically shouldn't be able to walk through it!' Sometimes we try and it makes us hurt, in the brain."

As Nathan and the team were adding in more content, they began to realize that the way their time-traveling mechanic was implemented was hurting the overall experience for players.

"We've been working on the game for a while and when we were first working on it we were like 'Oh this is really fun! You die, you rewind, you play with your past lives, great!,'" Nathan explained. "But as we started going through building lots more levels, really trying to beef up the content, and trying to think about the game like how do you play this for three hours, we started realizing all this forced waiting while you're rewinding would slow down the game [and] you spend a lot of time watching a rewind. You're not in control of it anymore, which is kind of weird because you're this group of badass time-traveling crazy dudes. You shouldn't have to just sit there and rewind.

"So we spent a lot of time trying to figure out what's awesome about Super Time Force. It's controlling time to figure things out, to optimize, to really just be able to kill tons of shit in the way that you want to do it, and to be playing alongside all the versions of yourself."

The team then spent time going back and forth arguing over what would work best. Not quite an easy task as time travel is confusing and it can break your brain trying to think of all the variables.

But then the team came up with the idea of giving players control over when they can rewind with the simple press of a button. Players can now decide how to take on a section, and if they didn't like the results of their action, they'll now just be able to rewind and play through the section again with another character, all while playing with their past versions still.

"So it gives you this really you have control over time [feel]," Nathan explained. "Now you actually get to say this is how far back I go, this is when I go, I want to play this character at this moment -- and so it basically just opens up the fact that now there's never a point in time Super Time Force where you're just hands off. Now you're always in control of time, and I think that really takes it from something that's like 'haha cool' to now it actually has that meat that we wanted it to have.

"It also means that you're never not playing Super Time Force the way you want to play Super Time Force. You have that real finite almost like minute control over how you play the game. So people can hop in, have a lot of fun running and gunning blowing shit up 'cause that's really what the game's about. But at the same time, if you want to play it hardcore you can go in and choose these really tight rewinds and optimize your gameplay, strategize who would work best, 'cause we're designing it so it kind of has that Mega Man feel where certain characters in certain moments do better than other characters. You can actually just time out and rewind and play with that idea.

While this major gameplay change has made the game more complicated to design, it's ultimately made for a better overall product, according to Nathan.

"I'm really stoked about it because instead of just being this really cool game that we're working on, now it's this game that feels like it has that refinement of a Capy game. That means a lot to us, to make it feel like it hits that certain, I don't know, I always feel like those design things are tangible. Like, players might not think about it but they'll totally feel it when you put a controller in their hand. I think just something as simple as 'Oh, I control the rewinds now, it's me! It's not the computer that just removes control, it's my control.'

"It makes time more of an important factor. It makes the time pressure of you only have 30 seconds or more more tangible. Sometimes you have to rewind back because if you don't rewind far enough back you don't have a chance to move forward faster which means you're going to run out of time."

Yeah, you might need to re-read that last paragraph a couple of times. While it sounds complicated, it makes sense once you get the controller in your hands. Nathan stressed to me that you can still go in and have mindless fun on a base level, but there is a lot of optional depth in the experience that players can dive into and get more of an investment out of.

Super Time Force is aiming for a 2013 release on Xbox Live Arcade.

 Setup email comments

Unsavory comments? Please report harassment, spam, and hate speech to our community fisters, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding * to your whitelists.

destructoid's previous coverage:
Super Time Force

  Jul 02

Super Time Force Ultra set for a summer Steam release

Also important: 6955's soundtrack is out now

  May 09

Super Time Force isn't just crazy shooty-shooty-bam-bam mayhem

It's also slow motion shooty-shooty-bam-bam mayhem

  Apr 22

Super Time Force screenshots to pass the time

All dinosaurs should spit acid while skateboarding

  Apr 04

Capy's Below, Super Time Force playable at PAX East

First public hands-on for the Xbox One roguelike

View all:powered by:  MM.Elephant

Ads on destructoid may be purchased from:

Please contact Crave Online, thanks!

Steam Controller Review

RAE - Back in Town

Thankful it's ov

Half - Life 3 FINALLY 100% confirmed...maybe.

Surprisingly... I'm *really* enjoying Fallout 4!!

Where the Hell is Breath of Fire?

Comments of the Week - バーガーベスト, ですよね?

My Month in Games - November 2015

Cblogs of 11/28/15 - Lonely Thanksgiving, Gatchaman Crowds, and more

Recap: Metal Gear Solid 1

 Add your impressions

Status updates from C-bloggers

SeymourDuncan17 avatarSeymourDuncan17
Protag shipping is best shipping. [img][/img]
El Dango avatarEl Dango
My dreams are really weird and scary, so I hope it's okay if I let them be dreams.
Fenriff avatarFenriff
Finally played the last two Shantae games. Risky's Revenge wasn't bad, but Pirate's Curse was damn good.
Flegma avatarFlegma
Memo to self: spend your time cleaning before wasting ten or so hours on a cblog you'll end up just scrapping because you're incompetent and incapable of writing on the subject.
Is there an occupation out there for people who want to give up and not worry about shit for a while until they can recompose themselves before going back into society?
Parismio avatarParismio
That test was pretty raw. Some decisions cut deep, some I didnt care for at all. But im satisified with the end result.
Lawman avatarLawman
Torchman avatarTorchman
MeanderBot avatarMeanderBot
People are having serious anthropological discussions about video games and here I am reminding people that they have one more day to get a dumb card I painted:
Sr Churros avatarSr Churros
I just finished this thing here: I'm mostly happy with my results, altough it lacks some stuff like Skyward Sword or Sonic & Knuckles [img][/img]
techsupport avatartechsupport
While I am glad I only paid $15 for it, I bought J-STARS VS+ for one specific reason: to drink some beer and kick ass as Yusuke and Hiei. And in that regard, it delivers. Beer not included.
OverlordZetta avatarOverlordZetta
We can be so weird sometimes. You can easily move on from some of the stuff you might want to remember forever, but then sometimes you just can't let go of trivial things. What's up with that?
ScreamAid avatarScreamAid
I'm in the mood for some feel-good music. Hit me with your best feel-good VGM, people! [youtube][/youtube]
Pixie The Fairy avatarPixie The Fairy
My "Thankful it's over" post is done. Editing it tonight, posting tomorrow. Will there be more last-minute entries? Will Pixie be merciful to Twilight Princess? Will Zetta add words to his entry? Why is bear driving? Who run Bartertown? Stay Tuned!
Parismio avatarParismio
Whelp since i got my ass kicked at snowboarding ive been issued a muscle relaxer today and slept the entire day. Time went by so fast. Is- is this what the phantom cigar is like?
FlanxLycanth avatarFlanxLycanth
What the hell is a Shantae?
OrochiLeona avatarOrochiLeona
Ok you Monday morning motherfuckers, 3 favourite fictional universes you'd like to exist in (The initial iteration of the universe had to be in videogame form) Go.
ChrisHannard avatarChrisHannard
Just ran into my first 'suicide mole rat' in Fallout 4. I'm beginning to think this may not be a 100% accurate, meticulously researched recreation of life after the apocalypse.
KnickKnackMyWack avatarKnickKnackMyWack
Well I just played Undertale. It's a really unique game, but the difficulty in the beginning is a tad intense. Got clobbered once they started throwing three monsters at me at a time and lost a lot of progress... where's Toriel when I need her?
FlanxLycanth avatarFlanxLycanth
What should I do guys?
more quickposts



Invert site colors

  Dark Theme
  Light Theme

Destructoid means family.
Living the dream, since 2006

Pssst. konami code + enter

modernmethod logo

Back to Top

We follow moms on   Facebook  and   Twitter
  Light Theme      Dark Theme
Pssst. Konami Code + Enter!
You may remix stuff our site under creative commons w/@
- Destructoid means family. Living the dream, since 2006 -