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Super Time Force  



Super Time Force makes you a Mega Man Time Lord


5:00 PM on 04.02.2013
Super Time ForceSuper Time Force makes you a Mega Man Time Lord photo



We've seen Capybara's Super Time Force at the last three PAXs in a row, and every time there have been some major updates that improved the overall quality of the experience. This past PAX East saw the biggest change as players now have full control over how they control time.

Under the old system, once you died the game would automatically rewind back to the very beginning, forcing players to sit and wait until they can start again. Now, players at any point -- alive or dead -- can press a button and rewind to any point they so desire.

It was far easier for the team at Capy to make sense of the time-traveling elements prior to this change. Now "it makes the game infinitely more complicated to make," Nathan Vella, co-founder and president of Capybara told me. "We're f*cking ourselves over in a way, but it's fun, it's crazy.

"It breaks our brains! We end up in these crazy Back to the Future moments where we're like 'Holy crap, our mom is trying to kiss us!' It's creepy, and you know, butterfly effect, somebody dies, etc. That shit happens when we're talking about, like, 'Why don't we just have the door open?' and we're like 'Ah, the door can't be open because if it opens for the first character what if you get there first and then it closes after you and then the other characters technically shouldn't be able to walk through it!' Sometimes we try and it makes us hurt, in the brain."

As Nathan and the team were adding in more content, they began to realize that the way their time-traveling mechanic was implemented was hurting the overall experience for players.

"We've been working on the game for a while and when we were first working on it we were like 'Oh this is really fun! You die, you rewind, you play with your past lives, great!,'" Nathan explained. "But as we started going through building lots more levels, really trying to beef up the content, and trying to think about the game like how do you play this for three hours, we started realizing all this forced waiting while you're rewinding would slow down the game [and] you spend a lot of time watching a rewind. You're not in control of it anymore, which is kind of weird because you're this group of badass time-traveling crazy dudes. You shouldn't have to just sit there and rewind.

"So we spent a lot of time trying to figure out what's awesome about Super Time Force. It's controlling time to figure things out, to optimize, to really just be able to kill tons of shit in the way that you want to do it, and to be playing alongside all the versions of yourself."

The team then spent time going back and forth arguing over what would work best. Not quite an easy task as time travel is confusing and it can break your brain trying to think of all the variables.

But then the team came up with the idea of giving players control over when they can rewind with the simple press of a button. Players can now decide how to take on a section, and if they didn't like the results of their action, they'll now just be able to rewind and play through the section again with another character, all while playing with their past versions still.

"So it gives you this really you have control over time [feel]," Nathan explained. "Now you actually get to say this is how far back I go, this is when I go, I want to play this character at this moment -- and so it basically just opens up the fact that now there's never a point in time Super Time Force where you're just hands off. Now you're always in control of time, and I think that really takes it from something that's like 'haha cool' to now it actually has that meat that we wanted it to have.

"It also means that you're never not playing Super Time Force the way you want to play Super Time Force. You have that real finite almost like minute control over how you play the game. So people can hop in, have a lot of fun running and gunning blowing shit up 'cause that's really what the game's about. But at the same time, if you want to play it hardcore you can go in and choose these really tight rewinds and optimize your gameplay, strategize who would work best, 'cause we're designing it so it kind of has that Mega Man feel where certain characters in certain moments do better than other characters. You can actually just time out and rewind and play with that idea.

While this major gameplay change has made the game more complicated to design, it's ultimately made for a better overall product, according to Nathan.

"I'm really stoked about it because instead of just being this really cool game that we're working on, now it's this game that feels like it has that refinement of a Capy game. That means a lot to us, to make it feel like it hits that certain, I don't know, I always feel like those design things are tangible. Like, players might not think about it but they'll totally feel it when you put a controller in their hand. I think just something as simple as 'Oh, I control the rewinds now, it's me! It's not the computer that just removes control, it's my control.'

"It makes time more of an important factor. It makes the time pressure of you only have 30 seconds or more more tangible. Sometimes you have to rewind back because if you don't rewind far enough back you don't have a chance to move forward faster which means you're going to run out of time."

Yeah, you might need to re-read that last paragraph a couple of times. While it sounds complicated, it makes sense once you get the controller in your hands. Nathan stressed to me that you can still go in and have mindless fun on a base level, but there is a lot of optional depth in the experience that players can dive into and get more of an investment out of.

Super Time Force is aiming for a 2013 release on Xbox Live Arcade.





Super Time Force on Xbox One will get a free Ultra Update photo


Some Team Fortress 2 characters join the Super Time Force Ultra team photo


Super Time Force Ultra hits Steam this month with lots of new content photo


Super Time Force Ultra set for a summer Steam release photo


Celebrate Super Time Force's launch with A TON OF GIFS! photo


Review: Super Time Force photo
Review: Super Time Force
11:00 AM on 05.13.2014


Super Time Force isn't just crazy shooty-shooty-bam-bam mayhem photo


Super Time Force has a release date and it's soon photo


Super Time Force screenshots to pass the time photo


Capy's Below, Super Time Force playable at PAX East photo


Super Time Force Updates, Screenshots, & Videos







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Review: Super Time Force photo
Review: Super Time Force
11:00 AM on 05.13.2014





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Super Time Force



1:30 PM on 04.02.2015
Super Time Force on Xbox One will get a free Ultra Update

Despite the fact that it was announced yesterday, developer Capybara Games noted that Super Time Force would be getting the PC's Ultra update for free. It's actually available right now, and adds in 50 new challenge leve...more



4:00 AM on 08.19.2014
Some Team Fortress 2 characters join the Super Time Force Ultra team

Well, looks like I'll be playing Super Time Force all over again when it hits Steam. Why? Well aside from the new challenge levels and alternate-dimension powers, there's three new playable characters. Two of which are from ...more



6:00 PM on 08.14.2014
Super Time Force Ultra hits Steam this month with lots of new content

Capy Games is bringing its previously Xbox-exclusive Super Time Force to PC on August 25, according to Joystiq, and this is far from a mere port. Extra content for this Ultra version of the time-traveling run-and-gun game was...more



2:15 PM on 07.02.2014
Super Time Force Ultra set for a summer Steam release

"STFU." Heh. Capybara implied that Super Time Force wouldn't remain an Xbox exclusive and it's true: a new and improved Super Time Force Ultra version will release on Steam this summer. There's promise of "some very cool (but...more



1:45 PM on 05.14.2014
Celebrate Super Time Force's launch with A TON OF GIFS!

Super Time Force is officially out today for the Xbox One and the Xbox 360. YES YES YES! We loved the game, it's a ton of fun, and you should just go buy it already what is wrong with you hurry up. Capybara is celebrating the launch by unleashing ALL the gifs. There's so many gifs that you can basically communicate in gifs to your friends. Also here's a brand new trailer. It's pretty messed up.more



11:00 AM on 05.13.2014
Review: Super Time Force

Capybara Games has been demoing Super Time Force at trade shows for years now, offering players a chance to become acquainted with its neat take on side-scrolling shooters but not enough time to truly dig in. The people hover...more



11:00 PM on 05.09.2014
Super Time Force isn't just crazy shooty-shooty-bam-bam mayhem

Capy released a new trailer for Super Time Force today, and it shows off some of the slow motion aspects of the game. Every level contains three mysterious inter-dimensional power-ups called Shards. Shoot them and time will ...more



4:30 PM on 05.02.2014
Super Time Force has a release date and it's soon

"Prepare To Die DIE DIE DIE DIE DIE DIE DIE DIEEEEEEEEEEEEEEEEEEEE!!!" It's true. There will be plenty of death when Super Time Force drops on May 14, 2014 for Xbox 360 and Xbox One. Capy Games has a shiny new trailer to acc...more



8:00 PM on 04.22.2014
Super Time Force screenshots to pass the time

I've run out of fresh things to say about the time-rewinding run-and-gun game Super Time Force, so apologies if this all sounds familiar and you find that bothersome. It still looks great! Capy doesn't have a clear release da...more



1:00 AM on 04.04.2014
Capy's Below, Super Time Force playable at PAX East

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