Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home PSN updates

Super Street Fighter II Turbo HD Remix trials and tribulations on XBLA

1:02 PM on 01.30.2008, Gameboi 49 comments

Super Street Fighter II Turbo HD Remix trials and tribulations on XBLA photo
     PSN

Although the argument about which current gen console has the controller best suited for fighting games may still be up in the air, the imposed size limits of XBLA games, and the hurdles that at least one developer must overcome as a result of it is a given. In an exclusive interview with the guys at VideoGamer, the director responsible for overseeing the development of Super Street Fighter II Turbo HD Remix for your 360 and PS3 commented on the challenges he and the rest of Backbone are currently dealing with:

"Yes, it's difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game's music AND all remixed set of music. We're still doing our best to fit within the limit we've been given."

Interestingly enough, there was no mention of problems with the PSN version. Not having someone bash the PS3 for being too hard to program for was kind of nice for a change. I wouldn't be too worried about the 360's version though, as I'm confident that Microsoft is wise enough to give these guys whatever help they need to make sure that their version isn't outclassed by the one Sony fans will enjoy. In other news, if it's any consolation to the engineers behind the 360's controller at all, David Sirlin thinks that the 360's d-pad has more potential for fighting fans:

"In my opinion, one of the worst ideas inflicted on the Shoryukening gaming public was Sony's idea to turn the d-pad into four buttons with no diagonal piece. I hated it on the PlayStation. I hated it on the PlayStation 2. I hate it on the PlayStation 3. Microsoft's d-pad has a much better shape (including the diagonals) and yet somehow, it isn't any better in practice. There's something amiss about the mechanism underneath the Xbox 360's d-pad that makes it mysteriously imprecise. My final tally is that both d-pads tie for badness.

In the end, Sirlin still thinks that we are better off investing in an arcade-style stick, but they did their best to optimize the controls (special moves) to be more forgiving that past Street Fighter games just in case that's not in your future list of purchases. 

And here we thought the whole "space" argument was reserved for Blu-ray vs. DVD gaming discussions. Will the Xbox 360s 150MB limit prove to be too much (more like too little) for team Backbone, or will they manage to deliver an equal experience on both platforms? Stay tuned for further details, as they arrive.

[Thanks Justin and Y0j1mb0

 


Next page: More Xbox Live Arcade stories




Butmac's Avatar
Butmac at 01/30/2008 13:17
150 MB size limit is a blessing and a curse.

In this scenario though, like with Symphony of the Night, special exemptions should be made.
GoldBond's Avatar
GoldBond at 01/30/2008 13:17
Why not just up the file size limit to 256 MB? If Arcade owners want to buy this game, they can't have shit otherwise, including game saves. Fuck 'em, I want my SF HD.

If not, I could care less what version of music is in the game.
Samit Sarkar's Avatar
Samit Sarkar at 01/30/2008 13:18
150 MB? Really? Jeez, that’s tiny. Oh, well...I have a PS3, so this is a non-issue for me! Plus, I prefer the Sony D-pad anyway; even though it’s four separate buttons, it’s not like you can’t press two at the same time to make a diagonal motion.
Kryptinite's Avatar
Kryptinite at 01/30/2008 13:19
And this is why Microsoft should have made Hard drives the standard and not an option
Holyetheline's Avatar
Holyetheline at 01/30/2008 13:19
I agree and hate the d-pads on everything except the SNES controller.
Necros's Avatar
Necros at 01/30/2008 13:20
If music is an issue, they could easily just include the new remixed tracks in the game, then offer the original tracks as free DLC, similar to how Naruto: Rise of a Ninja offered the original Japanese voice-overs as free DLC.
Y0j1mb0's Avatar
Y0j1mb0 at 01/30/2008 13:20
@Butmac:

The first Xbox Live Arcade title to exceed the 50 MB restriction was indeed Castlevania. Remember they had a 50 MB cap before.

The limit has since been increased to 150 MB but Capcom is saying they may need some more elbow room as that might not be sufficient for them.
brainderailment's Avatar
brainderailment at 01/30/2008 13:25
Just make half of the characters DLC for free (yeah right) and they could save some space.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 01/30/2008 13:25
The d-pad is such a piece of shit. Thank God I have an arcade stick for 360.
skullivan's Avatar
skullivan at 01/30/2008 13:25
There should be like a 500GB limit. The problem is that they raise the limit and then it takes a year for games to start utilizing that extra space. Castle Crashers was delayed a year for that exact reason. If they had just had a reasonable limit to begin with the game would've been out already.

Besides, MS is supposed to make allowances in special cases. If they need 200-250MB, MS should give it to them.

They had a 50MB limit when there were 64MB memory cards, now that they have 512MB cards the limit should've been raised to 400MB+.

If MS wasn't so greedy with their memory devices they could just let people use USB flash drives and then you could have 4GB of space for like $40 instead of 512MB for $50.
skullivan's Avatar
skullivan at 01/30/2008 13:26
Dtoid needs a comment editing function. The first line in my above post should've read 500MB, NOT 500GB :)
Rimbaud's Avatar
Rimbaud at 01/30/2008 13:27
@ Holyetheline:

Hasn't Ninty been using the same pad design since then? Don't they have that specific shape they use patented?
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 01/30/2008 13:30
Not to mention the 360's awkward placement of the d-pad.

I still maintain my opinion that the PS controller is the best for fighting games.
Dexter345's Avatar
Dexter345 at 01/30/2008 13:33
Though the shape has been the same through the years for Nintendo's D-pads, they have, for some reason, made them smaller and smaller. I prefer the SNES D-pad to the GameCube's or Wii's, simply because it's larger.

But then, I'd take the Wii's over the 360's any day.
martinine's Avatar
martinine at 01/30/2008 13:33
@Rimbaud

I believe you are correct sir.
Unicorn's Avatar
Unicorn at 01/30/2008 13:35
why can't they split the download into parts? i don't mind downloading 3 parts in order to get all the badass-ness.
Rimbaud's Avatar
Rimbaud at 01/30/2008 13:40
I know the GNC one was smaller, but the N64 and Wii seem to be about the same... and of course the classic controller too...

Yeah, I tried to play Symphony of the Night and couldn't bear it, just because of that awful 360 D-pad, exactly as Sirlin said, it's not the size, shape, etc. it's just imprecise as hell... another amazing M$ design flaw in the 360...
That being said, the analog sticks are in a much more comfortable position for me than the PS123's
mix's Avatar
mix at 01/30/2008 13:43
As noted in a community post, this sucks.

"My final tally is that both d-pads tie for badness" they both suck equally apparently.

Still I think everythign will be fine for everyone, yay rainbows and ponies!
TheStripe's Avatar
TheStripe at 01/30/2008 13:45
Nintendo D-pad FTW. Besides, shouldn't you really have the arcade stick if you're serious about this game on the 360 anyway?
pedrovay2003's Avatar
pedrovay2003 at 01/30/2008 13:46
Honestly, I've never understood why so many people hate the Sony D-pads. I personally think they work better than most of the other D-pads that I've tried in the past. The PS3 controller is definitely better for fighting games. The X360 controller is better for everything else.
Genfuyung's Avatar
Genfuyung at 01/30/2008 13:50
The dpad on the 360 controller makes street fighter games impossible. A friend got me hooked on third strike on the PS2. So I went and bought the anniversary collection on the xbox and it was fucking impossible to play with the 360s controller. Even though the PS2/3 has no diagonal piece in the dpad its still the best for fighting games. Now for FPS's the 360 has the better thumbstick placement by far.
Cheeburga's Avatar
Cheeburga at 01/30/2008 13:52
No doubt Microsoft will change policies for a big release like that.
GoldBond's Avatar
GoldBond at 01/30/2008 13:57
@ Grim:

What stick do you have? And do you have two of them? That would be just cruel to make second player deal with the shit controller.
Lord_Satorious's Avatar
Lord_Satorious at 01/30/2008 14:04
Am I the only one who uses the standard thumbstick for fighting games, 2D or 3D? To hell with D-pads, a thumbstick more closely resembles an arcade stick anyway. If I had the money, I'd buy a custom made arcade stick for my 360. Too bad they don't come wireless.
GoldBond's Avatar
GoldBond at 01/30/2008 14:14
Yeah, I have more success with the thumbstick with SF II and UMK3.

I just thought of something... if Microsoft's XBox originals are exclusive to people with hard drives, why not this game? As I said before, fuck 'em.
Danmartigan's Avatar
Danmartigan at 01/30/2008 14:15
The 360's d-pad is horrible. It does its job for a sub-menu or weapon selector most of the time, but for primary control of a game, it's the pits. I wish they could just buy the rights to use Nintendo's.
wonky360's Avatar
wonky360 at 01/30/2008 14:16
I remember playing R-type on a rubber keyed Spectrum 48K and it played well. How times have changed. Surely chip generated music would save a lot of space.
RoMeRtHeGaMe's Avatar
RoMeRtHeGaMe at 01/30/2008 14:17
I think this is going to be a PSN purchase for me, considering I like using the Playstation controller for fighting games, it's much easier to use and pull combos off due to the R1/2 & L1/2 not being trigger buttons.
BaBaBaBaBirdman's Avatar
BaBaBaBaBirdman at 01/30/2008 14:31
I never understood the big deal about Street Fighter. What the hell is so great about it? Every version is the same fucking game over and over again. There's much better fighting games out there.
loki d20's Avatar
loki d20 at 01/30/2008 14:46
I agree that all d-pads suck, though the one I remember being the best was for the Sega Genesis.

Didn't know about the 150MB download limit for XBLA games, but that sucks. Glad I have a PS3, not that I'd consider this for the 360 anyway (I do everything possible to keep me away from thinking about Achievements, even switched my pre-order of GTA IV to PS3 from 360 regardless of the uber content add-ons for the 360).
cousinike's Avatar
cousinike at 01/30/2008 14:54
So with Rez HD out and This coming soon and so many other of my childhood past games are making a come back, it makes me stop and think... you know what game I would love to see remade in HD.... Skullmonkeys I want that game again.
GoldBond's Avatar
GoldBond at 01/30/2008 15:14
@ Birdman:

Such as?
TheStripe's Avatar
TheStripe at 01/30/2008 16:05
It kind of surprises me, too, that XBL has HD exclusive XBox classic games, but won't do HD exclusive XBLArcade titles. I mean, shouldn't they be using desired IP's like SF to bolster accessory sales, like the arcade stick and the HDD?
jackdoe's Avatar
jackdoe at 01/30/2008 16:17
I prefer PS d-pads. It feels more solid than the 360 dpad. Though, I do understand where this guy is coming from. The 360 dpad allows you to slide your fingers more easily in order to perform a Hadoken. Anyway, there is no reason for MS to cap dlc. If an Arcade 360 can't play it, tough for them. They knew what they were getting into when they bought a 360 without a HDD.
Aurain's Avatar
Aurain at 01/30/2008 16:26
Xbox 360 has a 150mb dl limit for Arcade? Thats pretty bad.

Speaking of D-Pads, I've always loved the PS ones. They're easy to use, but I hate it when games say press the Dpad button and dont show which direction it is when it's left or right, Because on the right button, the pointed end points left. And it confuses me.
DryvBy's Avatar
DryvBy at 01/30/2008 17:20
Didn't we learn from the other SF that Xbox Arcade games sometimes just SUCK too much?
The-Excel's Avatar
The-Excel at 01/30/2008 17:54
I see what you did there.
vexed alex's Avatar
vexed alex at 01/30/2008 18:13
WHERE IS THIS GAME!? WHEEERE!?

160MB is lame. Screw Arcade owners.
Twicky's Avatar
Twicky at 01/30/2008 18:26
Can't we just use the joystick?
Wedge's Avatar
Wedge at 01/30/2008 18:39
Hmmmm... do original X-Box controllers work on a 360? I know they can connect, but I don't know if they work. Because the D-Pad on those was actually the best of that generation for fighting games, Guilty Gear and SFA played pretty well with it. It's not like a Nintendo d-pad, at all, but works sort of like a Saturn d-pad. Honestly how they fucked it up going to the 360 controller is beyond me.

Also filesize limit fails.
miketava's Avatar
miketava at 01/30/2008 20:33
The limit for XBox Live Arcade games was boosted to 250mb, of this I am sure, as I read in the last issue of Play, that the XBLA game Omega 5 will be using this new limit to pour in some HD goodness. So stop whining bitchy Capcom, you just made a 100MB
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 01/30/2008 20:48
This is a big release, I'm sure MS will relent on the size, if non HD users want it, buy a goddamn hd.
deanhatescoffee's Avatar
deanhatescoffee at 01/30/2008 23:50
@ miketava: I hope your right. Nice avatar BTW.
pedrovay2003's Avatar
pedrovay2003 at 01/31/2008 02:34
@Wedge

...You can connect original Xbox controllers to the 360? How does that happen?
TheStripe's Avatar
TheStripe at 01/31/2008 12:10
You cannot use original Xbox controllers with the 360. If you were one of the few that made a USB dongle out of a controller cord so you could softmod the Xbox and made a USB adapter out of the pieces so you could use generic gamepad drivers and the Xbox controller on your PC, you could potentially CONNECT the controller to the 360, but it would never actually work.
beenova's Avatar
beenova at 02/01/2008 17:28
I think it is time for Sega to make a USB Saturn controller for the 360. Yes I know they had a USB one in the past but we need one specifically for the 360 now with this game and SF4 looming on the horizon.

How people say the PS controller is "good" for fighting games is beyond me. Makes me think they've never picked up the Saturn (not the original) controller. That thing is practically built for fighting games!
zeroword's Avatar
zeroword at 02/03/2008 16:10
I am with you beenova. The Saturn had the best controller for fighting games, period. The lack of diagonals on the Playstation controller is the reason why it sucks, and the Nintendo d-pads are way too small now. The 360 is similar in design to the Sega Saturn but for some reason doesn't work as well...
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39719 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

The best and worst '4th' videogames EVER!











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006