games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


Super Street Fighter II Turbo HD Remix trials and tribulations on XBLA photo

Although the argument about which current gen console has the controller best suited for fighting games may still be up in the air, the imposed size limits of XBLA games, and the hurdles that at least one developer must overcome as a result of it is a given. In an exclusive interview with the guys at VideoGamer, the director responsible for overseeing the development of Super Street Fighter II Turbo HD Remix for your 360 and PS3 commented on the challenges he and the rest of Backbone are currently dealing with:

"Yes, it's difficult to store so many 1080p graphics in such a small download size. A lot depends on the specific shading that the final art will have, and how well that shading compresses. It also makes it difficult or impossible to include all the original game's music AND all remixed set of music. We're still doing our best to fit within the limit we've been given."

Interestingly enough, there was no mention of problems with the PSN version. Not having someone bash the PS3 for being too hard to program for was kind of nice for a change. I wouldn't be too worried about the 360's version though, as I'm confident that Microsoft is wise enough to give these guys whatever help they need to make sure that their version isn't outclassed by the one Sony fans will enjoy. In other news, if it's any consolation to the engineers behind the 360's controller at all, David Sirlin thinks that the 360's d-pad has more potential for fighting fans:

"In my opinion, one of the worst ideas inflicted on the Shoryukening gaming public was Sony's idea to turn the d-pad into four buttons with no diagonal piece. I hated it on the PlayStation. I hated it on the PlayStation 2. I hate it on the PlayStation 3. Microsoft's d-pad has a much better shape (including the diagonals) and yet somehow, it isn't any better in practice. There's something amiss about the mechanism underneath the Xbox 360's d-pad that makes it mysteriously imprecise. My final tally is that both d-pads tie for badness.

In the end, Sirlin still thinks that we are better off investing in an arcade-style stick, but they did their best to optimize the controls (special moves) to be more forgiving that past Street Fighter games just in case that's not in your future list of purchases. 

And here we thought the whole "space" argument was reserved for Blu-ray vs. DVD gaming discussions. Will the Xbox 360s 150MB limit prove to be too much (more like too little) for team Backbone, or will they manage to deliver an equal experience on both platforms? Stay tuned for further details, as they arrive.

[Thanks Justin and Y0j1mb0

 


Continue: More Xbox Live Arcade stories





prev next

49 comments | showing # 1 to 49

king3vbo's Avatar
king3vbo at 01/30/2008 13:00
The 150MB limit is fucking ridiculous, and this is proof why.
Y0j1mb0's Avatar
Y0j1mb0 at 01/30/2008 13:09
The 150 MB is in place because of their Xbox360 Arcade Sku which has no hardrive. They need to get rid of that and start catering to the majority of the 360 owners who have a Hard drive. Then these MB Caps they have would disappear.

The reason that PSN is not an issue for them is because they have no such cap because while Sony has just as many Sku's for the PS3..they share one thing in common..a Hardrive.
Butmac's Avatar
Butmac at 01/30/2008 13:17
150 MB size limit is a blessing and a curse.

In this scenario though, like with Symphony of the Night, special exemptions should be made.
GoldBond's Avatar
GoldBond at 01/30/2008 13:17
Why not just up the file size limit to 256 MB? If Arcade owners want to buy this game, they can't have shit otherwise, including game saves. Fuck 'em, I want my SF HD.

If not, I could care less what version of music is in the game.
Samit Sarkar's Avatar
Samit Sarkar at 01/30/2008 13:18
150 MB? Really? Jeez, that’s tiny. Oh, well...I have a PS3, so this is a non-issue for me! Plus, I prefer the Sony D-pad anyway; even though it’s four separate buttons, it’s not like you can’t press two at the same time to make a diagonal motion.
Kryptinite's Avatar
Kryptinite at 01/30/2008 13:19
And this is why Microsoft should have made Hard drives the standard and not an option
Holyetheline's Avatar
Holyetheline at 01/30/2008 13:19
I agree and hate the d-pads on everything except the SNES controller.
Necros's Avatar
Necros at 01/30/2008 13:20
If music is an issue, they could easily just include the new remixed tracks in the game, then offer the original tracks as free DLC, similar to how Naruto: Rise of a Ninja offered the original Japanese voice-overs as free DLC.
Y0j1mb0's Avatar
Y0j1mb0 at 01/30/2008 13:20
@Butmac:

The first Xbox Live Arcade title to exceed the 50 MB restriction was indeed Castlevania. Remember they had a 50 MB cap before.

The limit has since been increased to 150 MB but Capcom is saying they may need some more elbow room as that might not be sufficient for them.
brainderailment's Avatar
brainderailment at 01/30/2008 13:25
Just make half of the characters DLC for free (yeah right) and they could save some space.
Jordan Grim Devore's Avatar
Jordan Grim Devore at 01/30/2008 13:25
The d-pad is such a piece of shit. Thank God I have an arcade stick for 360.
skullivan's Avatar
skullivan at 01/30/2008 13:25
There should be like a 500GB limit. The problem is that they raise the limit and then it takes a year for games to start utilizing that extra space. Castle Crashers was delayed a year for that exact reason. If they had just had a reasonable limit to begin with the game would've been out already.

Besides, MS is supposed to make allowances in special cases. If they need 200-250MB, MS should give it to them.

They had a 50MB limit when there were 64MB memory cards, now that they have 512MB cards the limit should've been raised to 400MB+.

If MS wasn't so greedy with their memory devices they could just let people use USB flash drives and then you could have 4GB of space for like $40 instead of 512MB for $50.
skullivan's Avatar
skullivan at 01/30/2008 13:26
Dtoid needs a comment editing function. The first line in my above post should've read 500MB, NOT 500GB :)
Rimbaud's Avatar
Rimbaud at 01/30/2008 13:27
@ Holyetheline:

Hasn't Ninty been using the same pad design since then? Don't they have that specific shape they use patented?
deiga-the-semivaliant's Avatar
deiga-the-semivaliant at 01/30/2008 13:30
Not to mention the 360's awkward placement of the d-pad.

I still maintain my opinion that the PS controller is the best for fighting games.
Dexter345's Avatar
Dexter345 at 01/30/2008 13:33
Though the shape has been the same through the years for Nintendo's D-pads, they have, for some reason, made them smaller and smaller. I prefer the SNES D-pad to the GameCube's or Wii's, simply because it's larger.

But then, I'd take the Wii's over the 360's any day.
martinine's Avatar
martinine at 01/30/2008 13:33
@Rimbaud

I believe you are correct sir.
Unicorn's Avatar
Unicorn at 01/30/2008 13:35
why can't they split the download into parts? i don't mind downloading 3 parts in order to get all the badass-ness.
Rimbaud's Avatar
Rimbaud at 01/30/2008 13:40
I know the GNC one was smaller, but the N64 and Wii seem to be about the same... and of course the classic controller too...

Yeah, I tried to play Symphony of the Night and couldn't bear it, just because of that awful 360 D-pad, exactly as Sirlin said, it's not the size, shape, etc. it's just imprecise as hell... another amazing M$ design flaw in the 360...
That being said, the analog sticks are in a much more comfortable position for me than the PS123's
mix's Avatar
mix at 01/30/2008 13:43
As noted in a community post, this sucks.

"My final tally is that both d-pads tie for badness" they both suck equally apparently.

Still I think everythign will be fine for everyone, yay rainbows and ponies!
TheStripe's Avatar
TheStripe at 01/30/2008 13:45
Nintendo D-pad FTW. Besides, shouldn't you really have the arcade stick if you're serious about this game on the 360 anyway?
pedrovay2003's Avatar
pedrovay2003 at 01/30/2008 13:46
Honestly, I've never understood why so many people hate the Sony D-pads. I personally think they work better than most of the other D-pads that I've tried in the past. The PS3 controller is definitely better for fighting games. The X360 controller is better for everything else.
Genfuyung's Avatar
Genfuyung at 01/30/2008 13:50
The dpad on the 360 controller makes street fighter games impossible. A friend got me hooked on third strike on the PS2. So I went and bought the anniversary collection on the xbox and it was fucking impossible to play with the 360s controller. Even though the PS2/3 has no diagonal piece in the dpad its still the best for fighting games. Now for FPS's the 360 has the better thumbstick placement by far.
Cheeburga's Avatar
Cheeburga at 01/30/2008 13:52
No doubt Microsoft will change policies for a big release like that.
GoldBond's Avatar
GoldBond at 01/30/2008 13:57
@ Grim:

What stick do you have? And do you have two of them? That would be just cruel to make second player deal with the shit controller.
Lord_Satorious's Avatar
Lord_Satorious at 01/30/2008 14:04
Am I the only one who uses the standard thumbstick for fighting games, 2D or 3D? To hell with D-pads, a thumbstick more closely resembles an arcade stick anyway. If I had the money, I'd buy a custom made arcade stick for my 360. Too bad they don't come wireless.
GoldBond's Avatar
GoldBond at 01/30/2008 14:14
Yeah, I have more success with the thumbstick with SF II and UMK3.

I just thought of something... if Microsoft's XBox originals are exclusive to people with hard drives, why not this game? As I said before, fuck 'em.
Danmartigan's Avatar
Danmartigan at 01/30/2008 14:15
The 360's d-pad is horrible. It does its job for a sub-menu or weapon selector most of the time, but for primary control of a game, it's the pits. I wish they could just buy the rights to use Nintendo's.
wonky360's Avatar
wonky360 at 01/30/2008 14:16
I remember playing R-type on a rubber keyed Spectrum 48K and it played well. How times have changed. Surely chip generated music would save a lot of space.
RoMeRtHeGaMe's Avatar
RoMeRtHeGaMe at 01/30/2008 14:17
I think this is going to be a PSN purchase for me, considering I like using the Playstation controller for fighting games, it's much easier to use and pull combos off due to the R1/2 & L1/2 not being trigger buttons.
BaBaBaBaBirdman's Avatar
BaBaBaBaBirdman at 01/30/2008 14:31
I never understood the big deal about Street Fighter. What the hell is so great about it? Every version is the same fucking game over and over again. There's much better fighting games out there.
loki d20's Avatar
loki d20 at 01/30/2008 14:46
I agree that all d-pads suck, though the one I remember being the best was for the Sega Genesis.

Didn't know about the 150MB download limit for XBLA games, but that sucks. Glad I have a PS3, not that I'd consider this for the 360 anyway (I do everything possible to keep me away from thinking about Achievements, even switched my pre-order of GTA IV to PS3 from 360 regardless of the uber content add-ons for the 360).
cousinike's Avatar
cousinike at 01/30/2008 14:54
So with Rez HD out and This coming soon and so many other of my childhood past games are making a come back, it makes me stop and think... you know what game I would love to see remade in HD.... Skullmonkeys I want that game again.
GoldBond's Avatar
GoldBond at 01/30/2008 15:14
@ Birdman:

Such as?
TheStripe's Avatar
TheStripe at 01/30/2008 16:05
It kind of surprises me, too, that XBL has HD exclusive XBox classic games, but won't do HD exclusive XBLArcade titles. I mean, shouldn't they be using desired IP's like SF to bolster accessory sales, like the arcade stick and the HDD?
jackdoe's Avatar
jackdoe at 01/30/2008 16:17
I prefer PS d-pads. It feels more solid than the 360 dpad. Though, I do understand where this guy is coming from. The 360 dpad allows you to slide your fingers more easily in order to perform a Hadoken. Anyway, there is no reason for MS to cap dlc. If an Arcade 360 can't play it, tough for them. They knew what they were getting into when they bought a 360 without a HDD.
Aurain's Avatar
Aurain at 01/30/2008 16:26
Xbox 360 has a 150mb dl limit for Arcade? Thats pretty bad.

Speaking of D-Pads, I've always loved the PS ones. They're easy to use, but I hate it when games say press the Dpad button and dont show which direction it is when it's left or right, Because on the right button, the pointed end points left. And it confuses me.
DryvBy's Avatar
DryvBy at 01/30/2008 17:20
Didn't we learn from the other SF that Xbox Arcade games sometimes just SUCK too much?
The-Excel's Avatar
The-Excel at 01/30/2008 17:54
I see what you did there.
vexed alex's Avatar
vexed alex at 01/30/2008 18:13
WHERE IS THIS GAME!? WHEEERE!?

160MB is lame. Screw Arcade owners.
Twicky's Avatar
Twicky at 01/30/2008 18:26
Can't we just use the joystick?
Wedge's Avatar
Wedge at 01/30/2008 18:39
Hmmmm... do original X-Box controllers work on a 360? I know they can connect, but I don't know if they work. Because the D-Pad on those was actually the best of that generation for fighting games, Guilty Gear and SFA played pretty well with it. It's not like a Nintendo d-pad, at all, but works sort of like a Saturn d-pad. Honestly how they fucked it up going to the 360 controller is beyond me.

Also filesize limit fails.
miketava's Avatar
miketava at 01/30/2008 20:33
The limit for XBox Live Arcade games was boosted to 250mb, of this I am sure, as I read in the last issue of Play, that the XBLA game Omega 5 will be using this new limit to pour in some HD goodness. So stop whining bitchy Capcom, you just made a 100MB
Kyousuke Nanbu's Avatar
Kyousuke Nanbu at 01/30/2008 20:48
This is a big release, I'm sure MS will relent on the size, if non HD users want it, buy a goddamn hd.
deanhatescoffee's Avatar
deanhatescoffee at 01/30/2008 23:50
@ miketava: I hope your right. Nice avatar BTW.
pedrovay2003's Avatar
pedrovay2003 at 01/31/2008 02:34
@Wedge

...You can connect original Xbox controllers to the 360? How does that happen?
TheStripe's Avatar
TheStripe at 01/31/2008 12:10
You cannot use original Xbox controllers with the 360. If you were one of the few that made a USB dongle out of a controller cord so you could softmod the Xbox and made a USB adapter out of the pieces so you could use generic gamepad drivers and the Xbox controller on your PC, you could potentially CONNECT the controller to the 360, but it would never actually work.
beenova's Avatar
beenova at 02/01/2008 17:28
I think it is time for Sega to make a USB Saturn controller for the 360. Yes I know they had a USB one in the past but we need one specifically for the 360 now with this game and SF4 looming on the horizon.

How people say the PS controller is "good" for fighting games is beyond me. Makes me think they've never picked up the Saturn (not the original) controller. That thing is practically built for fighting games!
zeroword's Avatar
zeroword at 02/03/2008 16:10
I am with you beenova. The Saturn had the best controller for fighting games, period. The lack of diagonals on the Playstation controller is the reason why it sucks, and the Nintendo d-pads are way too small now. The 360 is similar in design to the Sega Saturn but for some reason doesn't work as well...
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49614 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: How to respond to a videogame review





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006