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Capcom very kindly let us know that it has a new Super Street Fighter II Turbo HD Remix video for the viewing, and we have very kindly uploaded it for you. As you will no doubt attest, the game looks stunning even in a small Internet video player. This thing is going to be quite something on an HDTV.
Which begs the question, are you looking forward to this more, or are you all about Street Fighter IV? Both are coming out soon, which I still think is quite surprising on Capcom's part.
Jim Sterling serves as reviews editor for Destructoid.com, head of the Podtoid podcast, and produces a number of news stories, original features, one-of-a-kind videos. With his passionate argumentative style, controversial opinions, harsh delivery, and dedication to brutal honesty Sterling is a name that you can't help but recognize.
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WHEN THE FUCK IS THIS GAME COMING OUT, CAPCOM?!
Could releasing both of these in the same month be a good thing? I mean, clearly it sucks for the people shelling out money for both, but does it also drum up more interest in both games? Corporate synergy, or some other douchebaggy catch phrase?
I want this now!
That's about as solid a compliment as I can give a fighting game.
I hope the online launch is a success!! I'm sick of online being fail at launch, mainly because of all the complaining from whiny message board posters that follows...
As for both games, I welcome all the Street Fighter love.
A bunch of NYC Dtoiders played it a few weeks ago...seems like all the characters and stages were there...DO WANT RIGHT NOW!
Oh, and SFIV was lookin' and playin' good on both the 360 and PS3. The wait for these games are killing me :(
1) Timing needs to be exact. Considering they are using the same engine for this as the old SF, you can't just press the buttons and hope the combo comes out. Frame delays, engine delays, and resets come into play. The combo system is not nearly as forgiving as say, Marvel vs. Capcom.
2) Position needs to be exact. Alot of these combos require to be a up against, or close to the wall. If you notice, a lot of the combo's actually start will an extremely low cross over, forcing the opponent into the player, not away. Things like Chun-li's Super to Spinning Bird Kick wouldn't work in the open, because the super would push the person to far back.
Don't forget that they also start with a full meter. Something that does not happen in matches.
This and SFIV is like Sophie's choice. I can't neglect either one.
Because it was the first street fighter game I ever owned, I played the hell out of it. So Cammy, Fei Long, Dee Jay, and T. Hawk are some of my FAVORITE characters of all time. :)
Can't believe I get to see all the goodness in HD
But I'm thinking SSF2T HD might just have a bigger online community just because of how popular that game still is in the fighting game community.
Also, auto starting movie players on the front page = fail.
though...i'm not sure why you'd bother with some of these combos. Especially if old school SFII games are more zoning. Gettin up close is like asking for a bitchslap.
How good?
Yeah, I went there.
Reaprar apparently also went there two hours ago. Mini-zing!
There =D
*OCR giving the love, and Capcom kicking our ass
What more could gamers ask for?
But on the other hand, it's a good thing that they didn't alter the voices. Look at 01'19". Tiger uppercut.
You never played SSF2T did you?
The sprites are completely redrawn and they still look crappy.
If this game is more than $10 (and it probably will be judging by how long the game has been in development), there will be no reason to buy it at all.