Looking forward to Super Meat Boy? Then should been keeping up with the game on Twitter, where all the major Meat Boy news first goes public.
Here's a recap of the latest from Tweet Boy's meats, I mean, Meat Boy's tweets-
Now Super Meat Boy is planned to contain 24 characters, including the previously revealed Tim, Alien Hominid, and Commander Video. Newly announced playable characters include "retro" styled alternate versions of Meat Boy, taken directly from the game's previously announced retro-themed levels. As for total in-game levels, the current count is at 205. Also news is that if you score an "A" on a level, you unlock a "alternate" (meaning: hard-as-hell) version of said level. Large imposing saws seem to be a common theme amongst these alt-levels, as seen our gallery below.
Finally, we also got a look at the game's Aether-styled menu screen and a new Atari 2600 themed retro-level. Seeing gaming's mainstream past collide with the its indie present is a real giddy-time fun experience for me.
How about you? Giddy about meat-fun?
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Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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I really don't see why why Super Meat Boy wouldn't sell as well as World of Goo. From what I can tell, SMB has a similar sense of humor, will be just as long, and maybe even more fun.
Flukes happen though. Despite being arguably more interesting than the original, less people bought Bit.Trip Beat than Bit.Trip Core, so who knows?
Have you played the original flash game that Super Meat Boy originated from?
Super Meat Boy is rediculously difficult due to oversensitive controls, but relies on those controls to allow you to pull off wall jumps on any parrticular wall repeatedly. It's brutally difficult because you don't have the precision you need to do the jumps you need to do. That isn't the basis from which a fun game is made, and Super Meat Boy's flash based origins isn't even close to being as fun, original, or intuitive as World of Goo.
We're just going to have to wait and see about the gameplay.