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Super Meat Boy on WiiWare not happening after all photo

A touch of sad news on the Super Meat Boy front, I'm afraid. It seems those desperately awaiting a Wii-compatible version of the game are going to be in for a longer, if not indefinite, wait.

"There will not be a WiiWare version of SMB," reads a Tweet from Team Meat. "We are looking in to retail Wii, bit it's also looking grim. Still looking though."

If you recall, there were concerns with size limitations and Team Meat not wanting to split the content up into multiple installments. Let's hope a deal can be reached for a retail Wii edition of Super Meat Boy, because you know what that means -- awesome box art!








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66 comments | showing # 1 to 50
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Toadofsky's Avatar - Comment posted on 12/23/2010 22:06
Toadofsky
Such a shame, but I like that Team Meat, doesn't want to "chop" the game up and would rather provide a full experience...
DevinKills's Avatar - Comment posted on 12/23/2010 22:06
DevinKills
Love the meaty picture
Nickno's Avatar - Comment posted on 12/23/2010 22:07
Nickno
Nintendo and their stupid memory straints...come on. REALLY!?! Not being able to have more than 1 game on the main menu at a time was bad enough, now this?! ugh. Nintendo's next one better have a harddrive. [e_o]
Kyousuke Nanbu's Avatar - Comment posted on 12/23/2010 22:10
Kyousuke Nanbu
And Nintendo's archaic business practices bite them in the ass again.
Chris Carter's Avatar - Comment posted on 12/23/2010 22:11
Chris Carter
Again, I have no idea how people can blame Team Meat for this. They are two people. TWO PEOPLE! They tried to contact Nintendo about working around the size limit, as Meat Boy is twice the size of the current WiiWare limit, with NO additional planned free content. Nintendo said "sorry - split it up".

The Team basically was taken aback by Nintendo's hatred for free commissions from guaranteed sales, and it really rubbed them the wrong way. These people aren't Nintendo haters - why do you think they chose WiiWare in the first place? They respected Nintendo. But after they really saw how stubborn Nintendo was (as I've said before, a few of my friends have tried to get quality things published by them, and they outright said "no", for no reason), they decided to go with any outlet they could.

Microsoft literally welcomed them with open arms in like a week's time after finding out they couldn't do WiiWare. Why wouldn't you want to foster that relationship? Same with the developer of Retro City Rampage. This is their job: these people need to make a living, so why would you mess around with a company who doesn't want to be helpful, when you need to eat?

Plus, after all that, they're still trying for a Wii retail release in some fashion, on top of bringing updates to Xbox Live, AND Steam! How can you hate these people outside of being a Nintendo fanboy!
Airbr1dge's Avatar - Comment posted on 12/23/2010 22:15
Airbr1dge
A single tear came to my eye. DAMN YOU NINTENDO RESTRICTIONS. Brao to team meat for pushing on though... Even if it means more expensive version of meat boy. ;_;
Winged Kirby's Avatar - Comment posted on 12/23/2010 22:17
Winged Kirby
NUUUUUUU

well I just hope some publisher could pick this up for a retail relese

Only problem is that piracy would rape it up the ass with the game being less than 1gb
Epic-Kx's Avatar - Comment posted on 12/23/2010 22:18
Epic-Kx
Here's to retail at $20?!
Brother Yoshi's Avatar - Comment posted on 12/23/2010 22:18
Brother Yoshi
Wasn't Super Meat Boy supposed to be on the Wii from the beginning? I thought it was.
foofighter521's Avatar - Comment posted on 12/23/2010 22:26
foofighter521
It's a shame, but you can't blame them. Even though I have it on PC, I kinda wish they had just sucked it up and split it up or put part of it out as DLC (maybe $10 main game and $5 DLC to keep the value the same). Ah well; silly Nintendo and their nonexistent online strategy.
mattrod288's Avatar - Comment posted on 12/23/2010 22:26
mattrod288
Team Meat overlooked a perfectly good solution when it came to releasing the game in multiple installments.

Just because other devs use it as a means to rip off the consumer doesn't mean they can't do it right.
hpv's Avatar - Comment posted on 12/23/2010 22:28
hpv
They need to figure out a way to get it on PSN. I really need to buy this game at least a third time!
Noir's Avatar - Comment posted on 12/23/2010 22:30
Noir
This is what Nintendo gets for having such shitty sizes for WiiWare, explains why there is a lack of WiiWare titles. No offense Nintendo, but please try to make hardware that isn't terrible next time.
Chris Carter's Avatar - Comment posted on 12/23/2010 22:36
Chris Carter
@mattrod288
Tommy and Edmund's strategy with Meatboy is to have one, simple, fully encapsulated game. Extra levels are free - characters are all free - the level editor for PC (which, subsequently, will port levels over to XBLA) is free. They said there will be no Super Meat Boy 2, and they'll be working on Super Meatboy for months to come, adding new content, patching, and fixing things as they go - also, the community will be constantly making new chapters and levels, essentially making the game live on for years.

Multiple installments would be FAR too muddled to realize that vision. They'd have to patch in two or more WiiWare games, and arbitrarily decide what game gets what content - where's the sense in that?
Corduroy Turtle's Avatar - Comment posted on 12/23/2010 22:39
Corduroy Turtle
"No WiiWare and Wii Retail is hard to get" - SuperMeatBoy via Twitter

SERIOUSLY!?! With the massive amount of utter shit that gets released on the Wii, you're telling me it's "hard to get"? Something is seriously wrong here.

Seriously.
Toadofsky's Avatar - Comment posted on 12/23/2010 22:42
Toadofsky
@ Magnalon:

Ignore him. I love Nintendo's games, but even I'm not blind to their sometimes strict business decisions...
Chris Carter's Avatar - Comment posted on 12/23/2010 22:42
Chris Carter
@Corduroy Turtle
If you're an established business, with a PR department and everything, you CAN get retail in an easier manner.

Case and point: Carnival Games Wii - and infamously bad shovelware game. Know who developed it? An in-house junction compliments of 2K Games. Heard of them? Nintendo has.

Have you ever heard of Edmund and Tommy? Two guys that programmed a flash game in their basement, with hardly any full console experience, no PR department, or registered business license? Nintendo didn't - and they gave them a hard time. Microsoft and Valve [Steam] gave them a chance.
RevengeOfGreg's Avatar - Comment posted on 12/23/2010 22:43
RevengeOfGreg
This post got me pissed enough to reply.

Nintendo: good hard working developers want to sell quality third party content on your box, and your constraints are blocking them! Fix it!

Team Meat: ninty is inviting you to try shipping and learning from smaller skus. Instead you're citing that you can't! Fix it! (understandably this might be too expensive at this point. In tht case, my apologies!)

both parties: fix it!
GohanGVO's Avatar - Comment posted on 12/23/2010 22:52
GohanGVO
@Magnalon

as I've said before, a few of my friends have tried to get quality things published by them, and they outright said "no", for no reason

Do you mean they tried to get Nintendo to be the publisher, or they tried to get authorization to put content up on the service?

Anyway ...

I figured this would happen. And with no PC demo out for a while to see how it runs (I know it's lightweight, but my PC sucks dick), I don't want to risk buying the game and having to deal with my shitty computer. ;_;
Chris Carter's Avatar - Comment posted on 12/23/2010 22:55
Chris Carter
@Gohan
They tried to get a game ON a Nintendo system (one was DS/one was WiiWare) at all - no reason was cited for the denial. Microsoft, Valve, and Sony, my friends say, always give a reason, and are much more helpful to developers.

Getting Nintendo to be a full on *publisher* for an in-house indie game would be absurd!
LoftyTheMetroid's Avatar - Comment posted on 12/23/2010 22:56
LoftyTheMetroid
It is a problem that Nintendo is blocking such a brilliant game due to technical restrictions, but to be fair, nearly all companies have some sort of equally retarded policy. (Valve forced to charge for TF2 updates that are free on PC? Oh, Microsoft...) That doesn't make it any more right, but it also doesn't make Nintendo any worse than their competitors.

I suppose they'll just have to look into some sort of Wii retail release, or maybe a 3DS release.

And while SMB is indeed amazing, I don't understand why Team Meat has such rampant fanboys compared to any other indie developer. (I'm personally looking forward to what 2D Boy has cooking next...) I understand they're heavily invested in their community, but they're not particularly pleasant or humble...
Matt Welch's Avatar - Comment posted on 12/23/2010 22:57
Matt Welch
This sucks, since they're not putting it on PSN, and there was no way in hell I was buying a Red Ring of Death machine. Oh well, I just bought it on Steam for 50% off. Better run well on my comp, would've been nice to have it on Wii or DS (or PSP) though.
The Silent Protagonist's Avatar - Comment posted on 12/23/2010 23:00
The Silent Protagonist
Why not go through Atlus USA? They publish western games, too.
Nickno's Avatar - Comment posted on 12/23/2010 23:12
Nickno
@ Magnalon
I think Nintendo asked Team Meat to put the game on the wii...lol
GohanGVO's Avatar - Comment posted on 12/23/2010 23:21
GohanGVO
@Magnalon

I'm not calling your friends liars, but that's rather strange that the folks at Nintendo would just outright say "no" and nothing else. Did they ask "why not?"

Also, Nintendo HAS published games by indie devs on WiiWare. Fluidity is one of them.
Budogenkai's Avatar - Comment posted on 12/23/2010 23:22
Budogenkai
Sadness. Oh well theres still steam.
Mr Andy Dixon's Avatar - Comment posted on 12/23/2010 23:23
Mr Andy Dixon
@Matt Welch

LOL RRoD LOL!
FearfulInsomniac's Avatar - Comment posted on 12/23/2010 23:25
FearfulInsomniac
I don't care if a Nintendo release would result in a loss of profit, it needs to happen. It's the least they can do, since they wouldn't have made the damn game in the first place if Nintendo didn't come forward in asking for a game. I understand why Team Meat doesn't want the game chopped up, but it's pretty shortsighted of them to be asked to make a game for a console, and not pay attention to the maximum file size. In fact, it's stupid.

Don't shaft Nintendo, Team Meat, they're the only reason you've had your success.
JohnGrisham's Avatar - Comment posted on 12/23/2010 23:30
JohnGrisham
Bought this for $3.75 on steam. Will NeveR find that price on xbla.
Qraze's Avatar - Comment posted on 12/23/2010 23:30
Qraze
so wait, nintendo said no because of size limits and then they said that sony didn't suck their balls dry and that was only based on an assumption so they won't go the psn?

i understand nintendo and that policy because they made a shitty gimick console, but sony? i think these guys are trying to justify themselves going with microsoft and i'm willing to bet microsoft has thrown them a couple bones to keep it only on their system.

i'm probably wrong but, there is always two sides, you don't think sony would like to have the game? ask them and find out their reasons, its most likely something team meat did or signed.
"beware the sound of one hand clapping"
pedrovay2003's Avatar - Comment posted on 12/23/2010 23:34
pedrovay2003
i understand nintendo and that policy because they made a shitty gimick console

Haha, no.

As for the story, why is a retail release not looking good? I think it'd be perfect for retail.
Chris Carter's Avatar - Comment posted on 12/23/2010 23:36
Chris Carter
@nickno
That's not true. Team Meat posted themselves, asking fans

"if we decided to try to find a publisher & do a boxed version for $20 (with extras) but come out later on the wii, would you hold out?"

As far as I know, it was their idea. They then asked Nintendo about it, and Nintendo gave them the runaround. Do you have a source?
GoofierBrute's Avatar - Comment posted on 12/23/2010 23:39
GoofierBrute
If Super Meat Boy was a WiiWare exclusive I would be extremely pissed right now. But it's on the 360 and PC, so I'm not extremely pissed. I wish Team Meat the best of luck in making a Wii version of SMB, but if it doesn't happen, I'll be sad, but not too sad.
FearfulInsomniac's Avatar - Comment posted on 12/23/2010 23:57
FearfulInsomniac
I love how everyone's saying "Stop hating on Team Meat!" Who's hating on them? One person? Two? And shouldn't it be kind of justified, considering that Nintendo asked for a longer version of the Flash game for their WiiWare, and they went out and overdeveloped for it? They can't play the "Oh, we didn't know" case, unless you want to argue that they're still brilliant developers, even though they seem to have 'forgotten' about any console that isn't Microsoft owned.

This is fucking Halo all over again, except this time, we don't have an award winning developer like Bungie, we have a bunch of pricks who fire their mouths off and make excuses. Prove me wrong, Team Meat, and I'll be the first to purchase a retail copy of Super Meat Boy, but until then, you've really disappointed me. Hope you signed a contract with Nintendo, and that they feel particularly vicious.
brod's Avatar - Comment posted on 12/24/2010 00:05
brod
If they release a Wii version at retail with that box art they may just tempt me to buy the game a third game (already have it on Steam and XBLA).
brod's Avatar - Comment posted on 12/24/2010 00:06
brod
third time*
Skribble's Avatar - Comment posted on 12/24/2010 00:17
Skribble
@fearfullinsomniac: You're a fucking tool. Good day to you.
pedrron's Avatar - Comment posted on 12/24/2010 00:28
pedrron
One word brohzz: 3DS
Scissors's Avatar - Comment posted on 12/24/2010 00:29
Scissors
If this makes it out to retail I know it won't sell well, but I still want it to happen because that's the only way I'll get to play it, Plus it'll play really good with a classic controller or wii-mote on it's side. Maybe a 3DS version



PSN version won't happen, My laptop can't run steam, and I'm not going to buy an Xbox for an XBLA title no matter how good it is
FearfulInsomniac's Avatar - Comment posted on 12/24/2010 00:37
FearfulInsomniac
@Skribble Glad to know I'm a tool. Expound please, as my tiny, tiny brain obviously does not comprehend why I am one. Nintendo came to them to ask for a bigger version of Super Meat Boy, and they were to develop for them a WiiWare version. http://www.escapistmagazine.com/articles/view/columns/indie-queue/5931-Indie-Queue-Meat-Boy-Gets-Supersized

They haven't given Nintendo ANYTHING. ANYTHING. Instead, they developed for the XBLA, and released a PC port which I've heard was bug riddled, and now they're saying "Oh, Nintendo's file size restrictions are the problems" and not the fact that they didn't develop for the system, like they were supposed to.

They owe Nintendo SOMETHING for their success, as they really wouldn't have Super Meat Boy without them.
FearfulInsomniac's Avatar - Comment posted on 12/24/2010 00:38
FearfulInsomniac
But hey, obviously I'm a tool for some godforsaken reason. Yep.
AngelsDontBurn's Avatar - Comment posted on 12/24/2010 00:46
AngelsDontBurn
Lol. Are people seriously blaming Team Meat and not Nintendo? Wow.
PEICanada7's Avatar - Comment posted on 12/24/2010 00:46
PEICanada7
Just put it on the 3DSWare and be done with it!
Qraze's Avatar - Comment posted on 12/24/2010 00:51
Qraze
you tool you lol. wait a minute, i got a tool too! its a mix between a hammer and makita power drill.

anyhow. in my opinion, something here ain't adding up and i'm willing to bet these guys don't want to start a fire by saying microsoft is giving them more money to be and stay exclusive.
i could be wrong and these guys could be telling the truth, but the notion of that assumtion sony didn't show the amount of interest they wanted them to show is a bunch of bullshit. and if so, its not on sony to sell the game to sony, its on team meat to sell the game to sony to sell to us. if they don't want to be on that platform, then they should just say it and not twiddilywink around with it.
Pigmy Wurm's Avatar - Comment posted on 12/24/2010 01:02
Pigmy Wurm
Arg!! I'm not actually that annoyed at teem meat, I can always get it on PC, but this is yet another example of Nintendo just failing to attract 3rd party support. They pull me in with their great 1st party stuff but then they drive away 3rd party dev's or at least loose exclusives (see retro city rampage). Their is no reason why Wiiware should be any worse than Xbox live or PSN, and yet so many great indy games aren't released for it, and I can't see a good reason why it has to be like that.

And since WiiWare is out I would actually much rather see this on DS than Wii, makeing the game portable would be great.
ZServ's Avatar - Comment posted on 12/24/2010 01:06
ZServ
All I'm gonna say is, this isn't the first time Nintendo has been complete pricks about something. Wasn't there a guy a couple years ago who made this super sweet game, finished it and everything, bought a dev-kit for the DS, and wanted to self publish it and Nintendo wouldn't let him? He locked himself in his apartment for a couple weeks afterwards, if I recall.
KingSigy's Avatar - Comment posted on 12/24/2010 01:18
KingSigy
If only you could directly launch games from the SD card, this problem wouldn't exist. Why does Nintendo have to be so stingy with their console?
FearfulInsomniac's Avatar - Comment posted on 12/24/2010 01:19
FearfulInsomniac
@Qraze I've had the same thought. I'm not supporting the restrictions that Nintendo has by any means, but stuff just doesn't seem right, but rereading the things on their site, it refers to contracts between Nintendo and Microsoft which entail no PS3 version, regarding the lack of a PS3 version. For the sake of making it easier, I'll post it here:

"Q: Why No Ps3!!!

A: Why wont this question die? We have answered it publicly at least 15 times but it just never ends.

We Cant EVER do a ps3 version of super meat boy because when we were going into negotiations with publishers Sony was the only one who didn't express much interest in the game. We assumed this ment that they didn't want the game and decided to sign with Nintendo and Microsoft. Our contracts excluded any release on Ps3.

We would have loved to do a ps3 version, but its not at all possible what so ever now. so please stop asking about it."

I have no problem with this, as I get that they have no bargaining power as two little guys trying to bargain with massive corporations. What I have a problem with is that it looks like they're going to fail to meet their agreement with Nintendo (which keep in mind, they were 'Team Meat's first agreement). Most people aren't going to give a shit. A good game is a good game, they'll say. But I'm not a fan of developers who don't look into everything, find out that they overlooked something, and instead of admitting an honest mistake, make excuses for it. If Team Meat got money from Microsoft to make it purely exclusive to the 360, I'll be ticked, because they obviously are not showing that old agreements mean nothing to them, and this leads me to believe that they're purely in it for the money, rather than the actual love of games and gaming. If they admit it now, I'll be mad, but arguably, most people would rather know the truth than be lied to.

But hey, here I am arguing about semantics and morality on the internet. And that makes me a tool. At least tools are useful.
FearfulInsomniac's Avatar - Comment posted on 12/24/2010 01:30
FearfulInsomniac
@ZServ Don't bring up that joke that is Bob. He was trying to get it published by Nintendo, which is not the same thing as self-publishing, which would not be possible for him to do, as he needs to be able to make carts and cases, something he can't do on his own. Oh, and the game was crap, if I remember right. And the guy ended up being a bit of a nutter, too.

The answer is no, he wasn't going to self-publish it, as he was going to (and I believe still is trying to) develop it for the DS, just as freeware. Bob's Game is the game equivalent of that bad singer on the American Idol try-outs that has a fit and just ends up being made a fool of on national TV. Except he pretty much embarrassed himself by having a fit on the internet, which wouldn't have been seen if he wasn't trying to get pity. I feel bad for the guy, as being a game maker for Nintendo was a dream of mine as a little kid, but I wouldn't say Nintendo is to blame entirely.
Corduroy Turtle's Avatar - Comment posted on 12/24/2010 01:35
Corduroy Turtle
@FearfulInsomniac - You're trying too hard.
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