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Super Meat Boy news ahoy! 12 indie cameos, first screenshots photo

The more I hear about Super Meat Boy, the more I want it.

According to this interview with the Escapist, the game will feature full-screen stages like the type found in the original, new scrolling-screen stages, boss battles, warp zones, over 100 levels total, as well as co-op, versus, and party game modes. Good news to be sure, but it's all small potatoes compared to this megaton announcement: 12 currently unnamed indie developers have given the Super Meat Boy team permission to use their creations as unlockable, playable characters. What exactly constitutes being "indie" these days is hard to say, but from where I'm standing, this could mean anything from Braid's Tim, to the knights of Castle Crashers, to even the World of Goo goos making their way into the game

In short, Super Meat Boy may end up becoming the indie answer to Smash Bros.

Clearly, SMB is shaping up to be more than just a port of a flash game. Visually, the title has also made huge leaps forward from its freeware origins. This entry from the game's official blog shows the evolution of Meat Boy from a simple slab of bleeding flesh to a action packed dynamo. The fully animated sprite sheet here is truly a thing of beauty. Fans of 2D sprite based graphics, you need to see this. 

So what to you guys think, am I crazy for being so stoked for this game, or does the idea of playing a new indie crossover, co-op platformer get you all hot as well?

 


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13 comments | showing # 1 to 13

falinter's Avatar - Comment posted on 04/07/2009 11:06
falinter
I fuckin loved the flash version of meat boy.

If I didn't want my parents yelling at me for taking their wii away I would be all over this.
Y0j1mb0's Avatar - Comment posted on 04/07/2009 11:18
Y0j1mb0
I'm officially excited for this.
twincannon's Avatar - Comment posted on 04/07/2009 11:19
twincannon
if the controls/physics aren't wildly improved count me out. The controls alone made simple tasks line jumping over a pit of death into a serious challenge, which is just terrible design
MrSlippery's Avatar - Comment posted on 04/07/2009 11:25
MrSlippery
meat boy was way too skittish, if they slow him down a bit, I'm set.
Demtor's Avatar - Comment posted on 04/07/2009 11:40
Demtor
God I love pixel art... wait, thats a GAME?
NihonTiger90's Avatar - Comment posted on 04/07/2009 11:44
NihonTiger90
Holmes, it's CAMEOS, not camoes. You may want to change that ;)

But this is shaping up to be awesome. Can't wait to see it finished!
Tino's Avatar - Comment posted on 04/07/2009 12:16
Tino
Take the phrase "Super Meat Boy" and replace it with "Cave Story" in this article.


NOW how excited would you be?


But seriously this is great news.
Chronic Logic's Avatar - Comment posted on 04/07/2009 12:48
Chronic Logic
the art style is sexy, but I don't a thing about the gameplay, cause I haven't played the original game.

As for the cameos, it would even be better if they could fight each other instead of other enemy units.
silvain's Avatar - Comment posted on 04/07/2009 13:07
silvain
I would love it even more if those cameos had their respective powers. Fancy pants man's momentum jumping, Tim from Braid's time reverese, the guy from Shift's ability to reverse solid block and sky, etc.

That, though, would be neigh impossible to design.
mrplow8's Avatar - Comment posted on 04/07/2009 14:54
mrplow8
I hope the 12 indy characters don't end up being 12 people I've never heard of before.

The flash version of Meat Boy is great, so I'm sure it'll be a lot better on an actual console.
Naim Master's Avatar - Comment posted on 04/07/2009 15:14
Naim Master
Dunno , I wanted to love the Flash version , but the controls were terrible !
twincannon's Avatar - Comment posted on 04/07/2009 15:55
twincannon
Oh god, Fancy Pants... now THERE is a flash platformer worthy of cheer and being a wiiware title. WTB!
zockroach's Avatar - Comment posted on 04/07/2009 16:52
zockroach
Finally, Reggie gets his own game. I hope he doesn't ruin it...
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