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Super Meat Boy, that is“Veni, vidi, vici.” Julius Caesar immortalized this phrase after an important military victory, but I can’t help but feel as if my application is entirely more impressive. You see, I recently attained the “I’m A Golden God” achievement in Super Meat Boy for obtaining 100% in the game by earning “A+” ratings on each level and collecting every bandage -- a feat that I’m convinced Caesar would be unsuccessful in if he had undertaken it. To boot, I only died 10,834 more times than Caesar ever did.
It wasn’t until I watched Indie Game: The Movie that I decided to give Super Meat Boy a fair chance. The documentary effectively conveyed the struggles that an indie developer undergoes to pursue their dream. I mean, at least I think it did. I’ve never tried to make a video game. Regardless, I felt a connection of sorts with Team Meat. I respected their passion. I admired their dedication. Above all else, after seeing the emotion they put into making Super Meat Boy, I felt I owed it to them to play their game. That was one of the best gaming decisions I’ve ever made. It didn’t take long for me to realize why Super Meat Boy is as universally revered as it is. There are hundreds of reviews out there that praise the game’s amazingly tight controls, masterful level design, and nostalgia-inducing graphics. Team Meat did just about everything right with this game, and that’s a well-established and common opinion by now. This didn’t take me by surprise. What did surprise me is how addicting it is. As best as I can figure, the very structure of Super Meat Boy can be credited for the enslaving experience. Most of the game’s levels take no longer than 20 seconds to complete. The latter stages see some courses with par times upward of 60 seconds, but for the most part, they’re remarkably short. This creates a “just one more”-mindset that can be ridiculously tough to break. The euphoric high that’s achieved by besting a particularly unforgiving level is almost always coupled with an ambition to immediately knock out the next level, too. It was this intense sensation that got me hook, line, and sinker, over and over.
After the short time that it took me to fall in love with the game, I established my goals for the sadistic expedition. First and foremost, I’m a completionist, and in my eyes, the benchmark for completion on Xbox 360 games is a full Gamerscore. Ergo, 200/200 Gamerscore was the primary objective. From there, I aspired for the purest run possible, so I wanted to beat every level’s par time with the Meat Boy character -- none of the unlockable characters whose abilities could theoretically make certain levels easier. Before long, I found an interesting dynamic between the game’s levels. The ones that gave me fits and took a long time to beat, I wanted nothing to do with those ever again. However, the levels that I passed astonishingly quick, I sought out my friends’ times and took several shots at topping all of them. Given that Super Meat Boy has been out for two years, it’s unlikely that any of my friends will ever know of this unspoken rivalry. Yet, I’m not sure that I’m entirely comfortable with the game invoking this odd, driving sense of passive, pseudo-competitive spirit that will never be reciprocated upon. For all of the very tough levels in the game (and there are lots), I’m proud of the commendable job I did of keeping my composure during the frustratingly difficult ones. There was one exception, however: The Kid’s Warp Zone. The Kid’s warp zone chewed me up and spit me out. It spun me into spontaneous bouts of incomprehensible profanity. It’s the only time Super Meat Boy made me rage quit. And, I may have shouted “VictoryBaby.jpg” upon finally beating it, because I am not cool by any definition of the word.
The most interesting thing that I noticed during my venture through Super Meat Boy was the way in which failure weighed on my psyche. For instance, surfaces that Meat Boy touches become permanently stained red and certain traps that kill him become splattered with his remains until you finally pass the level. Until then, those markings are a continuing reminder of your past failures -- how close you had gotten other times, yet how far away you still are. Those red stains simply infuriated me. I seethed with anger at the very sight of them. I understand that it’s completely irrational, but I attest that it happened time and time again. Despite all of the favorable opinions of pretty much every facet of Super Meat Boy, I played the majority of the game without one critical component -- the music. I firmly believe that the music perfectly complements the onscreen action, and is generally phenomenal. However, the aforesaid onscreen action has a tendency to be stressful, and the music adds another layer of tension, the aggregate of which I found just too overwhelming to be enjoyable and productive. Rather, I played most of Super Meat Boy while listening to music on my laptop, graciously sparing my nerves undue stress. One night, the glorious, long-awaited moment arrived. I finally unlocked the “I’m A Golden God” achievement. More importantly, I finally felt like I had done the game justice after having gotten a glimpse into Team Meat’s development process. My personal journey had seen several highs and several lows, and had only taken 10,835 deaths and the loss of one very noble controller. It was draining, yet rewarding. It will forever have a place in my heart amongst my most cherished gaming accomplishments. I came, I saw, I conquered, and I loved every second of it. That was my harrowing and obsessive experience with Super Meat Boy. How many of you have gone to great lengths for gaming fulfillment? What games stand out as your proudest accomplishments? Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
9:30 PM on 05.24.2013 Destiny, Ryse, Mirror's Edge 2 & Jonathan BlowHey boys and girls, here's today's energetic and stupid Destructoid Show. It's the Friday of a very busy week, so excuse us if our brains are visibly leaking out of our ears. I'm really excited about Destiny, based on this t...
4:00 PM on 05.24.2013 The Xbox One reveal wasn't nearly as bad as you thinkWe're only a few short days beyond the official unveiling of Microsoft's next-generation videogame console, the Xbox One, and things haven't gone all that well. Microsoft is catching a ton of flak from every direction for an ...
3:30 PM on 05.24.2013 Friday Night Fights: Xbox Done?Welcome to another edition of Dtoid's Friday Night Fights! So... do any of you Friday Night Fighters have anything positive to say about the Xbox One? Anyone? I'm seriously looking for some glimmer of hope in this bummer of a...
3:00 PM on 05.24.2013 Gamer identity: Fanboys, tradition, and perspectiveI grew up as a Nintendo kid, through and through. From the very first time I laid eyes on a Nintendo Entertainment System at a Sears at the age of four, I wanted to be a part of that world. I have no idea why a four-year-old ...
6:00 PM on 05.23.2013 PC gamers don't have used games, and we're just fineWith the recent lack of clarification of the used game market for the new Xbox One, some gamers are complaining about the possible death of physical used games, and the need to tie all of our games to an account. Microsoft wi...
4:00 PM on 05.23.2013 Confessions of an Achievement whore: Demands for next-genEarlier this month, Brett shared his love of Xbox Achievements with us, and cautioned that Microsoft's rumored next-generation revamp to the system may end up ruining part of what makes them great. For Brett, the idea of Achi...
3:15 PM on 05.23.2013 Podtoid 254: A Cup Of Blanka's SpermOn this week's UNITED Podtoid, the gang celebrates and praises the announcement of the Xbox One. Only joking! It's tormented and mocked and stretched cruelly upon the Lust Gurney. Microsoft discussion dominates a lot of the c...
11:30 PM on 05.22.2013 Sunset Riders: How the west was fashionableWhen we think of the American west, we think of outlaws and lawmen, settlers trying to eke out a new life in an inhospitable place and, most of all, stylish dress composed of pastels and fringe. It is in that spirit that Jordan and I approached Sunset Riders for the Super Nintendo, knowing that while it was important to be good, that should be secondary to looking good.
4:00 PM on 05.22.2013 One Xbox to rule them all - Office ChatIn this special, singularly-focused edition of Office Chat, I'm joined by Jim Sterling and Jordan Devore as we discuss our reactions to the Xbox One reveal. From the frustrations of having to figure out what to now call the ...
4:00 AM on 05.22.2013 The horrible secret behind EA Sports' Ignite EngineI'll admit, when EA Sports' Andrew Wilson took to the stage during Microsoft's Xbox One reveal, I tuned out. If memory serves, I used the opportunity to take a much needed trip to the bathroom because I was certain there would be nothing there to hold my interest. I was wrong. Hopefully, it's not too late for us.
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| 3:15 PM on 02.25.2013 Super Meat Boy dev: XBLA is no longer a way to success |

Team Meat co-founder and Super Meat Boy developer Tommy Refenes advises developers to make deals with Steam and avoid Microsoft, in a recent interview with ology. "XBLA isn't a golden ticket to riches anymore," Refenes said. ...more
| 7:00 PM on 01.03.2012 Super Meat Boy sells 1 million copies, is still hard |

I picked up Super Meat Boy during the Steam Winter Sale way back in 2011. I'd seen and heard quite a bit about the little flab of meat and knew that it was going to be a more challenging platformer. What I didn...more
| 6:30 PM on 12.22.2011 Sip some champagne to the Super Meat Boy piano album |

Put on your smoking jacket, top off your vintage champagne flute, and get cozy by the fireplace as you relax to Super Meat Boy! - Choice Piano Cuts. Here is a gift for the classy continental in your life, a musical journey t...more
| 4:45 PM on 11.25.2011 Indie Game Music Bundle deal: 10 albums for only $1 |

The Humble Indie Bundle helped to blaze a path for independent game developers trying to get their games played by a larger audience, by offering a selection of interesting titles with a "pay-what-you-like" business model. Th...more
| 8:00 PM on 11.13.2011 Super Meat Boy speed run puts us all to shame |

People are talking about Dark Souls, saying that it's all hard and stuff. While I don't disagree with that claim, the kind of difficulty that Dark Souls offers isn't the kind I can easily appreciate. Though I'm far from an e...more
| 4:30 PM on 10.24.2011 Celebrate Super Meat Month with an XBLA update and sale |

It is hard to believe that a year has passed since the lovable little red bundle of muscle and sinew jumped on to XBLA. So, to help celebrate this momentous occasion, Team Meat has decided to make November Supe...more
| 7:00 PM on 09.15.2011 Labor Day: Meat the Kid |

[Last week, I asked you to tell me about a moment in your gaming career that really made you work hard. Today, bbain tells us a great story about how difficult it was to unlock The Kid in Super Meat Boy. I understand his ...more
| 4:00 PM on 08.09.2011 How I learned to stop worrying and die |

We’ve all died at some point. Hit by a brown sedan while crossing the street, shot in the face by a drug dealer with bad skin, fell into a lava pit, crushed by a rampaging wild horse, vital organs consumed by a skinless...more
| 10:30 AM on 07.21.2011 Super Meat Boy Ultra Rare Edition coming to UK |

Fans in the United Kingdom are going to get a meaty treat when Super Meat Boy arrives at retail on August 26. As well as the Ultra Edition, gamers will also have a chance to buy the Ultra Rare Edition, which includes all previous special edition contents plus a T-shirt. Check out the full details below ...more
| 7:00 AM on 05.02.2013 A better look at Europe's The Last of Us special editions |
Europe is getting two special editions of The Last of Us and Sony has provided a couple of new videos to give us a better look at what each edition contains. The Joel and Ellie editions each include the same stuff, the only ...more
| 1:15 PM on 04.18.2013 Persona 4 Arena EU Limited Edition revealed |
European Atlus fans have had it pretty rough recently. Shin Megami Tensei fans finally got Devil Survivor Overclocked on the 3DS nearly two years after the US and Japan, only to find that it currently has a game-breaking bug...more
| 6:30 PM on 03.19.2013 Vote on what's in the Saints Row IV Collector's Edition |
Saints Row IV is coming out this August and Deep Silver wants to know what they should pack into the Collector's Edition of the game. That's right, YOU have this week to vote between 19 different options. Some of the stuff yo...more


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