After days (weeks? [months!?]) of painful anticipation, Super Mario Galaxy finally showed up on my doorstep, thanks to a kindly ol' FedEx delivery driver who knew not the bounty of wonder that he carried. Nintendo also sent along the pre-order bonus commemorative coin complete with certificate of authenticity, just in case Chester thinks I'm lying about the game and threatens to fire me for being a dirty fibber. Whoa-ho there, boss -- certificate of authenticity.
Anyhow, this game will likely be eating up the better part of my life until I draw the experience towards a solid conclusion, capping the whole fandango off with a review of Nintendo's flagship release. Look for that in a couple of days. For now: doors have been locked, obligations deftly ignored. Candles lit? Sure, why not. A new Mario platformer is cause for celebration, maybe even self-inflicted public humiliation. But since such antics are pretty much standing orders for a reviews editor, I might as well get this show on the road.
Update: Having dropped a solid three hours on the game and nabbed 16 stars, I've got some thoughts to share. Hit the jump for some Galaxy impressions.
This is, beyond any doubt, the first "next-gen" game that the Wii has seen since it was released almost a year ago. Though still underpowered compared to its bretheren and genre peers like Ratchet and Clank Future: Tools of Destruction on the PS3, the art style is so breathtaking that you almost forget the platform on which you're playing. The game runs butter-smoov and has a number of tricks up its sleeve that'll really merit some double takes.
The controls, as I had suspected after giving the game a shot at E3, take some getting used to. The constant shift of perspective mean the player has to keep on his or her toes as to which direction Mario will go when, y'know, you're on the bottom of a planet. For the most part it works, but something about it doesn't feel quite as tight as the controls in Mario 64, owing (I'm assuming) to the complicated gravity swaps and such. Once you get the hang of it, though, swingin' around a planetoid is an absolute gas.
The camera's still got a few flaws, but it's not quite as horrific as it had been in Sunshine. The developers at Nintendo EAD Tokyo employ a scripted camera on certain levels (the more "traditional, larger planets) that follows the action without too much obstruction. It works out well, though I wouldn't mind a wider perspective on some of the levels in which the camera gets a little too close for comfort.
About thirty minutes ago I completed the game's first major boss battle, which alone stands as one of the most fun levels I've ever played in a 3D Mario title. The scope and scale of the fight was epic as hell and though it was a smidge easy, the sense of accomplishment was there. So far, my favorite level has been the Space Junk galaxy, in which Mario must navigate piles of crap drifting through the void. It's a weird, decentralized sort of experience peppered with little planetoids and even an occasional airship bombardment to shake things up, and in no other level thus far have I really gotten so into the whole space element of Mario Galaxy.
And what the hell, the hub world is actually functional, extremely easy on the eyes, and implemented in an unobtrusive way? This isn't the 3D Mario that I know, damnit!
As much as I loved Super Mario 64, in retrospect you have to admit that the game was based on the same handful of activities, repeated over and over in different arenas. Collect the coins, knock the bully off the platform, and so on -- while this certainly isn't to say that this was at all unfun, a few hours into Galaxy you begin to notice just how much crap there is to do. Sure, it's all structured upon those fundamental elements of gameplay, but throughout the galaxies there are so many different places to go and things to do that I'm hard pressed to say that I've done the same thing twice at all since I set out.
In short, my first few hours with Galaxy have been just about the most fun I've had this year. Keep your eyes out for the review proper in a couple of days, once I complete the game.
(Cereally, enjoy the Marios.)
...when I pick up my copy of Galaxy. *cough*
you're in for some dizzyness at the beginning and then huge amounts of awesomeness. also, as i think you'll agree with me, we need some rule 34 on Rosalina ;D
Holy jesus, when did Mario music go from being just pleasant (or in the case of Yoshi's Island DS, downright miserable) to one of my favorite features of a game?
and Space Junk Galaxy is actually my favorite galaxy in the game. I loved that it's made of many planets instead of just a BIG planet and some others surrounding it (which is the case in most)
anyways, i don't wanna semi-mini-kinda-spoil the game anymore. just know that ice mario = better than tanooki mario ♥
How many of the kids these days aren't going to get the reference in that video?
DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT DO WANT
pS: Im jealous
I combed most every retail outlet I could find the past few days, hoping some idiot clerk would have this game out on the shelf early. No such luck.
I have to finish Metroid
Maybe, finally i'll get some playtime out of my wii.
*** POSSIBLE SPOILERS! YE HAVE BEEN WARNED! ***
The Bowser battles at a natural evolution of the Mario 64 ones. I mean, they're similar stylistically to one another (I've had two so far, and the second is simply an expansion of the first, on a very small planet above Bowser's base). Agreed about the music, Aaron. Did you find that as you added more Grand Stars the music in the main hub actually gets re-orchestrated? I just unlocked the Engine Room - current star count is about 35; it'd be higher but I have to work sadly - and the hub's music just got insanely beautiful.
I only have a couple of gripes. The camera is a touch dodgy at times, and the game ERASES ALL THE LIVES I EARNED DURING THAT PLAYTHROUGH. Imagine my frustration of having 32 lives in reserve, only to have them reset to 5. However, considering there are at least 4 1-ups strewn about the overworld that regenerate each time you go there.
As far as gameplay is concerned, it's pure bliss. You can feel like they actually put serious thought and care into it. Mario Sunshine always felt slapdashed to me, and this one just feels... well, I felt like I was playing Super Mario 3 for the first time, all over again. My wife put it best: In Mario 3, the one level you get to use Kuribo's shoe is a wonderful little magical moment. Multiply that by a TON! There are so many little surprises as far as gameplay is concerned. Just when you think that you've found everything Mario can do,you find something new. For example, do a spin on the ice and he starts to SKATE. When he jumps, he does a figure skating-style triple loop, complete with the arm movement for landing.
If you pass up this game because it's got a cartoony veneer, your brain cells have atrophied, and you have no business playing games.
Seriously though, first next gen title? Maybe the Wii has been plagued with simplicity and ports, but I'd at least call Metroid Prime 3 next-gen for the controls and scope alone.