Got news?   tips@destructoid.com  |  Never miss a story:   RSS + Twitter + YouTube
Hey! New here? Destructoid is a gaming discussion community, updated nearly every 20 minutes. Make a quick avatar to comment and enter our contests. Take the tour!

 


Home retro updates

Super Mario Bros 3: A hidden goal in world 4-5 uncovered?

12:25 PM on 01.15.2008, Dale North 42 comments

     retro

After seeing world "negative 1" in Super Mario Bros. some years ago, I wondered how much more Miyamoto and the gang have tucked away in the Super Mario Bros. titles that we'll never see. Even though it has been almost 18 years since the NES game was originally released, it seems that something new has popped up.

I can't be sure of its validity (I didn't make the video), but I came across this video of a hidden goal in world 4-5 of Super Mario Bros. 3. It seems that a correctly timed hop into a Tanooki Suit propels the player into the wall, ala "negative 1" from SMB1. Mario simply travels through the wall to a normal SMB 3 goal. There's no looping water world here, though.

Why is this here? What purpouse does it serve? Did you know about this? Is Miyamoto-san laughing at us right now?


Next page: More Nintendo Entertainment System stories




DR Mexico's Avatar
DR Mexico at 01/15/2008 12:08
I want to believe
Vegas's Avatar
Vegas at 01/15/2008 12:09
But caffeine the colors were inverted, it's different I swears.
Brilliam's Avatar
Brilliam at 01/15/2008 12:24
maybe a tester found a bug that stuck him in that wall forever or crashed the game, so instead of fixing it, someone put a way to not crash the game there (that being an endpoint)?
Phoenix Gamma's Avatar
Phoenix Gamma at 01/15/2008 12:24
I need to play the level again, but my theory is that you're supposed to proceed normally, then pop out of that pipe, then reach the goal. What actually happens is that secret pipe would take you to a room on the same "room" if you will, as the exit, but they were separated by a wall, so you'd never know that they were right next to one another. Then, using the glitch, the player slid through the wall and came out near that tube, which is where they should have come out.

Thus, there's only ONE exit, but with an alternative path that was never meant to be there.
glenno's Avatar
glenno at 01/15/2008 12:31
How the hell can something like this not be found for 18 years???
Totally agreed with Phoenix's explanation.
timmet's Avatar
timmet at 01/15/2008 12:40
It's just a glitch. The developer used the same room for 2 purposes as to save memory probably. Instead of defining a certain tileset twice they just did it once.
Brandon Undead's Avatar
Brandon Undead at 01/15/2008 12:40
Yeah, seems like a mapping glitch to me. Look up some Link to the Past glitches to see stuff like this happening all the time.
Andrex's Avatar
Andrex at 01/15/2008 12:42
I was gonna point it out but phoenix is right... the hidden block area and goal was stuck together in the same background
MrSadistic's Avatar
MrSadistic at 01/15/2008 12:48
It's an alternate universe!!!
Husky Hog's Avatar
Husky Hog at 01/15/2008 12:52
You'd think they would have revealed all eggs already, I bet it's just a glitch
Klytus's Avatar
Klytus at 01/15/2008 13:00
WOW! a glitch in a 18 yr old game. Thats just sooooo fascinating
vp360's Avatar
vp360 at 01/15/2008 13:37
woot!
Cheeburga's Avatar
Cheeburga at 01/15/2008 13:49
Nice find.
Huangism's Avatar
Huangism at 01/15/2008 14:07
it's a hidden secret that no one found until now!
twentythoughts's Avatar
twentythoughts at 01/15/2008 14:11
Much like the secret Houlihan room in Zelda 3, I think this is basically a way to prevent crashes. If they're clever, they've programmed that thing there in whenever the player travels beyond the "border" of the level.

Or maybe that happened to a tester, and they decided that they might as well put a goal there.
SWE3tMadness's Avatar
SWE3tMadness at 01/15/2008 14:24
Buh?

Well, I have no experience with game codes, so I'll just accept whatever you guys say. It's still kind of cool this hasn't been documented until now.
Dexter345's Avatar
Dexter345 at 01/15/2008 14:52
It would be amazing if it actually opened up a new pathway, but since it doesn't, I'm with the rest of the crowd, it's just a glitch. But yet, still cool that it hasn't been found until now.
Quisling's Avatar
Quisling at 01/15/2008 14:56
Many eons ago, a games were created.

Now, experience that games glitches for the first time, as only you can save the world.

Congradurations. A winner is you.
Clockwork's Avatar
Clockwork at 01/15/2008 15:42
Eh. Not much to see, cool find after all these years though.
ruiner9's Avatar
ruiner9 at 01/15/2008 16:17
I remember a million years ago, playing SMB3 with Game Genie codes and modifying them so as to glitch the game out. This isn't the only room that's like that in the game... most pipe rooms border something else. Not a secret.
king3vbo's Avatar
king3vbo at 01/15/2008 16:18
Its a sweet little bug
TheBrain's Avatar
TheBrain at 01/15/2008 16:35
Maybe they meant to put in an alternative goal and did, but then changed their minds and never made a path to it?
DJTyrant's Avatar
DJTyrant at 01/15/2008 16:40
I don't know if I have the patience to try that.
Scary Womanizing Pig Mask's Avatar
Scary Womanizing Pig Mask at 01/15/2008 16:48
I love seeing new things uncovered in old games. Makes you wonder about how many secrets are hidden away in your game library.
DryvBy's Avatar
DryvBy at 01/15/2008 16:55
The music alone kept me watching.
NihonTiger90's Avatar
NihonTiger90 at 01/15/2008 17:10
I have to give this a shot. I love Super Mario Bros. 3, and hidden things intrigue me.
Rider Chop's Avatar
Rider Chop at 01/15/2008 17:27
pirate ghost mario?!

pause it.
pirate ghost mario
moominsean's Avatar
moominsean at 01/15/2008 17:31
the blue pill or the red pill?
Fading Star's Avatar
Fading Star at 01/15/2008 18:35
Show me your secrets, Super Mario Bros. 3!
Kiranio's Avatar
Kiranio at 01/15/2008 20:03
Glitch.
Gamechamp's Avatar
Gamechamp at 01/15/2008 21:49
... what the crap was that statue?
NsOmNiA91130's Avatar
NsOmNiA91130 at 01/15/2008 22:34
I believe that was the original Japanese ending or something like that, but it was glitchy and got dropped. Unless, of course, I'm thinking of a different level.

Also, Gamechamp, you can turn into that statue when you're wearing a Tanooki suit by pressing B+Down.
AirborneToxicEvent's Avatar
AirborneToxicEvent at 01/15/2008 22:40
That's not new.
LarkOhiya's Avatar
LarkOhiya at 01/15/2008 23:52
Gamechamp is a champ of games.
Roryzilla's Avatar
Roryzilla at 01/16/2008 01:03
ppfpffbbbtt.

hacks.
Necros's Avatar
Necros at 01/16/2008 10:56
My question is, if this is real, why did it take so long to find it? I'm sure people have been trying to break this game since it came out to find stuff like this.
Sonicandtails's Avatar
Sonicandtails at 01/16/2008 19:40
Actually, to save space they put exits and small rooms in the same map in SMB3 (Can be found by loading up in a level editor). Jumping through walls is old for SMB3 though, and this guy just showed it used in a room where the exit to the level was on the other side of that room.
Wedge's Avatar
Wedge at 01/16/2008 20:40
I used to screw around with random game genie codes on SMB3. I actually made my OWN minus world doing that ;O.
catsithx's Avatar
catsithx at 01/17/2008 03:24
There is a glitch in the mushroom kingdom
prev next

Returning Dtoiders: login now to post a comment

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just Create an avatar now - it's fast and free: PLUS you also get your own gaming blog and begin posting stories and uploading videos in our open community area that may also appear on our home page. Sign up and we'll guide you through it, it's easy and 100% anonymous.




 Original Videos

 Reviews
Mad Dog McCree Gunslinger Pack
Overlord II
Yosumin Live!
Let's Tap
Ghostbusters: The Video Game (Wii)
View all Game Reviews

 Community blogs -   39770 Dtoiders!

This month's theme: Untapped Potential

New to Dtoid? Read the survival guide


 Originals

How Pokemon Red is blatantly better than Pokemon Blue











more original Destructoid stories



 Popular now more













Destructoid is:
Nick Chester
Editor-in-Chief
Jim Sterling
Reviews Editor
Dale North
News Editor
Hamza Aziz
Community Manager
Anthony Burch
Features Editor
Rey Gutierrez
Video editor & director
Niero
Founder, publisher
Letters to the editors
tips@destructoid.com
Associate Editors
Ashley Davis Jonathan Holmes
Brad Nicholson Jonathan Ross
Brad Rice Jordan Devore
Chad Concelmo Matthew Razak
Colette Bennett Tom Fronczak
Conrad Zimmerman Topher Cantler
Dyson Samit Sarkar
Contributors
Adam Dork
Ben Perlee
Daniel Lingen
Joseph Leray
Joe Burling
Mikey
Will Maddock
Stella Wong




get involved

register or login
post a blog
post a forum
enter a contest
discuss a review
contribute a news tip
write a guest editorial
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meet-ups
seriously

about us
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006