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After seeing world "negative 1" in Super Mario Bros. some years ago, I wondered how much more Miyamoto and the gang have tucked away in the Super Mario Bros. titles that we'll never see. Even though it has been almost 18 years since the NES game was originally released, it seems that something new has popped up.

I can't be sure of its validity (I didn't make the video), but I came across this video of a hidden goal in world 4-5 of Super Mario Bros. 3. It seems that a correctly timed hop into a Tanooki Suit propels the player into the wall, ala "negative 1" from SMB1. Mario simply travels through the wall to a normal SMB 3 goal. There's no looping water world here, though.

Why is this here? What purpouse does it serve? Did you know about this? Is Miyamoto-san laughing at us right now?








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Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools. Meet the rest of the team



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41 comments | showing # 1 to 41
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CaffeinePowered's Avatar - Comment posted on 01/15/2008 12:07
CaffeinePowered
Hmm, thats really odd, maybe it just popped him out at the normal goal, nothing else seemed to have happened. Could be just pure coincidence
moot button's Avatar - Comment posted on 01/15/2008 12:08
moot button
my world has officially been flip-turned upside down
DR Mexico's Avatar - Comment posted on 01/15/2008 12:08
DR Mexico
I want to believe
Vegas's Avatar - Comment posted on 01/15/2008 12:09
Vegas
But caffeine the colors were inverted, it's different I swears.
Brilliam's Avatar - Comment posted on 01/15/2008 12:24
Brilliam
maybe a tester found a bug that stuck him in that wall forever or crashed the game, so instead of fixing it, someone put a way to not crash the game there (that being an endpoint)?
Phoenix Gamma's Avatar - Comment posted on 01/15/2008 12:24
Phoenix Gamma
I need to play the level again, but my theory is that you're supposed to proceed normally, then pop out of that pipe, then reach the goal. What actually happens is that secret pipe would take you to a room on the same "room" if you will, as the exit, but they were separated by a wall, so you'd never know that they were right next to one another. Then, using the glitch, the player slid through the wall and came out near that tube, which is where they should have come out.

Thus, there's only ONE exit, but with an alternative path that was never meant to be there.
glenno's Avatar - Comment posted on 01/15/2008 12:31
glenno
How the hell can something like this not be found for 18 years???
Totally agreed with Phoenix's explanation.
timmet's Avatar - Comment posted on 01/15/2008 12:40
timmet
It's just a glitch. The developer used the same room for 2 purposes as to save memory probably. Instead of defining a certain tileset twice they just did it once.
Brandon Undead's Avatar - Comment posted on 01/15/2008 12:40
Brandon Undead
Yeah, seems like a mapping glitch to me. Look up some Link to the Past glitches to see stuff like this happening all the time.
Andrex's Avatar - Comment posted on 01/15/2008 12:42
Andrex
I was gonna point it out but phoenix is right... the hidden block area and goal was stuck together in the same background
MrSadistic's Avatar - Comment posted on 01/15/2008 12:48
MrSadistic
It's an alternate universe!!!
Daniel Husky Lingen's Avatar - Comment posted on 01/15/2008 12:52
Daniel Husky Lingen
You'd think they would have revealed all eggs already, I bet it's just a glitch
Klytus's Avatar - Comment posted on 01/15/2008 13:00
Klytus
WOW! a glitch in a 18 yr old game. Thats just sooooo fascinating
vp360's Avatar - Comment posted on 01/15/2008 13:37
vp360
woot!
Cheeburga's Avatar - Comment posted on 01/15/2008 13:49
Cheeburga
Nice find.
Huangism's Avatar - Comment posted on 01/15/2008 14:07
Huangism
it's a hidden secret that no one found until now!
twentythoughts's Avatar - Comment posted on 01/15/2008 14:11
twentythoughts
Much like the secret Houlihan room in Zelda 3, I think this is basically a way to prevent crashes. If they're clever, they've programmed that thing there in whenever the player travels beyond the "border" of the level.

Or maybe that happened to a tester, and they decided that they might as well put a goal there.
SWE3tMadness's Avatar - Comment posted on 01/15/2008 14:24
SWE3tMadness
Buh?

Well, I have no experience with game codes, so I'll just accept whatever you guys say. It's still kind of cool this hasn't been documented until now.
Darren Nakamura's Avatar - Comment posted on 01/15/2008 14:52
Darren Nakamura
It would be amazing if it actually opened up a new pathway, but since it doesn't, I'm with the rest of the crowd, it's just a glitch. But yet, still cool that it hasn't been found until now.
Quisling's Avatar - Comment posted on 01/15/2008 14:56
Quisling
Many eons ago, a games were created.

Now, experience that games glitches for the first time, as only you can save the world.

Congradurations. A winner is you.
Clockwork's Avatar - Comment posted on 01/15/2008 15:42
Clockwork
Eh. Not much to see, cool find after all these years though.
ruiner9's Avatar - Comment posted on 01/15/2008 16:17
ruiner9
I remember a million years ago, playing SMB3 with Game Genie codes and modifying them so as to glitch the game out. This isn't the only room that's like that in the game... most pipe rooms border something else. Not a secret.
king3vbo's Avatar - Comment posted on 01/15/2008 16:18
king3vbo
Its a sweet little bug
TheBrain's Avatar - Comment posted on 01/15/2008 16:35
TheBrain
Maybe they meant to put in an alternative goal and did, but then changed their minds and never made a path to it?
DJTyrant's Avatar - Comment posted on 01/15/2008 16:40
DJTyrant
I don't know if I have the patience to try that.
's Avatar - Comment posted on 01/15/2008 16:48
Clint
I love seeing new things uncovered in old games. Makes you wonder about how many secrets are hidden away in your game library.
DryvBy's Avatar - Comment posted on 01/15/2008 16:55
DryvBy
The music alone kept me watching.
Brian Szabelski's Avatar - Comment posted on 01/15/2008 17:10
Brian Szabelski
I have to give this a shot. I love Super Mario Bros. 3, and hidden things intrigue me.
Rider Chop's Avatar - Comment posted on 01/15/2008 17:27
Rider Chop
pirate ghost mario?!

pause it.
pirate ghost mario
moominsean's Avatar - Comment posted on 01/15/2008 17:31
moominsean
the blue pill or the red pill?
Fading Star's Avatar - Comment posted on 01/15/2008 18:35
Fading Star
Show me your secrets, Super Mario Bros. 3!
Gyrael's Avatar - Comment posted on 01/15/2008 20:03
Gyrael
Glitch.
Gamechamp's Avatar - Comment posted on 01/15/2008 21:49
Gamechamp
... what the crap was that statue?
NsOmNiA91130's Avatar - Comment posted on 01/15/2008 22:34
NsOmNiA91130
I believe that was the original Japanese ending or something like that, but it was glitchy and got dropped. Unless, of course, I'm thinking of a different level.

Also, Gamechamp, you can turn into that statue when you're wearing a Tanooki suit by pressing B+Down.
AirborneToxicEvent's Avatar - Comment posted on 01/15/2008 22:40
AirborneToxicEvent
That's not new.
LarkOhiya's Avatar - Comment posted on 01/15/2008 23:52
LarkOhiya
Gamechamp is a champ of games.
Roryzilla's Avatar - Comment posted on 01/16/2008 01:03
Roryzilla
ppfpffbbbtt.

hacks.
Bob Muir's Avatar - Comment posted on 01/16/2008 10:56
Bob Muir
My question is, if this is real, why did it take so long to find it? I'm sure people have been trying to break this game since it came out to find stuff like this.
Sonicandtails's Avatar - Comment posted on 01/16/2008 19:40
Sonicandtails
Actually, to save space they put exits and small rooms in the same map in SMB3 (Can be found by loading up in a level editor). Jumping through walls is old for SMB3 though, and this guy just showed it used in a room where the exit to the level was on the other side of that room.
Wedge's Avatar - Comment posted on 01/16/2008 20:40
Wedge
I used to screw around with random game genie codes on SMB3. I actually made my OWN minus world doing that ;O.
catsithx's Avatar - Comment posted on 01/17/2008 03:24
catsithx
There is a glitch in the mushroom kingdom
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