After seeing world "negative 1" in Super Mario Bros. some years ago, I wondered how much more Miyamoto and the gang have tucked away in the Super Mario Bros. titles that we'll never see. Even though it has been almost 18 years since the NES game was originally released, it seems that something new has popped up.
I can't be sure of its validity (I didn't make the video), but I came across this video of a hidden goal in world 4-5 of Super Mario Bros. 3. It seems that a correctly timed hop into a Tanooki Suit propels the player into the wall, ala "negative 1" from SMB1. Mario simply travels through the wall to a normal SMB 3 goal. There's no looping water world here, though.
Why is this here? What purpouse does it serve? Did you know about this? Is Miyamoto-san laughing at us right now?
Dale North is Destructoid's Editor-In-Chief, a founding editor, and specialist in Japanese gaming. An accomplished musician, Dale was reporting from Japan during the earthquakes of 2011. Luckily, he got the fuck out alive and is home in America now with his wife and beloved corgi, Einstein. Dale is also a co-founder of Destructoid's sister anime site
Japanator. Likes Corgis, Sega Saturn, PSP, iPhone, Photographic tools.
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Thus, there's only ONE exit, but with an alternative path that was never meant to be there.
Totally agreed with Phoenix's explanation.
Or maybe that happened to a tester, and they decided that they might as well put a goal there.
Well, I have no experience with game codes, so I'll just accept whatever you guys say. It's still kind of cool this hasn't been documented until now.
Now, experience that games glitches for the first time, as only you can save the world.
Congradurations. A winner is you.
pause it.
pirate ghost mario
Also, Gamechamp, you can turn into that statue when you're wearing a Tanooki suit by pressing B+Down.
hacks.