Good evening and happy Friday, friends, and welcome to a special edition of Bargain Bin Laden. As those of you familiar with how we work it up here in Bargainville (located in northern Dealvania) are already aware, covering new or recently released titles isn't exactly standard operating procedure, but what am I supposed to do in the event than an excellent game is let loose upon the world at an already ridiculously low price?
So, please understand that this break from protocol is not entirely my fault. The responsibility for this three-headed mutant child-column of BBL rests solely upon the shoulders of XS Games and their new PS2 release The Red Star, (finally) available for just twenty clams after more than three years of bone-headed delays. Early reports spoke of The Red Star as a game fusing elements from both the shmup and beat-'em-up genres, both of which are very near and dear to ol' Linde's heart, so I had a feeling I'd probably dig it a little bit -- at least enough to merit dropping $20 on a new copy.
As it turns out, I had severely underestimated Red Star. Don't be fooled by the bargain-bin sticker price or the leagues of delays this game suffered over the years; this is top-quality classic action gaming, and an experience you shouldn't dare miss. Hit the jump for my review and buy this game -- if you can find it, that is.

The Red Star (PS2)
Developed by: Acclaim (sans their hallmark suckery, mind)
Released: April 24, 2007
Bargain Binned on Arrival: Only $19.99 new, but you might have trouble finding it. Read on to find out why.
The story behind Red Star, as I understand it, goes something like this: Acclaim developed a game based on the graphic novel of the same title by Archangel Studios, completing what was essentially a finished product in 2004. Around that time, Acclaim had finally gone belly-up and bankrupt, and Red Star went off the radar. XS Games bought the rights to publish the title and, with some help from Union Entertainment, made some minor tweaks and improvements and set The Red Star in line for release in late 2006.
Ask anybody who was looking forward to this game and they'll tell you terrible tales of watching the release date push back again, and again, and again. For all the trouble of rescuing The Red Star from limbo, XS Games couldn't seem to hammer down a firm date. Then, to the surprise of just about everybody, the game suddenly -- and perhaps magically -- shipped to stores on April 24th, earlier this week.
Some caveats, though. Since the PS2 has come to be regarded as more or less inert by retailers in the face of next-gen, there has been little to no push by the major brick-and-mortar shops to get this game sold. I've heard that many GameStops around the country received few, if any, copies of this game, provided they weren't pre-ordered in full ahead of time. Ask for Red Star by name and employees will stare at you blankly. This is a low-profile release with what looks to be extremely limited shipping numbers; your best bet to find a copy is either the we'll-sell-anything department stores and online merchants. Keep at it. It's worth seeking out.
The Red Star can be best described as an old-school mixtape of gameplay; there's some Final Fight, some Smash TV, some Ikaruga, and plenty of style to boot. Where many games have sought the kind of smooth blend of a variety of genres into one complete game, few have done it so well as The Red Star. At first glance, the game seems a relatively familiar beat-'em-up sort of game, with some pretty hip combination attacks, juggles, and air combos to shake things up. Building upon this foundation, The Red Star complicates the genre by infusing the ass-kickin' with a healthy dose of shmup, equipping your character with three different long-range weapons. If you're wondering how that works, I'll tell you: surprisingly well.
Each of The Red Star's three characters -- Kyozo, Makita, and Maya -- all control very differently, have various strengths and weaknesses, and offer three unique ways to play the game. Regardless of which character you choose, The Red Star's combat flow remains largely the same. Combat is composed of two primary focuses: melee and long-range, adapted from beat-'em-ups and shmups, respectively. For the most part, you'll be using melee to handle the ground troops that come after you, reserving your firearms for crowd control and weakening enemies from a distance. There's also those great and terrible shmup-style bosses, but we'll get to those in a minute.
The controls are simple enough: square is your basic attack which is linkable into combos, the cross button activates your shield, and circle fires whatever gun you currently have selected. Holding R1 while attacking activates special attacks unique to each of the game's characters, and linking these special attacks with basic strikes is the key to pulling off some really brutal combos. The huge variety of baddos in Red Star come in all shapes and sizes, some of whom are weak to melee attacks over shooting and vice versa, keep things from getting stale as you work your way through the game. One of the biggest draws of Red Star, however, are the bosses.
Imagine a boss from Ikaruga, one of them huge mechanical beasties that sling a hojillion bullets at you from every angle. Similar tyrants bookend the levels in Red Star, and they're an absolute riot. As you near the target, the camera swoops up to assume a more comprehensive perspective, granting the player a more traditional top-down view on the boss battle. While you're gunning down weak points, you're also made to dodge complex and swift bullet patterns and, in the later levels, negotiate some melee targets while you're at it. It gets a bit messy, but it's a whole lot of fun, and it's the infusion of shmup elements into The Red Star that really makes it feel like a complete experience. Some of the later bosses are simply unforgettable.
And like any worthy shmup or brawler, The Red Star offers co-operative play throughout the game, and working your way through with a buddy makes for a hell of a good time. One frustrating element to the combat in Red Star is wrapping up a combo just as a cadre of thugs have lined up to hand you your ass, which they do, just as soon as that attack animation wraps up. If you've got someone watching your back, it makes for a slightly more forgiving experience throughout the game.
The help is definitely handy, especially in the later levels when the difficulty ramps up and The Red Star's biggest flaw rears its ugly head: no mid-stage checkpoints, and a level-by-level save system. While the game might feel a bit easy at first, you'll definitely feel the absence later on.
Length is another issue. The Red Star can be knocked out in a matter of hours -- which is what you might expect from a game from either of the genres that influence it -- and when you finally lay the final boss to sticky pulp, you're left wanting a little more. Fortunately, having three completely different characters with which to tackle the campaign adds a great deal of replay value. Co-op goes a long way in extending the life of The Red Star, too.
For a gamer like me, Red Star has just about everything I need. Solid gameplay, great co-op, and it doesn't look half bad, either (it even has progressive scan). It's not quite a shooter, not quite a beat-'em-up -- The Red Star has many faces, and you'll see 'em all in every level throughout the game. Can't beat that for twenty bucks.
I'm definitely picking this up. Thank you Aaron for once again showing us the way
Ive been waiting for this game the LONGEST time ever. Im getting my copy at gamestop.com!!! If anybody has play Disasater Report, a new one is coming out called, "Raw Danger" FYI!!!!
It really is a shame that I no longer have a PS2, otherwise, I'd be all up in this bitch. Aaron, you are the smartest person since Frank Sinatra beat Josef Mengele to death with a claw hammer.
mmm looks hawt, I was wondering when this game was coming out
Red Star is the SHIT!
I've played the beta Xbox version for so long, it's time I pick up the real thing!
Heh, played a warez-version of it on xbox like 500 years ago, good, but quite small game.
Yeah I played this on Xbox years ago. Pretty cool but never really got into it. Way to go PSPoo.
I literally just got the last copy on amazon (apart from their "marketplace" sellers). I heard this game was great!
ALSO looks like the comics are out of print. Amazon is selling them for $162 USED I was all like "wtf"
http://www.amazon.com/gp/product/0971471436/sr=8-4/qid=1177775172/ref=olp_product_details/104-4177540-8319110?ie=UTF8&qid=1177775172&sr=8-4&seller=
HAH! BBL is back. If only it werent on the PS2 I'd buy it.
Sold. If I can find a copy.
Sounds excellent. I'll definitely keep my eye out for this.
yea I planing on getting this game
now I just need to get out and go to store and buy an copy
was^
now I just need to get out, go to a score, and buy an copy. ^
So glad you did a write up on this game. I played the demo about 3 years ago and thought it was awesome. I know one of teh guys that worked on the game. We have been going everywhere looking for a copy of the game but nobody has it so i think he is just going to have to buy it from Amazon or something. But the game is awesome
Sounds pretty goddamn sweet. I saw it in town a week or two back, but didn't pick it up. Too many games already. Linde has made a compelling case, however...
I've said it before, but does this game remind anybody else of the DC game Cannon Spike? Cannon Spike was a bit bigger on the shmup part (at least the way I played, might just be different playing styles), and had characters from different capcom games - Megaman, Cammy etc.). Great Co-Op game, too (=
This wouldn't be available on the Gamecube would it...no, I can't see that happening. My PS2 hung itself tho, as most of them do... I expect a Wii port in about 2 years anyways. I'll wait for that and pay 60 bucks for it thank you very much.
Great articles. I love finding cheap, little-known games to enjoy.
And might I suggest a few for future colums... NOW:
[U]Culdcept[/U]: $5-10 NEW. A PS2 CCG boardgame that plays like a mix between Magic: The Gathering, and Monopoly. A new Culdcept is supposedly coming out (eventually) for the 360.
[U]Bombastic[/U]: $10 new AT MOST. Sequel to Devil Dice (1 and 2 for PS1) for PS2. Has a stage mode where you fight enemies (and bosses) by rolling around on Dice and making combos. Also contains Devil Dice 1 and 2 modes which change the rules drastically. I consider this to be the best puzzle game ever made. Seriously.
[U]TechnicBeat[/U]: $10 new AT MOST. A great little rythm game for PS2 that predates Elite Beat Agents and uses the same 'shrinking circles tell when the beat is' style of play except you run around a little character (choose from several each with different game-altering abilities) to hit the circles. Has TONS of songs (mostly DDR type songs) and aparently a partnership with Namco since there are DOZENS of Namco game theme songs and mixes to play.
Hope you like 'em!
^ those are good suggestions. devil dice for ps1... memories. and jumping flash ps1. also: Dark Cloud 2 Ps2. Great game
yes, Culdcept is an amazing game. impossible to find though
I was looking for this game Friday but it looked like the Gamestop I went too didn't have any or were already sold out.
:(
But, I did find and walk away with a copy of Raiden III.
:)
It was an emotional Friday.
yea finding an copy is hard
you might as well order it online
DinnertimeNinja,
thouse games sound cool i need to look them up
speaking of ps1 games... i always thought vib ribbon sounded like an awesome concept... never got to play it though
This sounds effing amazing. Definitely gonna try to find myself a copy.
And dinnertime, Culdcept and Bombbastic are excellent. PS2 is full of these small-release awesome games (Nippon Ichi titles come to mind...)
Phantom Dust for Xbox is another cheap goodie.
yah I got this game from Amazon and its in the mail and on the way here
wooo wooo
As NamelessTed points out, the guy he knows is Aura from Chatterbox video game radio. Chatterboxer.com
He was lead developer.
He rules.
You do not.
Actually I was not lead developer, but I was responsible for nearly all of the shooter parts. It was a dream game project for me, thanks everybody for such kind words =]].
ps. I don't know of any tweaks or improvements that were made to the game since they kicked us out of the office in october 2004, unless you count the extended credits sequence and the removal of the intro movie.