Quantcast
Sup Holmes returns with Spelunky creator Derek Yu - Destructoid

DestructoidJapanatorTomopopFlixist



Sup Holmes returns with Spelunky creator Derek Yu


2:00 PM on 09.30.2012




[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

There are few games that do more things at once than Spelunky. It is equal parts derivative, original, lighthearted, soul crushing, easy to learn, and hard to master. The contradictions continue with the game's length. Some may spend years trying to beat the game, while others can get through it in less than 30 minutes. 

All this was made possible by the the risky design decisions of Derek Yu. What compelled him to take those kinds of risks? Did he feel more free to take those chances due to the fact that Spelunky was initially a free game? What would he have done differently if Spelunky was an XBLA title first? What does he make of other low-fi cave exploring games like Cave Story, La-Mulana, Aban Hawkins and the 1,001 Spikes, and Minecraft?

We'll be talking about all that and more on today's episode. I'm particularly interested to hear Derek's take on those who accuse Spelunky of carrying a misogynistic undertone. Join us at 1pm PST/4pm EST on Dtoid's livestream for all those potentially awkward good times.






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






Indie

11:00 AM on 04.20.2014
Tetropolis is Tetris crossed with Castlevania

There's a headline I never expected to write. Like ever. But that's Tetropolis for you! Tetropolis sees you playing as those iconic falling blocks, going through levels and exploring the things that need to be explored. The ...more



6:00 PM on 04.19.2014
See why Mushroom 11 was one of my favorite games at PAX East

Alex Bruce, the man behind Antichamber, was at PAX East with no game to show off at all. He was simply there purely to help out other indies. I saw a lot of indies supporting other indies at PAX, as a matter of fact. In this...more



5:00 PM on 04.19.2014
Max Gentlemen was inspired by a spam email for penis pills

Max Gentlemen was inspired by a spam email for penis pills. Yup, that's according to the developer Holmes interviewed at PAX in the video here. It was then created in a drinking game jam, and brought around to some shows lik...more



View all Indie






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more