Today on Sup Holmes we welcome Jane Jensen to the program. Jane has been working on games that put story and characterization at the forefront since the 1980's, working on established series like Police Quest and King's Quest for Sierra, before creating her own titles like the Gabriel Knight series and Moebius. Many past Sup Holmes guests, like Gravity Ghosts's Erin Robinson, count Jane among their biggest influences. We're lucky to have her.
We'll be talking to Jane about how she got started in games, the rise and fall of story-focused adventure games, the differences between writing for novels and games, the old Sierra Vs. LucasArts rivalry, carving out a space in games that is focused less on violent interactions and more on engaging with people and things in more nuanced says, The Silver Lining, what she can tell me on Voodoo, CD-ROMS, and a lot more. Join us at 1pm PST/4pm EST for the full conversation!
Get more destructoid: We're indie-run, blogging for the love of it, and our site will always be free. Optionally, you can support us and get: (1) Faster pages from our cloud server (3) Wide(r)screen (3) No big ads on Dtoid, Japanator, Tomopop, or Flixist (4) Auto contest entries, and (5) Dibs on betas & downloads. Try it out
Unsavory comments? Please report harassment, spam, and hate speech to our moderators, and flag the user (we will ban users dishing bad karma). Can't see comments? Apps like Avast or browser extensions can cause it. You can fix it by adding *.disqus.com to your whitelists.