Today on Sup Holmes we welcome Erin Reynolds of Flying Mollusk to the program. Erin's been in the game industry for over ten years, having worked on a variety of games for big publishers, including working as senior game designer on Zynga Poker and concept artist on the original creative development team for Epic Mickey. Now she's off on her own, working with a small team on Nevermind (currently on its last days of a kickstarter campaign), a game designed to encourage players to learn to manage their stress while exploring the horrors of anxiety and dysphoria.
Erin says her goal is "to create games for good (or "positive games" as I like to call them). Games that are just as fun and compelling as any other game currently out there but, in addition to being entertaining, ones that also give back to the player in some way." A lofty and noble pursuit! Sounds similar to what EA co-founder Trip Hawkins has been up to lately.
We'll be talking to Erin about how she got started in the industry, if she was the one who drew that awesome animatronic bear-scorpion, the challenges of making a game about something as serious as clinical level anxiety, her thoughts on what games do better than other mediums, if I was overreacting when I called this Fox News guy a jerk, and a whole lot more. Join us at 1pm PST/4pm EST for the whole kaboom.
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